react-native-gesture-handler
Version:
Declarative API exposing native platform touch and gesture system to React Native
484 lines (469 loc) • 16.2 kB
JavaScript
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.default = void 0;
var _hammerjs = _interopRequireDefault(require("@egjs/hammerjs"));
var _reactNative = require("react-native");
var _State = require("../State");
var _constants = require("./constants");
var NodeManager = _interopRequireWildcard(require("./NodeManager"));
var _ghQueueMicrotask = require("../ghQueueMicrotask");
function _interopRequireWildcard(e, t) { if ("function" == typeof WeakMap) var r = new WeakMap(), n = new WeakMap(); return (_interopRequireWildcard = function (e, t) { if (!t && e && e.__esModule) return e; var o, i, f = { __proto__: null, default: e }; if (null === e || "object" != typeof e && "function" != typeof e) return f; if (o = t ? n : r) { if (o.has(e)) return o.get(e); o.set(e, f); } for (const t in e) "default" !== t && {}.hasOwnProperty.call(e, t) && ((i = (o = Object.defineProperty) && Object.getOwnPropertyDescriptor(e, t)) && (i.get || i.set) ? o(f, t, i) : f[t] = e[t]); return f; })(e, t); }
function _interopRequireDefault(e) { return e && e.__esModule ? e : { default: e }; }
/* eslint-disable @eslint-community/eslint-comments/no-unlimited-disable */
/* eslint-disable */
// TODO(TS) Replace with HammerInput if https://github.com/DefinitelyTyped/DefinitelyTyped/pull/50438/files is merged
let gestureInstances = 0;
class GestureHandler {
isGestureRunning = false;
view = null;
hasGestureFailed = false;
hammer = null;
initialRotation = null;
config = {};
previousState = _State.State.UNDETERMINED;
pendingGestures = {};
oldState = _State.State.UNDETERMINED;
lastSentState = null;
get id() {
return `${this.name}${this.gestureInstance}`;
}
// a simple way to check if GestureHandler is NativeViewGestureHandler, since importing it
// here to use instanceof would cause import cycle
get isNative() {
return false;
}
get isDiscrete() {
return false;
}
get shouldEnableGestureOnSetup() {
throw new Error('Must override GestureHandler.shouldEnableGestureOnSetup');
}
constructor() {
this.gestureInstance = gestureInstances++;
this.hasCustomActivationCriteria = false;
}
getConfig() {
return this.config;
}
onWaitingEnded(_gesture) {}
removePendingGesture(id) {
delete this.pendingGestures[id];
}
addPendingGesture(gesture) {
this.pendingGestures[gesture.id] = gesture;
}
isGestureEnabledForEvent(_config, _recognizer, _event) {
return {
success: true
};
}
get NativeGestureClass() {
throw new Error('Must override GestureHandler.NativeGestureClass');
}
updateHasCustomActivationCriteria(_config) {
return true;
}
clearSelfAsPending = () => {
if (Array.isArray(this.config.waitFor)) {
for (const gesture of this.config.waitFor) {
gesture.removePendingGesture(this.id);
}
}
};
updateGestureConfig({
enabled = true,
...props
}) {
this.clearSelfAsPending();
this.config = this.ensureConfig({
enabled,
...props
});
this.hasCustomActivationCriteria = this.updateHasCustomActivationCriteria(this.config);
if (Array.isArray(this.config.waitFor)) {
for (const gesture of this.config.waitFor) {
gesture.addPendingGesture(this);
}
}
if (this.hammer) {
this.sync();
}
return this.config;
}
destroy = () => {
this.clearSelfAsPending();
if (this.hammer) {
this.hammer.stop(false);
this.hammer.destroy();
}
this.hammer = null;
};
isPointInView = ({
x,
y
}) => {
// @ts-ignore FIXME(TS)
const rect = this.view.getBoundingClientRect();
const pointerInside = x >= rect.left && x <= rect.right && y >= rect.top && y <= rect.bottom;
return pointerInside;
};
getState(type) {
// @ts-ignore TODO(TS) check if this is needed
if (type == 0) {
return 0;
}
return _constants.EventMap[type];
}
transformEventData(event) {
const {
eventType,
maxPointers: numberOfPointers
} = event;
// const direction = DirectionMap[ev.direction];
const changedTouch = event.changedPointers[0];
const pointerInside = this.isPointInView({
x: changedTouch.clientX,
y: changedTouch.clientY
});
// TODO(TS) Remove cast after https://github.com/DefinitelyTyped/DefinitelyTyped/pull/50966 is merged.
const state = this.getState(eventType);
if (state !== this.previousState) {
this.oldState = this.previousState;
this.previousState = state;
}
return {
nativeEvent: {
numberOfPointers,
state,
pointerInside,
...this.transformNativeEvent(event),
// onHandlerStateChange only
handlerTag: this.handlerTag,
target: this.ref,
// send oldState only when the state was changed, or is different than ACTIVE
// GestureDetector relies on the presence of `oldState` to differentiate between
// update events and state change events
oldState: state !== this.previousState || state != 4 ? this.oldState : undefined
},
timeStamp: Date.now()
};
}
transformNativeEvent(_event) {
return {};
}
sendEvent = nativeEvent => {
const {
onGestureHandlerEvent,
onGestureHandlerStateChange
} = this.propsRef.current;
const event = this.transformEventData(nativeEvent);
invokeNullableMethod(onGestureHandlerEvent, event);
if (this.lastSentState !== event.nativeEvent.state) {
this.lastSentState = event.nativeEvent.state;
invokeNullableMethod(onGestureHandlerStateChange, event);
}
};
cancelPendingGestures(event) {
for (const gesture of Object.values(this.pendingGestures)) {
if (gesture && gesture.isGestureRunning) {
gesture.hasGestureFailed = true;
gesture.cancelEvent(event);
}
}
}
notifyPendingGestures() {
for (const gesture of Object.values(this.pendingGestures)) {
if (gesture) {
gesture.onWaitingEnded(this);
}
}
}
// FIXME event is undefined in runtime when firstly invoked (see Draggable example), check other functions taking event as input
onGestureEnded(event) {
this.isGestureRunning = false;
this.cancelPendingGestures(event);
}
forceInvalidate(event) {
if (this.isGestureRunning) {
this.hasGestureFailed = true;
this.cancelEvent(event);
}
}
cancelEvent(event) {
this.notifyPendingGestures();
this.sendEvent({
...event,
eventType: _hammerjs.default.INPUT_CANCEL,
isFinal: true
});
this.onGestureEnded(event);
}
onRawEvent({
isFirst
}) {
if (isFirst) {
this.hasGestureFailed = false;
}
}
shouldUseTouchEvents(config) {
return config.simultaneousHandlers?.some(handler => handler.isNative) ?? false;
}
setView(ref, propsRef) {
if (ref == null) {
this.destroy();
this.view = null;
return;
}
// @ts-ignore window doesn't exist on global type as we don't want to use Node types
const SUPPORTS_TOUCH = 'ontouchstart' in window;
this.propsRef = propsRef;
this.ref = ref;
// @ts-ignore
this.view = (0, _reactNative.findNodeHandle)(ref);
// When the browser starts handling the gesture (e.g. scrolling), it sends a pointercancel event and stops
// sending additional pointer events. This is not the case with touch events, so if the gesture is simultaneous
// with a NativeGestureHandler, we need to check if touch events are supported and use them if possible.
this.hammer = SUPPORTS_TOUCH && this.shouldUseTouchEvents(this.config) ? new _hammerjs.default.Manager(this.view, {
inputClass: _hammerjs.default.TouchInput
}) : new _hammerjs.default.Manager(this.view);
this.oldState = _State.State.UNDETERMINED;
this.previousState = _State.State.UNDETERMINED;
this.lastSentState = null;
const {
NativeGestureClass
} = this;
// @ts-ignore TODO(TS)
const gesture = new NativeGestureClass(this.getHammerConfig());
this.hammer.add(gesture);
this.hammer.on('hammer.input', ev => {
if (!this.config.enabled) {
this.hasGestureFailed = false;
this.isGestureRunning = false;
return;
}
this.onRawEvent(ev);
// TODO: Bacon: Check against something other than null
// The isFirst value is not called when the first rotation is calculated.
if (this.initialRotation === null && ev.rotation !== 0) {
this.initialRotation = ev.rotation;
}
if (ev.isFinal) {
// in favor of a willFail otherwise the last frame of the gesture will be captured.
setTimeout(() => {
this.initialRotation = null;
this.hasGestureFailed = false;
});
}
});
this.setupEvents();
this.sync();
}
setupEvents() {
// TODO(TS) Hammer types aren't exactly that what we get in runtime
if (!this.isDiscrete) {
this.hammer.on(`${this.name}start`, event => this.onStart(event));
this.hammer.on(`${this.name}end ${this.name}cancel`, event => {
this.onGestureEnded(event);
});
}
this.hammer.on(this.name, ev => this.onGestureActivated(ev)); // TODO(TS) remove cast after https://github.com/DefinitelyTyped/DefinitelyTyped/pull/50438 is merged
}
onStart({
deltaX,
deltaY,
rotation
}) {
// Reset the state for the next gesture
this.oldState = _State.State.UNDETERMINED;
this.previousState = _State.State.UNDETERMINED;
this.lastSentState = null;
this.isGestureRunning = true;
this.__initialX = deltaX;
this.__initialY = deltaY;
this.initialRotation = rotation;
}
onGestureActivated(ev) {
this.sendEvent(ev);
}
onSuccess() {}
_getPendingGestures() {
if (Array.isArray(this.config.waitFor) && this.config.waitFor.length) {
// Get the list of gestures that this gesture is still waiting for.
// Use `=== false` in case a ref that isn't a gesture handler is used.
const stillWaiting = this.config.waitFor.filter(({
hasGestureFailed
}) => hasGestureFailed === false);
return stillWaiting;
}
return [];
}
getHammerConfig() {
const pointers = this.config.minPointers === this.config.maxPointers ? this.config.minPointers : 0;
return {
pointers
};
}
sync = () => {
const gesture = this.hammer.get(this.name);
if (!gesture) return;
const enable = (recognizer, inputData) => {
if (!this.config.enabled) {
this.isGestureRunning = false;
this.hasGestureFailed = false;
return false;
}
// Prevent events before the system is ready.
if (!inputData || !recognizer.options || typeof inputData.maxPointers === 'undefined') {
return this.shouldEnableGestureOnSetup;
}
if (this.hasGestureFailed) {
return false;
}
if (!this.isDiscrete) {
if (this.isGestureRunning) {
return true;
}
// The built-in hammer.js "waitFor" doesn't work across multiple views.
// Only process if there are views to wait for.
this._stillWaiting = this._getPendingGestures();
// This gesture should continue waiting.
if (this._stillWaiting.length) {
// Check to see if one of the gestures you're waiting for has started.
// If it has then the gesture should fail.
for (const gesture of this._stillWaiting) {
// When the target gesture has started, this gesture must force fail.
if (!gesture.isDiscrete && gesture.isGestureRunning) {
this.hasGestureFailed = true;
this.isGestureRunning = false;
return false;
}
}
// This gesture shouldn't start until the others have finished.
return false;
}
}
// Use default behaviour
if (!this.hasCustomActivationCriteria) {
return true;
}
const deltaRotation = this.initialRotation == null ? 0 : inputData.rotation - this.initialRotation;
// @ts-ignore FIXME(TS)
const {
success,
failed
} = this.isGestureEnabledForEvent(this.getConfig(), recognizer, {
...inputData,
deltaRotation
});
if (failed) {
this.simulateCancelEvent(inputData);
this.hasGestureFailed = true;
}
return success;
};
const params = this.getHammerConfig();
// @ts-ignore FIXME(TS)
gesture.set({
...params,
enable
});
};
simulateCancelEvent(_inputData) {}
// Validate the props
ensureConfig(config) {
const props = {
...config
};
// TODO(TS) We use ! to assert that if property is present then value is not empty (null, undefined)
if ('minDist' in config) {
props.minDist = config.minDist;
props.minDistSq = props.minDist * props.minDist;
}
if ('minVelocity' in config) {
props.minVelocity = config.minVelocity;
props.minVelocitySq = props.minVelocity * props.minVelocity;
}
if ('maxDist' in config) {
props.maxDist = config.maxDist;
props.maxDistSq = config.maxDist * config.maxDist;
}
if ('waitFor' in config) {
props.waitFor = asArray(config.waitFor).map(({
handlerTag
}) => NodeManager.getHandler(handlerTag)).filter(v => v);
} else {
props.waitFor = null;
}
if ('simultaneousHandlers' in config) {
const shouldUseTouchEvents = this.shouldUseTouchEvents(this.config);
props.simultaneousHandlers = asArray(config.simultaneousHandlers).map(handler => {
if (typeof handler === 'number') {
return NodeManager.getHandler(handler);
} else {
return NodeManager.getHandler(handler.handlerTag);
}
}).filter(v => v);
if (shouldUseTouchEvents !== this.shouldUseTouchEvents(props)) {
(0, _ghQueueMicrotask.ghQueueMicrotask)(() => {
// if the undelying event API needs to be changed, we need to unmount and mount
// the hammer instance again.
this.destroy();
this.setView(this.ref, this.propsRef);
});
}
} else {
props.simultaneousHandlers = null;
}
const configProps = ['minPointers', 'maxPointers', 'minDist', 'maxDist', 'maxDistSq', 'minVelocitySq', 'minDistSq', 'minVelocity', 'failOffsetXStart', 'failOffsetYStart', 'failOffsetXEnd', 'failOffsetYEnd', 'activeOffsetXStart', 'activeOffsetXEnd', 'activeOffsetYStart', 'activeOffsetYEnd'];
configProps.forEach(prop => {
if (typeof props[prop] === 'undefined') {
props[prop] = Number.NaN;
}
});
return props; // TODO(TS) how to convince TS that props are filled?
}
}
// TODO(TS) investigate this method
// Used for sending data to a callback or AnimatedEvent
function invokeNullableMethod(method, event) {
if (method) {
if (typeof method === 'function') {
method(event);
} else {
// For use with reanimated's AnimatedEvent
if ('__getHandler' in method && typeof method.__getHandler === 'function') {
const handler = method.__getHandler();
invokeNullableMethod(handler, event);
} else {
if ('__nodeConfig' in method) {
const {
argMapping
} = method.__nodeConfig;
if (Array.isArray(argMapping)) {
for (const [index, [key, value]] of argMapping.entries()) {
if (key in event.nativeEvent) {
// @ts-ignore fix method type
const nativeValue = event.nativeEvent[key];
if (value && value.setValue) {
// Reanimated API
value.setValue(nativeValue);
} else {
// RN Animated API
method.__nodeConfig.argMapping[index] = [key, nativeValue];
}
}
}
}
}
}
}
}
}
function asArray(value) {
// TODO(TS) use config.waitFor type
return value == null ? [] : Array.isArray(value) ? value : [value];
}
var _default = exports.default = GestureHandler;
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