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react-native-fast-image

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🚩 FastImage, performant React Native image component.

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= 1.0.12 (2016-02-19) * Fix crash triggered by using certain FLAnimatedImageView initializers (Tim Johnsen @timonus) * Fix crash when running demo project on device (Tim Johnsen @timonus) = 1.0.11 (2016-02-17) * Allow for run loop mode customization (Ignacio Romero Zurbuchen @dzenbot) * Add initialization flags that allow for reduced memory consumption (Tim Johnsen @timonus) * Crash fix (Alec Geatches @mopsled) = 1.0.10 (2015-12-11) * Optimize performance by reducing CADisplayLink callbacks (Eric Jensen @ejensen) * Make FLAnimatedImage automatically pause when hidden (Daniel Amitay @danielamitay) * Decouple FLAnimatedImage from any particular logging solution (Tim Johnsen @timonus) = 1.0.9 (2015-12-01) * Support Carthage (Quanlong He @cybertk, Alexander Grebenyuk @kean) * Add loop completion block (Kevin Delannoy @delannoyk) * Improve resilience against GIFs with corrupted frames (Tim Johnsen @timonus) * Disable image source decoded image caching (Aditya KD @caughtinflux) * Update sample project to support iOS 9 TLS (Alexander Grebenyuk @kean) * Update sample project to cache remote GIFs (Tim Johnsen @timonus) * Turn on -Wundef warning flag (Tim Johnsen @timonus) = 1.0.8 (2015-01-16) * Fix occasional crash during memory warning (Chris Marcellino @chrismarcellino) * Drop iOS 5 compatibility code and bump minimum version in preparation for a bug fix using iOS 6+ API (Raphael Schaad @raphaelschaad) = 1.0.7 (2014-11-20) * CocoaLumberjack 2.x-beta compatibility (Raphael Schaad @raphaelschaad) = 1.0.6 (2014-11-20) * Decouple project and library CocoaLumberjack log levels (Raphael Schaad @raphaelschaad) = 1.0.5 (2014-11-20) * Fix regression from v1.0.2 that prevented animation on single-core devices iPhone 3GS and 4, iPod Touch 3rd and 4th gen, and iPad 1st gen (Raphael Schaad @raphaelschaad) = 1.0.4 (2014-11-01) * Add convenience initializer `+animatedImageWithGIFData:` and improve existing initialization semantics (Raphael Schaad @raphaelschaad) * Use custom CocoaLumberjack log level to avoid `ddLogLevel` re-definition (or lack of definition) issues (Raphael Schaad @raphaelschaad) = 1.0.3 (2014-10-29) * Move to non-const ddLogLevel for better configurability of log level (Raphael Schaad @raphaelschaad) * Allow FLLumberjackIntegrationEnabled and FLDebugLoggingEnabled to be configured externally (Vinicius Baggio Fuentes @vinibaggio) = 1.0.2 (2014-10-21) * Move to #import single header FLAnimatedImage.h (Raphael Schaad @raphaelschaad) * Fix potential crash during memory warning (Raphael Schaad @raphaelschaad, Ryan Olson @ryanolsonk) * Import UIKit in FLAnimatedImage to allow omitting the prefix header and enabling its usage as Swift module (Nolan Waite @nolanw) * Fix issue where an animated image view would go black on receiving a touch inside a collection view cell/getting highlighted (Nolan Waite @nolanw, Aditya KD @caughtinflux) * Support Auto Layout better by sizing the image view's correctly (Nolan Waite @nolanw) * Add CocoaLumberjack logging integration (Raphael Schaad @raphaelschaad) * Fix issue where setting a still image didn't display when an animated image previously was displayed in the same view (Nikolai Sander @nikolaiSa) * Enable continuous playback when scrolling in a UIScrollView (Raphael Schaad @raphaelschaad) * In the demo project, make debug views work with async image loading. (Tim Johnsen @tijoinc) = 1.0.1 (2014-08-13) * Fix issue where the minimum frame delay time of 0.02s sometimes wasn't supported because of float rounding (Andrej Mihajlov @pronebird) * Fix crash in `FLAnimatedImageView` when `-stopAnimating` is called from `-[UIImageView dealloc]` (Ryan Olson @ryanolsonk) * Fix build issue "Use of undeclared identifier 'BYTE_SIZE'" when compiling for device with Xcode 6 (Raphael Schaad @raphaelschaad) * Optimization by avoiding continued production of frames on a background thread when the image is going away (Raphael Schaad @raphaelschaad) * Allow tracking arbitrary debugging data for any instance of `FLAnimatedImage` (Raphael Schaad @raphaelschaad) * In the demo project, move loading of remote GIFs off the main thread (Raphael Schaad @raphaelschaad) = 1.0.0 (2014-05-29) * Initial commit (Raphael Schaad @raphaelschaad)