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react-native-filament

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A real-time physically based 3D rendering engine for React Native

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.Model = Model; exports.ModelRenderer = ModelRenderer; var _react = _interopRequireWildcard(require("react")); var _useModel = require("../hooks/useModel"); var _getAssetFromModel = require("../utilities/getAssetFromModel"); var _useFilamentContext = require("../hooks/useFilamentContext"); var _Logger = require("../utilities/logger/Logger"); var _TouchHandlerContext = require("./TouchHandlerContext"); var _useApplyTransformations = require("../hooks/internal/useApplyTransformations"); var _TransformProps = require("../types/TransformProps"); var _ParentInstancesContext = require("./ParentInstancesContext"); var _useConfigureAssetShadow = require("../hooks/useConfigureAssetShadow"); function _getRequireWildcardCache(e) { if ("function" != typeof WeakMap) return null; var r = new WeakMap(), t = new WeakMap(); return (_getRequireWildcardCache = function (e) { return e ? t : r; })(e); } function _interopRequireWildcard(e, r) { if (!r && e && e.__esModule) return e; if (null === e || "object" != typeof e && "function" != typeof e) return { default: e }; var t = _getRequireWildcardCache(r); if (t && t.has(e)) return t.get(e); var n = { __proto__: null }, a = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var u in e) if ("default" !== u && Object.prototype.hasOwnProperty.call(e, u)) { var i = a ? Object.getOwnPropertyDescriptor(e, u) : null; i && (i.get || i.set) ? Object.defineProperty(n, u, i) : n[u] = e[u]; } return n.default = e, t && t.set(e, n), n; } function _extends() { _extends = Object.assign ? Object.assign.bind() : function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; }; return _extends.apply(this, arguments); } // Props we need for loading the model /** * Loads a model from the given source. * * * If you are passing in a `.glb` model or similar from your app's bundle using `require(..)`, make sure to add `glb` as an asset extension to `metro.config.js`! * If you are passing in a `{ uri: ... }`, make sure the URL points directly to a `.glb` model. This can either be a web URL (`http://..`/`https://..`), a local file (`file://..`), or an native asset path (`path/to/asset.glb`) */ function Model({ source, ...restProps }) { const [_transformProps, modelProps] = (0, _TransformProps.extractTransformationProps)(restProps); const model = (0, _useModel.useModel)(source, modelProps); return /*#__PURE__*/_react.default.createElement(ModelRenderer, _extends({ model: model }, restProps)); } /** * Renders a model that was loaded with `useModel`. * Always prefer the `Model` component, except when you explicitly need to access the model instance imperatively. */ function ModelRenderer({ model, onPress, children, ...restProps }) { const [transformProps] = (0, _TransformProps.extractTransformationProps)(restProps); const asset = (0, _getAssetFromModel.getAssetFromModel)(model); const boundingBox = model.state === 'loaded' ? model.boundingBox : undefined; const rootEntity = model.state === 'loaded' ? model.rootEntity : undefined; (0, _useApplyTransformations.useApplyTransformations)({ transformProps: transformProps, to: rootEntity, aabb: boundingBox }); const renderableEntities = (0, _react.useMemo)(() => { // The entities are only needed for touch events, so only load them if a touch handler is provided if (asset == null || onPress == null) return []; return asset.getRenderableEntities(); }, [asset, onPress]); const { view, renderableManager } = (0, _useFilamentContext.useFilamentContext)(); const onTouchStart = (0, _react.useCallback)(async event => { if (renderableEntities == null || onPress == null) return; const { locationX, locationY } = event.nativeEvent; const entity = await view.pickEntity(locationX, locationY); _Logger.Logger.debug('Picked entity', entity, 'at', locationX, locationY); if (entity == null) { _Logger.Logger.debug('No entity was picked'); return; } // Check if the model was picked for (const renderableEntity of renderableEntities) { if ((entity === null || entity === void 0 ? void 0 : entity.id) === renderableEntity.id) { console.log('entity', entity.id, 'renderableEntity', renderableEntity.id); onPress(entity, renderableEntities); return; } } _Logger.Logger.debug('No renderable entity of the model was picked:', renderableEntities); }, [onPress, renderableEntities, view]); const { addTouchHandler } = (0, _react.useContext)(_TouchHandlerContext.TouchHandlerContext); (0, _react.useEffect)(() => { if (onPress == null) return; const id = Math.random().toString(36).substring(7); _Logger.Logger.debug('Adding touch handler', id); const removeHandler = addTouchHandler(onTouchStart); return () => { _Logger.Logger.debug('Removing touch handler', id); removeHandler(); }; }, [addTouchHandler, onPress, onTouchStart]); const instances = (0, _react.useMemo)(() => { if (asset === undefined) { return null; } return asset.getAssetInstances(); }, [asset]); (0, _useConfigureAssetShadow.useConfigureAssetShadow)({ renderableManager, asset, castShadow: restProps.castShadow, receiveShadow: restProps.receiveShadow }); if (asset == null) { return null; } return /*#__PURE__*/_react.default.createElement(_ParentInstancesContext.ParentInstancesContext.Provider, { value: instances }, children); } //# sourceMappingURL=Model.js.map