react-native-gesture-handler
Version:
Declarative API exposing native platform touch and gesture system to React Native
180 lines (128 loc) • 5.94 kB
JavaScript
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.useAnimatedGesture = useAnimatedGesture;
var _gesture = require("../gesture");
var _reanimatedWrapper = require("../reanimatedWrapper");
var _gestureStateManager = require("../gestureStateManager");
var _State = require("../../../State");
var _TouchEventType = require("../../../TouchEventType");
var _utils = require("../../../utils");
function getHandler(type, gesture) {
'worklet';
switch (type) {
case _gesture.CALLBACK_TYPE.BEGAN:
return gesture.onBegin;
case _gesture.CALLBACK_TYPE.START:
return gesture.onStart;
case _gesture.CALLBACK_TYPE.UPDATE:
return gesture.onUpdate;
case _gesture.CALLBACK_TYPE.CHANGE:
return gesture.onChange;
case _gesture.CALLBACK_TYPE.END:
return gesture.onEnd;
case _gesture.CALLBACK_TYPE.FINALIZE:
return gesture.onFinalize;
case _gesture.CALLBACK_TYPE.TOUCHES_DOWN:
return gesture.onTouchesDown;
case _gesture.CALLBACK_TYPE.TOUCHES_MOVE:
return gesture.onTouchesMove;
case _gesture.CALLBACK_TYPE.TOUCHES_UP:
return gesture.onTouchesUp;
case _gesture.CALLBACK_TYPE.TOUCHES_CANCELLED:
return gesture.onTouchesCancelled;
}
}
function touchEventTypeToCallbackType(eventType) {
'worklet';
switch (eventType) {
case _TouchEventType.TouchEventType.TOUCHES_DOWN:
return _gesture.CALLBACK_TYPE.TOUCHES_DOWN;
case _TouchEventType.TouchEventType.TOUCHES_MOVE:
return _gesture.CALLBACK_TYPE.TOUCHES_MOVE;
case _TouchEventType.TouchEventType.TOUCHES_UP:
return _gesture.CALLBACK_TYPE.TOUCHES_UP;
case _TouchEventType.TouchEventType.TOUCHES_CANCELLED:
return _gesture.CALLBACK_TYPE.TOUCHES_CANCELLED;
}
return _gesture.CALLBACK_TYPE.UNDEFINED;
}
function runWorklet(type, gesture, event, ...args) {
'worklet';
const handler = getHandler(type, gesture);
if (gesture.isWorklet[type]) {
// @ts-ignore Logic below makes sure the correct event is send to the
// correct handler.
handler === null || handler === void 0 ? void 0 : handler(event, ...args);
} else if (handler) {
console.warn((0, _utils.tagMessage)('Animated gesture callback must be a worklet'));
}
}
function isStateChangeEvent(event) {
'worklet'; // @ts-ignore Yes, the oldState prop is missing on GestureTouchEvent, that's the point
return event.oldState != null;
}
function isTouchEvent(event) {
'worklet';
return event.eventType != null;
}
function useAnimatedGesture(preparedGesture, needsRebuild) {
if (!_reanimatedWrapper.Reanimated) {
return;
} // Hooks are called conditionally, but the condition is whether the
// react-native-reanimated is installed, which shouldn't change while running
// eslint-disable-next-line react-hooks/rules-of-hooks
const sharedHandlersCallbacks = _reanimatedWrapper.Reanimated.useSharedValue(null); // eslint-disable-next-line react-hooks/rules-of-hooks
const lastUpdateEvent = _reanimatedWrapper.Reanimated.useSharedValue([]); // not every gesture needs a state controller, init them lazily
const stateControllers = [];
const callback = event => {
'worklet';
const currentCallback = sharedHandlersCallbacks.value;
if (!currentCallback) {
return;
}
for (let i = 0; i < currentCallback.length; i++) {
const gesture = currentCallback[i];
if (event.handlerTag !== gesture.handlerTag) {
continue;
}
if (isStateChangeEvent(event)) {
if (event.oldState === _State.State.UNDETERMINED && event.state === _State.State.BEGAN) {
runWorklet(_gesture.CALLBACK_TYPE.BEGAN, gesture, event);
} else if ((event.oldState === _State.State.BEGAN || event.oldState === _State.State.UNDETERMINED) && event.state === _State.State.ACTIVE) {
runWorklet(_gesture.CALLBACK_TYPE.START, gesture, event);
lastUpdateEvent.value[gesture.handlerTag] = undefined;
} else if (event.oldState !== event.state && event.state === _State.State.END) {
if (event.oldState === _State.State.ACTIVE) {
runWorklet(_gesture.CALLBACK_TYPE.END, gesture, event, true);
}
runWorklet(_gesture.CALLBACK_TYPE.FINALIZE, gesture, event, true);
} else if ((event.state === _State.State.FAILED || event.state === _State.State.CANCELLED) && event.state !== event.oldState) {
if (event.oldState === _State.State.ACTIVE) {
runWorklet(_gesture.CALLBACK_TYPE.END, gesture, event, false);
}
runWorklet(_gesture.CALLBACK_TYPE.FINALIZE, gesture, event, false);
}
} else if (isTouchEvent(event)) {
if (!stateControllers[i]) {
stateControllers[i] = _gestureStateManager.GestureStateManager.create(event.handlerTag);
}
if (event.eventType !== _TouchEventType.TouchEventType.UNDETERMINED) {
runWorklet(touchEventTypeToCallbackType(event.eventType), gesture, event, stateControllers[i]);
}
} else {
runWorklet(_gesture.CALLBACK_TYPE.UPDATE, gesture, event);
if (gesture.onChange && gesture.changeEventCalculator) {
var _gesture$changeEventC;
runWorklet(_gesture.CALLBACK_TYPE.CHANGE, gesture, (_gesture$changeEventC = gesture.changeEventCalculator) === null || _gesture$changeEventC === void 0 ? void 0 : _gesture$changeEventC.call(gesture, event, lastUpdateEvent.value[gesture.handlerTag]));
lastUpdateEvent.value[gesture.handlerTag] = event;
}
}
}
}; // eslint-disable-next-line react-hooks/rules-of-hooks
const event = _reanimatedWrapper.Reanimated.useEvent(callback, ['onGestureHandlerStateChange', 'onGestureHandlerEvent'], needsRebuild);
preparedGesture.animatedEventHandler = event;
preparedGesture.animatedHandlers = sharedHandlersCallbacks;
}
//# sourceMappingURL=useAnimatedGesture.js.map
;