react-native-gesture-handler
Version:
Declarative API exposing native platform touch and gesture system to React Native
50 lines (37 loc) • 2 kB
JavaScript
function _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
import { DiagonalDirections, Directions } from '../../Directions';
import { MINIMAL_RECOGNIZABLE_MAGNITUDE } from '../constants';
export default class Vector {
constructor(x, y) {
_defineProperty(this, "x", void 0);
_defineProperty(this, "y", void 0);
_defineProperty(this, "unitX", void 0);
_defineProperty(this, "unitY", void 0);
_defineProperty(this, "_magnitude", void 0);
this.x = x;
this.y = y;
this._magnitude = Math.hypot(this.x, this.y);
const isMagnitudeSufficient = this._magnitude > MINIMAL_RECOGNIZABLE_MAGNITUDE;
this.unitX = isMagnitudeSufficient ? this.x / this._magnitude : 0;
this.unitY = isMagnitudeSufficient ? this.y / this._magnitude : 0;
}
static fromDirection(direction) {
var _DirectionToVectorMap;
return (_DirectionToVectorMap = DirectionToVectorMappings.get(direction)) !== null && _DirectionToVectorMap !== void 0 ? _DirectionToVectorMap : new Vector(0, 0);
}
static fromVelocity(tracker, pointerId) {
const velocity = tracker.getVelocity(pointerId);
return new Vector(velocity.x, velocity.y);
}
get magnitude() {
return this._magnitude;
}
computeSimilarity(vector) {
return this.unitX * vector.unitX + this.unitY * vector.unitY;
}
isSimilar(vector, threshold) {
return this.computeSimilarity(vector) > threshold;
}
}
const DirectionToVectorMappings = new Map([[Directions.LEFT, new Vector(-1, 0)], [Directions.RIGHT, new Vector(1, 0)], [Directions.UP, new Vector(0, -1)], [Directions.DOWN, new Vector(0, 1)], [DiagonalDirections.UP_RIGHT, new Vector(1, -1)], [DiagonalDirections.DOWN_RIGHT, new Vector(1, 1)], [DiagonalDirections.UP_LEFT, new Vector(-1, -1)], [DiagonalDirections.DOWN_LEFT, new Vector(-1, 1)]]);
//# sourceMappingURL=Vector.js.map