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react-native-gesture-handler

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Declarative API exposing native platform touch and gesture system to React Native

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import { State } from '../../State'; import { AdaptedEvent, Config, EventTypes } from '../interfaces'; import GestureHandler from './GestureHandler'; const DEFAULT_MAX_DURATION_MS = 500; const DEFAULT_MAX_DELAY_MS = 500; const DEFAULT_NUMBER_OF_TAPS = 1; const DEFAULT_MIN_NUMBER_OF_POINTERS = 1; export default class TapGestureHandler extends GestureHandler { private maxDeltaX = Number.MIN_SAFE_INTEGER; private maxDeltaY = Number.MIN_SAFE_INTEGER; private maxDistSq = Number.MIN_SAFE_INTEGER; private maxDurationMs = DEFAULT_MAX_DURATION_MS; private maxDelayMs = DEFAULT_MAX_DELAY_MS; private numberOfTaps = DEFAULT_NUMBER_OF_TAPS; private minNumberOfPointers = DEFAULT_MIN_NUMBER_OF_POINTERS; private currentMaxNumberOfPointers = 1; private startX = 0; private startY = 0; private offsetX = 0; private offsetY = 0; private lastX = 0; private lastY = 0; private waitTimeout: number | undefined; private delayTimeout: number | undefined; private tapsSoFar = 0; public updateGestureConfig({ enabled = true, ...props }: Config): void { super.updateGestureConfig({ enabled: enabled, ...props }); if (this.config.numberOfTaps !== undefined) { this.numberOfTaps = this.config.numberOfTaps; } if (this.config.maxDurationMs !== undefined) { this.maxDurationMs = this.config.maxDurationMs; } if (this.config.maxDelayMs !== undefined) { this.maxDelayMs = this.config.maxDelayMs; } if (this.config.maxDeltaX !== undefined) { this.maxDeltaX = this.config.maxDeltaX; } if (this.config.maxDeltaY !== undefined) { this.maxDeltaY = this.config.maxDeltaY; } if (this.config.maxDist !== undefined) { this.maxDistSq = this.config.maxDist * this.config.maxDist; } if (this.config.minPointers !== undefined) { this.minNumberOfPointers = this.config.minPointers; } } protected resetConfig(): void { super.resetConfig(); this.maxDeltaX = Number.MIN_SAFE_INTEGER; this.maxDeltaY = Number.MIN_SAFE_INTEGER; this.maxDistSq = Number.MIN_SAFE_INTEGER; this.maxDurationMs = DEFAULT_MAX_DURATION_MS; this.maxDelayMs = DEFAULT_MAX_DELAY_MS; this.numberOfTaps = DEFAULT_NUMBER_OF_TAPS; this.minNumberOfPointers = DEFAULT_MIN_NUMBER_OF_POINTERS; } private clearTimeouts(): void { clearTimeout(this.waitTimeout); clearTimeout(this.delayTimeout); } private startTap(): void { this.clearTimeouts(); this.waitTimeout = setTimeout(() => this.fail(), this.maxDurationMs); } private endTap(): void { this.clearTimeouts(); if ( ++this.tapsSoFar === this.numberOfTaps && this.currentMaxNumberOfPointers >= this.minNumberOfPointers ) { this.activate(); } else { this.delayTimeout = setTimeout(() => this.fail(), this.maxDelayMs); } } // Handling Events protected onPointerDown(event: AdaptedEvent): void { if (!this.isButtonInConfig(event.button)) { return; } this.tracker.addToTracker(event); super.onPointerDown(event); this.trySettingPosition(event); this.startX = event.x; this.startY = event.y; this.lastX = event.x; this.lastY = event.y; this.updateState(event); this.tryToSendTouchEvent(event); } protected onPointerAdd(event: AdaptedEvent): void { super.onPointerAdd(event); this.tracker.addToTracker(event); this.trySettingPosition(event); this.offsetX += this.lastX - this.startX; this.offsetY += this.lastY - this.startY; const lastCoords = this.tracker.getAbsoluteCoordsAverage(); this.lastX = lastCoords.x; this.lastY = lastCoords.y; this.startX = lastCoords.x; this.startY = lastCoords.y; this.updateState(event); } protected onPointerUp(event: AdaptedEvent): void { super.onPointerUp(event); const lastCoords = this.tracker.getAbsoluteCoordsAverage(); this.lastX = lastCoords.x; this.lastY = lastCoords.y; this.tracker.removeFromTracker(event.pointerId); this.updateState(event); } protected onPointerRemove(event: AdaptedEvent): void { super.onPointerRemove(event); this.tracker.removeFromTracker(event.pointerId); this.offsetX += this.lastX - this.startX; this.offsetY += this.lastY = this.startY; const lastCoords = this.tracker.getAbsoluteCoordsAverage(); this.lastX = lastCoords.x; this.lastY = lastCoords.y; this.startX = this.lastX; this.startY = this.lastY; this.updateState(event); } protected onPointerMove(event: AdaptedEvent): void { this.trySettingPosition(event); this.tracker.track(event); const lastCoords = this.tracker.getAbsoluteCoordsAverage(); this.lastX = lastCoords.x; this.lastY = lastCoords.y; this.updateState(event); super.onPointerMove(event); } protected onPointerOutOfBounds(event: AdaptedEvent): void { this.trySettingPosition(event); this.tracker.track(event); const lastCoords = this.tracker.getAbsoluteCoordsAverage(); this.lastX = lastCoords.x; this.lastY = lastCoords.y; this.updateState(event); super.onPointerOutOfBounds(event); } private updateState(event: AdaptedEvent): void { if ( this.currentMaxNumberOfPointers < this.tracker.getTrackedPointersCount() ) { this.currentMaxNumberOfPointers = this.tracker.getTrackedPointersCount(); } if (this.shouldFail()) { this.fail(); return; } switch (this.currentState) { case State.UNDETERMINED: if (event.eventType === EventTypes.DOWN) { this.begin(); } this.startTap(); break; case State.BEGAN: if (event.eventType === EventTypes.UP) { this.endTap(); } if (event.eventType === EventTypes.DOWN) { this.startTap(); } break; default: break; } } private trySettingPosition(event: AdaptedEvent): void { if (this.currentState !== State.UNDETERMINED) { return; } this.offsetX = 0; this.offsetY = 0; this.startX = event.x; this.startY = event.y; } private shouldFail(): boolean { const dx = this.lastX - this.startX + this.offsetX; if ( this.maxDeltaX !== Number.MIN_SAFE_INTEGER && Math.abs(dx) > this.maxDeltaX ) { return true; } const dy = this.lastY - this.startY + this.offsetY; if ( this.maxDeltaY !== Number.MIN_SAFE_INTEGER && Math.abs(dy) > this.maxDeltaY ) { return true; } const distSq = dy * dy + dx * dx; return ( this.maxDistSq !== Number.MIN_SAFE_INTEGER && distSq > this.maxDistSq ); } public activate(): void { super.activate(); this.end(); } protected onCancel(): void { this.resetProgress(); this.clearTimeouts(); } protected resetProgress(): void { this.clearTimeouts(); this.tapsSoFar = 0; this.currentMaxNumberOfPointers = 0; } }