react-native-macos
Version:
A framework for building native macOS apps using React
255 lines (221 loc) • 7.72 kB
JavaScript
/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
* @flow
*/
;
const crypto = require('crypto');
const denodeify = require('denodeify');
const fs = require('fs');
const getAssetDataFromName = require('../node-haste').getAssetDataFromName;
const path = require('path');
import type {AssetData} from '../node-haste/lib/getAssetDataFromName';
const createTimeoutPromise = timeout => new Promise((resolve, reject) => {
setTimeout(reject, timeout, 'fs operation timeout');
});
function timeoutableDenodeify(fsFunc, timeout) {
return function raceWrapper(...args) {
return Promise.race([
createTimeoutPromise(timeout),
denodeify(fsFunc).apply(this, args),
]);
};
}
const FS_OP_TIMEOUT = parseInt(process.env.REACT_NATIVE_FSOP_TIMEOUT, 10) || 15000;
const stat = timeoutableDenodeify(fs.stat, FS_OP_TIMEOUT);
const readDir = timeoutableDenodeify(fs.readdir, FS_OP_TIMEOUT);
const readFile = timeoutableDenodeify(fs.readFile, FS_OP_TIMEOUT);
class AssetServer {
_roots: $ReadOnlyArray<string>;
_assetExts: $ReadOnlyArray<string>;
_hashes: Map<?string, string>;
_files: Map<string, string>;
constructor(options: {|
+assetExts: $ReadOnlyArray<string>,
+projectRoots: $ReadOnlyArray<string>,
|}) {
this._roots = options.projectRoots;
this._assetExts = options.assetExts;
this._hashes = new Map();
this._files = new Map();
}
get(assetPath: string, platform: ?string = null): Promise<Buffer> {
const assetData = getAssetDataFromName(assetPath, new Set([platform]));
return this._getAssetRecord(assetPath, platform).then(record => {
for (let i = 0; i < record.scales.length; i++) {
if (record.scales[i] >= assetData.resolution) {
return readFile(record.files[i]);
}
}
return readFile(record.files[record.files.length - 1]);
});
}
getAssetData(assetPath: string, platform: ?string = null): Promise<{|
files: Array<string>,
hash: string,
name: string,
scales: Array<number>,
type: string,
|}> {
const nameData = getAssetDataFromName(assetPath, new Set([platform]));
const {name, type} = nameData;
return this._getAssetRecord(assetPath, platform).then(record => {
const {scales, files} = record;
const hash = this._hashes.get(assetPath);
if (hash != null) {
return {files, hash, name, scales, type};
}
return new Promise((resolve, reject) => {
const hasher = crypto.createHash('md5');
hashFiles(files.slice(), hasher, error => {
if (error) {
reject(error);
} else {
const freshHash = hasher.digest('hex');
this._hashes.set(assetPath, freshHash);
files.forEach(f => this._files.set(f, assetPath));
resolve({files, hash: freshHash, name, scales, type});
}
});
});
});
}
onFileChange(type: string, filePath: string) {
this._hashes.delete(this._files.get(filePath));
}
/**
* Given a request for an image by path. That could contain a resolution
* postfix, we need to find that image (or the closest one to it's resolution)
* in one of the project roots:
*
* 1. We first parse the directory of the asset
* 2. We check to find a matching directory in one of the project roots
* 3. We then build a map of all assets and their scales in this directory
* 4. Then try to pick platform-specific asset records
* 5. Then pick the closest resolution (rounding up) to the requested one
*/
_getAssetRecord(assetPath: string, platform: ?string = null): Promise<{|
files: Array<string>,
scales: Array<number>,
|}> {
const filename = path.basename(assetPath);
return (
this._findRoot(
this._roots,
path.dirname(assetPath),
assetPath,
)
.then(dir => Promise.all([
dir,
readDir(dir),
]))
.then(res => {
const dir = res[0];
const files = res[1];
const assetData = getAssetDataFromName(filename, new Set([platform]));
const map = this._buildAssetMap(dir, files, platform);
let record;
if (platform != null) {
record = map.get(getAssetKey(assetData.assetName, platform)) ||
map.get(assetData.assetName);
} else {
record = map.get(assetData.assetName);
}
if (!record) {
throw new Error(
/* $FlowFixMe: platform can be null */
`Asset not found: ${assetPath} for platform: ${platform}`
);
}
return record;
})
);
}
_findRoot(roots: $ReadOnlyArray<string>, dir: string, debugInfoFile: string): Promise<string> {
return Promise.all(
roots.map(root => {
const absRoot = path.resolve(root);
// important: we want to resolve root + dir
// to ensure the requested path doesn't traverse beyond root
const absPath = path.resolve(root, dir);
return stat(absPath).then(fstat => {
// keep asset requests from traversing files
// up from the root (e.g. ../../../etc/hosts)
if (!absPath.startsWith(absRoot)) {
return {path: absPath, isValid: false};
}
return {path: absPath, isValid: fstat.isDirectory()};
}, _ => {
return {path: absPath, isValid: false};
});
})
).then(stats => {
for (let i = 0; i < stats.length; i++) {
if (stats[i].isValid) {
return stats[i].path;
}
}
const rootsString = roots.map(s => `'${s}'`).join(', ');
throw new Error(
`'${debugInfoFile}' could not be found, because '${dir}' is not a ` +
`subdirectory of any of the roots (${rootsString})`,
);
});
}
_buildAssetMap(dir: string, files: $ReadOnlyArray<string>, platform: ?string): Map<string, {|
files: Array<string>,
scales: Array<number>,
|}> {
const platforms = new Set(platform != null ? [platform] : []);
const assets = files.map(this._getAssetDataFromName.bind(this, platforms));
const map = new Map();
assets.forEach(function(asset, i) {
const file = files[i];
const assetKey = getAssetKey(asset.assetName, asset.platform);
let record = map.get(assetKey);
if (!record) {
record = {
scales: [],
files: [],
};
map.set(assetKey, record);
}
let insertIndex;
const length = record.scales.length;
for (insertIndex = 0; insertIndex < length; insertIndex++) {
if (asset.resolution < record.scales[insertIndex]) {
break;
}
}
record.scales.splice(insertIndex, 0, asset.resolution);
record.files.splice(insertIndex, 0, path.join(dir, file));
});
return map;
}
_getAssetDataFromName(platforms: Set<string>, file: string): AssetData {
return getAssetDataFromName(file, platforms);
}
}
function getAssetKey(assetName, platform) {
if (platform != null) {
return `${assetName} : ${platform}`;
} else {
return assetName;
}
}
function hashFiles(files, hash, callback) {
if (!files.length) {
callback(null);
return;
}
fs.createReadStream(files.shift())
.on('data', data => hash.update(data))
.once('end', () => hashFiles(files, hash, callback))
.once('error', error => callback(error));
}
module.exports = AssetServer;