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react-native-filament

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A real-time physically based 3D rendering engine for React Native

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import { Float3 } from '../../types/Math'; import { ActivationState, CollisionCallback, RigidBody } from '../types/RigidBody'; import { BaseShape } from '../types/Shapes'; import { Mat4 } from '../../types/TransformManager'; import { DiscreteDynamicWorld } from '../types/DiscreteDynamicWorld'; export type RigidBodyProps = { mass: number; shape: BaseShape; friction?: number; activationState?: ActivationState; /** [linearDumping, angularDumping] */ damping?: [number, number]; /** * If you supply world the rigid body will be added to the world on mount and removed on unmount. */ world?: DiscreteDynamicWorld; id: string; collisionCallback?: CollisionCallback; } & ({ origin: Float3; } | { transform: Mat4; }); export declare function useRigidBody(props: RigidBodyProps | undefined): RigidBody | undefined; //# sourceMappingURL=useRigidBody.d.ts.map