react-native-reanimated
Version:
More powerful alternative to Animated library for React Native.
65 lines (64 loc) • 2.42 kB
JavaScript
import { Easing } from '../Easing';
import { defineAnimation } from './util';
export function withTiming(toValue, userConfig, callback) {
'worklet';
return defineAnimation(toValue, () => {
'worklet';
const config = {
duration: 300,
easing: Easing.inOut(Easing.quad),
};
if (userConfig) {
Object.keys(userConfig).forEach((key) => (config[key] = userConfig[key]));
}
function timing(animation, now) {
const { toValue, startTime, startValue } = animation;
const runtime = now - startTime;
if (runtime >= config.duration) {
// reset startTime to avoid reusing finished animation config in `start` method
animation.startTime = 0;
animation.current = toValue;
return true;
}
const progress = animation.easing(runtime / config.duration);
animation.current =
startValue + (toValue - startValue) * progress;
return false;
}
function onStart(animation, value, now, previousAnimation) {
if (previousAnimation &&
previousAnimation.type === 'timing' &&
previousAnimation.toValue === toValue &&
previousAnimation.startTime) {
// to maintain continuity of timing animations we check if we are starting
// new timing over the old one with the same parameters. If so, we want
// to copy animation timeline properties
animation.startTime = previousAnimation.startTime;
animation.startValue = previousAnimation.startValue;
}
else {
animation.startTime = now;
animation.startValue = value;
}
animation.current = value;
if (typeof config.easing === 'object') {
animation.easing = config.easing.factory();
}
else {
animation.easing = config.easing;
}
}
return {
type: 'timing',
onFrame: timing,
onStart: onStart,
progress: 0,
toValue,
startValue: 0,
startTime: 0,
easing: () => 0,
current: toValue,
callback,
};
});
}