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react-native-filament

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A real-time physically based 3D rendering engine for React Native

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import { Mat4 } from '../../types/TransformManager'; import { DiscreteDynamicWorld } from './DiscreteDynamicWorld'; import { CollisionCallback, RigidBody } from './RigidBody'; import { BaseShape, BoxShape, CylinderShape, SphereShape, StaticPlaneShape } from './Shapes'; export interface BulletAPI { createDiscreteDynamicWorld(gravityX: number, gravityY: number, gravityZ: number): DiscreteDynamicWorld; createBoxShape(halfX: number, halfY: number, halfZ: number): BoxShape; /** * Implements a cylinder shape primitive, centered around the origin. Its central axis aligned with the Y axis. * cylinderShapeX is aligned with the X axis and cylinderShapeZ around the Z axis. * * Cylinder is defined as following: * * - principle axis aligned along y by default, radius in x, z-value not used * - for cylinderShapeX: principle axis aligned along x, radius in y direction, z-value not used * - for cylinderShapeZ: principle axis aligned along z, radius in x direction, y-value not used * * * @param halfX * @param halfY * @param halfZ */ createCylinderShape(halfX: number, halfY: number, halfZ: number): CylinderShape; createCylinderShapeX(halfX: number, halfY: number, halfZ: number): CylinderShape; createCylinderShapeZ(halfX: number, halfY: number, halfZ: number): CylinderShape; createStaticPlaneShape(normalX: number, normalY: number, normalZ: number, constant: number): StaticPlaneShape; createSphereShape(radius: number): SphereShape; createRigidBody(mass: number, x: number, y: number, z: number, shape: BaseShape, id: string, collisionCallback: CollisionCallback | undefined): RigidBody; createRigidBodyFromTransform(mass: number, transform: Mat4, shape: BaseShape, id: string, collisionCallback: CollisionCallback | undefined): RigidBody; } //# sourceMappingURL=api.d.ts.map