UNPKG

react-native-donkey-kong

Version:

Donkey Kong remake using react-native-game-engine

59 lines (53 loc) 1.22 kB
import React, { Component } from "react"; import { StyleSheet, Image } from "react-native"; import Matter from "matter-js"; import KongIdling from "./kong-idling.gif"; import KongTantrum from "./kong-tantrum.gif"; import KongTossing from "./kong-tossing.gif"; const actions = { idling: KongIdling, tantrum: KongTantrum, tossing: KongTossing }; export class Renderer extends Component { render() { const { width, height } = this.props.size; const pos = this.props.body.position; const x = pos.x - width / 2; const y = pos.y - height / 2; const current = this.props.action; return ( <Image source={actions[current]} style={[ styles.kong, { left: x, top: y } ]} /> ); } } const styles = StyleSheet.create({ kong: { position: "absolute" } }); export default (world, pos) => { let width = 85; let height = 70; let body = Matter.Bodies.rectangle(pos.x, pos.y, width, height, { isStatic: true, friction: 0, }); Matter.World.add(world, [body]); return { body, size: { width, height }, action: "idling", animations: {}, renderer: <Renderer /> }; };