react-native-gesture-handler
Version:
Declarative API exposing native platform touch and gesture system to React Native
227 lines (190 loc) • 8.56 kB
text/typescript
import EventManager from './EventManager';
import { MouseButton } from '../../handlers/gestureHandlerCommon';
import { AdaptedEvent, EventTypes, Point } from '../interfaces';
import {
PointerTypeMapping,
calculateViewScale,
tryExtractStylusData,
isPointerInBounds,
} from '../utils';
import { PointerType } from '../../PointerType';
const POINTER_CAPTURE_EXCLUDE_LIST = new Set<string>(['SELECT', 'INPUT']);
export default class PointerEventManager extends EventManager<HTMLElement> {
private trackedPointers = new Set<number>();
private readonly mouseButtonsMapper = new Map<number, MouseButton>();
private lastPosition: Point;
constructor(view: HTMLElement) {
super(view);
this.mouseButtonsMapper.set(0, MouseButton.LEFT);
this.mouseButtonsMapper.set(1, MouseButton.MIDDLE);
this.mouseButtonsMapper.set(2, MouseButton.RIGHT);
this.mouseButtonsMapper.set(3, MouseButton.BUTTON_4);
this.mouseButtonsMapper.set(4, MouseButton.BUTTON_5);
this.lastPosition = {
x: -Infinity,
y: -Infinity,
};
}
private pointerDownCallback = (event: PointerEvent) => {
if (!isPointerInBounds(this.view, { x: event.clientX, y: event.clientY })) {
return;
}
const adaptedEvent: AdaptedEvent = this.mapEvent(event, EventTypes.DOWN);
const target = event.target as HTMLElement;
if (!POINTER_CAPTURE_EXCLUDE_LIST.has(target.tagName)) {
target.setPointerCapture(adaptedEvent.pointerId);
}
this.markAsInBounds(adaptedEvent.pointerId);
this.trackedPointers.add(adaptedEvent.pointerId);
if (++this.activePointersCounter > 1) {
adaptedEvent.eventType = EventTypes.ADDITIONAL_POINTER_DOWN;
this.onPointerAdd(adaptedEvent);
} else {
this.onPointerDown(adaptedEvent);
}
};
private pointerUpCallback = (event: PointerEvent) => {
// When we call reset on gesture handlers, it also resets their event managers
// In some handlers (like RotationGestureHandler) reset is called before all pointers leave view
// This means, that activePointersCounter will be set to 0, while there are still remaining pointers on view
// Removing them will end in activePointersCounter going below 0, therefore handlers won't behave properly
if (this.activePointersCounter === 0) {
return;
}
const adaptedEvent: AdaptedEvent = this.mapEvent(event, EventTypes.UP);
const target = event.target as HTMLElement;
if (!POINTER_CAPTURE_EXCLUDE_LIST.has(target.tagName)) {
target.releasePointerCapture(adaptedEvent.pointerId);
}
this.markAsOutOfBounds(adaptedEvent.pointerId);
this.trackedPointers.delete(adaptedEvent.pointerId);
if (--this.activePointersCounter > 0) {
adaptedEvent.eventType = EventTypes.ADDITIONAL_POINTER_UP;
this.onPointerRemove(adaptedEvent);
} else {
this.onPointerUp(adaptedEvent);
}
};
private pointerMoveCallback = (event: PointerEvent) => {
const adaptedEvent: AdaptedEvent = this.mapEvent(event, EventTypes.MOVE);
const target = event.target as HTMLElement;
// You may be wondering why are we setting pointer capture here, when we
// already set it in `pointerdown` handler. Well, that's a great question,
// for which I don't have an answer. Specification (https://www.w3.org/TR/pointerevents2/#dom-element-setpointercapture)
// says that the requirement for `setPointerCapture` to work is that pointer
// must be in 'active buttons state`, otherwise it will fail silently, which
// is lovely. Obviously, when `pointerdown` is fired, one of the buttons
// (when using mouse) is pressed, but that doesn't mean that `setPointerCapture`
// will succeed, for some reason. Since it fails silently, we don't actually know
// if it worked or not (there's `gotpointercapture` event, but the complexity of
// incorporating it here seems stupid), so we just call it again here, every time
// pointer moves until it succeeds.
// God, I do love web development.
if (
!target.hasPointerCapture(event.pointerId) &&
!POINTER_CAPTURE_EXCLUDE_LIST.has(target.tagName)
) {
target.setPointerCapture(event.pointerId);
}
const inBounds: boolean = isPointerInBounds(this.view, {
x: adaptedEvent.x,
y: adaptedEvent.y,
});
const pointerIndex: number = this.pointersInBounds.indexOf(
adaptedEvent.pointerId
);
if (inBounds) {
if (pointerIndex < 0) {
adaptedEvent.eventType = EventTypes.ENTER;
this.onPointerEnter(adaptedEvent);
this.markAsInBounds(adaptedEvent.pointerId);
} else {
this.onPointerMove(adaptedEvent);
}
} else {
if (pointerIndex >= 0) {
adaptedEvent.eventType = EventTypes.LEAVE;
this.onPointerLeave(adaptedEvent);
this.markAsOutOfBounds(adaptedEvent.pointerId);
} else {
this.onPointerOutOfBounds(adaptedEvent);
}
}
this.lastPosition.x = event.x;
this.lastPosition.y = event.y;
};
private pointerCancelCallback = (event: PointerEvent) => {
const adaptedEvent: AdaptedEvent = this.mapEvent(event, EventTypes.CANCEL);
this.onPointerCancel(adaptedEvent);
this.markAsOutOfBounds(adaptedEvent.pointerId);
this.activePointersCounter = 0;
this.trackedPointers.clear();
};
private pointerEnterCallback = (event: PointerEvent) => {
const adaptedEvent: AdaptedEvent = this.mapEvent(event, EventTypes.ENTER);
this.onPointerMoveOver(adaptedEvent);
};
private pointerLeaveCallback = (event: PointerEvent) => {
const adaptedEvent: AdaptedEvent = this.mapEvent(event, EventTypes.LEAVE);
this.onPointerMoveOut(adaptedEvent);
};
private lostPointerCaptureCallback = (event: PointerEvent) => {
const adaptedEvent: AdaptedEvent = this.mapEvent(event, EventTypes.CANCEL);
if (this.trackedPointers.has(adaptedEvent.pointerId)) {
// In some cases the `pointerup` event is not fired, but `lostpointercapture` is.
// Here we simulate the `pointercancel` event to make sure the gesture handler stops tracking it.
this.onPointerCancel(adaptedEvent);
this.activePointersCounter = 0;
this.trackedPointers.clear();
}
};
public registerListeners(): void {
this.view.addEventListener('pointerdown', this.pointerDownCallback);
this.view.addEventListener('pointerup', this.pointerUpCallback);
this.view.addEventListener('pointermove', this.pointerMoveCallback);
this.view.addEventListener('pointercancel', this.pointerCancelCallback);
// onPointerEnter and onPointerLeave are triggered by a custom logic responsible for
// handling shouldCancelWhenOutside flag, and are unreliable unless the pointer is down.
// We therefore use pointerenter and pointerleave events to handle the hover gesture,
// mapping them to onPointerMoveOver and onPointerMoveOut respectively.
this.view.addEventListener('pointerenter', this.pointerEnterCallback);
this.view.addEventListener('pointerleave', this.pointerLeaveCallback);
this.view.addEventListener(
'lostpointercapture',
this.lostPointerCaptureCallback
);
}
public unregisterListeners(): void {
this.view.removeEventListener('pointerdown', this.pointerDownCallback);
this.view.removeEventListener('pointerup', this.pointerUpCallback);
this.view.removeEventListener('pointermove', this.pointerMoveCallback);
this.view.removeEventListener('pointercancel', this.pointerCancelCallback);
this.view.removeEventListener('pointerenter', this.pointerEnterCallback);
this.view.removeEventListener('pointerleave', this.pointerLeaveCallback);
this.view.removeEventListener(
'lostpointercapture',
this.lostPointerCaptureCallback
);
}
protected mapEvent(event: PointerEvent, eventType: EventTypes): AdaptedEvent {
const rect = this.view.getBoundingClientRect();
const { scaleX, scaleY } = calculateViewScale(this.view);
return {
x: event.clientX,
y: event.clientY,
offsetX: (event.clientX - rect.left) / scaleX,
offsetY: (event.clientY - rect.top) / scaleY,
pointerId: event.pointerId,
eventType: eventType,
pointerType:
PointerTypeMapping.get(event.pointerType) ?? PointerType.OTHER,
button: this.mouseButtonsMapper.get(event.button),
time: event.timeStamp,
stylusData: tryExtractStylusData(event),
};
}
public resetManager(): void {
super.resetManager();
this.trackedPointers.clear();
}
}