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react-native-desktop

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A framework for building native desktop apps using React

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/** * Copyright (c) 2015-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. */ 'use strict'; const Promise = require('promise'); const crypto = require('crypto'); const declareOpts = require('../lib/declareOpts'); const fs = require('fs'); const getAssetDataFromName = require('node-haste').getAssetDataFromName; const path = require('path'); const stat = Promise.denodeify(fs.stat); const readDir = Promise.denodeify(fs.readdir); const readFile = Promise.denodeify(fs.readFile); const validateOpts = declareOpts({ projectRoots: { type: 'array', required: true, }, assetExts: { type: 'array', required: true, }, }); class AssetServer { constructor(options) { const opts = validateOpts(options); this._roots = opts.projectRoots; this._assetExts = opts.assetExts; } get(assetPath, platform = null) { const assetData = getAssetDataFromName(assetPath); return this._getAssetRecord(assetPath, platform).then(record => { for (let i = 0; i < record.scales.length; i++) { if (record.scales[i] >= assetData.resolution) { return readFile(record.files[i]); } } return readFile(record.files[record.files.length - 1]); }); } getAssetData(assetPath, platform = null) { const nameData = getAssetDataFromName(assetPath); const data = { name: nameData.name, type: nameData.type, }; return this._getAssetRecord(assetPath, platform).then(record => { data.scales = record.scales; data.files = record.files; return Promise.all( record.files.map(file => stat(file)) ); }).then(stats => { const hash = crypto.createHash('md5'); stats.forEach(fstat => hash.update(fstat.mtime.getTime().toString()) ); data.hash = hash.digest('hex'); return data; }); } /** * Given a request for an image by path. That could contain a resolution * postfix, we need to find that image (or the closest one to it's resolution) * in one of the project roots: * * 1. We first parse the directory of the asset * 2. We check to find a matching directory in one of the project roots * 3. We then build a map of all assets and their scales in this directory * 4. Then try to pick platform-specific asset records * 5. Then pick the closest resolution (rounding up) to the requested one */ _getAssetRecord(assetPath, platform = null) { const filename = path.basename(assetPath); return ( this._findRoot( this._roots, path.dirname(assetPath) ) .then(dir => Promise.all([ dir, readDir(dir), ])) .then(res => { const dir = res[0]; const files = res[1]; const assetData = getAssetDataFromName(filename); const map = this._buildAssetMap(dir, files, platform); let record; if (platform != null){ record = map[getAssetKey(assetData.assetName, platform)] || map[assetData.assetName]; } else { record = map[assetData.assetName]; } if (!record) { throw new Error( `Asset not found: ${assetPath} for platform: ${platform}` ); } return record; }) ); } _findRoot(roots, dir) { return Promise.all( roots.map(root => { const absRoot = path.resolve(root); // important: we want to resolve root + dir // to ensure the requested path doesn't traverse beyond root const absPath = path.resolve(root, dir); return stat(absPath).then(fstat => { // keep asset requests from traversing files // up from the root (e.g. ../../../etc/hosts) if (!absPath.startsWith(absRoot)) { return {path: absPath, isValid: false}; } return {path: absPath, isValid: fstat.isDirectory()}; }, _ => { return {path: absPath, isValid: false}; }); }) ).then(stats => { for (let i = 0; i < stats.length; i++) { if (stats[i].isValid) { return stats[i].path; } } throw new Error('Could not find any directories'); }); } _buildAssetMap(dir, files) { const assets = files.map(getAssetDataFromName); const map = Object.create(null); assets.forEach(function(asset, i) { const file = files[i]; const assetKey = getAssetKey(asset.assetName, asset.platform); let record = map[assetKey]; if (!record) { record = map[assetKey] = { scales: [], files: [], }; } let insertIndex; const length = record.scales.length; for (insertIndex = 0; insertIndex < length; insertIndex++) { if (asset.resolution < record.scales[insertIndex]) { break; } } record.scales.splice(insertIndex, 0, asset.resolution); record.files.splice(insertIndex, 0, path.join(dir, file)); }); return map; } } function getAssetKey(assetName, platform) { if (platform != null) { return `${assetName} : ${platform}`; } else { return assetName; } } module.exports = AssetServer;