react-native-gesture-handler
Version:
Declarative API exposing native platform touch and gesture system to React Native
139 lines • 6.05 kB
TypeScript
import { ActionType } from '../../ActionType';
import type { ActiveCursor, TouchAction, UserSelect } from '../../handlers/gestureHandlerCommon';
import { MouseButton } from '../../handlers/gestureHandlerCommon';
import { PointerType } from '../../PointerType';
import { State } from '../../State';
import type { HandlerData, SingleGestureName } from '../../v3/types';
import type { AdaptedEvent, Config, PropsRef } from '../interfaces';
import type EventManager from '../tools/EventManager';
import type { GestureHandlerDelegate } from '../tools/GestureHandlerDelegate';
import PointerTracker from '../tools/PointerTracker';
import type IGestureHandler from './IGestureHandler';
export default abstract class GestureHandler implements IGestureHandler {
private _name;
private lastSentState;
private _state;
private _shouldCancelWhenOutside;
private _enabled;
private viewRef;
private propsRef;
protected actionType: ActionType | null;
private forAnimated;
private forReanimated;
private _handlerTag;
private _testID?;
private hitSlop?;
private manualActivation;
private mouseButton?;
private needsPointerData;
private _tracker;
private _enableContextMenu;
private _activeCursor?;
private _touchAction?;
private _userSelect?;
private _activationIndex;
private _awaiting;
private _active;
private _attached;
private _shouldResetProgress;
private _pointerType;
private _delegate;
constructor(delegate: GestureHandlerDelegate<unknown, IGestureHandler>);
protected init(viewRef: number, propsRef: React.RefObject<PropsRef>, actionType: ActionType): void;
usesNativeOrVirtualDetector(): boolean;
detach(): void;
attachEventManager(manager: EventManager<unknown>): void;
protected onCancel(): void;
protected onReset(): void;
protected resetProgress(): void;
reset(): void;
moveToState(newState: State, sendIfDisabled?: boolean): void;
protected onStateChange(_newState: State, _oldState: State): void;
begin(): void;
/**
* @param {boolean} sendIfDisabled - Used when handler becomes disabled. With this flag orchestrator will be forced to send fail event
*/
fail(sendIfDisabled?: boolean): void;
/**
* @param {boolean} sendIfDisabled - Used when handler becomes disabled. With this flag orchestrator will be forced to send cancel event
*/
cancel(sendIfDisabled?: boolean): void;
activate(force?: boolean): void;
end(): void;
getShouldResetProgress(): boolean;
setShouldResetProgress(value: boolean): void;
shouldWaitForHandlerFailure(handler: IGestureHandler): boolean;
shouldRequireToWaitForFailure(handler: IGestureHandler): boolean;
shouldRecognizeSimultaneously(handler: IGestureHandler): boolean;
shouldBeCancelledByOther(handler: IGestureHandler): boolean;
shouldBeginWithRecordedHandlers(_recorded: IGestureHandler[]): boolean;
shouldAttachGestureToChildView(): boolean;
protected onPointerDown(event: AdaptedEvent): void;
protected onPointerAdd(event: AdaptedEvent): void;
protected onPointerUp(event: AdaptedEvent): void;
protected onPointerRemove(event: AdaptedEvent): void;
protected onPointerMove(event: AdaptedEvent): void;
protected onPointerLeave(event: AdaptedEvent): void;
protected onPointerEnter(event: AdaptedEvent): void;
protected onPointerCancel(_event: AdaptedEvent): void;
protected onPointerOutOfBounds(event: AdaptedEvent): void;
protected onPointerMoveOver(_event: AdaptedEvent): void;
protected onPointerMoveOut(_event: AdaptedEvent): void;
protected onWheel(_event: AdaptedEvent): void;
protected tryToSendMoveEvent(out: boolean, event: AdaptedEvent): void;
protected tryToSendTouchEvent(event: AdaptedEvent): void;
sendTouchEvent(event: AdaptedEvent): void;
sendEvent: (newState: State, oldState: State) => void;
protected shouldSuppressActiveUpdate(_handlerData: HandlerData<unknown>): boolean;
private transformEventData;
private transformStateChangeEvent;
private transformUpdateEvent;
private transformTouchEvent;
private cancelTouches;
private ensurePropsRef;
private ensureViewRef;
protected transformNativeEvent(): Record<string, unknown>;
private maybeUpdateEnabled;
setGestureConfig(config: Config): void;
updateGestureConfig(config: Partial<Config>): void;
private validateHitSlops;
private checkHitSlop;
isButtonInConfig(mouseButton: MouseButton | undefined): number | true | undefined;
protected resetConfig(): void;
onDestroy(): void;
get handlerTag(): number;
set handlerTag(value: number);
get testID(): string | undefined;
get delegate(): GestureHandlerDelegate<unknown, IGestureHandler>;
get tracker(): PointerTracker;
get state(): State;
protected set state(value: State);
get shouldCancelWhenOutside(): boolean;
protected set shouldCancelWhenOutside(value: boolean);
get enabled(): boolean | null;
get pointerType(): PointerType;
get active(): boolean;
protected set active(value: boolean);
get awaiting(): boolean;
protected set awaiting(value: boolean);
get attached(): boolean;
protected set attached(value: boolean);
get activationIndex(): number;
protected set activationIndex(value: number);
get shouldResetProgress(): boolean;
protected set shouldResetProgress(value: boolean);
get enableContextMenu(): boolean;
protected set enableContextMenu(value: boolean);
get activeCursor(): ActiveCursor | undefined;
get touchAction(): TouchAction | undefined;
get userSelect(): UserSelect | undefined;
get name(): SingleGestureName;
protected set name(value: SingleGestureName);
/**
* Whether the handler represents a continuous gesture rather than a discrete one.
*/
readonly isContinuous: boolean;
getTrackedPointersID(): number[];
private isFinished;
}
//# sourceMappingURL=GestureHandler.d.ts.map