react-native-gesture-handler
Version:
Declarative API exposing native platform touch and gesture system to React Native
227 lines (202 loc) • 6.2 kB
text/typescript
import Hammer from '@egjs/hammerjs';
import {
EventMap,
MULTI_FINGER_PAN_MAX_PINCH_THRESHOLD,
MULTI_FINGER_PAN_MAX_ROTATION_THRESHOLD,
} from './constants';
import DraggingGestureHandler from './DraggingGestureHandler';
import { isValidNumber, isnan, TEST_MIN_IF_NOT_NAN, VEC_LEN_SQ } from './utils';
import { State } from '../State';
import { Config, HammerInputExt } from './GestureHandler';
class PanGestureHandler extends DraggingGestureHandler {
get name() {
return 'pan';
}
get NativeGestureClass() {
return Hammer.Pan;
}
getHammerConfig() {
return {
...super.getHammerConfig(),
direction: this.getDirection(),
};
}
getState(type: keyof typeof EventMap) {
const nextState = super.getState(type);
// Ensure that the first state sent is `BEGAN` and not `ACTIVE`
if (
this.previousState === State.UNDETERMINED &&
nextState === State.ACTIVE
) {
return State.BEGAN;
}
return nextState;
}
getDirection() {
const config = this.getConfig();
const {
activeOffsetXStart,
activeOffsetXEnd,
activeOffsetYStart,
activeOffsetYEnd,
minDist,
} = config;
let directions: number[] = [];
let horizontalDirections = [];
if (!isnan(minDist)) {
return Hammer.DIRECTION_ALL;
}
if (!isnan(activeOffsetXStart)) {
horizontalDirections.push(Hammer.DIRECTION_LEFT);
}
if (!isnan(activeOffsetXEnd)) {
horizontalDirections.push(Hammer.DIRECTION_RIGHT);
}
if (horizontalDirections.length === 2) {
horizontalDirections = [Hammer.DIRECTION_HORIZONTAL];
}
directions = directions.concat(horizontalDirections);
let verticalDirections = [];
if (!isnan(activeOffsetYStart)) {
verticalDirections.push(Hammer.DIRECTION_UP);
}
if (!isnan(activeOffsetYEnd)) {
verticalDirections.push(Hammer.DIRECTION_DOWN);
}
if (verticalDirections.length === 2) {
verticalDirections = [Hammer.DIRECTION_VERTICAL];
}
directions = directions.concat(verticalDirections);
if (!directions.length) {
return Hammer.DIRECTION_NONE;
}
if (
directions[0] === Hammer.DIRECTION_HORIZONTAL &&
directions[1] === Hammer.DIRECTION_VERTICAL
) {
return Hammer.DIRECTION_ALL;
}
if (horizontalDirections.length && verticalDirections.length) {
return Hammer.DIRECTION_ALL;
}
return directions[0];
}
getConfig() {
if (!this.hasCustomActivationCriteria) {
// Default config
// If no params have been defined then this config should emulate the native gesture as closely as possible.
return {
minDistSq: 10,
};
}
return this.config;
}
shouldFailUnderCustomCriteria(
{ deltaX, deltaY }: HammerInputExt,
criteria: any
) {
return (
(!isnan(criteria.failOffsetXStart) &&
deltaX < criteria.failOffsetXStart) ||
(!isnan(criteria.failOffsetXEnd) && deltaX > criteria.failOffsetXEnd) ||
(!isnan(criteria.failOffsetYStart) &&
deltaY < criteria.failOffsetYStart) ||
(!isnan(criteria.failOffsetYEnd) && deltaY > criteria.failOffsetYEnd)
);
}
shouldActivateUnderCustomCriteria(
{ deltaX, deltaY, velocity }: any,
criteria: any
) {
return (
(!isnan(criteria.activeOffsetXStart) &&
deltaX < criteria.activeOffsetXStart) ||
(!isnan(criteria.activeOffsetXEnd) &&
deltaX > criteria.activeOffsetXEnd) ||
(!isnan(criteria.activeOffsetYStart) &&
deltaY < criteria.activeOffsetYStart) ||
(!isnan(criteria.activeOffsetYEnd) &&
deltaY > criteria.activeOffsetYEnd) ||
TEST_MIN_IF_NOT_NAN(
VEC_LEN_SQ({ x: deltaX, y: deltaY }),
criteria.minDistSq
) ||
TEST_MIN_IF_NOT_NAN(velocity.x, criteria.minVelocityX) ||
TEST_MIN_IF_NOT_NAN(velocity.y, criteria.minVelocityY) ||
TEST_MIN_IF_NOT_NAN(VEC_LEN_SQ(velocity), criteria.minVelocitySq)
);
}
shouldMultiFingerPanFail({
pointerLength,
scale,
deltaRotation,
}: {
deltaRotation: number;
pointerLength: number;
scale: number;
}) {
if (pointerLength <= 1) {
return false;
}
// Test if the pan had too much pinching or rotating.
const deltaScale = Math.abs(scale - 1);
const absDeltaRotation = Math.abs(deltaRotation);
if (deltaScale > MULTI_FINGER_PAN_MAX_PINCH_THRESHOLD) {
// > If the threshold doesn't seem right.
// You can log the value which it failed at here:
return true;
}
if (absDeltaRotation > MULTI_FINGER_PAN_MAX_ROTATION_THRESHOLD) {
// > If the threshold doesn't seem right.
// You can log the value which it failed at here:
return true;
}
return false;
}
updateHasCustomActivationCriteria(
criteria: Config & { minVelocityX?: number; minVelocityY?: number }
) {
return (
isValidNumber(criteria.minDistSq) ||
isValidNumber(criteria.minVelocityX) ||
isValidNumber(criteria.minVelocityY) ||
isValidNumber(criteria.minVelocitySq) ||
isValidNumber(criteria.activeOffsetXStart) ||
isValidNumber(criteria.activeOffsetXEnd) ||
isValidNumber(criteria.activeOffsetYStart) ||
isValidNumber(criteria.activeOffsetYEnd)
);
}
isGestureEnabledForEvent(
props: any,
_recognizer: any,
inputData: HammerInputExt & { deltaRotation: number }
) {
if (this.shouldFailUnderCustomCriteria(inputData, props)) {
return { failed: true };
}
const velocity = { x: inputData.velocityX, y: inputData.velocityY };
if (
this.hasCustomActivationCriteria &&
this.shouldActivateUnderCustomCriteria(
{ deltaX: inputData.deltaX, deltaY: inputData.deltaY, velocity },
props
)
) {
if (
this.shouldMultiFingerPanFail({
pointerLength: inputData.maxPointers,
scale: inputData.scale,
deltaRotation: inputData.deltaRotation,
})
) {
return {
failed: true,
};
}
return { success: true };
}
return { success: false };
}
}
export default PanGestureHandler;