react-native-filament
Version:
A real-time physically based 3D rendering engine for React Native
42 lines • 1.64 kB
TypeScript
import { Entity } from './Entity';
import { FilamentInstance } from './FilamentInstance';
import { FilamentInstanceBase } from './FilamentInstanceBase';
import { PointerHolder } from './PointerHolder';
export interface FilamentAsset extends PointerHolder, FilamentInstanceBase {
/**
* Gets the list of entities in the asset that have renderable components.
*/
getRenderableEntities: () => Entity[];
/**
* Gets the number of entities returned by renderableEntities.
*/
readonly renderableEntityCount: number;
getFirstEntityByName(name: string): Entity | undefined;
/**
* Reclaims CPU-side memory for URI strings, binding lists, and raw animation data.
*/
releaseSourceData(): void;
/**
* Convenience method to get the first instance.
*/
getInstance(): FilamentInstance;
/**
* Gets all instances associated with the asset.
* List will only be greater than 1 if the asset was loaded with loadInstancedAsset.
*/
getAssetInstances(): FilamentInstance[];
/**
* Gets the morph target name at the given index for the specified entity.
* @param entity The entity to query
* @param targetIndex The index of the morph target
* @returns The name of the morph target at the given index
*/
getMorphTargetNameAt(entity: Entity, targetIndex: number): string;
/**
* Returns the number of morph targets in the given entity.
* @param entity The entity to query
* @returns The number of morph targets
*/
getMorphTargetCountAt(entity: Entity): number;
}
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