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react-native-filament

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A real-time physically based 3D rendering engine for React Native

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// We need to wrap our options in a host object to be able to pass them to the view export function makeBloomOptionsHostObject(view, options) { const optionsWrapper = view.createBloomOptions(); if (options.enabled != null) optionsWrapper.enabled = options.enabled; if (options.strength != null) optionsWrapper.strength = options.strength; if (options.resolution != null) optionsWrapper.resolution = options.resolution; if (options.levels != null) optionsWrapper.levels = options.levels; if (options.blendMode != null) optionsWrapper.blendMode = options.blendMode; if (options.threshold != null) optionsWrapper.threshold = options.threshold; if (options.highlight != null) optionsWrapper.highlight = options.highlight; if (options.quality != null) optionsWrapper.quality = options.quality; if (options.lensFlare != null) optionsWrapper.lensFlare = options.lensFlare; if (options.starburst != null) optionsWrapper.starburst = options.starburst; if (options.chromaticAberration != null) optionsWrapper.chromaticAberration = options.chromaticAberration; if (options.ghostCount != null) optionsWrapper.ghostCount = options.ghostCount; if (options.ghostSpacing != null) optionsWrapper.ghostSpacing = options.ghostSpacing; if (options.ghostThreshold != null) optionsWrapper.ghostThreshold = options.ghostThreshold; if (options.haloThickness != null) optionsWrapper.haloThickness = options.haloThickness; if (options.haloRadius != null) optionsWrapper.haloRadius = options.haloRadius; if (options.haloThreshold != null) optionsWrapper.haloThreshold = options.haloThreshold; return optionsWrapper; } //# sourceMappingURL=makeBloomOptionsHostObject.js.map