react-native-filament
Version:
A real-time physically based 3D rendering engine for React Native
33 lines (30 loc) • 1.15 kB
text/typescript
import type { MaterialInstance } from './MaterialInstance'
import type { PointerHolder } from './PointerHolder'
import type { RenderableManager } from './RenderableManager'
import type { FilamentBuffer } from '../native/FilamentBuffer'
import type { TextureFlags } from './TextureFlags'
import type { Float3, Float4, Mat3f } from './Math'
export interface TextureInfo {
width: number
height: number
}
export interface Material extends PointerHolder {
createInstance(): MaterialInstance
getDefaultInstance(): MaterialInstance
setDefaultIntParameter(name: string, value: number): void
setDefaultFloatParameter(name: string, value: number): void
setDefaultTextureParameter(
renderableManager: RenderableManager,
name: string,
textureBuffer: FilamentBuffer,
textureFlags: TextureFlags
): TextureInfo
setDefaultMat3fParameter(name: string, value: Mat3f): void
setDefaultFloat3Parameter(name: string, vector: Float3): void
/**
* Changes the base color of the material.
* Assumes linear (0-1) linear sRGB color space.
*/
setDefaultFloat4Parameter(name: string, vector: Float4): void
readonly name: string
}