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react-native-keyboard-controller

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Keyboard manager which works in identical way on both iOS and Android

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function _extends() { return _extends = Object.assign ? Object.assign.bind() : function (n) { for (var e = 1; e < arguments.length; e++) { var t = arguments[e]; for (var r in t) ({}).hasOwnProperty.call(t, r) && (n[r] = t[r]); } return n; }, _extends.apply(null, arguments); } import React, { forwardRef, useCallback, useMemo } from "react"; import { findNodeHandle } from "react-native"; import Reanimated, { interpolate, scrollTo, useAnimatedReaction, useAnimatedRef, useAnimatedStyle, useScrollViewOffset, useSharedValue } from "react-native-reanimated"; import { useFocusedInputHandler, useReanimatedFocusedInput, useWindowDimensions } from "../../hooks"; import { useSmoothKeyboardHandler } from "./useSmoothKeyboardHandler"; import { debounce, scrollDistanceWithRespectToSnapPoints } from "./utils"; /* * Everything begins from `onStart` handler. This handler is called every time, * when keyboard changes its size or when focused `TextInput` was changed. In * this handler we are calculating/memoizing values which later will be used * during layout movement. For that we calculate: * - layout of focused field (`layout`) - to understand whether there will be overlap * - initial keyboard size (`initialKeyboardSize`) - used in scroll interpolation * - future keyboard height (`keyboardHeight`) - used in scroll interpolation * - current scroll position (`scrollPosition`) - used to scroll from this point * * Once we've calculated all necessary variables - we can actually start to use them. * It happens in `onMove` handler - this function simply calls `maybeScroll` with * current keyboard frame height. This functions makes the smooth transition. * * When the transition has finished we go to `onEnd` handler. In this handler * we verify, that the current field is not overlapped within a keyboard frame. * For full `onStart`/`onMove`/`onEnd` flow it may look like a redundant thing, * however there could be some cases, when `onMove` is not called: * - on iOS when TextInput was changed - keyboard transition is instant * - on Android when TextInput was changed and keyboard size wasn't changed * So `onEnd` handler handle the case, when `onMove` wasn't triggered. * * ====================================================================================================================+ * -----------------------------------------------------Flow chart-----------------------------------------------------+ * ====================================================================================================================+ * * +============================+ +============================+ +==================================+ * + User Press on TextInput + => + Keyboard starts showing + => + As keyboard moves frame by frame + => * + + + (run `onStart`) + + `onMove` is getting called + * +============================+ +============================+ +==================================+ * * * +============================+ +============================+ +=====================================+ * + Keyboard is shown and we + => + User moved focus to + => + Only `onStart`/`onEnd` maybe called + * + call `onEnd` handler + + another `TextInput` + + (without involving `onMove`) + * +============================+ +============================+ +=====================================+ * */ const KeyboardAwareScrollView = /*#__PURE__*/forwardRef(({ children, onLayout, bottomOffset = 0, disableScrollOnKeyboardHide = false, enabled = true, extraKeyboardSpace = 0, ScrollViewComponent = Reanimated.ScrollView, snapToOffsets, ...rest }, ref) => { const scrollViewAnimatedRef = useAnimatedRef(); const scrollViewTarget = useSharedValue(null); const scrollPosition = useSharedValue(0); const position = useScrollViewOffset(scrollViewAnimatedRef); const currentKeyboardFrameHeight = useSharedValue(0); const keyboardHeight = useSharedValue(0); const keyboardWillAppear = useSharedValue(false); const tag = useSharedValue(-1); const initialKeyboardSize = useSharedValue(0); const scrollBeforeKeyboardMovement = useSharedValue(0); const { input } = useReanimatedFocusedInput(); const layout = useSharedValue(null); const { height } = useWindowDimensions(); const onRef = useCallback(assignedRef => { if (typeof ref === "function") { ref(assignedRef); } else if (ref) { ref.current = assignedRef; } scrollViewAnimatedRef(assignedRef); }, []); const onScrollViewLayout = useCallback(e => { scrollViewTarget.value = findNodeHandle(scrollViewAnimatedRef.current); onLayout === null || onLayout === void 0 || onLayout(e); }, [onLayout]); /** * Function that will scroll a ScrollView as keyboard gets moving */ const maybeScroll = useCallback((e, animated = false) => { "worklet"; var _layout$value, _layout$value2, _layout$value3; if (!enabled) { return 0; } // input belongs to ScrollView if (((_layout$value = layout.value) === null || _layout$value === void 0 ? void 0 : _layout$value.parentScrollViewTarget) !== scrollViewTarget.value) { return 0; } const visibleRect = height - keyboardHeight.value; const absoluteY = ((_layout$value2 = layout.value) === null || _layout$value2 === void 0 ? void 0 : _layout$value2.layout.absoluteY) || 0; const inputHeight = ((_layout$value3 = layout.value) === null || _layout$value3 === void 0 ? void 0 : _layout$value3.layout.height) || 0; const point = absoluteY + inputHeight; if (visibleRect - point <= bottomOffset) { const relativeScrollTo = keyboardHeight.value - (height - point) + bottomOffset; const interpolatedScrollTo = interpolate(e, [initialKeyboardSize.value, keyboardHeight.value], [0, scrollDistanceWithRespectToSnapPoints(relativeScrollTo + scrollPosition.value, snapToOffsets) - scrollPosition.value]); const targetScrollY = Math.max(interpolatedScrollTo, 0) + scrollPosition.value; scrollTo(scrollViewAnimatedRef, 0, targetScrollY, animated); return interpolatedScrollTo; } if (absoluteY < 0) { const positionOnScreen = visibleRect - inputHeight - bottomOffset; const topOfScreen = scrollPosition.value + absoluteY; scrollTo(scrollViewAnimatedRef, 0, topOfScreen - positionOnScreen, animated); } return 0; }, [bottomOffset, enabled, height, snapToOffsets]); const syncKeyboardFrame = useCallback(e => { "worklet"; const keyboardFrame = interpolate(e.height, [0, keyboardHeight.value], [0, keyboardHeight.value + extraKeyboardSpace]); currentKeyboardFrameHeight.value = keyboardFrame; }, [extraKeyboardSpace]); const scrollFromCurrentPosition = useCallback(customHeight => { "worklet"; var _input$value; const prevScrollPosition = scrollPosition.value; const prevLayout = layout.value; if (!((_input$value = input.value) !== null && _input$value !== void 0 && _input$value.layout)) { return; } // eslint-disable-next-line react-compiler/react-compiler layout.value = { ...input.value, layout: { ...input.value.layout, height: customHeight ?? input.value.layout.height } }; scrollPosition.value = position.value; maybeScroll(keyboardHeight.value, true); scrollPosition.value = prevScrollPosition; layout.value = prevLayout; }, [maybeScroll]); const onChangeText = useCallback(() => { "worklet"; // if typing a text caused layout shift, then we need to ignore this handler // because this event will be handled in `useAnimatedReaction` below var _layout$value4, _input$value2; if (((_layout$value4 = layout.value) === null || _layout$value4 === void 0 ? void 0 : _layout$value4.layout.height) !== ((_input$value2 = input.value) === null || _input$value2 === void 0 ? void 0 : _input$value2.layout.height)) { return; } scrollFromCurrentPosition(); }, [scrollFromCurrentPosition]); const onSelectionChange = useCallback(e => { "worklet"; if (e.selection.start.position !== e.selection.end.position) { scrollFromCurrentPosition(e.selection.end.y); } }, [scrollFromCurrentPosition]); const onChangeTextHandler = useMemo(() => debounce(onChangeText, 200), [onChangeText]); useFocusedInputHandler({ onChangeText: onChangeTextHandler, onSelectionChange: onSelectionChange }, [onChangeTextHandler, onSelectionChange]); useSmoothKeyboardHandler({ onStart: e => { "worklet"; const keyboardWillChangeSize = keyboardHeight.value !== e.height && e.height > 0; keyboardWillAppear.value = e.height > 0 && keyboardHeight.value === 0; const keyboardWillHide = e.height === 0; const focusWasChanged = tag.value !== e.target && e.target !== -1 || keyboardWillChangeSize; if (keyboardWillChangeSize) { initialKeyboardSize.value = keyboardHeight.value; } if (keyboardWillHide) { // on back transition need to interpolate as [0, keyboardHeight] initialKeyboardSize.value = 0; scrollPosition.value = scrollBeforeKeyboardMovement.value; } if (keyboardWillAppear.value || keyboardWillChangeSize || focusWasChanged) { // persist scroll value scrollPosition.value = position.value; // just persist height - later will be used in interpolation keyboardHeight.value = e.height; } // focus was changed if (focusWasChanged) { tag.value = e.target; // save position of focused text input when keyboard starts to move layout.value = input.value; // save current scroll position - when keyboard will hide we'll reuse // this value to achieve smooth hide effect scrollBeforeKeyboardMovement.value = position.value; } if (focusWasChanged && !keyboardWillAppear.value) { // update position on scroll value, so `onEnd` handler // will pick up correct values position.value += maybeScroll(e.height, true); } }, onMove: e => { "worklet"; syncKeyboardFrame(e); // if the user has set disableScrollOnKeyboardHide, only auto-scroll when the keyboard opens if (!disableScrollOnKeyboardHide || keyboardWillAppear.value) { maybeScroll(e.height); } }, onEnd: e => { "worklet"; keyboardHeight.value = e.height; scrollPosition.value = position.value; syncKeyboardFrame(e); } }, [maybeScroll, disableScrollOnKeyboardHide, syncKeyboardFrame]); useAnimatedReaction(() => input.value, (current, previous) => { if ((current === null || current === void 0 ? void 0 : current.target) === (previous === null || previous === void 0 ? void 0 : previous.target) && (current === null || current === void 0 ? void 0 : current.layout.height) !== (previous === null || previous === void 0 ? void 0 : previous.layout.height)) { const prevLayout = layout.value; layout.value = input.value; scrollPosition.value += maybeScroll(keyboardHeight.value, true); layout.value = prevLayout; } }, []); const view = useAnimatedStyle(() => enabled ? { // animations become choppy when scrolling to the end of the `ScrollView` (when the last input is focused) // this happens because the layout recalculates on every frame. To avoid this we slightly increase padding // by `+1`. In this way we assure, that `scrollTo` will never scroll to the end, because it uses interpolation // from 0 to `keyboardHeight`, and here our padding is `keyboardHeight + 1`. It allows us not to re-run layout // re-calculation on every animation frame and it helps to achieve smooth animation. // see: https://github.com/kirillzyusko/react-native-keyboard-controller/pull/342 paddingBottom: currentKeyboardFrameHeight.value + 1 } : {}, [enabled]); return /*#__PURE__*/React.createElement(ScrollViewComponent, _extends({ ref: onRef }, rest, { scrollEventThrottle: 16, onLayout: onScrollViewLayout }), children, /*#__PURE__*/React.createElement(Reanimated.View, { style: view })); }); export default KeyboardAwareScrollView; //# sourceMappingURL=index.js.map