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react-native-gesture-handler

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Declarative API exposing native platform touch and gesture system to React Native

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/// <reference types="react" /> import { State } from '../../State'; import { Config, AdaptedEvent } from '../interfaces'; import EventManager from '../tools/EventManager'; import PointerTracker from '../tools/PointerTracker'; import IGestureHandler from './IGestureHandler'; import { MouseButton } from '../../handlers/gestureHandlerCommon'; import { PointerType } from '../../PointerType'; import { GestureHandlerDelegate } from '../tools/GestureHandlerDelegate'; export default abstract class GestureHandler implements IGestureHandler { private lastSentState; private _state; private _shouldCancelWhenOutside; protected hasCustomActivationCriteria: boolean; private _enabled; private viewRef; private propsRef; private _handlerTag; private _config; private _tracker; private _activationIndex; private _awaiting; private _active; private _shouldResetProgress; private _pointerType; private _delegate; constructor(delegate: GestureHandlerDelegate<unknown, IGestureHandler>); protected init(viewRef: number, propsRef: React.RefObject<unknown>): void; attachEventManager(manager: EventManager<unknown>): void; protected onCancel(): void; protected onReset(): void; protected resetProgress(): void; reset(): void; moveToState(newState: State, sendIfDisabled?: boolean): void; protected onStateChange(_newState: State, _oldState: State): void; begin(): void; /** * @param {boolean} sendIfDisabled - Used when handler becomes disabled. With this flag orchestrator will be forced to send fail event */ fail(sendIfDisabled?: boolean): void; /** * @param {boolean} sendIfDisabled - Used when handler becomes disabled. With this flag orchestrator will be forced to send cancel event */ cancel(sendIfDisabled?: boolean): void; activate(force?: boolean): void; end(): void; getShouldResetProgress(): boolean; setShouldResetProgress(value: boolean): void; shouldWaitForHandlerFailure(handler: IGestureHandler): boolean; shouldRequireToWaitForFailure(handler: IGestureHandler): boolean; shouldRecognizeSimultaneously(handler: IGestureHandler): boolean; shouldBeCancelledByOther(handler: IGestureHandler): boolean; protected onPointerDown(event: AdaptedEvent): void; protected onPointerAdd(event: AdaptedEvent): void; protected onPointerUp(event: AdaptedEvent): void; protected onPointerRemove(event: AdaptedEvent): void; protected onPointerMove(event: AdaptedEvent): void; protected onPointerLeave(event: AdaptedEvent): void; protected onPointerEnter(event: AdaptedEvent): void; protected onPointerCancel(event: AdaptedEvent): void; protected onPointerOutOfBounds(event: AdaptedEvent): void; protected onPointerMoveOver(_event: AdaptedEvent): void; protected onPointerMoveOut(_event: AdaptedEvent): void; protected onWheel(_event: AdaptedEvent): void; protected tryToSendMoveEvent(out: boolean, event: AdaptedEvent): void; protected tryToSendTouchEvent(event: AdaptedEvent): void; sendTouchEvent(event: AdaptedEvent): void; sendEvent: (newState: State, oldState: State) => void; private transformEventData; private transformTouchEvent; private cancelTouches; protected transformNativeEvent(): Record<string, unknown>; updateGestureConfig({ enabled, ...props }: Config): void; protected checkCustomActivationCriteria(criterias: string[]): void; private validateHitSlops; private checkHitSlop; isButtonInConfig(mouseButton: MouseButton | undefined): number | true | undefined; protected resetConfig(): void; onDestroy(): void; get handlerTag(): number; set handlerTag(value: number); get config(): Config; get delegate(): GestureHandlerDelegate<unknown, IGestureHandler>; get tracker(): PointerTracker; get state(): State; protected set state(value: State); get shouldCancelWhenOutside(): boolean; protected set shouldCancelWhenOutside(value: boolean); get enabled(): boolean; protected set enabled(value: boolean); get pointerType(): PointerType; protected set pointerType(value: PointerType); get active(): boolean; protected set active(value: boolean); get awaiting(): boolean; protected set awaiting(value: boolean); get activationIndex(): number; protected set activationIndex(value: number); get shouldResetProgress(): boolean; protected set shouldResetProgress(value: boolean); getTrackedPointersID(): number[]; private isFinished; }