react-native-gesture-handler
Version:
Declarative API exposing native platform touch and gesture system to React Native
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text/typescript
import {
HitSlop,
CommonGestureConfig,
GestureTouchEvent,
GestureStateChangeEvent,
GestureUpdateEvent,
ActiveCursor,
MouseButton,
} from '../gestureHandlerCommon';
import { getNextHandlerTag } from '../getNextHandlerTag';
import { GestureStateManagerType } from './gestureStateManager';
import type {
FlingGestureHandlerEventPayload,
ForceTouchGestureHandlerEventPayload,
LongPressGestureHandlerEventPayload,
PanGestureHandlerEventPayload,
PinchGestureHandlerEventPayload,
RotationGestureHandlerEventPayload,
TapGestureHandlerEventPayload,
NativeViewGestureHandlerPayload,
HoverGestureHandlerEventPayload,
} from '../GestureHandlerEventPayload';
import { isRemoteDebuggingEnabled } from '../../utils';
export type GestureType =
| BaseGesture<Record<string, unknown>>
| BaseGesture<Record<string, never>>
| BaseGesture<TapGestureHandlerEventPayload>
| BaseGesture<PanGestureHandlerEventPayload>
| BaseGesture<LongPressGestureHandlerEventPayload>
| BaseGesture<RotationGestureHandlerEventPayload>
| BaseGesture<PinchGestureHandlerEventPayload>
| BaseGesture<FlingGestureHandlerEventPayload>
| BaseGesture<ForceTouchGestureHandlerEventPayload>
| BaseGesture<NativeViewGestureHandlerPayload>
| BaseGesture<HoverGestureHandlerEventPayload>;
export type GestureRef =
| number
| GestureType
| React.RefObject<GestureType | undefined>
| React.RefObject<React.ComponentType | undefined>; // Allow adding a ref to a gesture handler
export interface BaseGestureConfig
extends CommonGestureConfig,
Record<string, unknown> {
ref?: React.MutableRefObject<GestureType | undefined>;
requireToFail?: GestureRef[];
simultaneousWith?: GestureRef[];
blocksHandlers?: GestureRef[];
needsPointerData?: boolean;
manualActivation?: boolean;
runOnJS?: boolean;
testId?: string;
cancelsTouchesInView?: boolean;
}
type TouchEventHandlerType = (
event: GestureTouchEvent,
stateManager: GestureStateManagerType
) => void;
export type HandlerCallbacks<EventPayloadT extends Record<string, unknown>> = {
gestureId: number;
handlerTag: number;
onBegin?: (event: GestureStateChangeEvent<EventPayloadT>) => void;
onStart?: (event: GestureStateChangeEvent<EventPayloadT>) => void;
onEnd?: (
event: GestureStateChangeEvent<EventPayloadT>,
success: boolean
) => void;
onFinalize?: (
event: GestureStateChangeEvent<EventPayloadT>,
success: boolean
) => void;
onUpdate?: (event: GestureUpdateEvent<EventPayloadT>) => void;
onChange?: (event: any) => void;
onTouchesDown?: TouchEventHandlerType;
onTouchesMove?: TouchEventHandlerType;
onTouchesUp?: TouchEventHandlerType;
onTouchesCancelled?: TouchEventHandlerType;
changeEventCalculator?: (
current: GestureUpdateEvent<Record<string, unknown>>,
previous?: GestureUpdateEvent<Record<string, unknown>>
) => GestureUpdateEvent<Record<string, unknown>>;
isWorklet: boolean[];
};
export const CALLBACK_TYPE = {
UNDEFINED: 0,
BEGAN: 1,
START: 2,
UPDATE: 3,
CHANGE: 4,
END: 5,
FINALIZE: 6,
TOUCHES_DOWN: 7,
TOUCHES_MOVE: 8,
TOUCHES_UP: 9,
TOUCHES_CANCELLED: 10,
} as const;
// Allow using CALLBACK_TYPE as object and type
// eslint-disable-next-line @typescript-eslint/no-redeclare
export type CALLBACK_TYPE = (typeof CALLBACK_TYPE)[keyof typeof CALLBACK_TYPE];
export abstract class Gesture {
/**
* Return array of gestures, providing the same interface for creating and updating
* handlers, no matter which object was used to create gesture instance.
*/
abstract toGestureArray(): GestureType[];
/**
* Assign handlerTag to the gesture instance and set ref.current (if a ref is set)
*/
abstract initialize(): void;
/**
* Make sure that values of properties defining relations are arrays. Do any necessary
* preprocessing required to configure relations between handlers. Called just before
* updating the handler on the native side.
*/
abstract prepare(): void;
}
let nextGestureId = 0;
export abstract class BaseGesture<
EventPayloadT extends Record<string, unknown>,
> extends Gesture {
private gestureId = -1;
public handlerTag = -1;
public handlerName = '';
public config: BaseGestureConfig = {};
public handlers: HandlerCallbacks<EventPayloadT> = {
gestureId: -1,
handlerTag: -1,
isWorklet: [],
};
constructor() {
super();
// Used to check whether the gesture config has been updated when wrapping it
// with `useMemo`. Since every config will have a unique id, when the dependencies
// don't change, the config won't be recreated and the id will stay the same.
// If the id is different, it means that the config has changed and the gesture
// needs to be updated.
this.gestureId = nextGestureId++;
this.handlers.gestureId = this.gestureId;
}
private addDependency(
key: 'simultaneousWith' | 'requireToFail' | 'blocksHandlers',
gesture: Exclude<GestureRef, number>
) {
const value = this.config[key];
this.config[key] = value
? Array<GestureRef>().concat(value, gesture)
: [gesture];
}
/**
* Sets a `ref` to the gesture object, allowing for interoperability with the old API.
* @param ref
*/
withRef(ref: React.MutableRefObject<GestureType | undefined>) {
this.config.ref = ref;
return this;
}
// eslint-disable-next-line @typescript-eslint/ban-types
protected isWorklet(callback: Function) {
// @ts-ignore if callback is a worklet, the property will be available, if not then the check will return false
return callback.__workletHash !== undefined;
}
/**
* Set the callback that is being called when given gesture handler starts receiving touches.
* At the moment of this callback the handler is in `BEGAN` state and we don't know yet if it will recognize the gesture at all.
* @param callback
*/
onBegin(callback: (event: GestureStateChangeEvent<EventPayloadT>) => void) {
this.handlers.onBegin = callback;
this.handlers.isWorklet[CALLBACK_TYPE.BEGAN] = this.isWorklet(callback);
return this;
}
/**
* Set the callback that is being called when the gesture is recognized by the handler and it transitions to the `ACTIVE` state.
* @param callback
*/
onStart(callback: (event: GestureStateChangeEvent<EventPayloadT>) => void) {
this.handlers.onStart = callback;
this.handlers.isWorklet[CALLBACK_TYPE.START] = this.isWorklet(callback);
return this;
}
/**
* Set the callback that is being called when the gesture that was recognized by the handler finishes and handler reaches `END` state.
* It will be called only if the handler was previously in the `ACTIVE` state.
* @param callback
*/
onEnd(
callback: (
event: GestureStateChangeEvent<EventPayloadT>,
success: boolean
) => void
) {
this.handlers.onEnd = callback;
// @ts-ignore if callback is a worklet, the property will be available, if not then the check will return false
this.handlers.isWorklet[CALLBACK_TYPE.END] = this.isWorklet(callback);
return this;
}
/**
* Set the callback that is being called when the handler finalizes handling gesture - the gesture was recognized and has finished or it failed to recognize.
* @param callback
*/
onFinalize(
callback: (
event: GestureStateChangeEvent<EventPayloadT>,
success: boolean
) => void
) {
this.handlers.onFinalize = callback;
// @ts-ignore if callback is a worklet, the property will be available, if not then the check will return false
this.handlers.isWorklet[CALLBACK_TYPE.FINALIZE] = this.isWorklet(callback);
return this;
}
/**
* Set the `onTouchesDown` callback which is called every time a pointer is placed on the screen.
* @param callback
*/
onTouchesDown(callback: TouchEventHandlerType) {
this.config.needsPointerData = true;
this.handlers.onTouchesDown = callback;
this.handlers.isWorklet[CALLBACK_TYPE.TOUCHES_DOWN] =
this.isWorklet(callback);
return this;
}
/**
* Set the `onTouchesMove` callback which is called every time a pointer is moved on the screen.
* @param callback
*/
onTouchesMove(callback: TouchEventHandlerType) {
this.config.needsPointerData = true;
this.handlers.onTouchesMove = callback;
this.handlers.isWorklet[CALLBACK_TYPE.TOUCHES_MOVE] =
this.isWorklet(callback);
return this;
}
/**
* Set the `onTouchesUp` callback which is called every time a pointer is lifted from the screen.
* @param callback
*/
onTouchesUp(callback: TouchEventHandlerType) {
this.config.needsPointerData = true;
this.handlers.onTouchesUp = callback;
this.handlers.isWorklet[CALLBACK_TYPE.TOUCHES_UP] =
this.isWorklet(callback);
return this;
}
/**
* Set the `onTouchesCancelled` callback which is called every time a pointer stops being tracked, for example when the gesture finishes.
* @param callback
*/
onTouchesCancelled(callback: TouchEventHandlerType) {
this.config.needsPointerData = true;
this.handlers.onTouchesCancelled = callback;
this.handlers.isWorklet[CALLBACK_TYPE.TOUCHES_CANCELLED] =
this.isWorklet(callback);
return this;
}
/**
* Indicates whether the given handler should be analyzing stream of touch events or not.
* @param enabled
* @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pan-gesture#enabledvalue-boolean
*/
enabled(enabled: boolean) {
this.config.enabled = enabled;
return this;
}
/**
* When true the handler will cancel or fail recognition (depending on its current state) whenever the finger leaves the area of the connected view.
* @param value
* @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pan-gesture#shouldcancelwhenoutsidevalue-boolean
*/
shouldCancelWhenOutside(value: boolean) {
this.config.shouldCancelWhenOutside = value;
return this;
}
/**
* This parameter enables control over what part of the connected view area can be used to begin recognizing the gesture.
* When a negative number is provided the bounds of the view will reduce the area by the given number of points in each of the sides evenly.
* @param hitSlop
* @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pan-gesture#hitslopsettings
*/
hitSlop(hitSlop: HitSlop) {
this.config.hitSlop = hitSlop;
return this;
}
/**
* #### Web only
* This parameter allows to specify which `cursor` should be used when gesture activates.
* Supports all CSS cursor values (e.g. `"grab"`, `"zoom-in"`). Default value is set to `"auto"`.
* @param activeCursor
*/
activeCursor(activeCursor: ActiveCursor) {
this.config.activeCursor = activeCursor;
return this;
}
/**
* #### Web & Android only
* Allows users to choose which mouse button should handler respond to.
* Arguments can be combined using `|` operator, e.g. `mouseButton(MouseButton.LEFT | MouseButton.RIGHT)`.
* Default value is set to `MouseButton.LEFT`.
* @param mouseButton
* @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pan-gesture#mousebuttonvalue-mousebutton-web--android-only
*/
mouseButton(mouseButton: MouseButton) {
this.config.mouseButton = mouseButton;
return this;
}
/**
* When `react-native-reanimated` is installed, the callbacks passed to the gestures are automatically workletized and run on the UI thread when called.
* This option allows for changing this behavior: when `true`, all the callbacks will be run on the JS thread instead of the UI thread, regardless of whether they are worklets or not.
* Defaults to `false`.
* @param runOnJS
*/
runOnJS(runOnJS: boolean) {
this.config.runOnJS = runOnJS;
return this;
}
/**
* Allows gestures across different components to be recognized simultaneously.
* @param gestures
* @see https://docs.swmansion.com/react-native-gesture-handler/docs/fundamentals/gesture-composition/#simultaneouswithexternalgesture
*/
simultaneousWithExternalGesture(...gestures: Exclude<GestureRef, number>[]) {
for (const gesture of gestures) {
this.addDependency('simultaneousWith', gesture);
}
return this;
}
/**
* Allows to delay activation of the handler until all handlers passed as arguments to this method fail (or don't begin at all).
* @param gestures
* @see https://docs.swmansion.com/react-native-gesture-handler/docs/fundamentals/gesture-composition/#requireexternalgesturetofail
*/
requireExternalGestureToFail(...gestures: Exclude<GestureRef, number>[]) {
for (const gesture of gestures) {
this.addDependency('requireToFail', gesture);
}
return this;
}
/**
* Works similarily to `requireExternalGestureToFail` but the direction of the relation is reversed - instead of being one-to-many relation, it's many-to-one.
* @param gestures
* @see https://docs.swmansion.com/react-native-gesture-handler/docs/fundamentals/gesture-composition/#blocksexternalgesture
*/
blocksExternalGesture(...gestures: Exclude<GestureRef, number>[]) {
for (const gesture of gestures) {
this.addDependency('blocksHandlers', gesture);
}
return this;
}
/**
* Sets a `testID` property for gesture object, allowing for querying for it in tests.
* @param id
*/
withTestId(id: string) {
this.config.testId = id;
return this;
}
/**
* #### iOS only
* When `true`, the handler will cancel touches for native UI components (`UIButton`, `UISwitch`, etc) it's attached to when it becomes `ACTIVE`.
* Default value is `true`.
* @param value
*/
cancelsTouchesInView(value: boolean) {
this.config.cancelsTouchesInView = value;
return this;
}
initialize() {
this.handlerTag = getNextHandlerTag();
this.handlers = { ...this.handlers, handlerTag: this.handlerTag };
if (this.config.ref) {
this.config.ref.current = this as GestureType;
}
}
toGestureArray(): GestureType[] {
return [this as GestureType];
}
// eslint-disable-next-line @typescript-eslint/no-empty-function
prepare() {}
get shouldUseReanimated(): boolean {
// Use Reanimated when runOnJS isn't set explicitly,
// all defined callbacks are worklets
// and remote debugging is disabled
return (
this.config.runOnJS !== true &&
!this.handlers.isWorklet.includes(false) &&
!isRemoteDebuggingEnabled()
);
}
}
export abstract class ContinousBaseGesture<
EventPayloadT extends Record<string, unknown>,
EventChangePayloadT extends Record<string, unknown>,
> extends BaseGesture<EventPayloadT> {
/**
* Set the callback that is being called every time the gesture receives an update while it's active.
* @param callback
*/
onUpdate(callback: (event: GestureUpdateEvent<EventPayloadT>) => void) {
this.handlers.onUpdate = callback;
this.handlers.isWorklet[CALLBACK_TYPE.UPDATE] = this.isWorklet(callback);
return this;
}
/**
* Set the callback that is being called every time the gesture receives an update while it's active.
* This callback will receive information about change in value in relation to the last received event.
* @param callback
*/
onChange(
callback: (
event: GestureUpdateEvent<EventPayloadT & EventChangePayloadT>
) => void
) {
this.handlers.onChange = callback;
this.handlers.isWorklet[CALLBACK_TYPE.CHANGE] = this.isWorklet(callback);
return this;
}
/**
* When `true` the handler will not activate by itself even if its activation criteria are met.
* Instead you can manipulate its state using state manager.
* @param manualActivation
*/
manualActivation(manualActivation: boolean) {
this.config.manualActivation = manualActivation;
return this;
}
}