react-native-gesture-handler
Version:
Declarative API exposing native platform touch and gesture system to React Native
207 lines (187 loc) • 6.29 kB
text/typescript
import { HandlerCallbacks, CALLBACK_TYPE } from '../gesture';
import { Reanimated } from '../reanimatedWrapper';
import {
GestureTouchEvent,
GestureUpdateEvent,
GestureStateChangeEvent,
} from '../../gestureHandlerCommon';
import {
GestureStateManager,
GestureStateManagerType,
} from '../gestureStateManager';
import { State } from '../../../State';
import { TouchEventType } from '../../../TouchEventType';
import { tagMessage } from '../../../utils';
import { AttachedGestureState } from './types';
function getHandler(
type: CALLBACK_TYPE,
gesture: HandlerCallbacks<Record<string, unknown>>
) {
'worklet';
switch (type) {
case CALLBACK_TYPE.BEGAN:
return gesture.onBegin;
case CALLBACK_TYPE.START:
return gesture.onStart;
case CALLBACK_TYPE.UPDATE:
return gesture.onUpdate;
case CALLBACK_TYPE.CHANGE:
return gesture.onChange;
case CALLBACK_TYPE.END:
return gesture.onEnd;
case CALLBACK_TYPE.FINALIZE:
return gesture.onFinalize;
case CALLBACK_TYPE.TOUCHES_DOWN:
return gesture.onTouchesDown;
case CALLBACK_TYPE.TOUCHES_MOVE:
return gesture.onTouchesMove;
case CALLBACK_TYPE.TOUCHES_UP:
return gesture.onTouchesUp;
case CALLBACK_TYPE.TOUCHES_CANCELLED:
return gesture.onTouchesCancelled;
}
}
function touchEventTypeToCallbackType(
eventType: TouchEventType
): CALLBACK_TYPE {
'worklet';
switch (eventType) {
case TouchEventType.TOUCHES_DOWN:
return CALLBACK_TYPE.TOUCHES_DOWN;
case TouchEventType.TOUCHES_MOVE:
return CALLBACK_TYPE.TOUCHES_MOVE;
case TouchEventType.TOUCHES_UP:
return CALLBACK_TYPE.TOUCHES_UP;
case TouchEventType.TOUCHES_CANCELLED:
return CALLBACK_TYPE.TOUCHES_CANCELLED;
}
return CALLBACK_TYPE.UNDEFINED;
}
function runWorklet(
type: CALLBACK_TYPE,
gesture: HandlerCallbacks<Record<string, unknown>>,
event: GestureStateChangeEvent | GestureUpdateEvent | GestureTouchEvent,
...args: unknown[]
) {
'worklet';
const handler = getHandler(type, gesture);
if (gesture.isWorklet[type]) {
// @ts-ignore Logic below makes sure the correct event is send to the
// correct handler.
handler?.(event, ...args);
} else if (handler) {
console.warn(tagMessage('Animated gesture callback must be a worklet'));
}
}
function isStateChangeEvent(
event: GestureUpdateEvent | GestureStateChangeEvent | GestureTouchEvent
): event is GestureStateChangeEvent {
'worklet';
// @ts-ignore Yes, the oldState prop is missing on GestureTouchEvent, that's the point
return event.oldState != null;
}
function isTouchEvent(
event: GestureUpdateEvent | GestureStateChangeEvent | GestureTouchEvent
): event is GestureTouchEvent {
'worklet';
return event.eventType != null;
}
export function useAnimatedGesture(
preparedGesture: AttachedGestureState,
needsRebuild: boolean
) {
if (!Reanimated) {
return;
}
// Hooks are called conditionally, but the condition is whether the
// react-native-reanimated is installed, which shouldn't change while running
// eslint-disable-next-line react-hooks/rules-of-hooks
const sharedHandlersCallbacks = Reanimated.useSharedValue<
HandlerCallbacks<Record<string, unknown>>[] | null
>(null);
// eslint-disable-next-line react-hooks/rules-of-hooks
const lastUpdateEvent = Reanimated.useSharedValue<
(GestureUpdateEvent | undefined)[]
>([]);
// not every gesture needs a state controller, init them lazily
const stateControllers: GestureStateManagerType[] = [];
const callback = (
event: GestureStateChangeEvent | GestureUpdateEvent | GestureTouchEvent
) => {
'worklet';
const currentCallback = sharedHandlersCallbacks.value;
if (!currentCallback) {
return;
}
for (let i = 0; i < currentCallback.length; i++) {
const gesture = currentCallback[i];
if (event.handlerTag !== gesture.handlerTag) {
continue;
}
if (isStateChangeEvent(event)) {
if (
event.oldState === State.UNDETERMINED &&
event.state === State.BEGAN
) {
runWorklet(CALLBACK_TYPE.BEGAN, gesture, event);
} else if (
(event.oldState === State.BEGAN ||
event.oldState === State.UNDETERMINED) &&
event.state === State.ACTIVE
) {
runWorklet(CALLBACK_TYPE.START, gesture, event);
lastUpdateEvent.value[gesture.handlerTag] = undefined;
} else if (
event.oldState !== event.state &&
event.state === State.END
) {
if (event.oldState === State.ACTIVE) {
runWorklet(CALLBACK_TYPE.END, gesture, event, true);
}
runWorklet(CALLBACK_TYPE.FINALIZE, gesture, event, true);
} else if (
(event.state === State.FAILED || event.state === State.CANCELLED) &&
event.state !== event.oldState
) {
if (event.oldState === State.ACTIVE) {
runWorklet(CALLBACK_TYPE.END, gesture, event, false);
}
runWorklet(CALLBACK_TYPE.FINALIZE, gesture, event, false);
}
} else if (isTouchEvent(event)) {
if (!stateControllers[i]) {
stateControllers[i] = GestureStateManager.create(event.handlerTag);
}
if (event.eventType !== TouchEventType.UNDETERMINED) {
runWorklet(
touchEventTypeToCallbackType(event.eventType),
gesture,
event,
stateControllers[i]
);
}
} else {
runWorklet(CALLBACK_TYPE.UPDATE, gesture, event);
if (gesture.onChange && gesture.changeEventCalculator) {
runWorklet(
CALLBACK_TYPE.CHANGE,
gesture,
gesture.changeEventCalculator?.(
event,
lastUpdateEvent.value[gesture.handlerTag]
)
);
lastUpdateEvent.value[gesture.handlerTag] = event;
}
}
}
};
// eslint-disable-next-line react-hooks/rules-of-hooks
const event = Reanimated.useEvent(
callback,
['onGestureHandlerStateChange', 'onGestureHandlerEvent'],
needsRebuild
);
preparedGesture.animatedEventHandler = event;
preparedGesture.animatedHandlers = sharedHandlersCallbacks;
}