react-native-gesture-handler
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Declarative API exposing native platform touch and gesture system to React Native
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text/typescript
import type { PointerType } from '../../PointerType';
import type { MouseButton } from '../../handlers/gestureHandlerCommon';
import type { State } from '../../State';
import type { Config } from '../interfaces';
import type EventManager from '../tools/EventManager';
import type { GestureHandlerDelegate } from '../tools/GestureHandlerDelegate';
import type PointerTracker from '../tools/PointerTracker';
export default interface IGestureHandler {
active: boolean;
activationIndex: number;
awaiting: boolean;
handlerTag: number;
readonly config: Config;
readonly delegate: GestureHandlerDelegate<unknown, this>;
readonly tracker: PointerTracker;
state: State;
shouldCancelWhenOutside: boolean;
shouldResetProgress: boolean;
enabled: boolean;
pointerType: PointerType;
attachEventManager: (manager: EventManager<unknown>) => void;
isButtonInConfig: (
mouseButton: MouseButton | undefined
) => boolean | number | undefined;
getTrackedPointersID: () => number[];
begin: () => void;
activate: (force: boolean) => void;
end: () => void;
fail: () => void;
cancel: () => void;
reset: () => void;
shouldWaitForHandlerFailure: (handler: IGestureHandler) => boolean;
shouldRequireToWaitForFailure: (handler: IGestureHandler) => boolean;
shouldRecognizeSimultaneously: (handler: IGestureHandler) => boolean;
shouldBeCancelledByOther: (handler: IGestureHandler) => boolean;
sendEvent: (newState: State, oldState: State) => void;
updateGestureConfig: (config: Config) => void;
isButton?: () => boolean;
}