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react-native-gesture-handler

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Declarative API exposing native platform touch and gesture system to React Native

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import { findNodeHandle } from 'react-native'; import { State } from '../State'; import { EventMap } from './constants'; export type HammerInputExt = Omit<HammerInput, 'destroy' | 'handler' | 'init'>; export type Config = Partial<{ enabled: boolean; minPointers: number; maxPointers: number; minDist: number; minDistSq: number; minVelocity: number; minVelocitySq: number; maxDist: number; maxDistSq: number; failOffsetXStart: number; failOffsetYStart: number; failOffsetXEnd: number; failOffsetYEnd: number; activeOffsetXStart: number; activeOffsetXEnd: number; activeOffsetYStart: number; activeOffsetYEnd: number; waitFor: any[] | null; simultaneousHandlers: any[] | null; }>; declare abstract class GestureHandler { handlerTag: any; isGestureRunning: boolean; view: number | null; protected hasCustomActivationCriteria: boolean; protected hasGestureFailed: boolean; protected hammer: HammerManager | null; protected initialRotation: number | null; protected __initialX: any; protected __initialY: any; protected config: Config; protected previousState: State; private pendingGestures; private oldState; private lastSentState; private gestureInstance; private _stillWaiting; private propsRef; private ref; abstract get name(): string; get id(): string; get isNative(): boolean; get isDiscrete(): boolean; get shouldEnableGestureOnSetup(): boolean; constructor(); getConfig(): Partial<{ enabled: boolean; minPointers: number; maxPointers: number; minDist: number; minDistSq: number; minVelocity: number; minVelocitySq: number; maxDist: number; maxDistSq: number; failOffsetXStart: number; failOffsetYStart: number; failOffsetXEnd: number; failOffsetYEnd: number; activeOffsetXStart: number; activeOffsetXEnd: number; activeOffsetYStart: number; activeOffsetYEnd: number; waitFor: any[] | null; simultaneousHandlers: any[] | null; }>; onWaitingEnded(_gesture: this): void; removePendingGesture(id: string): void; addPendingGesture(gesture: this): void; isGestureEnabledForEvent(_config: any, _recognizer: any, _event: any): { failed?: boolean; success?: boolean; }; get NativeGestureClass(): RecognizerStatic; updateHasCustomActivationCriteria(_config: Config): boolean; clearSelfAsPending: () => void; updateGestureConfig({ enabled, ...props }: { [x: string]: any; enabled?: boolean | undefined; }): Partial<{ enabled: boolean; minPointers: number; maxPointers: number; minDist: number; minDistSq: number; minVelocity: number; minVelocitySq: number; maxDist: number; maxDistSq: number; failOffsetXStart: number; failOffsetYStart: number; failOffsetXEnd: number; failOffsetYEnd: number; activeOffsetXStart: number; activeOffsetXEnd: number; activeOffsetYStart: number; activeOffsetYEnd: number; waitFor: any[] | null; simultaneousHandlers: any[] | null; }>; destroy: () => void; isPointInView: ({ x, y }: { x: number; y: number; }) => boolean; getState(type: keyof typeof EventMap): State; transformEventData(event: HammerInputExt): { nativeEvent: { handlerTag: any; target: any; oldState: State | undefined; numberOfPointers: number; state: State; pointerInside: boolean; }; timeStamp: number; }; transformNativeEvent(_event: HammerInputExt): {}; sendEvent: (nativeEvent: HammerInputExt) => void; cancelPendingGestures(event: HammerInputExt): void; notifyPendingGestures(): void; onGestureEnded(event: HammerInputExt): void; forceInvalidate(event: HammerInputExt): void; cancelEvent(event: HammerInputExt): void; onRawEvent({ isFirst }: HammerInputExt): void; shouldUseTouchEvents(config: Config): boolean; setView(ref: Parameters<typeof findNodeHandle>['0'], propsRef: any): void; setupEvents(): void; onStart({ deltaX, deltaY, rotation }: HammerInputExt): void; onGestureActivated(ev: HammerInputExt): void; onSuccess(): void; _getPendingGestures(): any[]; getHammerConfig(): { pointers: number | undefined; }; sync: () => void; simulateCancelEvent(_inputData: any): void; ensureConfig(config: Config): Required<Config>; } export default GestureHandler;