react-native-gesture-handler
Version:
Declarative API exposing native platform touch and gesture system to React Native
167 lines (131 loc) • 4.64 kB
text/typescript
import type { ActionType } from '../../ActionType';
import { State } from '../../State';
import { SingleGestureName } from '../../v3/types';
import type { RotationGestureListener } from '../detectors/RotationGestureDetector';
import RotationGestureDetector from '../detectors/RotationGestureDetector';
import type { AdaptedEvent, PropsRef } from '../interfaces';
import type { GestureHandlerDelegate } from '../tools/GestureHandlerDelegate';
import GestureHandler from './GestureHandler';
import type IGestureHandler from './IGestureHandler';
const ROTATION_RECOGNITION_THRESHOLD = Math.PI / 36;
export default class RotationGestureHandler extends GestureHandler {
public override readonly isContinuous = true;
private rotation = 0;
private velocity = 0;
private cachedAnchorX = 0;
private cachedAnchorY = 0;
private rotationGestureListener: RotationGestureListener = {
onRotationBegin: (_detector: RotationGestureDetector): boolean => true,
onRotation: (detector: RotationGestureDetector): boolean => {
const previousRotation: number = this.rotation;
this.rotation += detector.rotation;
const delta = detector.timeDelta;
if (delta > 0) {
this.velocity = (this.rotation - previousRotation) / delta;
}
if (
Math.abs(this.rotation) >= ROTATION_RECOGNITION_THRESHOLD &&
this.state === State.BEGAN
) {
this.activate();
}
return true;
},
onRotationEnd: (_detector: RotationGestureDetector): void => {
if (this.state === State.ACTIVE) {
this.end();
} else {
this.fail();
}
},
};
private rotationGestureDetector: RotationGestureDetector =
new RotationGestureDetector(this.rotationGestureListener);
public constructor(
delegate: GestureHandlerDelegate<unknown, IGestureHandler>
) {
super(delegate);
this.name = SingleGestureName.Rotation;
}
public override init(
ref: number,
propsRef: React.RefObject<PropsRef>,
actionType: ActionType
): void {
super.init(ref, propsRef, actionType);
this.shouldCancelWhenOutside = false;
}
protected override transformNativeEvent() {
const anchor = this.getAnchor();
return {
rotation: this.rotation ? this.rotation : 0,
anchorX: anchor.x,
anchorY: anchor.y,
velocity: this.velocity ? this.velocity : 0,
};
}
private getAnchor(): { x: number; y: number } {
const absX = this.rotationGestureDetector.anchorX;
const absY = this.rotationGestureDetector.anchorY;
if (Number.isFinite(absX) && Number.isFinite(absY)) {
return this.delegate.absoluteToLocal(absX, absY);
}
return { x: this.cachedAnchorX, y: this.cachedAnchorY };
}
protected override onPointerDown(event: AdaptedEvent): void {
this.tracker.addToTracker(event);
super.onPointerDown(event);
}
protected override onPointerAdd(event: AdaptedEvent): void {
this.tracker.addToTracker(event);
super.onPointerAdd(event);
this.rotationGestureDetector.onTouchEvent(event, this.tracker);
this.tryBegin();
}
protected override onPointerMove(event: AdaptedEvent): void {
this.tracker.track(event);
if (this.tracker.trackedPointersCount < 2) {
return;
}
const anchor = this.getAnchor();
this.cachedAnchorX = anchor.x;
this.cachedAnchorY = anchor.y;
this.rotationGestureDetector.onTouchEvent(event, this.tracker);
super.onPointerMove(event);
}
protected override onPointerOutOfBounds(event: AdaptedEvent): void {
this.tracker.track(event);
if (this.tracker.trackedPointersCount < 2) {
return;
}
const anchor = this.getAnchor();
this.cachedAnchorX = anchor.x;
this.cachedAnchorY = anchor.y;
this.rotationGestureDetector.onTouchEvent(event, this.tracker);
super.onPointerOutOfBounds(event);
}
protected override onPointerUp(event: AdaptedEvent): void {
super.onPointerUp(event);
this.tracker.removeFromTracker(event.pointerId);
this.rotationGestureDetector.onTouchEvent(event, this.tracker);
}
protected override onPointerRemove(event: AdaptedEvent): void {
super.onPointerRemove(event);
this.rotationGestureDetector.onTouchEvent(event, this.tracker);
this.tracker.removeFromTracker(event.pointerId);
}
protected tryBegin(): void {
if (this.state !== State.UNDETERMINED) {
return;
}
this.begin();
}
protected override onReset(): void {
if (this.state === State.ACTIVE) {
return;
}
this.rotation = 0;
this.velocity = 0;
this.rotationGestureDetector.reset();
}
}