react-native-gesture-handler
Version:
Declarative API exposing native platform touch and gesture system to React Native
145 lines • 4.75 kB
TypeScript
import type { Directions } from '../Directions';
import type { ActiveCursor, GestureTouchEvent, MouseButton, StylusData, TouchAction, UserSelect } from '../handlers/gestureHandlerCommon';
import type { PointerType } from '../PointerType';
import type { State } from '../State';
import type { GestureStateChangeEventWithHandlerData, GestureUpdateEventWithHandlerData } from '../v3/types';
export interface HitSlop {
left?: number | undefined;
right?: number | undefined;
top?: number | undefined;
bottom?: number | undefined;
horizontal?: number | undefined;
vertical?: number | undefined;
width?: number | undefined;
height?: number | undefined;
}
export interface Handler {
handlerTag: number;
}
type ConfigArgs = number | boolean | string | HitSlop | UserSelect | TouchAction | ActiveCursor | Directions | Handler[] | null | undefined;
export interface Config extends Record<string, ConfigArgs> {
enabled: boolean;
simultaneousHandlers?: Handler[] | null | undefined;
waitFor?: Handler[] | null | undefined;
blocksHandlers?: Handler[] | null | undefined;
hitSlop?: HitSlop | undefined;
shouldCancelWhenOutside?: boolean | undefined;
userSelect?: UserSelect | undefined;
activeCursor?: ActiveCursor | undefined;
mouseButton?: MouseButton | undefined;
enableContextMenu?: boolean | undefined;
touchAction?: TouchAction | undefined;
manualActivation?: boolean | undefined;
dispatchesAnimatedEvents?: false | undefined;
dispatchesReanimatedEvents?: boolean | undefined;
needsPointerData?: false | undefined;
testID?: string | undefined;
activateAfterLongPress?: number;
failOffsetXStart?: number;
failOffsetYStart?: number;
failOffsetXEnd?: number;
failOffsetYEnd?: number;
activeOffsetXStart?: number;
activeOffsetXEnd?: number;
activeOffsetYStart?: number;
activeOffsetYEnd?: number;
minPointers?: number;
maxPointers?: number;
minDist?: number;
minDistSq?: number;
minVelocity?: number;
minVelocityX?: number;
minVelocityY?: number;
minVelocitySq?: number;
maxDist?: number;
maxDistSq?: number;
numberOfPointers?: number;
minDurationMs?: number;
numberOfTaps?: number;
maxDurationMs?: number;
maxDelayMs?: number;
maxDeltaX?: number;
maxDeltaY?: number;
shouldActivateOnStart?: boolean;
disallowInterruption?: boolean;
yieldsToContinuousGestures?: boolean;
direction?: Directions;
enableTrackpadTwoFingerGesture?: boolean;
}
type NativeEventArgs = number | State | boolean | undefined;
export interface GestureHandlerNativeEvent extends Record<string, NativeEventArgs> {
numberOfPointers: number;
state: State;
handlerTag: number;
oldState?: State | undefined;
pointerType: PointerType;
}
export interface Point {
x: number;
y: number;
}
export interface PointerData {
id: number;
x: number;
y: number;
absoluteX: number;
absoluteY: number;
}
type ResultEventType = GestureUpdateEventWithHandlerData<unknown> | GestureStateChangeEventWithHandlerData<unknown> | GestureTouchEvent | GestureHandlerNativeEvent;
export interface ResultEvent<T extends ResultEventType = ResultEventType> extends Record<string, T | number> {
nativeEvent: T;
timeStamp: number;
}
export interface PropsRef {
onGestureHandlerEvent: (e: ResultEvent) => void;
onGestureHandlerStateChange: (e: ResultEvent) => void;
onGestureHandlerTouchEvent: (e: ResultEvent) => void;
onGestureHandlerReanimatedEvent?: (e: ResultEvent) => void;
onGestureHandlerReanimatedStateChange?: (e: ResultEvent) => void;
onGestureHandlerReanimatedTouchEvent?: (e: ResultEvent) => void;
onGestureHandlerAnimatedEvent?: (e: ResultEvent) => void;
}
export interface AdaptedEvent {
x: number;
y: number;
offsetX: number;
offsetY: number;
pointerId: number;
eventType: EventTypes;
pointerType: PointerType;
time: number;
button?: MouseButton | undefined;
stylusData?: StylusData | undefined;
wheelDeltaY?: number | undefined;
}
export declare enum EventTypes {
DOWN = 0,
ADDITIONAL_POINTER_DOWN = 1,
UP = 2,
ADDITIONAL_POINTER_UP = 3,
MOVE = 4,
ENTER = 5,
LEAVE = 6,
CANCEL = 7
}
export declare enum WheelDevice {
UNDETERMINED = 0,
MOUSE = 1,
TOUCHPAD = 2
}
export type GestureHandlerRef = {
viewTag: GestureHandlerRef;
current: HTMLElement;
};
export type SVGRef = {
elementRef: {
current: SVGElement;
};
};
export declare enum NativeGestureRole {
Button = "GestureHandlerButton",
Switch = "Switch",
ScrollView = "ScrollView"
}
export {};
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