react-native-filament
Version:
A real-time physically based 3D rendering engine for React Native
32 lines • 1.41 kB
TypeScript
import { AABB } from './Boxes';
import { Animator } from './Animator';
import { Entity } from './Entity';
import { NameComponentManager } from './NameComponentManager';
export interface FilamentInstanceBase {
/**
* Gets the transform root for the asset, which has no matching glTF node.
*
* This node exists for convenience, allowing users to transform the entire asset. For instanced
* assets, this is a "super root" where each of its children is a root in a particular instance.
* This allows users to transform all instances en masse if they wish to do so.
*/
getRoot(): Entity;
createAnimator(nameComponentManager: NameComponentManager): Animator;
/**
* Gets the list of entities, one for each glTF node. All of these have a Transform component.
* Some of the returned entities may also have a Renderable component and/or a Light component.
*/
getEntities: () => Entity[];
/**
* Gets the bounding box computed from the supplied min / max values in glTF accessors.
*
* This does not return a bounding box over all FilamentInstance, it's just a straightforward
* AAAB that can be determined at load time from the asset data.
*/
getBoundingBox(): AABB;
/**
* Gets the number of entities returned by entities.
*/
readonly entityCount: number;
}
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