react-native-filament
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A real-time physically based 3D rendering engine for React Native
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# Filament
This package contains several executables and libraries you can use to build applications using
Filament. Latest versions are available on the [project page](https://github.com/google/filament).
## Binaries
- `cmgen`, Image-based lighting asset generator
- `filamesh`, Mesh converter
- `glslminifier`, Tool to minify GLSL shaders
- `gltf_viewer`, glTF 2.0 viewer that lets you explore many features of Filament
- `matc`, Material compiler
- `material_sandbox`, simple mesh viewer that lets you explore material and lighting features
- `matinfo`, Displays information about materials compiled with `matc`
- `mipgen`, Generates a series of miplevels from a source image.
- `normal-blending`, Tool to blend normal maps
- `resgen`, Tool to convert files into binary resources to be embedded at compie time
- `roughness-prefilter`, Pre-filters a roughness map from a normal map to reduce aliasing
- `specular-color`, Computes the specular color of conductors based on spectral data
You can refer to the individual documentation files in `docs/` for more information.
## Libraries
Filament is distributed as a set of static libraries you must link against:
- `backend`, Required, implements all backends
- `bluegl`, Required to render with OpenGL or OpenGL ES
- `bluevk`, Required to render with Vulkan
- `filabridge`, Support library for Filament
- `filaflat`, Support library for Filament
- `filament`, Main Filament library
- `backend`, Filament render backend library
- `ibl`, Image-based lighting support library
- `utils`, Support library for Filament
- `geometry`, Geometry helper library for Filament
- `smol-v`, SPIR-V compression library, used only with Vulkan support
To use Filament from Java you must use the following two libraries instead:
- `filament-java.jar`, Contains Filament's Java classes
- `filament-jni`, Filament's JNI bindings
To link against debug builds of Filament, you must also link against:
- `matdbg`, Support library that adds an interactive web-based debugger to Filament
To use the Vulkan backend on macOS you must install the LunarG SDK, enable "System Global
Components", and reboot your machine.
The easiest way to install those files is to use the macOS
[LunarG Vulkan SDK](https://www.lunarg.com/vulkan-sdk/) installer.
## Linking against Filament
This walkthrough will get you successfully compiling and linking native code
against Filament with minimum dependencies.
To start, download Filament's [latest binary release](https://github.com/google/filament/releases)
and extract into a directory of your choosing. Binary releases are suffixed
with the platform name, for example, `filament-20181009-linux.tgz`.
Create a file, `main.cpp`, in the same directory with the following contents:
```c++
#include <filament/FilamentAPI.h>
#include <filament/Engine.h>
using namespace filament;
int main(int argc, char** argv)
{
Engine *engine = Engine::create();
engine->destroy(&engine);
return 0;
}
```
The directory should look like:
```
|-- README.md
|-- bin
|-- docs
|-- include
|-- lib
|-- main.cpp
```
We'll use a platform-specific Makefile to compile and link `main.cpp` with Filament's libraries.
Copy your platform's Makefile below into a `Makefile` inside the same directory.
### Linux
```make
FILAMENT_LIBS=-lfilament -lbackend -lbluegl -lbluevk -lfilabridge -lfilaflat -lutils -lgeometry -lsmol-v -lvkshaders -libl
CC=clang++
main: main.o
$(CC) -Llib/x86_64/ main.o $(FILAMENT_LIBS) -lpthread -lc++ -ldl -o main
main.o: main.cpp
$(CC) -Iinclude/ -std=c++17 -pthread -c main.cpp
clean:
rm -f main main.o
.PHONY: clean
```
### macOS
```make
FILAMENT_LIBS=-lfilament -lbackend -lbluegl -lbluevk -lfilabridge -lfilaflat -lutils -lgeometry -lsmol-v -lvkshaders -libl
FRAMEWORKS=-framework Cocoa -framework Metal -framework CoreVideo
CC=clang++
main: main.o
$(CC) -Llib/x86_64/ main.o $(FILAMENT_LIBS) $(FRAMEWORKS) -o main
main.o: main.cpp
$(CC) -Iinclude/ -std=c++17 -c main.cpp
clean:
rm -f main main.o
.PHONY: clean
```
### Windows
Note that the static libraries distributed for Windows include several
variants: mt, md, mtd, mdd. These correspond to the [run-time library
flags](https://docs.microsoft.com/en-us/cpp/build/reference/md-mt-ld-use-run-time-library?view=vs-2017)
`/MT`, `/MD`, `/MTd`, and `/MDd`, respectively. Here we use the mt variant. For the debug variants,
be sure to also include `matdbg.lib` in `FILAMENT_LIBS`.
When building Filament from source, the `USE_STATIC_CRT` CMake option can be
used to change the run-time library version.
```make
FILAMENT_LIBS=filament.lib backend.lib bluegl.lib bluevk.lib filabridge.lib filaflat.lib \
utils.lib geometry.lib smol-v.lib ibl.lib vkshaders.lib
CC=cl.exe
main.exe: main.obj
$(CC) main.obj /link /libpath:"lib\\x86_64\\mt\\" $(FILAMENT_LIBS) \
gdi32.lib user32.lib opengl32.lib
main.obj: main.cpp
$(CC) /MT /Iinclude\\ /std:c++17 /c main.cpp
clean:
del main.exe main.obj
.PHONY: clean
```
### Compiling
You should be able to invoke `make` and run the executable successfully:
```
$ make
$ ./main
FEngine (64 bits) created at 0x106471000 (threading is enabled)
```
On Windows, you'll need to open up a Visual Studio Native Tools Command Prompt
and invoke `nmake` instead of `make`.
### Generating C++ documentation
To generate the documentation you must first install `doxygen` and `graphviz`, then run the
following commands:
```shell
cd filament/filament
doxygen docs/doxygen/filament.doxygen
```
Finally simply open `docs/html/index.html` in your web browser.