react-native-filament
Version:
A real-time physically based 3D rendering engine for React Native
25 lines • 910 B
TypeScript
import { Float3 } from '../../types/Math';
import { ActivationState, CollisionCallback, RigidBody } from '../types/RigidBody';
import { BaseShape } from '../types/Shapes';
import { Mat4 } from '../../types/TransformManager';
import { DiscreteDynamicWorld } from '../types/DiscreteDynamicWorld';
export type RigidBodyProps = {
mass: number;
shape: BaseShape;
friction?: number;
activationState?: ActivationState;
/** [linearDumping, angularDumping] */
damping?: [number, number];
/**
* If you supply world the rigid body will be added to the world on mount and removed on unmount.
*/
world?: DiscreteDynamicWorld;
id: string;
collisionCallback?: CollisionCallback;
} & ({
origin: Float3;
} | {
transform: Mat4;
});
export declare function useRigidBody(props: RigidBodyProps | undefined): RigidBody | undefined;
//# sourceMappingURL=useRigidBody.d.ts.map