react-native-gesture-handler
Version:
Declarative API exposing native platform touch and gesture system to React Native
99 lines (98 loc) • 4.52 kB
TypeScript
/// <reference types="react" />
import { State } from '../../State';
import { Config, AdaptedEvent } from '../interfaces';
import EventManager from '../tools/EventManager';
import PointerTracker from '../tools/PointerTracker';
import IGestureHandler from './IGestureHandler';
import { MouseButton } from '../../handlers/gestureHandlerCommon';
import { PointerType } from '../../PointerType';
import { GestureHandlerDelegate } from '../tools/GestureHandlerDelegate';
export default abstract class GestureHandler implements IGestureHandler {
private lastSentState;
protected currentState: State;
protected shouldCancelWhenOutside: boolean;
protected hasCustomActivationCriteria: boolean;
protected enabled: boolean;
private viewRef;
private propsRef;
private handlerTag;
protected config: Config;
protected tracker: PointerTracker;
protected activationIndex: number;
protected awaiting: boolean;
protected active: boolean;
protected shouldResetProgress: boolean;
protected pointerType: PointerType;
protected delegate: GestureHandlerDelegate<unknown, IGestureHandler>;
constructor(delegate: GestureHandlerDelegate<unknown, IGestureHandler>);
protected init(viewRef: number, propsRef: React.RefObject<unknown>): void;
attachEventManager(manager: EventManager<unknown>): void;
protected onCancel(): void;
protected onReset(): void;
protected resetProgress(): void;
reset(): void;
moveToState(newState: State, sendIfDisabled?: boolean): void;
protected onStateChange(_newState: State, _oldState: State): void;
begin(): void;
/**
* @param {boolean} sendIfDisabled - Used when handler becomes disabled. With this flag orchestrator will be forced to send fail event
*/
fail(sendIfDisabled?: boolean): void;
/**
* @param {boolean} sendIfDisabled - Used when handler becomes disabled. With this flag orchestrator will be forced to send cancel event
*/
cancel(sendIfDisabled?: boolean): void;
activate(force?: boolean): void;
end(): void;
isAwaiting(): boolean;
setAwaiting(value: boolean): void;
isActive(): boolean;
setActive(value: boolean): void;
getShouldResetProgress(): boolean;
setShouldResetProgress(value: boolean): void;
getActivationIndex(): number;
setActivationIndex(value: number): void;
shouldWaitForHandlerFailure(handler: IGestureHandler): boolean;
shouldRequireToWaitForFailure(handler: IGestureHandler): boolean;
shouldRecognizeSimultaneously(handler: IGestureHandler): boolean;
shouldBeCancelledByOther(handler: IGestureHandler): boolean;
protected onPointerDown(event: AdaptedEvent): void;
protected onPointerAdd(event: AdaptedEvent): void;
protected onPointerUp(event: AdaptedEvent): void;
protected onPointerRemove(event: AdaptedEvent): void;
protected onPointerMove(event: AdaptedEvent): void;
protected onPointerLeave(event: AdaptedEvent): void;
protected onPointerEnter(event: AdaptedEvent): void;
protected onPointerCancel(event: AdaptedEvent): void;
protected onPointerOutOfBounds(event: AdaptedEvent): void;
protected onPointerMoveOver(_event: AdaptedEvent): void;
protected onPointerMoveOut(_event: AdaptedEvent): void;
protected onWheel(_event: AdaptedEvent): void;
protected tryToSendMoveEvent(out: boolean, event: AdaptedEvent): void;
protected tryToSendTouchEvent(event: AdaptedEvent): void;
sendTouchEvent(event: AdaptedEvent): void;
sendEvent: (newState: State, oldState: State) => void;
private transformEventData;
private transformTouchEvent;
private cancelTouches;
protected transformNativeEvent(): Record<string, unknown>;
updateGestureConfig({ enabled, ...props }: Config): void;
protected checkCustomActivationCriteria(criterias: string[]): void;
private validateHitSlops;
private checkHitSlop;
isButtonInConfig(mouseButton: MouseButton | undefined): number | true | undefined;
protected resetConfig(): void;
onDestroy(): void;
getTag(): number;
setTag(tag: number): void;
getConfig(): Config;
getDelegate(): GestureHandlerDelegate<unknown, IGestureHandler>;
getTracker(): PointerTracker;
getTrackedPointersID(): number[];
getState(): State;
isEnabled(): boolean;
private isFinished;
protected setShouldCancelWhenOutside(shouldCancel: boolean): void;
protected getShouldCancelWhenOutside(): boolean;
getPointerType(): PointerType;
}