react-native-filament
Version:
A real-time physically based 3D rendering engine for React Native
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text/typescript
import { useEffect, useMemo } from 'react'
import { LightConfig, LightManager } from '../types'
import { ISharedValue } from 'react-native-worklets-core'
import { useFilamentContext } from './useFilamentContext'
export type UseLightEntityProps =
| LightConfig
| (Omit<LightConfig, 'intensity'> & {
intensity?: ISharedValue<number>
})
/**
* Creates a new memoized light entity based on the given configuration.
*/
export function useLightEntity(lightManager: LightManager, config: UseLightEntityProps) {
const falloffRadius = 'falloffRadius' in config ? config.falloffRadius : undefined
const spotLightCone = 'spotLightCone' in config ? config.spotLightCone : undefined
// Unwrap all array-ish values so the user doesn't have to memo them!
const directionX = config.direction?.[0] ?? undefined
const directionY = config.direction?.[1] ?? undefined
const directionZ = config.direction?.[2] ?? undefined
const positionX = config.position?.[0] ?? undefined
const positionY = config.position?.[1] ?? undefined
const positionZ = config.position?.[2] ?? undefined
const innerSpotLightCone = spotLightCone?.[0] ?? undefined
const outerSpotLightCone = spotLightCone?.[1] ?? undefined
const entity = useMemo(() => {
return lightManager.createLightEntity(
config.type,
config.colorKelvin,
typeof config.intensity === 'number' ? config.intensity : config.intensity?.value,
directionX != null && directionY != null && directionZ != null ? [directionX, directionY, directionZ] : undefined,
positionX != null && positionY != null && positionZ != null ? [positionX, positionY, positionZ] : undefined,
config.castShadows,
falloffRadius,
innerSpotLightCone != null && outerSpotLightCone != null ? [innerSpotLightCone, outerSpotLightCone] : undefined
)
}, [
config.castShadows,
config.colorKelvin,
config.intensity,
config.type,
directionX,
directionY,
directionZ,
falloffRadius,
innerSpotLightCone,
lightManager,
outerSpotLightCone,
positionX,
positionY,
positionZ,
])
// Eventually subscribe to the intensity shared value
const { workletContext } = useFilamentContext()
useEffect(() => {
const intensity = config.intensity
if (intensity == null) return
if (typeof intensity === 'number') return
const setIntensity = lightManager.setIntensity
return intensity.addListener(
workletContext.createRunAsync(() => {
'worklet'
setIntensity(entity, intensity.value)
})
)
}, [config.intensity, entity, lightManager, workletContext])
return entity
}