react-native-filament
Version:
A real-time physically based 3D rendering engine for React Native
115 lines (112 loc) • 4.56 kB
JavaScript
function _extends() { _extends = Object.assign ? Object.assign.bind() : function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; }; return _extends.apply(this, arguments); }
import React, { useCallback, useContext, useEffect, useMemo } from 'react';
import { useModel } from '../hooks/useModel';
import { getAssetFromModel } from '../utilities/getAssetFromModel';
import { useFilamentContext } from '../hooks/useFilamentContext';
import { Logger } from '../utilities/logger/Logger';
import { TouchHandlerContext } from './TouchHandlerContext';
import { useApplyTransformations } from '../hooks/internal/useApplyTransformations';
import { extractTransformationProps } from '../types/TransformProps';
import { ParentInstancesContext } from './ParentInstancesContext';
import { useConfigureAssetShadow } from '../hooks/useConfigureAssetShadow';
// Props we need for loading the model
/**
* Loads a model from the given source.
*
*
* If you are passing in a `.glb` model or similar from your app's bundle using `require(..)`, make sure to add `glb` as an asset extension to `metro.config.js`!
* If you are passing in a `{ uri: ... }`, make sure the URL points directly to a `.glb` model. This can either be a web URL (`http://..`/`https://..`), a local file (`file://..`), or an native asset path (`path/to/asset.glb`)
*/
export function Model({
source,
...restProps
}) {
const [_transformProps, modelProps] = extractTransformationProps(restProps);
const model = useModel(source, modelProps);
return /*#__PURE__*/React.createElement(ModelRenderer, _extends({
model: model
}, restProps));
}
/**
* Renders a model that was loaded with `useModel`.
* Always prefer the `Model` component, except when you explicitly need to access the model instance imperatively.
*/
export function ModelRenderer({
model,
onPress,
children,
...restProps
}) {
const [transformProps] = extractTransformationProps(restProps);
const asset = getAssetFromModel(model);
const boundingBox = model.state === 'loaded' ? model.boundingBox : undefined;
const rootEntity = model.state === 'loaded' ? model.rootEntity : undefined;
useApplyTransformations({
transformProps: transformProps,
to: rootEntity,
aabb: boundingBox
});
const renderableEntities = useMemo(() => {
// The entities are only needed for touch events, so only load them if a touch handler is provided
if (asset == null || onPress == null) return [];
return asset.getRenderableEntities();
}, [asset, onPress]);
const {
view,
renderableManager
} = useFilamentContext();
const onTouchStart = useCallback(async event => {
if (renderableEntities == null || onPress == null) return;
const {
locationX,
locationY
} = event.nativeEvent;
const entity = await view.pickEntity(locationX, locationY);
Logger.debug('Picked entity', entity, 'at', locationX, locationY);
if (entity == null) {
Logger.debug('No entity was picked');
return;
}
// Check if the model was picked
for (const renderableEntity of renderableEntities) {
if ((entity === null || entity === void 0 ? void 0 : entity.id) === renderableEntity.id) {
console.log('entity', entity.id, 'renderableEntity', renderableEntity.id);
onPress(entity, renderableEntities);
return;
}
}
Logger.debug('No renderable entity of the model was picked:', renderableEntities);
}, [onPress, renderableEntities, view]);
const {
addTouchHandler
} = useContext(TouchHandlerContext);
useEffect(() => {
if (onPress == null) return;
const id = Math.random().toString(36).substring(7);
Logger.debug('Adding touch handler', id);
const removeHandler = addTouchHandler(onTouchStart);
return () => {
Logger.debug('Removing touch handler', id);
removeHandler();
};
}, [addTouchHandler, onPress, onTouchStart]);
const instances = useMemo(() => {
if (asset === undefined) {
return null;
}
return asset.getAssetInstances();
}, [asset]);
useConfigureAssetShadow({
renderableManager,
asset,
castShadow: restProps.castShadow,
receiveShadow: restProps.receiveShadow
});
if (asset == null) {
return null;
}
return /*#__PURE__*/React.createElement(ParentInstancesContext.Provider, {
value: instances
}, children);
}
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