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react-native-donkey-kong

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Donkey Kong remake using react-native-game-engine

45 lines (37 loc) 922 B
let lastToss = null; let lastTantrum = null; const toss = (dispatch, time) => { lastToss = time.current; dispatch({ type: "toss" }); return { duration: 400, animate(kong) { kong.action = "tossing"; } }; }; const tantrum = time => { lastTantrum = time.current; return { duration: 2500, animate(kong, percent) { kong.action = "tantrum"; } }; }; export default (entities, { time, dispatch }) => { let kong = entities.kong; if (lastToss == null || lastTantrum == null) { lastToss = lastTantrum = time.current; setTimeout(() => { kong.animations.tantrum = toss(dispatch, time); }, 500); } if (kong.animations.toss || kong.animations.tantrum) return entities; if (time.current - lastToss > 3000) kong.animations.toss = toss(dispatch, time); else if (time.current - lastTantrum > 4000) kong.animations.tantrum = tantrum(time); else kong.action = "idling"; return entities; };