react-native-gesture-handler
Version:
Declarative API exposing native platform touch and gesture system to React Native
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text/typescript
import { GestureType, HandlerCallbacks } from '../gesture';
import { registerHandler } from '../../handlersRegistry';
import RNGestureHandlerModule from '../../../RNGestureHandlerModule';
import { filterConfig, scheduleFlushOperations } from '../../utils';
import { ComposedGesture } from '../gestureComposition';
import { ghQueueMicrotask } from '../../../ghQueueMicrotask';
import { AttachedGestureState } from './types';
import {
extractGestureRelations,
checkGestureCallbacksForWorklets,
ALLOWED_PROPS,
} from './utils';
export function updateHandlers(
preparedGesture: AttachedGestureState,
gestureConfig: ComposedGesture | GestureType,
newGestures: GestureType[]
) {
gestureConfig.prepare();
for (let i = 0; i < newGestures.length; i++) {
const handler = preparedGesture.attachedGestures[i];
checkGestureCallbacksForWorklets(handler);
// Only update handlerTag when it's actually different, it may be the same
// if gesture config object is wrapped with useMemo
if (newGestures[i].handlerTag !== handler.handlerTag) {
newGestures[i].handlerTag = handler.handlerTag;
newGestures[i].handlers.handlerTag = handler.handlerTag;
}
}
// Store attached gestures to avoid crash when gestures changed after queueing micro task
const attachedGestures = preparedGesture.attachedGestures;
// Use queueMicrotask to extract handlerTags, because when it's ran, all refs should be updated
// and handlerTags in BaseGesture references should be updated in the loop above (we need to wait
// in case of external relations)
ghQueueMicrotask(() => {
if (!preparedGesture.isMounted) {
return;
}
// Stop if attached gestures changed after queueing micro task
if (attachedGestures !== preparedGesture.attachedGestures) {
return;
}
// If amount of gesture configs changes, we need to update the callbacks in shared value
let shouldUpdateSharedValueIfUsed =
attachedGestures.length !== newGestures.length;
for (let i = 0; i < newGestures.length; i++) {
const handler = attachedGestures[i];
// If the gestureId is different (gesture isn't wrapped with useMemo or its dependencies changed),
// we need to update the shared value, assuming the gesture runs on UI thread or the thread changed
if (
handler.handlers.gestureId !== newGestures[i].handlers.gestureId &&
(newGestures[i].shouldUseReanimated || handler.shouldUseReanimated)
) {
shouldUpdateSharedValueIfUsed = true;
}
handler.config = newGestures[i].config;
handler.handlers = newGestures[i].handlers;
RNGestureHandlerModule.updateGestureHandler(
handler.handlerTag,
filterConfig(
handler.config,
ALLOWED_PROPS,
extractGestureRelations(handler)
)
);
registerHandler(handler.handlerTag, handler, handler.config.testId);
}
if (preparedGesture.animatedHandlers && shouldUpdateSharedValueIfUsed) {
const newHandlersValue = attachedGestures
.filter((g) => g.shouldUseReanimated) // Ignore gestures that shouldn't run on UI
.map((g) => g.handlers) as unknown as HandlerCallbacks<
Record<string, unknown>
>[];
preparedGesture.animatedHandlers.value = newHandlersValue;
}
scheduleFlushOperations();
});
}