react-native-gesture-handler
Version:
Declarative API exposing native platform touch and gesture system to React Native
165 lines (162 loc) • 4.92 kB
JavaScript
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.default = void 0;
var _hammerjs = _interopRequireDefault(require("@egjs/hammerjs"));
var _DiscreteGestureHandler = _interopRequireDefault(require("./DiscreteGestureHandler"));
var _utils = require("./utils");
function _interopRequireDefault(e) { return e && e.__esModule ? e : { default: e }; }
class TapGestureHandler extends _DiscreteGestureHandler.default {
_shouldFireEndEvent = null;
// TODO unused?
get name() {
return 'tap';
}
get NativeGestureClass() {
return _hammerjs.default.Tap;
}
get maxDelayMs() {
// @ts-ignore TODO(TS) trace down config
return (0, _utils.isnan)(this.config.maxDelayMs) ? 300 : this.config.maxDelayMs;
}
simulateCancelEvent(inputData) {
if (this.isGestureRunning) {
this.cancelEvent(inputData);
}
}
onGestureActivated(ev) {
if (this.isGestureRunning) {
this.onSuccessfulTap(ev);
}
}
onSuccessfulTap = ev => {
if (this._getPendingGestures().length) {
this._shouldFireEndEvent = ev;
return;
}
if (ev.eventType === _hammerjs.default.INPUT_END) {
this.sendEvent({
...ev,
eventType: _hammerjs.default.INPUT_MOVE
});
}
// When handler gets activated it will turn into State.END immediately.
this.sendEvent({
...ev,
isFinal: true
});
this.onGestureEnded(ev);
};
onRawEvent(ev) {
super.onRawEvent(ev);
// Attempt to create a touch-down event by checking if a valid tap hasn't started yet, then validating the input.
if (!this.hasGestureFailed && !this.isGestureRunning &&
// Prevent multi-pointer events from misfiring.
!ev.isFinal) {
// Tap Gesture start event
const gesture = this.hammer.get(this.name);
// @ts-ignore TODO(TS) trace down config
if (gesture.options.enable(gesture, ev)) {
clearTimeout(this._multiTapTimer);
this.onStart(ev);
this.sendEvent(ev);
}
}
if (ev.isFinal && ev.maxPointers > 1) {
setTimeout(() => {
// Handle case where one finger presses slightly
// after the first finger on a multi-tap event
if (this.isGestureRunning) {
this.cancelEvent(ev);
}
});
}
if (this.hasGestureFailed) {
return;
}
// Hammer doesn't send a `cancel` event for taps.
// Manually fail the event.
if (ev.isFinal) {
// Handle case where one finger presses slightly
// after the first finger on a multi-tap event
if (ev.maxPointers > 1) {
setTimeout(() => {
if (this.isGestureRunning) {
this.cancelEvent(ev);
}
});
}
// Clear last timer
clearTimeout(this._timer);
// Create time out for multi-taps.
this._timer = setTimeout(() => {
this.hasGestureFailed = true;
this.cancelEvent(ev);
}, this.maxDelayMs);
} else if (!this.hasGestureFailed && !this.isGestureRunning) {
// Tap Gesture start event
const gesture = this.hammer.get(this.name);
// @ts-ignore TODO(TS) trace down config
if (gesture.options.enable(gesture, ev)) {
clearTimeout(this._multiTapTimer);
this.onStart(ev);
this.sendEvent(ev);
}
}
}
getHammerConfig() {
return {
...super.getHammerConfig(),
event: this.name,
// @ts-ignore TODO(TS) trace down config
taps: (0, _utils.isnan)(this.config.numberOfTaps) ? 1 : this.config.numberOfTaps,
interval: this.maxDelayMs,
time:
// @ts-ignore TODO(TS) trace down config
(0, _utils.isnan)(this.config.maxDurationMs) || this.config.maxDurationMs == null ? 250 :
// @ts-ignore TODO(TS) trace down config
this.config.maxDurationMs
};
}
updateGestureConfig({
shouldCancelWhenOutside = true,
maxDeltaX = Number.NaN,
maxDeltaY = Number.NaN,
numberOfTaps = 1,
minDurationMs = 525,
maxDelayMs = Number.NaN,
// eslint-disable-next-line @typescript-eslint/no-unused-vars -- TODO possibly forgotten to use in updateGestureConfig?
maxDurationMs = Number.NaN,
maxDist = 2,
minPointers = 1,
maxPointers = 1,
...props
}) {
return super.updateGestureConfig({
shouldCancelWhenOutside,
numberOfTaps,
maxDeltaX,
maxDeltaY,
minDurationMs,
maxDelayMs,
maxDist,
minPointers,
maxPointers,
...props
});
}
onGestureEnded(...props) {
clearTimeout(this._timer);
// @ts-ignore TODO(TS) check how onGestureEnded works
super.onGestureEnded(...props);
}
onWaitingEnded(_gesture) {
if (this._shouldFireEndEvent) {
this.onSuccessfulTap(this._shouldFireEndEvent);
this._shouldFireEndEvent = null;
}
}
}
var _default = exports.default = TapGestureHandler;
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