react-native-filament
Version:
A real-time physically based 3D rendering engine for React Native
124 lines (121 loc) • 5.26 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.Model = Model;
exports.ModelRenderer = ModelRenderer;
var _react = _interopRequireWildcard(require("react"));
var _useModel = require("../hooks/useModel");
var _getAssetFromModel = require("../utilities/getAssetFromModel");
var _useFilamentContext = require("../hooks/useFilamentContext");
var _Logger = require("../utilities/logger/Logger");
var _TouchHandlerContext = require("./TouchHandlerContext");
var _useApplyTransformations = require("../hooks/internal/useApplyTransformations");
var _TransformProps = require("../types/TransformProps");
var _ParentInstancesContext = require("./ParentInstancesContext");
var _useConfigureAssetShadow = require("../hooks/useConfigureAssetShadow");
var _jsxRuntime = require("react/jsx-runtime");
function _interopRequireWildcard(e, t) { if ("function" == typeof WeakMap) var r = new WeakMap(), n = new WeakMap(); return (_interopRequireWildcard = function (e, t) { if (!t && e && e.__esModule) return e; var o, i, f = { __proto__: null, default: e }; if (null === e || "object" != typeof e && "function" != typeof e) return f; if (o = t ? n : r) { if (o.has(e)) return o.get(e); o.set(e, f); } for (const t in e) "default" !== t && {}.hasOwnProperty.call(e, t) && ((i = (o = Object.defineProperty) && Object.getOwnPropertyDescriptor(e, t)) && (i.get || i.set) ? o(f, t, i) : f[t] = e[t]); return f; })(e, t); }
// Props we need for loading the model
/**
* Loads a model from the given source.
*
*
* If you are passing in a `.glb` model or similar from your app's bundle using `require(..)`, make sure to add `glb` as an asset extension to `metro.config.js`!
* If you are passing in a `{ uri: ... }`, make sure the URL points directly to a `.glb` model. This can either be a web URL (`http://..`/`https://..`), a local file (`file://..`), or an native asset path (`path/to/asset.glb`)
*/
function Model({
source,
...restProps
}) {
const [_transformProps, modelProps] = (0, _TransformProps.extractTransformationProps)(restProps);
const model = (0, _useModel.useModel)(source, modelProps);
return /*#__PURE__*/(0, _jsxRuntime.jsx)(ModelRenderer, {
model: model,
...restProps
});
}
/**
* Renders a model that was loaded with `useModel`.
* Always prefer the `Model` component, except when you explicitly need to access the model instance imperatively.
*/
function ModelRenderer({
model,
onPress,
children,
...restProps
}) {
const [transformProps] = (0, _TransformProps.extractTransformationProps)(restProps);
const asset = (0, _getAssetFromModel.getAssetFromModel)(model);
const boundingBox = model.state === 'loaded' ? model.boundingBox : undefined;
const rootEntity = model.state === 'loaded' ? model.rootEntity : undefined;
(0, _useApplyTransformations.useApplyTransformations)({
transformProps: transformProps,
to: rootEntity,
aabb: boundingBox
});
const renderableEntities = (0, _react.useMemo)(() => {
// The entities are only needed for touch events, so only load them if a touch handler is provided
if (asset == null || onPress == null) return [];
return asset.getRenderableEntities();
}, [asset, onPress]);
const {
view,
renderableManager
} = (0, _useFilamentContext.useFilamentContext)();
const onTouchStart = (0, _react.useCallback)(async event => {
if (renderableEntities == null || onPress == null) return;
const {
locationX,
locationY
} = event.nativeEvent;
const entity = await view.pickEntity(locationX, locationY);
_Logger.Logger.debug('Picked entity', entity, 'at', locationX, locationY);
if (entity == null) {
_Logger.Logger.debug('No entity was picked');
return;
}
// Check if the model was picked
for (const renderableEntity of renderableEntities) {
if (entity?.id === renderableEntity.id) {
_Logger.Logger.debug('entity', entity.id, 'renderableEntity', renderableEntity.id);
onPress(entity, renderableEntities);
return;
}
}
_Logger.Logger.debug('No renderable entity of the model was picked:', renderableEntities);
}, [onPress, renderableEntities, view]);
const {
addTouchHandler
} = (0, _react.useContext)(_TouchHandlerContext.TouchHandlerContext);
(0, _react.useEffect)(() => {
if (onPress == null) return;
const id = Math.random().toString(36).substring(7);
_Logger.Logger.debug('Adding touch handler', id);
const removeHandler = addTouchHandler(onTouchStart);
return () => {
_Logger.Logger.debug('Removing touch handler', id);
removeHandler();
};
}, [addTouchHandler, onPress, onTouchStart]);
const instances = (0, _react.useMemo)(() => {
if (asset === undefined) {
return null;
}
return asset.getAssetInstances();
}, [asset]);
(0, _useConfigureAssetShadow.useConfigureAssetShadow)({
renderableManager,
asset,
castShadow: restProps.castShadow,
receiveShadow: restProps.receiveShadow
});
if (asset == null) {
return null;
}
return /*#__PURE__*/(0, _jsxRuntime.jsx)(_ParentInstancesContext.ParentInstancesContext.Provider, {
value: instances,
children: children
});
}
//# sourceMappingURL=Model.js.map