react-native-filament
Version:
A real-time physically based 3D rendering engine for React Native
115 lines (107 loc) • 4.29 kB
JavaScript
function _extends() { _extends = Object.assign ? Object.assign.bind() : function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; }; return _extends.apply(this, arguments); }
import React, { useEffect } from 'react';
import { RenderCallbackContext } from './RenderCallbackContext';
import { useAnimator } from '../hooks/useAnimator';
import { useSharedValue } from 'react-native-worklets-core';
import usePrevious from '../hooks/usePrevious';
import { ParentInstancesContext } from './ParentInstancesContext';
/**
* Can be used to control the animation of a Model.
* For pausing, playing, it is recommended to conditionally render the Animator component.
*
* @example
* ```jsx
* <Model source={DroneGlb}>
* <Animator animationIndex={2} />
* </Model>
* ```
*/
export function Animator(props) {
const instances = React.useContext(ParentInstancesContext);
if (instances == null) {
throw new Error('Animator must be used inside a <Model> or <ModelInstance> component.');
}
const instance = instances[0];
if (instance == null) {
// Should never happen
throw new Error('No instances found for the parent Model component. This is a bug.');
}
return /*#__PURE__*/React.createElement(AnimatorImpl, _extends({
instance: instance
}, props));
}
function AnimatorImpl({
instance,
animationIndex: animationIndexProp = 0,
transitionDuration = 0,
onAnimationsLoaded
}) {
const animator = useAnimator(instance);
// State for cross fading animations
const prevAnimationIndex = useSharedValue(undefined);
const prevAnimationStarted = useSharedValue(undefined);
const animationInterpolation = useSharedValue(0);
RenderCallbackContext.useRenderCallback(({
passedSeconds
}) => {
'worklet';
if (animator == null) {
return;
}
const animationIndex = typeof animationIndexProp === 'number' ? animationIndexProp : animationIndexProp.value;
animator.applyAnimation(animationIndex, passedSeconds);
// Eventually apply a cross fade
if (prevAnimationIndex.value != null && transitionDuration > 0) {
if (prevAnimationStarted.value == null) {
prevAnimationStarted.value = passedSeconds;
}
animationInterpolation.value += passedSeconds - prevAnimationStarted.value;
const alpha = animationInterpolation.value / transitionDuration;
// Blend animations using a cross fade
animator.applyCrossFade(prevAnimationIndex.value, prevAnimationStarted.value, alpha);
// Reset the prev animation once the transition is completed
if (alpha >= 1) {
prevAnimationIndex.value = undefined;
prevAnimationStarted.value = undefined;
animationInterpolation.value = 0;
}
}
animator.updateBoneMatrices();
}, [animator, animationIndexProp]);
// Update prevAnimationIndex when animationIndexProp changes
const previousAnimationIndexProp = usePrevious(animationIndexProp);
useEffect(() => {
// Update previous index if the prop is just a number:
if (typeof animationIndexProp === 'number') {
if (typeof previousAnimationIndexProp !== 'number') return;
prevAnimationIndex.value = previousAnimationIndexProp;
return;
}
// Update previous index if the prop is a shared value:
let value = animationIndexProp.value;
const removeListener = animationIndexProp.addListener(() => {
prevAnimationIndex.value = value;
value = animationIndexProp.value;
});
return () => {
removeListener();
};
}, [animationIndexProp, prevAnimationIndex, previousAnimationIndexProp]);
// Get all animations and return them using the onAnimationsLoaded callback
useEffect(() => {
if (animator == null || onAnimationsLoaded == null) {
return;
}
const animations = [];
for (let i = 0; i < animator.getAnimationCount(); i++) {
animations.push({
index: i,
duration: animator.getAnimationDuration(i),
name: animator.getAnimationName(i)
});
}
onAnimationsLoaded(animations);
}, [animator, onAnimationsLoaded]);
return null;
}
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