react-native-gesture-handler
Version:
Declarative API exposing native platform touch and gesture system to React Native
282 lines (216 loc) • 7 kB
text/typescript
import { State } from '../../State';
import { AdaptedEvent, Config, EventTypes } from '../interfaces';
import GestureHandler from './GestureHandler';
const DEFAULT_MAX_DURATION_MS = 500;
const DEFAULT_MAX_DELAY_MS = 500;
const DEFAULT_NUMBER_OF_TAPS = 1;
const DEFAULT_MIN_NUMBER_OF_POINTERS = 1;
export default class TapGestureHandler extends GestureHandler {
private maxDeltaX = Number.MIN_SAFE_INTEGER;
private maxDeltaY = Number.MIN_SAFE_INTEGER;
private maxDistSq = Number.MIN_SAFE_INTEGER;
private maxDurationMs = DEFAULT_MAX_DURATION_MS;
private maxDelayMs = DEFAULT_MAX_DELAY_MS;
private numberOfTaps = DEFAULT_NUMBER_OF_TAPS;
private minNumberOfPointers = DEFAULT_MIN_NUMBER_OF_POINTERS;
private currentMaxNumberOfPointers = 1;
private startX = 0;
private startY = 0;
private offsetX = 0;
private offsetY = 0;
private lastX = 0;
private lastY = 0;
private waitTimeout: number | undefined;
private delayTimeout: number | undefined;
private tapsSoFar = 0;
public updateGestureConfig({ enabled = true, ...props }: Config): void {
super.updateGestureConfig({ enabled: enabled, ...props });
if (this.config.numberOfTaps !== undefined) {
this.numberOfTaps = this.config.numberOfTaps;
}
if (this.config.maxDurationMs !== undefined) {
this.maxDurationMs = this.config.maxDurationMs;
}
if (this.config.maxDelayMs !== undefined) {
this.maxDelayMs = this.config.maxDelayMs;
}
if (this.config.maxDeltaX !== undefined) {
this.maxDeltaX = this.config.maxDeltaX;
}
if (this.config.maxDeltaY !== undefined) {
this.maxDeltaY = this.config.maxDeltaY;
}
if (this.config.maxDist !== undefined) {
this.maxDistSq = this.config.maxDist * this.config.maxDist;
}
if (this.config.minPointers !== undefined) {
this.minNumberOfPointers = this.config.minPointers;
}
}
protected resetConfig(): void {
super.resetConfig();
this.maxDeltaX = Number.MIN_SAFE_INTEGER;
this.maxDeltaY = Number.MIN_SAFE_INTEGER;
this.maxDistSq = Number.MIN_SAFE_INTEGER;
this.maxDurationMs = DEFAULT_MAX_DURATION_MS;
this.maxDelayMs = DEFAULT_MAX_DELAY_MS;
this.numberOfTaps = DEFAULT_NUMBER_OF_TAPS;
this.minNumberOfPointers = DEFAULT_MIN_NUMBER_OF_POINTERS;
}
private clearTimeouts(): void {
clearTimeout(this.waitTimeout);
clearTimeout(this.delayTimeout);
}
private startTap(): void {
this.clearTimeouts();
this.waitTimeout = setTimeout(() => this.fail(), this.maxDurationMs);
}
private endTap(): void {
this.clearTimeouts();
if (
++this.tapsSoFar === this.numberOfTaps &&
this.currentMaxNumberOfPointers >= this.minNumberOfPointers
) {
this.activate();
} else {
this.delayTimeout = setTimeout(() => this.fail(), this.maxDelayMs);
}
}
// Handling Events
protected onPointerDown(event: AdaptedEvent): void {
if (!this.isButtonInConfig(event.button)) {
return;
}
this.tracker.addToTracker(event);
super.onPointerDown(event);
this.trySettingPosition(event);
this.startX = event.x;
this.startY = event.y;
this.lastX = event.x;
this.lastY = event.y;
this.updateState(event);
this.tryToSendTouchEvent(event);
}
protected onPointerAdd(event: AdaptedEvent): void {
super.onPointerAdd(event);
this.tracker.addToTracker(event);
this.trySettingPosition(event);
this.offsetX += this.lastX - this.startX;
this.offsetY += this.lastY - this.startY;
const lastCoords = this.tracker.getAbsoluteCoordsAverage();
this.lastX = lastCoords.x;
this.lastY = lastCoords.y;
this.startX = lastCoords.x;
this.startY = lastCoords.y;
this.updateState(event);
}
protected onPointerUp(event: AdaptedEvent): void {
super.onPointerUp(event);
const lastCoords = this.tracker.getAbsoluteCoordsAverage();
this.lastX = lastCoords.x;
this.lastY = lastCoords.y;
this.tracker.removeFromTracker(event.pointerId);
this.updateState(event);
}
protected onPointerRemove(event: AdaptedEvent): void {
super.onPointerRemove(event);
this.tracker.removeFromTracker(event.pointerId);
this.offsetX += this.lastX - this.startX;
this.offsetY += this.lastY = this.startY;
const lastCoords = this.tracker.getAbsoluteCoordsAverage();
this.lastX = lastCoords.x;
this.lastY = lastCoords.y;
this.startX = this.lastX;
this.startY = this.lastY;
this.updateState(event);
}
protected onPointerMove(event: AdaptedEvent): void {
this.trySettingPosition(event);
this.tracker.track(event);
const lastCoords = this.tracker.getAbsoluteCoordsAverage();
this.lastX = lastCoords.x;
this.lastY = lastCoords.y;
this.updateState(event);
super.onPointerMove(event);
}
protected onPointerOutOfBounds(event: AdaptedEvent): void {
this.trySettingPosition(event);
this.tracker.track(event);
const lastCoords = this.tracker.getAbsoluteCoordsAverage();
this.lastX = lastCoords.x;
this.lastY = lastCoords.y;
this.updateState(event);
super.onPointerOutOfBounds(event);
}
private updateState(event: AdaptedEvent): void {
if (
this.currentMaxNumberOfPointers < this.tracker.getTrackedPointersCount()
) {
this.currentMaxNumberOfPointers = this.tracker.getTrackedPointersCount();
}
if (this.shouldFail()) {
this.fail();
return;
}
switch (this.currentState) {
case State.UNDETERMINED:
if (event.eventType === EventTypes.DOWN) {
this.begin();
}
this.startTap();
break;
case State.BEGAN:
if (event.eventType === EventTypes.UP) {
this.endTap();
}
if (event.eventType === EventTypes.DOWN) {
this.startTap();
}
break;
default:
break;
}
}
private trySettingPosition(event: AdaptedEvent): void {
if (this.currentState !== State.UNDETERMINED) {
return;
}
this.offsetX = 0;
this.offsetY = 0;
this.startX = event.x;
this.startY = event.y;
}
private shouldFail(): boolean {
const dx = this.lastX - this.startX + this.offsetX;
if (
this.maxDeltaX !== Number.MIN_SAFE_INTEGER &&
Math.abs(dx) > this.maxDeltaX
) {
return true;
}
const dy = this.lastY - this.startY + this.offsetY;
if (
this.maxDeltaY !== Number.MIN_SAFE_INTEGER &&
Math.abs(dy) > this.maxDeltaY
) {
return true;
}
const distSq = dy * dy + dx * dx;
return (
this.maxDistSq !== Number.MIN_SAFE_INTEGER && distSq > this.maxDistSq
);
}
public activate(): void {
super.activate();
this.end();
}
protected onCancel(): void {
this.resetProgress();
this.clearTimeouts();
}
protected resetProgress(): void {
this.clearTimeouts();
this.tapsSoFar = 0;
this.currentMaxNumberOfPointers = 0;
}
}