react-native-gesture-handler
Version:
Declarative API exposing native platform touch and gesture system to React Native
225 lines (182 loc) • 6.3 kB
JavaScript
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.PanGesture = void 0;
var _gesture = require("./gesture");
function _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
function changeEventCalculator(current, previous) {
'worklet';
let changePayload;
if (previous === undefined) {
changePayload = {
changeX: current.translationX,
changeY: current.translationY
};
} else {
changePayload = {
changeX: current.translationX - previous.translationX,
changeY: current.translationY - previous.translationY
};
}
return { ...current,
...changePayload
};
}
class PanGesture extends _gesture.ContinousBaseGesture {
constructor() {
super();
_defineProperty(this, "config", {});
this.handlerName = 'PanGestureHandler';
}
/**
* Range along Y axis (in points) where fingers travels without activation of gesture.
* @param offset
* @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pan-gesture#activeoffsetyvalue-number--number
*/
activeOffsetY(offset) {
if (Array.isArray(offset)) {
this.config.activeOffsetYStart = offset[0];
this.config.activeOffsetYEnd = offset[1];
} else if (offset < 0) {
this.config.activeOffsetYStart = offset;
} else {
this.config.activeOffsetYEnd = offset;
}
return this;
}
/**
* Range along X axis (in points) where fingers travels without activation of gesture.
* @param offset
* @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pan-gesture#activeoffsetxvalue-number--number
*/
activeOffsetX(offset) {
if (Array.isArray(offset)) {
this.config.activeOffsetXStart = offset[0];
this.config.activeOffsetXEnd = offset[1];
} else if (offset < 0) {
this.config.activeOffsetXStart = offset;
} else {
this.config.activeOffsetXEnd = offset;
}
return this;
}
/**
* When the finger moves outside this range (in points) along Y axis and gesture hasn't yet activated it will fail recognizing the gesture.
* @param offset
* @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pan-gesture#failoffsetyvalue-number--number
*/
failOffsetY(offset) {
if (Array.isArray(offset)) {
this.config.failOffsetYStart = offset[0];
this.config.failOffsetYEnd = offset[1];
} else if (offset < 0) {
this.config.failOffsetYStart = offset;
} else {
this.config.failOffsetYEnd = offset;
}
return this;
}
/**
* When the finger moves outside this range (in points) along X axis and gesture hasn't yet activated it will fail recognizing the gesture.
* @param offset
* @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pan-gesture#failoffsetxvalue-number--number
*/
failOffsetX(offset) {
if (Array.isArray(offset)) {
this.config.failOffsetXStart = offset[0];
this.config.failOffsetXEnd = offset[1];
} else if (offset < 0) {
this.config.failOffsetXStart = offset;
} else {
this.config.failOffsetXEnd = offset;
}
return this;
}
/**
* A number of fingers that is required to be placed before gesture can activate. Should be a higher or equal to 0 integer.
* @param minPointers
*/
minPointers(minPointers) {
this.config.minPointers = minPointers;
return this;
}
/**
* When the given number of fingers is placed on the screen and gesture hasn't yet activated it will fail recognizing the gesture.
* Should be a higher or equal to 0 integer.
* @param maxPointers
*/
maxPointers(maxPointers) {
this.config.maxPointers = maxPointers;
return this;
}
/**
* Minimum distance the finger (or multiple finger) need to travel before the gesture activates.
* Expressed in points.
* @param distance
*/
minDistance(distance) {
this.config.minDist = distance;
return this;
}
/**
* Minimum velocity the finger has to reach in order to activate handler.
* @param velocity
*/
minVelocity(velocity) {
this.config.minVelocity = velocity;
return this;
}
/**
* Minimum velocity along X axis the finger has to reach in order to activate handler.
* @param velocity
*/
minVelocityX(velocity) {
this.config.minVelocityX = velocity;
return this;
}
/**
* Minimum velocity along Y axis the finger has to reach in order to activate handler.
* @param velocity
*/
minVelocityY(velocity) {
this.config.minVelocityY = velocity;
return this;
}
/**
* #### Android only
* Android, by default, will calculate translation values based on the position of the leading pointer (the first one that was placed on the screen).
* This modifier allows that behavior to be changed to the one that is default on iOS - the averaged position of all active pointers will be used to calculate the translation values.
* @param value
*/
averageTouches(value) {
this.config.avgTouches = value;
return this;
}
/**
* #### iOS only
* Enables two-finger gestures on supported devices, for example iPads with trackpads.
* @param value
* @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pan-gesture/#enabletrackpadtwofingergesturevalue-boolean-ios-only
*/
enableTrackpadTwoFingerGesture(value) {
this.config.enableTrackpadTwoFingerGesture = value;
return this;
}
/**
* Duration in milliseconds of the LongPress gesture before Pan is allowed to activate.
* @param duration
* @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pan-gesture/#activateafterlongpressduration-number
*/
activateAfterLongPress(duration) {
this.config.activateAfterLongPress = duration;
return this;
}
onChange(callback) {
// @ts-ignore TS being overprotective, PanGestureHandlerEventPayload is Record
this.handlers.changeEventCalculator = changeEventCalculator;
return super.onChange(callback);
}
}
exports.PanGesture = PanGesture;
//# sourceMappingURL=panGesture.js.map