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react-native-filament

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A real-time physically based 3D rendering engine for React Native

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import type { Engine, EngineBackend, EngineConfig } from '../types'; import { IWorkletContext } from 'react-native-worklets-core'; export interface EngineProps { /** * The backend to be used. By default it picks "opengl" for android and "metal" for ios. */ backend?: EngineBackend; /** * The engine config. Can be used to tweak buffer sizes. * You probably don't need that unless you do a lot and ran into engine crashes. */ config?: EngineConfig; context: IWorkletContext; } export declare function useEngine({ backend, config, context }: EngineProps): Engine | undefined; //# sourceMappingURL=useEngine.d.ts.map