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react-native-gesture-handler

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Declarative API exposing native platform touch and gesture system to React Native

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import { DiagonalDirections, Directions } from '../../Directions'; import { MINIMAL_RECOGNIZABLE_MAGNITUDE } from '../constants'; import PointerTracker from './PointerTracker'; export default class Vector { private readonly x; private readonly y; private readonly unitX; private readonly unitY; private readonly _magnitude; constructor(x: number, y: number) { this.x = x; this.y = y; this._magnitude = Math.hypot(this.x, this.y); const isMagnitudeSufficient = this._magnitude > MINIMAL_RECOGNIZABLE_MAGNITUDE; this.unitX = isMagnitudeSufficient ? this.x / this._magnitude : 0; this.unitY = isMagnitudeSufficient ? this.y / this._magnitude : 0; } static fromDirection(direction: Directions | DiagonalDirections): Vector { return DirectionToVectorMappings.get(direction) ?? new Vector(0, 0); } static fromVelocity(tracker: PointerTracker, pointerId: number) { const velocity = tracker.getVelocity(pointerId); return new Vector(velocity.x, velocity.y); } get magnitude() { return this._magnitude; } computeSimilarity(vector: Vector) { return this.unitX * vector.unitX + this.unitY * vector.unitY; } isSimilar(vector: Vector, threshold: number) { return this.computeSimilarity(vector) > threshold; } } const DirectionToVectorMappings = new Map< Directions | DiagonalDirections, Vector >([ [Directions.LEFT, new Vector(-1, 0)], [Directions.RIGHT, new Vector(1, 0)], [Directions.UP, new Vector(0, -1)], [Directions.DOWN, new Vector(0, 1)], [DiagonalDirections.UP_RIGHT, new Vector(1, -1)], [DiagonalDirections.DOWN_RIGHT, new Vector(1, 1)], [DiagonalDirections.UP_LEFT, new Vector(-1, -1)], [DiagonalDirections.DOWN_LEFT, new Vector(-1, 1)], ]);