UNPKG

react-native-filament

Version:

A real-time physically based 3D rendering engine for React Native

56 lines 2.31 kB
import { AABB } from './Boxes'; import type { Animator } from './Animator'; import type { Entity } from './Entity'; import { FilamentInstance } from './FilamentInstance'; import { PointerHolder } from './PointerHolder'; import { NameComponentManager } from './NameComponentManager'; export interface FilamentAsset extends PointerHolder { /** * Gets the transform root for the asset, which has no matching glTF node. * * This node exists for convenience, allowing users to transform the entire asset. For instanced * assets, this is a "super root" where each of its children is a root in a particular instance. * This allows users to transform all instances en masse if they wish to do so. */ getRoot(): Entity; createAnimator(nameComponentManager: NameComponentManager): Animator; /** * Reclaims CPU-side memory for URI strings, binding lists, and raw animation data. */ releaseSourceData(): void; /** * Gets the list of entities, one for each glTF node. All of these have a Transform component. * Some of the returned entities may also have a Renderable component and/or a Light component. */ getEntities: () => Entity[]; /** * Gets the number of entities returned by entities. */ readonly entityCount: number; /** * Gets the list of entities in the asset that have renderable components. */ getRenderableEntities: () => Entity[]; /** * Gets the number of entities returned by renderableEntities. */ readonly renderableEntityCount: number; /** * Gets the bounding box computed from the supplied min / max values in glTF accessors. * * This does not return a bounding box over all FilamentInstance, it's just a straightforward * AAAB that can be determined at load time from the asset data. */ readonly boundingBox: AABB; getFirstEntityByName(name: string): Entity | undefined; /** * Convenience method to get the first instance. */ getInstance(): FilamentInstance; /** * Gets all instances associated with the asset. * List will only be greater than 1 if the asset was loaded with loadInstancedAsset. */ getAssetInstances(): FilamentInstance[]; } //# sourceMappingURL=FilamentAsset.d.ts.map