react-native-gesture-handler
Version:
Declarative API exposing native platform touch and gesture system to React Native
55 lines (46 loc) • 1.94 kB
text/typescript
import { isFabric, tagMessage } from '../../../utils';
import { getShadowNodeFromRef } from '../../../getShadowNodeFromRef';
import { GestureDetectorState } from './types';
import React, { useCallback } from 'react';
import findNodeHandle from '../../../findNodeHandle';
declare const global: {
isViewFlatteningDisabled: (node: unknown) => boolean | null; // JSI function
};
// Ref handler for the Wrap component attached under the GestureDetector.
// It's responsible for setting the viewRef on the state and triggering the reattaching of handlers
// if the view has changed.
export function useViewRefHandler(
state: GestureDetectorState,
updateAttachedGestures: (skipConfigUpdate?: boolean) => void
) {
const refHandler = useCallback(
(ref: React.Component | null) => {
if (ref === null) {
return;
}
state.viewRef = ref;
// if it's the first render, also set the previousViewTag to prevent reattaching gestures when not needed
if (state.previousViewTag === -1) {
state.previousViewTag = findNodeHandle(state.viewRef) as number;
}
// Pass true as `skipConfigUpdate`. Here we only want to trigger the eventual reattaching of handlers
// in case the view has changed. If the view doesn't change, the update will be handled by detector.
if (!state.firstRender) {
updateAttachedGestures(true);
}
if (__DEV__ && isFabric() && global.isViewFlatteningDisabled) {
const node = getShadowNodeFromRef(ref);
if (global.isViewFlatteningDisabled(node) === false) {
console.error(
tagMessage(
'GestureDetector has received a child that may get view-flattened. ' +
'\nTo prevent it from misbehaving you need to wrap the child with a `<View collapsable={false}>`.'
)
);
}
}
},
[state, updateAttachedGestures]
);
return refHandler;
}