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react-native-keyboard-controller

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Keyboard manager which works in identical way on both iOS and Android

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function _extends() { return _extends = Object.assign ? Object.assign.bind() : function (n) { for (var e = 1; e < arguments.length; e++) { var t = arguments[e]; for (var r in t) ({}).hasOwnProperty.call(t, r) && (n[r] = t[r]); } return n; }, _extends.apply(null, arguments); } import React, { forwardRef, useCallback, useEffect, useImperativeHandle, useMemo } from "react"; import Reanimated, { clamp, interpolate, runOnUI, scrollTo, useAnimatedReaction, useAnimatedRef, useAnimatedStyle, useDerivedValue, useSharedValue } from "react-native-reanimated"; import { KeyboardControllerNative } from "../../bindings"; import { useFocusedInputHandler, useReanimatedFocusedInput, useWindowDimensions } from "../../hooks"; import { findNodeHandle } from "../../utils/findNodeHandle"; import useCombinedRef from "../hooks/useCombinedRef"; import useScrollState from "../hooks/useScrollState"; import ScrollViewWithBottomPadding from "../ScrollViewWithBottomPadding"; import { useSmoothKeyboardHandler } from "./useSmoothKeyboardHandler"; import { debounce, scrollDistanceWithRespectToSnapPoints } from "./utils"; // Everything begins from `onStart` handler. This handler is called every time, // when keyboard changes its size or when focused `TextInput` was changed. In // this handler we are calculating/memoizing values which later will be used // during layout movement. For that we calculate: // - layout of focused field (`layout`) - to understand whether there will be overlap // - initial keyboard size (`initialKeyboardSize`) - used in scroll interpolation // - future keyboard height (`keyboardHeight`) - used in scroll interpolation // - current scroll position (`scrollPosition`) - used to scroll from this point // // Once we've calculated all necessary variables - we can actually start to use them. // It happens in `onMove` handler - this function simply calls `maybeScroll` with // current keyboard frame height. This functions makes the smooth transition. // // When the transition has finished we go to `onEnd` handler. In this handler // we verify, that the current field is not overlapped within a keyboard frame. // For full `onStart`/`onMove`/`onEnd` flow it may look like a redundant thing, // however there could be some cases, when `onMove` is not called: // - on iOS when TextInput was changed - keyboard transition is instant // - on Android when TextInput was changed and keyboard size wasn't changed // So `onEnd` handler handle the case, when `onMove` wasn't triggered. // // ====================================================================================================================+ // -----------------------------------------------------Flow chart-----------------------------------------------------+ // ====================================================================================================================+ // // +============================+ +============================+ +==================================+ // + User Press on TextInput + => + Keyboard starts showing + => + As keyboard moves frame by frame + => // + + + (run `onStart`) + + `onMove` is getting called + // +============================+ +============================+ +==================================+ // // +============================+ +============================+ +=====================================+ // + Keyboard is shown and we + => + User moved focus to + => + Only `onStart`/`onEnd` maybe called + // + call `onEnd` handler + + another `TextInput` + + (without involving `onMove`) + // +============================+ +============================+ +=====================================+ // /** * A ScrollView component that automatically handles keyboard appearance and disappearance * by adjusting its content position to ensure the focused input remains visible. * * The component uses a sophisticated animation system to smoothly handle keyboard transitions * and maintain proper scroll position during keyboard interactions. * * @returns A ScrollView component that handles keyboard interactions. * @see {@link https://kirillzyusko.github.io/react-native-keyboard-controller/docs/api/components/keyboard-aware-scroll-view|Documentation} page for more details. * @example * ```tsx * <KeyboardAwareScrollView bottomOffset={20}> * <TextInput placeholder="Enter text" /> * <TextInput placeholder="Another input" /> * </KeyboardAwareScrollView> * ``` */ const KeyboardAwareScrollView = /*#__PURE__*/forwardRef(({ children, onLayout, bottomOffset = 0, disableScrollOnKeyboardHide = false, enabled = true, extraKeyboardSpace = 0, mode = "insets", ScrollViewComponent = Reanimated.ScrollView, snapToOffsets, ...rest }, ref) => { const scrollViewAnimatedRef = useAnimatedRef(); const scrollViewRef = React.useRef(null); const onRef = useCombinedRef(scrollViewAnimatedRef, scrollViewRef); const scrollViewTarget = useSharedValue(null); const scrollPosition = useSharedValue(0); const { offset: position, layout: scrollViewLayout, size: scrollViewContentSize } = useScrollState(scrollViewAnimatedRef); const currentKeyboardFrameHeight = useSharedValue(0); const keyboardHeight = useSharedValue(0); const keyboardWillAppear = useSharedValue(false); const tag = useSharedValue(-1); const initialKeyboardSize = useSharedValue(0); const scrollBeforeKeyboardMovement = useSharedValue(0); const { input, update } = useReanimatedFocusedInput(); const layout = useSharedValue(null); const lastSelection = useSharedValue(null); const ghostViewSpace = useSharedValue(-1); const pendingSelectionForFocus = useSharedValue(false); const selectionUpdatedSinceHide = useSharedValue(false); const scrollViewPageY = useSharedValue(0); const { height } = useWindowDimensions(); const onScrollViewLayout = useCallback(async e => { const handle = findNodeHandle(scrollViewAnimatedRef.current); scrollViewTarget.value = handle; onLayout === null || onLayout === void 0 || onLayout(e); if (handle !== null) { try { const { y } = await KeyboardControllerNative.viewPositionInWindow(handle); scrollViewPageY.value = y; } catch { // ignore } } }, [onLayout]); /** * Function that will scroll a ScrollView as keyboard gets moving. */ const maybeScroll = useCallback((e, animated = false) => { "worklet"; var _layout$value, _layout$value2, _layout$value3; if (!enabled) { return 0; } // input belongs to ScrollView if (((_layout$value = layout.value) === null || _layout$value === void 0 ? void 0 : _layout$value.parentScrollViewTarget) !== scrollViewTarget.value) { return 0; } const visibleRect = height - keyboardHeight.value; const absoluteY = ((_layout$value2 = layout.value) === null || _layout$value2 === void 0 ? void 0 : _layout$value2.layout.absoluteY) || 0; const inputHeight = ((_layout$value3 = layout.value) === null || _layout$value3 === void 0 ? void 0 : _layout$value3.layout.height) || 0; const point = absoluteY + inputHeight; if (visibleRect - point <= bottomOffset) { const relativeScrollTo = keyboardHeight.value - (height - point) + bottomOffset; const interpolatedScrollTo = interpolate(e, [initialKeyboardSize.value, keyboardHeight.value], [0, scrollDistanceWithRespectToSnapPoints(relativeScrollTo + scrollPosition.value, snapToOffsets) - scrollPosition.value]); const targetScrollY = Math.max(interpolatedScrollTo, 0) + scrollPosition.value; scrollTo(scrollViewAnimatedRef, 0, targetScrollY, animated); return interpolatedScrollTo; } if (point < scrollViewPageY.value) { const positionOnScreen = visibleRect - bottomOffset; const topOfScreen = scrollPosition.value + point; scrollTo(scrollViewAnimatedRef, 0, topOfScreen - positionOnScreen, animated); } return 0; }, [bottomOffset, enabled, height, snapToOffsets]); const removeGhostPadding = useCallback(e => { "worklet"; // layout mode: the spacer view participates in layout, so the ScrollView // reflows naturally when it shrinks — no manual scroll correction needed. if (mode === "layout") { return false; } // insets mode: `ScrollViewWithBottomPadding` extends scrollable area without // changing layout, so when the keyboard hides and we're at the end of the // ScrollView we must manually scroll back. if (!keyboardWillAppear.value && ghostViewSpace.value > 0) { scrollTo(scrollViewAnimatedRef, 0, scrollPosition.value - interpolate(e, [initialKeyboardSize.value, keyboardHeight.value], [ghostViewSpace.value, 0]), false); return true; } return false; }, [mode]); const performScrollWithPositionRestoration = useCallback(newPosition => { "worklet"; const prevScroll = scrollPosition.value; // eslint-disable-next-line react-compiler/react-compiler scrollPosition.value = newPosition; maybeScroll(keyboardHeight.value, true); scrollPosition.value = prevScroll; }, [scrollPosition, keyboardHeight, maybeScroll]); const syncKeyboardFrame = useCallback(e => { "worklet"; const keyboardFrame = interpolate(e.height, [0, keyboardHeight.value], [0, keyboardHeight.value + extraKeyboardSpace]); currentKeyboardFrameHeight.value = keyboardFrame; }, [extraKeyboardSpace]); const updateLayoutFromSelection = useCallback(() => { "worklet"; var _lastSelection$value, _input$value; const customHeight = (_lastSelection$value = lastSelection.value) === null || _lastSelection$value === void 0 ? void 0 : _lastSelection$value.selection.end.y; if (!((_input$value = input.value) !== null && _input$value !== void 0 && _input$value.layout) || !customHeight) { return false; } layout.value = { ...input.value, layout: { ...input.value.layout, // when we have multiline input with limited amount of lines, then custom height can be very big // so we clamp it to max input height height: clamp(customHeight, 0, input.value.layout.height) } }; return true; }, [input, lastSelection, layout]); const scrollFromCurrentPosition = useCallback(() => { "worklet"; const prevLayout = layout.value; if (!updateLayoutFromSelection()) { return; } performScrollWithPositionRestoration(position.value); layout.value = prevLayout; }, [performScrollWithPositionRestoration]); const onChangeText = useCallback(() => { "worklet"; scrollFromCurrentPosition(); }, [scrollFromCurrentPosition]); const onChangeTextHandler = useMemo(() => debounce(onChangeText, 200), [onChangeText]); const onSelectionChange = useCallback(e => { "worklet"; var _lastSelection$value2, _lastSelection$value3; const lastTarget = (_lastSelection$value2 = lastSelection.value) === null || _lastSelection$value2 === void 0 ? void 0 : _lastSelection$value2.target; const latestSelection = (_lastSelection$value3 = lastSelection.value) === null || _lastSelection$value3 === void 0 ? void 0 : _lastSelection$value3.selection; lastSelection.value = e; selectionUpdatedSinceHide.value = true; if (e.target !== lastTarget || pendingSelectionForFocus.value) { if (pendingSelectionForFocus.value) { // selection arrived after onStart - complete the deferred setup pendingSelectionForFocus.value = false; updateLayoutFromSelection(); // if keyboard was already visible (focus change, no onMove expected), // perform the deferred scroll now if (!keyboardWillAppear.value && keyboardHeight.value > 0) { position.value += maybeScroll(keyboardHeight.value, true); } } return; } // caret in the end + end coordinates has been changed -> we moved to a new line // so input may grow if (e.selection.end.position === e.selection.start.position && (latestSelection === null || latestSelection === void 0 ? void 0 : latestSelection.end.y) !== e.selection.end.y) { return scrollFromCurrentPosition(); } // selection has been changed if (e.selection.start.position !== e.selection.end.position) { return scrollFromCurrentPosition(); } onChangeTextHandler(); }, [scrollFromCurrentPosition, onChangeTextHandler, updateLayoutFromSelection, maybeScroll]); useFocusedInputHandler({ onSelectionChange: onSelectionChange }, [onSelectionChange]); useSmoothKeyboardHandler({ onStart: e => { "worklet"; const keyboardWillChangeSize = keyboardHeight.value !== e.height && e.height > 0; keyboardWillAppear.value = e.height > 0 && keyboardHeight.value === 0; const keyboardWillHide = e.height === 0; const focusWasChanged = tag.value !== e.target && e.target !== -1 || keyboardWillChangeSize; if (keyboardWillChangeSize) { initialKeyboardSize.value = keyboardHeight.value; } if (keyboardWillHide) { // on back transition need to interpolate as [0, keyboardHeight] initialKeyboardSize.value = 0; scrollPosition.value = scrollBeforeKeyboardMovement.value; pendingSelectionForFocus.value = false; } if (keyboardWillAppear.value || keyboardWillChangeSize || focusWasChanged) { // persist scroll value scrollPosition.value = position.value; // just persist height - later will be used in interpolation keyboardHeight.value = e.height; // insets mode: set the full contentInset upfront so that maybeScroll // calculations are correct from the very first onMove frame. // layout mode: do NOT set it here — the spacer must grow frame-by-frame // in onMove to avoid a premature full-height jump before the keyboard moves. if (mode === "insets") { syncKeyboardFrame(e); } } // focus was changed if (focusWasChanged) { var _lastSelection$value4; tag.value = e.target; if (((_lastSelection$value4 = lastSelection.value) === null || _lastSelection$value4 === void 0 ? void 0 : _lastSelection$value4.target) === e.target && selectionUpdatedSinceHide.value) { // fresh selection arrived before onStart - use it to update layout updateLayoutFromSelection(); pendingSelectionForFocus.value = false; } else { var _lastSelection$value5; // selection hasn't arrived yet for the new target (iOS 15), // or it's stale from previous session (Android refocus same input). // Use stale selection as best-effort fallback if available for same target, // otherwise fall back to full input layout. // Will be corrected if a fresh onSelectionChange arrives. if (((_lastSelection$value5 = lastSelection.value) === null || _lastSelection$value5 === void 0 ? void 0 : _lastSelection$value5.target) === e.target) { updateLayoutFromSelection(); } else if (input.value) { layout.value = input.value; } pendingSelectionForFocus.value = true; } // save current scroll position - when keyboard will hide we'll reuse // this value to achieve smooth hide effect scrollBeforeKeyboardMovement.value = position.value; } if (focusWasChanged && !keyboardWillAppear.value) { if (!pendingSelectionForFocus.value) { // update position on scroll value, so `onEnd` handler // will pick up correct values position.value += maybeScroll(e.height, true); } } if (mode === "insets") { ghostViewSpace.value = position.value + scrollViewLayout.value.height - scrollViewContentSize.value.height; if (ghostViewSpace.value > 0) { scrollPosition.value = position.value; } } }, onMove: e => { "worklet"; if (removeGhostPadding(e.height)) { return; } // layout mode: drive the spacer view animation frame-by-frame if (mode === "layout") { syncKeyboardFrame(e); } // if the user has set disableScrollOnKeyboardHide, only auto-scroll when the keyboard opens if (!disableScrollOnKeyboardHide || keyboardWillAppear.value) { maybeScroll(e.height); } }, onEnd: e => { "worklet"; if (e.height === 0) { removeGhostPadding(e.height); } keyboardHeight.value = e.height; scrollPosition.value = position.value; if (e.height === 0) { selectionUpdatedSinceHide.value = false; } else if (keyboardWillAppear.value) { // keyboard fully shown after appearing from hidden state — clear // pending flag to prevent leaking into next focus-change session. // Only when the keyboard was actually appearing (not a focus switch // with same keyboard height), otherwise we'd clear the flag before // onSelectionChange has a chance to process it. pendingSelectionForFocus.value = false; } syncKeyboardFrame(e); } }, [mode, maybeScroll, removeGhostPadding, disableScrollOnKeyboardHide, syncKeyboardFrame]); const synchronize = useCallback(async () => { await update(); requestAnimationFrame(() => { runOnUI(() => { "worklet"; scrollFromCurrentPosition(); })(); }); }, [update, scrollFromCurrentPosition]); useImperativeHandle(ref, () => { const scrollView = scrollViewRef.current; if (scrollView) { const scrollViewWithMethods = scrollView; scrollViewWithMethods.assureFocusedInputVisible = () => { synchronize(); }; return scrollViewWithMethods; } return { assureFocusedInputVisible: () => { synchronize(); } }; }, [synchronize]); useEffect(() => { synchronize(); }, [bottomOffset]); useAnimatedReaction(() => input.value, (current, previous) => { if ((current === null || current === void 0 ? void 0 : current.target) === (previous === null || previous === void 0 ? void 0 : previous.target) && (current === null || current === void 0 ? void 0 : current.layout.height) !== (previous === null || previous === void 0 ? void 0 : previous.layout.height)) { // input has changed layout - let's check if we need to scroll // may happen when you paste text, then onSelectionChange will be // fired earlier than text actually changes its layout scrollFromCurrentPosition(); } }, []); const padding = useDerivedValue(() => enabled ? currentKeyboardFrameHeight.value : 0, [enabled]); // layout mode only: a spacer view whose paddingBottom grows with the keyboard. // The `+ 1` ensures the scroll view never reaches its absolute end during animation, // avoiding the layout recalculation that triggers on every frame at the boundary. // see: https://github.com/kirillzyusko/react-native-keyboard-controller/pull/342 const layoutSpacerStyle = useAnimatedStyle(() => enabled && mode === "layout" ? { paddingBottom: currentKeyboardFrameHeight.value + 1 } : {}, [enabled, mode]); if (mode === "layout") { return /*#__PURE__*/React.createElement(ScrollViewComponent, _extends({ ref: onRef }, rest, { scrollEventThrottle: 16, onLayout: onScrollViewLayout }), children, enabled && /*#__PURE__*/React.createElement(Reanimated.View, { style: layoutSpacerStyle })); } return /*#__PURE__*/React.createElement(ScrollViewWithBottomPadding, _extends({ ref: onRef }, rest, { bottomPadding: padding, scrollEventThrottle: 16, ScrollViewComponent: ScrollViewComponent, onLayout: onScrollViewLayout }), children); }); export default KeyboardAwareScrollView; //# sourceMappingURL=index.js.map