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react-native-filament

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A real-time physically based 3D rendering engine for React Native

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import { Entity } from './Entity'; import { FilamentInstance } from './FilamentInstance'; import { FilamentInstanceBase } from './FilamentInstanceBase'; import { PointerHolder } from './PointerHolder'; export interface FilamentAsset extends PointerHolder, FilamentInstanceBase { /** * Gets the list of entities in the asset that have renderable components. */ getRenderableEntities: () => Entity[]; /** * Gets the number of entities returned by renderableEntities. */ readonly renderableEntityCount: number; getFirstEntityByName(name: string): Entity | undefined; /** * Reclaims CPU-side memory for URI strings, binding lists, and raw animation data. */ releaseSourceData(): void; /** * Convenience method to get the first instance. */ getInstance(): FilamentInstance; /** * Gets all instances associated with the asset. * List will only be greater than 1 if the asset was loaded with loadInstancedAsset. */ getAssetInstances(): FilamentInstance[]; /** * Gets the morph target name at the given index for the specified entity. * @param entity The entity to query * @param targetIndex The index of the morph target * @returns The name of the morph target at the given index */ getMorphTargetNameAt(entity: Entity, targetIndex: number): string; /** * Returns the number of morph targets in the given entity. * @param entity The entity to query * @returns The number of morph targets */ getMorphTargetCountAt(entity: Entity): number; } //# sourceMappingURL=FilamentAsset.d.ts.map