react-native-filament
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A real-time physically based 3D rendering engine for React Native
31 lines • 1.89 kB
TypeScript
import { Mat4 } from '../../types/TransformManager';
import { DiscreteDynamicWorld } from './DiscreteDynamicWorld';
import { CollisionCallback, RigidBody } from './RigidBody';
import { BaseShape, BoxShape, CylinderShape, SphereShape, StaticPlaneShape } from './Shapes';
export interface BulletAPI {
createDiscreteDynamicWorld(gravityX: number, gravityY: number, gravityZ: number): DiscreteDynamicWorld;
createBoxShape(halfX: number, halfY: number, halfZ: number): BoxShape;
/**
* Implements a cylinder shape primitive, centered around the origin. Its central axis aligned with the Y axis.
* cylinderShapeX is aligned with the X axis and cylinderShapeZ around the Z axis.
*
* Cylinder is defined as following:
*
* - principle axis aligned along y by default, radius in x, z-value not used
* - for cylinderShapeX: principle axis aligned along x, radius in y direction, z-value not used
* - for cylinderShapeZ: principle axis aligned along z, radius in x direction, y-value not used
*
*
* @param halfX
* @param halfY
* @param halfZ
*/
createCylinderShape(halfX: number, halfY: number, halfZ: number): CylinderShape;
createCylinderShapeX(halfX: number, halfY: number, halfZ: number): CylinderShape;
createCylinderShapeZ(halfX: number, halfY: number, halfZ: number): CylinderShape;
createStaticPlaneShape(normalX: number, normalY: number, normalZ: number, constant: number): StaticPlaneShape;
createSphereShape(radius: number): SphereShape;
createRigidBody(mass: number, x: number, y: number, z: number, shape: BaseShape, id: string, collisionCallback: CollisionCallback | undefined): RigidBody;
createRigidBodyFromTransform(mass: number, transform: Mat4, shape: BaseShape, id: string, collisionCallback: CollisionCallback | undefined): RigidBody;
}
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