UNPKG

react-native-filament

Version:

A real-time physically based 3D rendering engine for React Native

26 lines 1.22 kB
import type { MaterialInstance } from './MaterialInstance'; import type { PointerHolder } from './PointerHolder'; import type { RenderableManager } from './RenderableManager'; import type { FilamentBuffer } from '../native/FilamentBuffer'; import type { TextureFlags } from './TextureFlags'; import type { Float3, Float4, Mat3f } from './Math'; export interface TextureInfo { width: number; height: number; } export interface Material extends PointerHolder { createInstance(): MaterialInstance; getDefaultInstance(): MaterialInstance; setDefaultIntParameter(name: string, value: number): void; setDefaultFloatParameter(name: string, value: number): void; setDefaultTextureParameter(renderableManager: RenderableManager, name: string, textureBuffer: FilamentBuffer, textureFlags: TextureFlags): TextureInfo; setDefaultMat3fParameter(name: string, value: Mat3f): void; setDefaultFloat3Parameter(name: string, vector: Float3): void; /** * Changes the base color of the material. * Assumes linear (0-1) linear sRGB color space. */ setDefaultFloat4Parameter(name: string, vector: Float4): void; readonly name: string; } //# sourceMappingURL=Material.d.ts.map