UNPKG

react-native-gesture-handler

Version:

Experimental implementation of a new declarative API for gesture handling in react-native

96 lines (95 loc) 3.89 kB
import { State } from '../../State'; import { Config, AdaptedEvent, PointerType } from '../interfaces'; import EventManager from '../tools/EventManager'; import PointerTracker from '../tools/PointerTracker'; export default abstract class GestureHandler { private lastSentState; protected currentState: State; protected shouldCancellWhenOutside: boolean; protected hasCustomActivationCriteria: boolean; protected enabled: boolean; private ref; private propsRef; private handlerTag; protected config: Config; protected view: HTMLElement; protected eventManagers: EventManager[]; protected tracker: PointerTracker; protected activationIndex: number; protected awaiting: boolean; protected active: boolean; protected shouldResetProgress: boolean; protected pointerType: PointerType; constructor(); protected init(ref: number, propsRef: React.RefObject<unknown>): void; private setView; private addEventManager; protected onCancel(): void; protected onReset(): void; protected resetProgress(): void; reset(): void; moveToState(newState: State, sendIfDisabled?: boolean): void; protected onStateChange(_newState: State, _oldState: State): void; begin(): void; /** * @param {boolean} sendIfDisabled - Used when handler becomes disabled. With this flag orchestrator will be forced to send fail event */ fail(sendIfDisabled?: boolean): void; /** * @param {boolean} sendIfDisabled - Used when handler becomes disabled. With this flag orchestrator will be forced to send cancel event */ cancel(sendIfDisabled?: boolean): void; activate(_force?: boolean): void; end(): void; isAwaiting(): boolean; setAwaiting(value: boolean): void; isActive(): boolean; setActive(value: boolean): void; getShouldResetProgress(): boolean; setShouldResetProgress(value: boolean): void; getActivationIndex(): number; setActivationIndex(value: number): void; shouldWaitForHandlerFailure(handler: GestureHandler): boolean; shouldRequireToWaitForFailure(handler: GestureHandler): boolean; shouldRecognizeSimultaneously(handler: GestureHandler): boolean; shouldBeCancelledByOther(handler: GestureHandler): boolean; protected onPointerDown(event: AdaptedEvent): void; protected onPointerAdd(event: AdaptedEvent): void; protected onPointerUp(event: AdaptedEvent): void; protected onPointerRemove(event: AdaptedEvent): void; protected onPointerMove(event: AdaptedEvent): void; protected onPointerOut(event: AdaptedEvent): void; protected onPointerEnter(event: AdaptedEvent): void; protected onPointerCancel(event: AdaptedEvent): void; protected onPointerOutOfBounds(event: AdaptedEvent): void; private tryToSendMoveEvent; sendTouchEvent(event: AdaptedEvent): void; sendEvent: (newState: State, oldState: State) => void; private transformEventData; private transformTouchEvent; private cancelTouches; protected transformNativeEvent(): {}; updateGestureConfig({ enabled, ...props }: Config): void; protected checkCustomActivationCriteria(criterias: string[]): void; private validateHitSlops; private checkHitSlop; isPointerInBounds({ x, y }: { x: number; y: number; }): boolean; protected resetConfig(): void; getTag(): number; setTag(tag: number): void; protected getConfig(): Config; getShouldEnableGestureOnSetup(): boolean; getView(): HTMLElement; getEventManagers(): EventManager[]; getTracker(): PointerTracker; getTrackedPointersID(): number[]; getState(): State; isEnabled(): boolean; private isFinished; protected setShouldCancelWhenOutside(shouldCancel: boolean): void; protected getShouldCancelWhenOutside(): boolean; getPointerType(): PointerType; }