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react-native-gesture-handler

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Declarative API exposing native platform touch and gesture system to React Native

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import { ActionType } from '../../ActionType'; import type { ActiveCursor, TouchAction, UserSelect } from '../../handlers/gestureHandlerCommon'; import { MouseButton } from '../../handlers/gestureHandlerCommon'; import { PointerType } from '../../PointerType'; import { State } from '../../State'; import type { HandlerData, SingleGestureName } from '../../v3/types'; import type { AdaptedEvent, Config, PropsRef } from '../interfaces'; import type EventManager from '../tools/EventManager'; import type { GestureHandlerDelegate } from '../tools/GestureHandlerDelegate'; import PointerTracker from '../tools/PointerTracker'; import type IGestureHandler from './IGestureHandler'; export default abstract class GestureHandler implements IGestureHandler { private _name; private lastSentState; private _state; private _shouldCancelWhenOutside; private _enabled; private viewRef; private propsRef; protected actionType: ActionType | null; private forAnimated; private forReanimated; private _handlerTag; private _testID?; private hitSlop?; private manualActivation; private mouseButton?; private needsPointerData; private _tracker; private _enableContextMenu; private _activeCursor?; private _touchAction?; private _userSelect?; private _activationIndex; private _awaiting; private _active; private _attached; private _shouldResetProgress; private _pointerType; private _delegate; constructor(delegate: GestureHandlerDelegate<unknown, IGestureHandler>); protected init(viewRef: number, propsRef: React.RefObject<PropsRef>, actionType: ActionType): void; usesNativeOrVirtualDetector(): boolean; detach(): void; attachEventManager(manager: EventManager<unknown>): void; protected onCancel(): void; protected onReset(): void; protected resetProgress(): void; reset(): void; moveToState(newState: State, sendIfDisabled?: boolean): void; protected onStateChange(_newState: State, _oldState: State): void; begin(): void; /** * @param {boolean} sendIfDisabled - Used when handler becomes disabled. With this flag orchestrator will be forced to send fail event */ fail(sendIfDisabled?: boolean): void; /** * @param {boolean} sendIfDisabled - Used when handler becomes disabled. With this flag orchestrator will be forced to send cancel event */ cancel(sendIfDisabled?: boolean): void; activate(force?: boolean): void; end(): void; getShouldResetProgress(): boolean; setShouldResetProgress(value: boolean): void; shouldWaitForHandlerFailure(handler: IGestureHandler): boolean; shouldRequireToWaitForFailure(handler: IGestureHandler): boolean; shouldRecognizeSimultaneously(handler: IGestureHandler): boolean; shouldBeCancelledByOther(handler: IGestureHandler): boolean; shouldBeginWithRecordedHandlers(_recorded: IGestureHandler[]): boolean; shouldAttachGestureToChildView(): boolean; protected onPointerDown(event: AdaptedEvent): void; protected onPointerAdd(event: AdaptedEvent): void; protected onPointerUp(event: AdaptedEvent): void; protected onPointerRemove(event: AdaptedEvent): void; protected onPointerMove(event: AdaptedEvent): void; protected onPointerLeave(event: AdaptedEvent): void; protected onPointerEnter(event: AdaptedEvent): void; protected onPointerCancel(_event: AdaptedEvent): void; protected onPointerOutOfBounds(event: AdaptedEvent): void; protected onPointerMoveOver(_event: AdaptedEvent): void; protected onPointerMoveOut(_event: AdaptedEvent): void; protected onWheel(_event: AdaptedEvent): void; protected tryToSendMoveEvent(out: boolean, event: AdaptedEvent): void; protected tryToSendTouchEvent(event: AdaptedEvent): void; sendTouchEvent(event: AdaptedEvent): void; sendEvent: (newState: State, oldState: State) => void; protected shouldSuppressActiveUpdate(_handlerData: HandlerData<unknown>): boolean; private transformEventData; private transformStateChangeEvent; private transformUpdateEvent; private transformTouchEvent; private cancelTouches; private ensurePropsRef; private ensureViewRef; protected transformNativeEvent(): Record<string, unknown>; private maybeUpdateEnabled; setGestureConfig(config: Config): void; updateGestureConfig(config: Partial<Config>): void; private validateHitSlops; private checkHitSlop; isButtonInConfig(mouseButton: MouseButton | undefined): number | true | undefined; protected resetConfig(): void; onDestroy(): void; get handlerTag(): number; set handlerTag(value: number); get testID(): string | undefined; get delegate(): GestureHandlerDelegate<unknown, IGestureHandler>; get tracker(): PointerTracker; get state(): State; protected set state(value: State); get shouldCancelWhenOutside(): boolean; protected set shouldCancelWhenOutside(value: boolean); get enabled(): boolean | null; get pointerType(): PointerType; get active(): boolean; protected set active(value: boolean); get awaiting(): boolean; protected set awaiting(value: boolean); get attached(): boolean; protected set attached(value: boolean); get activationIndex(): number; protected set activationIndex(value: number); get shouldResetProgress(): boolean; protected set shouldResetProgress(value: boolean); get enableContextMenu(): boolean; protected set enableContextMenu(value: boolean); get activeCursor(): ActiveCursor | undefined; get touchAction(): TouchAction | undefined; get userSelect(): UserSelect | undefined; get name(): SingleGestureName; protected set name(value: SingleGestureName); /** * Whether the handler represents a continuous gesture rather than a discrete one. */ readonly isContinuous: boolean; getTrackedPointersID(): number[]; private isFinished; } //# sourceMappingURL=GestureHandler.d.ts.map