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react-native-avsc

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(function webpackUniversalModuleDefinition(root, factory) {
	if(typeof exports === 'object' && typeof module === 'object')
		module.exports = factory(require("buffer"), require("stream-browserify"));
	else if(typeof define === 'function' && define.amd)
		define(["buffer", "stream-browserify"], factory);
	else if(typeof exports === 'object')
		exports["avsc"] = factory(require("buffer"), require("stream-browserify"));
	else
		root["avsc"] = factory(root["buffer"], root["stream-browserify"]);
})(this, function(__WEBPACK_EXTERNAL_MODULE_8__, __WEBPACK_EXTERNAL_MODULE_12__) {
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/************************************************************************/
/******/ ([
/* 0 */
/***/ function(module, exports, __webpack_require__) {

	
	// Get original avsc
	var avscWrapper = __webpack_require__(1);

	// Delete decodeFile because we don't want to read files in browser
	delete avscWrapper.decodeFile;

	// Delete getFileHeader because we don't want to read files in browser
	delete avscWrapper.getFileHeader;

	// Export
	module.exports = avscWrapper;


/***/ },
/* 1 */
/***/ function(module, exports, __webpack_require__) {

	/* jshint node: true */

	'use strict';

	/**
	 * Node.js entry point (see `etc/browser/` for browserify's entry points).
	 *
	 * It also adds Node.js specific functionality (for example a few convenience
	 * functions to read Avro files from the local filesystem).
	 *
	 */

	var containers = __webpack_require__(2),
	    files = __webpack_require__(3),
	    protocols = __webpack_require__(38),
	    schemas = __webpack_require__(40),
	    types = __webpack_require__(5),
	    utils = __webpack_require__(6),
	    values = __webpack_require__(42),
	    fs = __webpack_require__(4);


	/**
	 * Parse a schema and return the corresponding type or protocol.
	 *
	 */
	function parse(schema, opts) {
	  var attrs = files.load(schema);
	  return attrs.protocol ?
	    protocols.createProtocol(attrs, opts) :
	    types.createType(attrs, opts);
	}

	/**
	 * Extract a container file's header synchronously.
	 *
	 */
	function extractFileHeader(path, opts) {
	  opts = opts || {};

	  var decode = opts.decode === undefined ? true : !!opts.decode;
	  var size = Math.max(opts.size || 4096, 4);
	  var fd = fs.openSync(path, 'r');
	  var buf = new Buffer(size);
	  var pos = 0;
	  var tap = new utils.Tap(buf);
	  var header = null;

	  while (pos < 4) {
	    // Make sure we have enough to check the magic bytes.
	    pos += fs.readSync(fd, buf, pos, size - pos);
	  }
	  if (containers.MAGIC_BYTES.equals(buf.slice(0, 4))) {
	    do {
	      header = containers.HEADER_TYPE._read(tap);
	    } while (!isValid());
	    if (decode !== false) {
	      var meta = header.meta;
	      meta['avro.schema'] = JSON.parse(meta['avro.schema'].toString());
	      if (meta['avro.codec'] !== undefined) {
	        meta['avro.codec'] = meta['avro.codec'].toString();
	      }
	    }
	  }
	  fs.closeSync(fd);
	  return header;

	  function isValid() {
	    if (tap.isValid()) {
	      return true;
	    }
	    var len = 2 * tap.buf.length;
	    var buf = new Buffer(len);
	    len = fs.readSync(fd, buf, 0, len);
	    tap.buf = Buffer.concat([tap.buf, buf]);
	    tap.pos = 0;
	    return false;
	  }
	}

	/**
	 * Readable stream of records from a local Avro file.
	 *
	 */
	function createFileDecoder(path, opts) {
	  return fs.createReadStream(path)
	    .pipe(new containers.streams.BlockDecoder(opts));
	}

	/**
	 * Writable stream of records to a local Avro file.
	 *
	 */
	function createFileEncoder(path, schema, opts) {
	  var encoder = new containers.streams.BlockEncoder(schema, opts);
	  encoder.pipe(fs.createWriteStream(path, {defaultEncoding: 'binary'}));
	  return encoder;
	}


	module.exports = {
	  Protocol: protocols.Protocol,
	  Type: types.Type,
	  assemble: schemas.assemble,
	  combine: values.combine,
	  createFileDecoder: createFileDecoder,
	  createFileEncoder: createFileEncoder,
	  extractFileHeader: extractFileHeader,
	  infer: values.infer,
	  parse: parse,
	  streams: containers.streams,
	  types: types.builtins
	};


/***/ },
/* 2 */
/***/ function(module, exports, __webpack_require__) {

	/* jshint node: true */

	// TODO: Add streams which prefix each record with its length.

	'use strict';

	/**
	 * This module defines custom streams to write and read Avro files.
	 *
	 * In particular, the `Block{En,De}coder` streams are able to deal with Avro
	 * container files. None of the streams below depend on the filesystem however,
	 * this way they can also be used in the browser (for example to parse HTTP
	 * responses).
	 *
	 */

	var files = __webpack_require__(3),
	    types = __webpack_require__(5),
	    utils = __webpack_require__(6),
	    stream = __webpack_require__(12),
	    util = __webpack_require__(9),
	    zlib = __webpack_require__(13);


	// Type of Avro header.
	var HEADER_TYPE = types.createType({
	  namespace: 'org.apache.avro.file',
	  name: 'Header',
	  type: 'record',
	  fields : [
	    {name: 'magic', type: {type: 'fixed', name: 'Magic', size: 4}},
	    {name: 'meta', type: {type: 'map', values: 'bytes'}},
	    {name: 'sync', type: {type: 'fixed', name: 'Sync', size: 16}}
	  ]
	});

	// Type of each block.
	var BLOCK_TYPE = types.createType({
	  namespace: 'org.apache.avro.file',
	  name: 'Block',
	  type: 'record',
	  fields : [
	    {name: 'count', type: 'long'},
	    {name: 'data', type: 'bytes'},
	    {name: 'sync', type: {type: 'fixed', name: 'Sync', size: 16}}
	  ]
	});

	// Used to toBuffer each block, without having to copy all its data.
	var LONG_TYPE = types.createType('long');

	// First 4 bytes of an Avro object container file.
	var MAGIC_BYTES = new Buffer('Obj\x01');

	// Convenience.
	var f = util.format;
	var Tap = utils.Tap;


	/**
	 * Duplex stream for decoding fragments.
	 *
	 */
	function RawDecoder(schema, opts) {
	  opts = opts || {};

	  var noDecode = !!opts.noDecode;
	  stream.Duplex.call(this, {
	    readableObjectMode: !noDecode,
	    allowHalfOpen: false
	  });

	  this._type = types.createType(files.load(schema));
	  this._tap = new Tap(new Buffer(0));
	  this._writeCb = null;
	  this._needPush = false;
	  this._readValue = createReader(noDecode, this._type);
	  this._finished = false;

	  this.on('finish', function () {
	    this._finished = true;
	    this._read();
	  });
	}
	util.inherits(RawDecoder, stream.Duplex);

	RawDecoder.prototype._write = function (chunk, encoding, cb) {
	  // Store the write callback and call it when we are done decoding all records
	  // in this chunk. If we call it right away, we risk loading the entire input
	  // in memory. We only need to store the latest callback since the stream API
	  // guarantees that `_write` won't be called again until we call the previous.
	  this._writeCb = cb;

	  var tap = this._tap;
	  tap.buf = Buffer.concat([tap.buf.slice(tap.pos), chunk]);
	  tap.pos = 0;
	  if (this._needPush) {
	    this._needPush = false;
	    this._read();
	  }
	};

	RawDecoder.prototype._read = function () {
	  this._needPush = false;

	  var tap = this._tap;
	  var pos = tap.pos;
	  var val = this._readValue(tap);
	  if (tap.isValid()) {
	    this.push(val);
	  } else if (!this._finished) {
	    tap.pos = pos;
	    this._needPush = true;
	    if (this._writeCb) {
	      // This should only ever be false on the first read, and only if it
	      // happens before the first write.
	      this._writeCb();
	    }
	  } else {
	    this.push(null);
	  }
	};


	/**
	 * Duplex stream for decoding object container files.
	 *
	 */
	function BlockDecoder(opts) {
	  opts = opts || {};

	  var noDecode = !!opts.noDecode;
	  stream.Duplex.call(this, {
	    allowHalfOpen: true, // For async decompressors.
	    readableObjectMode: !noDecode
	  });

	  this._type = null;
	  this._codecs = opts.codecs;
	  this._parseHook = opts.parseHook;
	  this._tap = new Tap(new Buffer(0));
	  this._blockTap = new Tap(new Buffer(0));
	  this._syncMarker = null;
	  this._readValue = null;
	  this._noDecode = noDecode;
	  this._queue = new utils.OrderedQueue();
	  this._decompress = null; // Decompression function.
	  this._index = 0; // Next block index.
	  this._needPush = false;
	  this._finished = false;

	  this.on('finish', function () {
	    this._finished = true;
	    if (this._needPush) {
	      this._read();
	    }
	  });
	}
	util.inherits(BlockDecoder, stream.Duplex);

	BlockDecoder.getDefaultCodecs = function () {
	  return {
	    'null': function (buf, cb) { cb(null, buf); },
	    'deflate': zlib.inflateRaw
	  };
	};

	BlockDecoder.prototype._decodeHeader = function () {
	  var tap = this._tap;
	  if (tap.buf.length < MAGIC_BYTES.length) {
	    // Wait until more data arrives.
	    return false;
	  }

	  if (!MAGIC_BYTES.equals(tap.buf.slice(0, MAGIC_BYTES.length))) {
	    this.emit('error', new Error('invalid magic bytes'));
	    return false;
	  }

	  var header = HEADER_TYPE._read(tap);
	  if (!tap.isValid()) {
	    return false;
	  }

	  var codec = (header.meta['avro.codec'] || 'null').toString();
	  this._decompress = (this._codecs || BlockDecoder.getDefaultCodecs())[codec];
	  if (!this._decompress) {
	    this.emit('error', new Error(f('unknown codec: %s', codec)));
	    return;
	  }

	  try {
	    var schema = JSON.parse(header.meta['avro.schema'].toString());
	    if (this._parseHook) {
	      schema = this._parseHook(schema);
	    }
	    this._type = types.createType(schema);
	  } catch (err) {
	    this.emit('error', err);
	    return;
	  }

	  this._readValue = createReader(this._noDecode, this._type);
	  this._syncMarker = header.sync;
	  this.emit('metadata', this._type, codec, header);
	  return true;
	};

	BlockDecoder.prototype._write = function (chunk, encoding, cb) {
	  var tap = this._tap;
	  tap.buf = Buffer.concat([tap.buf, chunk]);
	  tap.pos = 0;

	  if (!this._decodeHeader()) {
	    process.nextTick(cb);
	    return;
	  }

	  // We got the header, switch to block decoding mode. Also, call it directly
	  // in case we already have all the data (in which case `_write` wouldn't get
	  // called anymore).
	  this._write = this._writeChunk;
	  this._write(new Buffer(0), encoding, cb);
	};

	BlockDecoder.prototype._writeChunk = function (chunk, encoding, cb) {
	  var tap = this._tap;
	  tap.buf = Buffer.concat([tap.buf.slice(tap.pos), chunk]);
	  tap.pos = 0;

	  var nBlocks = 1;
	  var block;
	  while ((block = tryReadBlock(tap))) {
	    if (!this._syncMarker.equals(block.sync)) {
	      this.emit('error', new Error('invalid sync marker'));
	      return;
	    }
	    nBlocks++;
	    this._decompress(block.data, this._createBlockCallback(chunkCb));
	  }
	  chunkCb();

	  function chunkCb() {
	    if (!--nBlocks) {
	      cb();
	    }
	  }
	};

	BlockDecoder.prototype._createBlockCallback = function (cb) {
	  var self = this;
	  var index = this._index++;

	  return function (err, data) {
	    if (err) {
	      self.emit('error', err);
	      cb();
	    } else {
	      self._queue.push(new BlockData(index, data, cb));
	      if (self._needPush) {
	        self._read();
	      }
	    }
	  };
	};

	BlockDecoder.prototype._read = function () {
	  this._needPush = false;

	  var tap = this._blockTap;
	  if (tap.pos >= tap.buf.length) {
	    var data = this._queue.pop();
	    if (!data) {
	      if (this._finished) {
	        this.push(null);
	      } else {
	        this._needPush = true;
	      }
	      return; // Wait for more data.
	    }
	    data.cb();
	    tap.buf = data.buf;
	    tap.pos = 0;
	  }

	  this.push(this._readValue(tap)); // The read is guaranteed valid.
	};


	/**
	 * Duplex stream for encoding.
	 *
	 */
	function RawEncoder(schema, opts) {
	  opts = opts || {};

	  stream.Transform.call(this, {
	    writableObjectMode: true,
	    allowHalfOpen: false
	  });

	  this._type = types.createType(files.load(schema));
	  this._writeValue = function (tap, val) {
	    try {
	      this._type._write(tap, val);
	    } catch (err) {
	      this.emit('error', err);
	    }
	  };
	  this._tap = new Tap(new Buffer(opts.batchSize || 65536));
	}
	util.inherits(RawEncoder, stream.Transform);

	RawEncoder.prototype._transform = function (val, encoding, cb) {
	  var tap = this._tap;
	  var buf = tap.buf;
	  var pos = tap.pos;

	  this._writeValue(tap, val);
	  if (!tap.isValid()) {
	    if (pos) {
	      // Emit any valid data.
	      this.push(copyBuffer(tap.buf, 0, pos));
	    }
	    var len = tap.pos - pos;
	    if (len > buf.length) {
	      // Not enough space for last written object, need to resize.
	      tap.buf = new Buffer(2 * len);
	    }
	    tap.pos = 0;
	    this._writeValue(tap, val); // Rewrite last failed write.
	  }

	  cb();
	};

	RawEncoder.prototype._flush = function (cb) {
	  var tap = this._tap;
	  var pos = tap.pos;
	  if (pos) {
	    // This should only ever be false if nothing is written to the stream.
	    this.push(tap.buf.slice(0, pos));
	  }
	  cb();
	};


	/**
	 * Duplex stream to write object container files.
	 *
	 * @param schema
	 * @param opts {Object}
	 *
	 *  + `blockSize`, uncompressed.
	 *  + `codec`
	 *  + `codecs`
	 *  + `noCheck`
	 *  + `omitHeader`, useful to append to an existing block file.
	 *
	 */
	function BlockEncoder(schema, opts) {
	  opts = opts || {};

	  stream.Duplex.call(this, {
	    allowHalfOpen: true, // To support async compressors.
	    writableObjectMode: true
	  });

	  var obj, type;
	  if (types.Type.isType(schema)) {
	    type = schema;
	    schema = undefined;
	  } else {
	    // Keep full schema to be able to write it to the header later.
	    obj = files.load(schema);
	    type = types.createType(obj);
	    schema = JSON.stringify(obj);
	  }

	  this._schema = schema;
	  this._type = type;
	  this._writeValue = function (tap, val) {
	    try {
	      this._type._write(tap, val);
	    } catch (err) {
	      this.emit('error', err);
	    }
	  };
	  this._blockSize = opts.blockSize || 65536;
	  this._tap = new Tap(new Buffer(this._blockSize));
	  this._codecs = opts.codecs;
	  this._codec = opts.codec || 'null';
	  this._compress = null;
	  this._omitHeader = opts.omitHeader || false;
	  this._blockCount = 0;
	  this._syncMarker = opts.syncMarker || new utils.Lcg().nextBuffer(16);
	  this._queue = new utils.OrderedQueue();
	  this._pending = 0;
	  this._finished = false;
	  this._needPush = false;

	  this.on('finish', function () {
	    this._finished = true;
	    if (this._blockCount) {
	      this._flushChunk();
	    }
	  });
	}
	util.inherits(BlockEncoder, stream.Duplex);

	BlockEncoder.getDefaultCodecs = function () {
	  return {
	    'null': function (buf, cb) { cb(null, buf); },
	    'deflate': zlib.deflateRaw
	  };
	};

	BlockEncoder.prototype._write = function (val, encoding, cb) {
	  var codec = this._codec;
	  this._compress = (this._codecs || BlockEncoder.getDefaultCodecs())[codec];
	  if (!this._compress) {
	    this.emit('error', new Error(f('unsupported codec: %s', codec)));
	    return;
	  }

	  if (!this._omitHeader) {
	    var meta = {
	      'avro.schema': new Buffer(this._schema || this._type.getSchema()),
	      'avro.codec': new Buffer(this._codec)
	    };
	    var Header = HEADER_TYPE.getRecordConstructor();
	    var header = new Header(MAGIC_BYTES, meta, this._syncMarker);
	    this.push(header.toBuffer());
	  }

	  this._write = this._writeChunk;
	  this._write(val, encoding, cb);
	};

	BlockEncoder.prototype._writeChunk = function (val, encoding, cb) {
	  var tap = this._tap;
	  var pos = tap.pos;
	  var flushing = false;

	  this._writeValue(tap, val);
	  if (!tap.isValid()) {
	    if (pos) {
	      this._flushChunk(pos, cb);
	      flushing = true;
	    }
	    var len = tap.pos - pos;
	    if (len > this._blockSize) {
	      // Not enough space for last written object, need to resize.
	      this._blockSize = len * 2;
	    }
	    tap.buf = new Buffer(this._blockSize);
	    tap.pos = 0;
	    this._writeValue(tap, val); // Rewrite last failed write.
	  }
	  this._blockCount++;

	  if (!flushing) {
	    cb();
	  }
	};

	BlockEncoder.prototype._flushChunk = function (pos, cb) {
	  var tap = this._tap;
	  pos = pos || tap.pos;
	  this._compress(tap.buf.slice(0, pos), this._createBlockCallback(cb));
	  this._blockCount = 0;
	};

	BlockEncoder.prototype._read = function () {
	  var self = this;
	  var data = this._queue.pop();
	  if (!data) {
	    if (this._finished && !this._pending) {
	      process.nextTick(function () { self.push(null); });
	    } else {
	      this._needPush = true;
	    }
	    return;
	  }

	  this.push(LONG_TYPE.toBuffer(data.count, true));
	  this.push(LONG_TYPE.toBuffer(data.buf.length, true));
	  this.push(data.buf);
	  this.push(this._syncMarker);

	  if (!this._finished) {
	    data.cb();
	  }
	};

	BlockEncoder.prototype._createBlockCallback = function (cb) {
	  var self = this;
	  var index = this._index++;
	  var count = this._blockCount;
	  this._pending++;

	  return function (err, data) {
	    if (err) {
	      self.emit('error', err);
	      return;
	    }
	    self._pending--;
	    self._queue.push(new BlockData(index, data, cb, count));
	    if (self._needPush) {
	      self._needPush = false;
	      self._read();
	    }
	  };
	};


	// Helpers.

	/**
	 * An indexed block.
	 *
	 * This can be used to preserve block order since compression and decompression
	 * can cause some some blocks to be returned out of order. The count is only
	 * used when encoding.
	 *
	 */
	function BlockData(index, buf, cb, count) {
	  this.index = index;
	  this.buf = buf;
	  this.cb = cb;
	  this.count = count | 0;
	}

	/**
	 * Maybe get a block.
	 *
	 */
	function tryReadBlock(tap) {
	  var pos = tap.pos;
	  var block = BLOCK_TYPE._read(tap);
	  if (!tap.isValid()) {
	    tap.pos = pos;
	    return null;
	  }
	  return block;
	}

	/**
	 * Create bytes consumer, either reading or skipping records.
	 *
	 */
	function createReader(noDecode, type) {
	  if (noDecode) {
	    return (function (skipper) {
	      return function (tap) {
	        var pos = tap.pos;
	        skipper(tap);
	        return tap.buf.slice(pos, tap.pos);
	      };
	    })(type._skip);
	  } else {
	    return function (tap) { return type._read(tap); };
	  }
	}

	/**
	 * Copy a buffer.
	 *
	 * This avoids having to create a slice of the original buffer.
	 *
	 */
	function copyBuffer(buf, pos, len) {
	  var copy = new Buffer(len);
	  buf.copy(copy, 0, pos, pos + len);
	  return copy;
	}


	module.exports = {
	  HEADER_TYPE: HEADER_TYPE, // For tests.
	  MAGIC_BYTES: MAGIC_BYTES, // Idem.
	  streams: {
	    BlockDecoder: BlockDecoder,
	    BlockEncoder: BlockEncoder,
	    RawDecoder: RawDecoder,
	    RawEncoder: RawEncoder
	  }
	};


/***/ },
/* 3 */
/***/ function(module, exports, __webpack_require__) {

	/* jshint node: true */

	'use strict';

	/**
	 * Filesystem specifics.
	 *
	 * This module contains functions only used by node.js. It is shimmed by
	 * another module when `avsc` is required from `browserify`.
	 *
	 */

	var fs = __webpack_require__(4);


	/**
	 * Try to load a schema.
	 *
	 * This method will attempt to load schemas from a file if the schema passed is
	 * a string which isn't valid JSON and contains at least one slash.
	 *
	 */
	function load(schema) {
	  var obj;
	  if (typeof schema == 'string' && schema !== 'null') {
	    // This last predicate is to allow `avro.parse('null')` to work similarly
	    // to `avro.parse('int')` and other primitives (null needs to be handled
	    // separately since it is also a valid JSON identifier).
	    try {
	      obj = JSON.parse(schema);
	    } catch (err) {
	      if (~schema.indexOf('/')) {
	        // This can't be a valid name, so we interpret is as a filepath. This
	        // makes is always feasible to read a file, independent of its name
	        // (i.e. even if its name is valid JSON), by prefixing it with `./`.
	        obj = JSON.parse(fs.readFileSync(schema));
	      }
	    }
	  }
	  if (obj === undefined) {
	    obj = schema;
	  }
	  return obj;
	}

	/**
	 * Default file loading function for assembling IDLs.
	 *
	 */
	function createImportHook() {
	  var imports = {};
	  return function (fpath, kind, cb) {
	    if (imports[fpath]) {
	      // Already imported, return nothing to avoid duplicating attributes.
	      process.nextTick(cb);
	      return;
	    }
	    imports[fpath] = true;
	    fs.readFile(fpath, {encoding: 'utf8'}, cb);
	  };
	}


	module.exports = {
	  createImportHook: createImportHook,
	  load: load
	};


/***/ },
/* 4 */
/***/ function(module, exports) {

	

/***/ },
/* 5 */
/***/ function(module, exports, __webpack_require__) {

	/* jshint node: true */

	// TODO: Use `toFastProperties` on type reverse indices.
	// TODO: Allow configuring when to write the size when writing arrays and maps,
	// and customizing their block size.
	// TODO: Code-generate `compare` and `clone` record and union methods.

	'use strict';

	/**
	 * This module defines all Avro data types and their serialization logic.
	 *
	 */

	var utils = __webpack_require__(6),
	    buffer = __webpack_require__(8), // For `SlowBuffer`.
	    util = __webpack_require__(9);


	// Convenience imports.
	var Tap = utils.Tap;
	var f = util.format;

	// All non-union concrete (i.e. non-logical) Avro types.
	var TYPES = {
	  'array': ArrayType,
	  'boolean': BooleanType,
	  'bytes': BytesType,
	  'double': DoubleType,
	  'enum': EnumType,
	  'error': RecordType,
	  'fixed': FixedType,
	  'float': FloatType,
	  'int': IntType,
	  'long': LongType,
	  'map': MapType,
	  'null': NullType,
	  'record': RecordType,
	  'string': StringType
	};

	// Valid (field, type, and symbol) name regex.
	var NAME_PATTERN = /^[A-Za-z_][A-Za-z0-9_]*$/;

	// Random generator.
	var RANDOM = new utils.Lcg();

	// Encoding tap (shared for performance).
	var TAP = new Tap(new buffer.SlowBuffer(1024));

	// Currently active logical type, used for name redirection.
	var LOGICAL_TYPE = null;

	// Variable used to decide whether to include logical attributes when getting a
	// type's schema. A global variable is the simplest way to "pass an argument"
	// to JSON stringify's replacer function.
	var EXPORT_ATTRS = false;

	/**
	 * Schema parsing entry point.
	 *
	 * It isn't exposed directly but called from `parse` inside `index.js` (node)
	 * or `avsc.js` (browserify) which each add convenience functionality.
	 *
	 */
	function createType(attrs, opts) {
	  if (attrs === null) {
	    // Let's be helpful for this common error.
	    throw new Error('invalid type: null (did you mean "null"?)');
	  }
	  if (Type.isType(attrs)) {
	    return attrs;
	  }

	  opts = opts || {};
	  opts.registry = opts.registry || {};

	  var type;
	  if (typeof attrs == 'string') { // Type reference.
	    attrs = qualify(attrs, opts.namespace);
	    type = opts.registry[attrs];
	    if (type) {
	      // Type was already defined, return it.
	      return type;
	    }
	    if (isPrimitive(attrs)) {
	      // Reference to a primitive type. These are also defined names by default
	      // so we create the appropriate type and it to the registry for future
	      // reference.
	      return opts.registry[attrs] = createType({type: attrs}, opts);
	    }
	    throw new Error(f('undefined type name: %s', attrs));
	  }

	  if (opts.typeHook && (type = opts.typeHook(attrs, opts))) {
	    if (!Type.isType(type)) {
	      throw new Error(f('invalid typehook return value: %j', type));
	    }
	    return type;
	  }

	  if (attrs.logicalType && opts.logicalTypes && !LOGICAL_TYPE) {
	    var DerivedType = opts.logicalTypes[attrs.logicalType];
	    if (DerivedType) {
	      var namespace = opts.namespace;
	      var registry = {};
	      Object.keys(opts.registry).forEach(function (key) {
	        registry[key] = opts.registry[key];
	      });
	      try {
	        return new DerivedType(attrs, opts);
	      } catch (err) {
	        if (opts.assertLogicalTypes) {
	          // The spec mandates that we fall through to the underlying type if
	          // the logical type is invalid. We provide this option to ease
	          // debugging.
	          throw err;
	        }
	        LOGICAL_TYPE = null;
	        opts.namespace = namespace;
	        opts.registry = registry;
	      }
	    }
	  }

	  if (Array.isArray(attrs)) { // Union.
	    var UnionType = opts.wrapUnions ? WrappedUnionType : UnwrappedUnionType;
	    type = new UnionType(attrs, opts);
	  } else { // New type definition.
	    type = (function (typeName) {
	      var Type = TYPES[typeName];
	      if (Type === undefined) {
	        throw new Error(f('unknown type: %j', typeName));
	      }
	      return new Type(attrs, opts);
	    })(attrs.type);
	  }
	  return type;
	}

	/**
	 * "Abstract" base Avro type.
	 *
	 * This class' constructor will register any named types to support recursive
	 * schemas. All type values are represented in memory similarly to their JSON
	 * representation, except for:
	 *
	 * + `bytes` and `fixed` which are represented as `Buffer`s.
	 * + `union`s which will be "unwrapped" unless the `wrapUnions` option is set.
	 *
	 *  See individual subclasses for details.
	 *
	 */
	function Type(attrs, opts) {
	  var type = LOGICAL_TYPE || this;
	  LOGICAL_TYPE = null;

	  // Lazily instantiated hash string. It will be generated the first time the
	  // type's default fingerprint is computed (for example when using `equals`).
	  this._hs = undefined;
	  this._name = undefined;
	  this._aliases = undefined;

	  if (attrs) {
	    // This is a complex (i.e. non-primitive) type.
	    var name = attrs.name;
	    var namespace = attrs.namespace === undefined ?
	      opts && opts.namespace :
	      attrs.namespace;
	    if (name !== undefined) {
	      // This isn't an anonymous type.
	      name = qualify(name, namespace);
	      if (isPrimitive(name)) {
	        // Avro doesn't allow redefining primitive names.
	        throw new Error(f('cannot rename primitive type: %j', name));
	      }
	      var registry = opts && opts.registry;
	      if (registry) {
	        if (registry[name] !== undefined) {
	          throw new Error(f('duplicate type name: %s', name));
	        }
	        registry[name] = type;
	      }
	    } else if (opts && opts.noAnonymousTypes) {
	      throw new Error(f('missing name property in schema: %j', attrs));
	    }
	    this._name = name;
	    this._aliases = attrs.aliases ?
	      attrs.aliases.map(function (s) { return qualify(s, namespace); }) :
	      [];
	  }
	}

	Type.isType = function (/* any, [prefix] ... */) {
	  var l = arguments.length;
	  if (!l) {
	    return false;
	  }

	  var any = arguments[0];
	  if (
	    !any ||
	    typeof any._update != 'function' ||
	    typeof any.getTypeName != 'function'
	  ) {
	    // Not fool-proof, but most likely good enough.
	    return false;
	  }

	  if (l === 1) {
	    // No type names specified, we are done.
	    return true;
	  }

	  // We check if at least one of the prefixes matches.
	  var typeName = any.getTypeName();
	  var i;
	  for (i = 1; i < l; i++) {
	    if (typeName.indexOf(arguments[i]) === 0) {
	      return true;
	    }
	  }
	  return false;
	};

	Type.__reset = function (size) { TAP.buf = new buffer.SlowBuffer(size); };

	Type.prototype.createResolver = function (type, opts) {
	  if (!Type.isType(type)) {
	    // More explicit error message than the "incompatible type" thrown
	    // otherwise (especially because of the overridden `toJSON` method).
	    throw new Error(f('not a type: %j', type));
	  }

	  if (!Type.isType(this, 'logical') && Type.isType(type, 'logical')) {
	    // Trying to read a logical type as a built-in: unwrap the logical type.
	    return this.createResolver(type._underlyingType, opts);
	  }

	  opts = opts || {};
	  opts.registry = opts.registry || {};

	  var resolver, key;
	  if (
	    Type.isType(this, 'record', 'error') &&
	    Type.isType(type, 'record', 'error')
	  ) {
	    // We allow conversions between records and errors.
	    key = this._name + ':' + type._name; // ':' is illegal in Avro type names.
	    resolver = opts.registry[key];
	    if (resolver) {
	      return resolver;
	    }
	  }

	  resolver = new Resolver(this);
	  if (key) { // Register resolver early for recursive schemas.
	    opts.registry[key] = resolver;
	  }

	  if (Type.isType(type, 'union')) {
	    var resolvers = type._types.map(function (t) {
	      return this.createResolver(t, opts);
	    }, this);
	    resolver._read = function (tap) {
	      var index = tap.readLong();
	      var resolver = resolvers[index];
	      if (resolver === undefined) {
	        throw new Error(f('invalid union index: %s', index));
	      }
	      return resolvers[index]._read(tap);
	    };
	  } else {
	    this._update(resolver, type, opts);
	  }

	  if (!resolver._read) {
	    throw new Error(f('cannot read %s as %s', type, this));
	  }
	  return resolver;
	};

	Type.prototype.decode = function (buf, pos, resolver) {
	  var tap = new Tap(buf, pos);
	  var val = readValue(this, tap, resolver);
	  if (!tap.isValid()) {
	    return {value: undefined, offset: -1};
	  }
	  return {value: val, offset: tap.pos};
	};

	Type.prototype.encode = function (val, buf, pos) {
	  var tap = new Tap(buf, pos);
	  this._write(tap, val);
	  if (!tap.isValid()) {
	    // Don't throw as there is no way to predict this. We also return the
	    // number of missing bytes to ease resizing.
	    return buf.length - tap.pos;
	  }
	  return tap.pos;
	};

	Type.prototype.fromBuffer = function (buf, resolver, noCheck) {
	  var tap = new Tap(buf);
	  var val = readValue(this, tap, resolver, noCheck);
	  if (!tap.isValid()) {
	    throw new Error('truncated buffer');
	  }
	  if (!noCheck && tap.pos < buf.length) {
	    throw new Error('trailing data');
	  }
	  return val;
	};

	Type.prototype.toBuffer = function (val) {
	  TAP.pos = 0;
	  this._write(TAP, val);
	  if (!TAP.isValid()) {
	    Type.__reset(2 * TAP.pos);
	    TAP.pos = 0;
	    this._write(TAP, val);
	  }
	  var buf = new Buffer(TAP.pos);
	  TAP.buf.copy(buf, 0, 0, TAP.pos);
	  return buf;
	};

	Type.prototype.fromString = function (str) {
	  return this._copy(JSON.parse(str), {coerce: 2});
	};

	Type.prototype.toString = function (val) {
	  if (val === undefined) {
	    // Consistent behavior with standard `toString` expectations.
	    return this.getSchema({noDeref: true});
	  }
	  return JSON.stringify(this._copy(val, {coerce: 3}));
	};

	Type.prototype.clone = function (val, opts) {
	  if (opts) {
	    opts = {
	      coerce: !!opts.coerceBuffers | 0, // Coerce JSON to Buffer.
	      fieldHook: opts.fieldHook,
	      qualifyNames: !!opts.qualifyNames,
	      wrap: !!opts.wrapUnions | 0 // Wrap first match into union.
	    };
	    return this._copy(val, opts);
	  } else {
	    // If no modifications are required, we can get by with a serialization
	    // roundtrip (generally much faster than a standard deep copy).
	    return this.fromBuffer(this.toBuffer(val));
	  }
	};

	Type.prototype.isValid = function (val, opts) {
	  // We only have a single flag for now, so no need to complicate things.
	  var flags = (opts && opts.noUndeclaredFields) | 0;
	  var errorHook = opts && opts.errorHook;
	  var hook, path;
	  if (errorHook) {
	    path = [];
	    hook = function (any, type) {
	      errorHook.call(this, path.slice(), any, type, val);
	    };
	  }
	  return this._check(val, flags, hook, path);
	};

	Type.prototype.compareBuffers = function (buf1, buf2) {
	  return this._match(new Tap(buf1), new Tap(buf2));
	};

	Type.prototype.getName = function (asBranch) {
	  var type = Type.isType(this, 'logical') ? this._underlyingType : this;
	  if (type._name || !asBranch) {
	    return type._name;
	  }
	  return Type.isType(this, 'union') ? undefined : type.getTypeName();
	};

	Type.prototype.getSchema = function (opts) { return stringify(this, opts); };

	Type.prototype.equals = function (type) {
	  return (
	    Type.isType(type) &&
	    this.getFingerprint().equals(type.getFingerprint())
	  );
	};

	Type.prototype.getFingerprint = function (algorithm) {
	  if (!algorithm) {
	    if (!this._hs) {
	      this._hs = utils.getHash(this.getSchema()).toString('binary');
	    }
	    return new Buffer(this._hs, 'binary');
	  } else {
	    return utils.getHash(this.getSchema(), algorithm);
	  }
	};

	Type.prototype.inspect = function () {
	  var typeName = this.getTypeName();
	  var className = getClassName(typeName);
	  if (isPrimitive(typeName)) {
	    // The class name is sufficient to identify the type.
	    return f('<%s>', className);
	  } else {
	    // We add a little metadata for convenience.
	    var obj = JSON.parse(this.getSchema({exportAttrs: true, noDeref: true}));
	    if (typeof obj == 'object' && !Type.isType(this, 'logical')) {
	      obj.type = undefined; // Would be redundant with constructor name.
	    }
	    return f('<%s %j>', className, obj);
	  }
	};

	Type.prototype._check = utils.abstractFunction;
	Type.prototype._copy = utils.abstractFunction;
	Type.prototype._match = utils.abstractFunction;
	Type.prototype._read = utils.abstractFunction;
	Type.prototype._skip = utils.abstractFunction;
	Type.prototype._update = utils.abstractFunction;
	Type.prototype._write = utils.abstractFunction;
	Type.prototype.compare = utils.abstractFunction;
	Type.prototype.getTypeName = utils.abstractFunction;
	Type.prototype.random = utils.abstractFunction;

	// Implementations.

	/**
	 * Base primitive Avro type.
	 *
	 * Most of the primitive types share the same cloning and resolution
	 * mechanisms, provided by this class. This class also lets us conveniently
	 * check whether a type is a primitive using `instanceof`.
	 *
	 */
	function PrimitiveType() { Type.call(this); }
	util.inherits(PrimitiveType, Type);

	PrimitiveType.prototype._update = function (resolver, type) {
	  if (type.constructor === this.constructor) {
	    resolver._read = this._read;
	  }
	};

	PrimitiveType.prototype._copy = function (val) {
	  this._check(val, undefined, throwInvalidError);
	  return val;
	};

	PrimitiveType.prototype.compare = utils.compare;

	PrimitiveType.prototype.toJSON = function () { return this.getTypeName(); };

	/**
	 * Nulls.
	 *
	 */
	function NullType() { PrimitiveType.call(this); }
	util.inherits(NullType, PrimitiveType);

	NullType.prototype._check = function (val, flags, hook) {
	  var b = val === null;
	  if (!b && hook) {
	    hook(val, this);
	  }
	  return b;
	};

	NullType.prototype._read = function () { return null; };

	NullType.prototype._skip = function () {};

	NullType.prototype._write = function (tap, val) {
	  if (val !== null) {
	    throwInvalidError(val, this);
	  }
	};

	NullType.prototype._match = function () { return 0; };

	NullType.prototype.compare = NullType.prototype._match;

	NullType.prototype.getTypeName = function () { return 'null'; };

	NullType.prototype.random = NullType.prototype._read;

	/**
	 * Booleans.
	 *
	 */
	function BooleanType() { PrimitiveType.call(this); }
	util.inherits(BooleanType, PrimitiveType);

	BooleanType.prototype._check = function (val, flags, hook) {
	  var b = typeof val == 'boolean';
	  if (!b && hook) {
	    hook(val, this);
	  }
	  return b;
	};

	BooleanType.prototype._read = function (tap) { return tap.readBoolean(); };

	BooleanType.prototype._skip = function (tap) { tap.skipBoolean(); };

	BooleanType.prototype._write = function (tap, val) {
	  if (typeof val != 'boolean') {
	    throwInvalidError(val, this);
	  }
	  tap.writeBoolean(val);
	};

	BooleanType.prototype._match = function (tap1, tap2) {
	  return tap1.matchBoolean(tap2);
	};

	BooleanType.prototype.getTypeName = function () { return 'boolean'; };

	BooleanType.prototype.random = function () { return RANDOM.nextBoolean(); };

	/**
	 * Integers.
	 *
	 */
	function IntType() { PrimitiveType.call(this); }
	util.inherits(IntType, PrimitiveType);

	IntType.prototype._check = function (val, flags, hook) {
	  var b = val === (val | 0);
	  if (!b && hook) {
	    hook(val, this);
	  }
	  return b;
	};

	IntType.prototype._read = function (tap) { return tap.readInt(); };

	IntType.prototype._skip = function (tap) { tap.skipInt(); };

	IntType.prototype._write = function (tap, val) {
	  if (val !== (val | 0)) {
	    throwInvalidError(val, this);
	  }
	  tap.writeInt(val);
	};

	IntType.prototype._match = function (tap1, tap2) {
	  return tap1.matchInt(tap2);
	};

	IntType.prototype.getTypeName = function () { return 'int'; };

	IntType.prototype.random = function () { return RANDOM.nextInt(1000) | 0; };

	/**
	 * Longs.
	 *
	 * We can't capture all the range unfortunately since JavaScript represents all
	 * numbers internally as `double`s, so the default implementation plays safe
	 * and throws rather than potentially silently change the data. See `__with` or
	 * `AbstractLongType` below for a way to implement a custom long type.
	 *
	 */
	function LongType() { PrimitiveType.call(this); }
	util.inherits(LongType, PrimitiveType);

	LongType.prototype._check = function (val, flags, hook) {
	  var b = typeof val == 'number' && val % 1 === 0 && isSafeLong(val);
	  if (!b && hook) {
	    hook(val, this);
	  }
	  return b;
	};

	LongType.prototype._read = function (tap) {
	  var n = tap.readLong();
	  if (!isSafeLong(n)) {
	    throw new Error('potential precision loss');
	  }
	  return n;
	};

	LongType.prototype._skip = function (tap) { tap.skipLong(); };

	LongType.prototype._write = function (tap, val) {
	  if (typeof val != 'number' || val % 1 || !isSafeLong(val)) {
	    throwInvalidError(val, this);
	  }
	  tap.writeLong(val);
	};

	LongType.prototype._match = function (tap1, tap2) {
	  return tap1.matchLong(tap2);
	};

	LongType.prototype._update = function (resolver, type) {
	  switch (type.getTypeName()) {
	    case 'int':
	    case 'long':
	      resolver._read = type._read;
	  }
	};

	LongType.prototype.getTypeName = function () { return 'long'; };

	LongType.prototype.random = function () { return RANDOM.nextInt(); };

	LongType.__with = function (methods, noUnpack) {
	  methods = methods || {}; // Will give a more helpful error message.
	  // We map some of the methods to a different name to be able to intercept
	  // their input and output (otherwise we wouldn't be able to perform any
	  // unpacking logic, and the type wouldn't work when nested).
	  var mapping = {
	    toBuffer: '_toBuffer',
	    fromBuffer: '_fromBuffer',
	    fromJSON: '_fromJSON',
	    toJSON: '_toJSON',
	    isValid: '_isValid',
	    compare: 'compare'
	  };
	  var type = new AbstractLongType(noUnpack);
	  Object.keys(mapping).forEach(function (name) {
	    if (methods[name] === undefined) {
	      throw new Error(f('missing method implementation: %s', name));
	    }
	    type[mapping[name]] = methods[name];
	  });
	  return type;
	};

	/**
	 * Floats.
	 *
	 */
	function FloatType() { PrimitiveType.call(this); }
	util.inherits(FloatType, PrimitiveType);

	FloatType.prototype._check = function (val, flags, hook) {
	  var b = typeof val == 'number';
	  if (!b && hook) {
	    hook(val, this);
	  }
	  return b;
	};

	FloatType.prototype._read = function (tap) { return tap.readFloat(); };

	FloatType.prototype._skip = function (tap) { tap.skipFloat(); };

	FloatType.prototype._write = function (tap, val) {
	  if (typeof val != 'number') {
	    throwInvalidError(val, this);
	  }
	  tap.writeFloat(val);
	};

	FloatType.prototype._match = function (tap1, tap2) {
	  return tap1.matchFloat(tap2);
	};

	FloatType.prototype._update = function (resolver, type) {
	  switch (type.getTypeName()) {
	    case 'float':
	    case 'int':
	    case 'long':
	      resolver._read = type._read;
	  }
	};

	FloatType.prototype.getTypeName = function () { return 'float'; };

	FloatType.prototype.random = function () { return RANDOM.nextFloat(1e3); };

	/**
	 * Doubles.
	 *
	 */
	function DoubleType() { PrimitiveType.call(this); }
	util.inherits(DoubleType, PrimitiveType);

	DoubleType.prototype._check = function (val, flags, hook) {
	  var b = typeof val == 'number';
	  if (!b && hook) {
	    hook(val, this);
	  }
	  return b;
	};

	DoubleType.prototype._read = function (tap) { return tap.readDouble(); };

	DoubleType.prototype._skip = function (tap) { tap.skipDouble(); };

	DoubleType.prototype._write = function (tap, val) {
	  if (typeof val != 'number') {
	    throwInvalidError(val, this);
	  }
	  tap.writeDouble(val);
	};

	DoubleType.prototype._match = function (tap1, tap2) {
	  return tap1.matchDouble(tap2);
	};

	DoubleType.prototype._update = function (resolver, type) {
	  switch (type.getTypeName()) {
	    case 'double':
	    case 'float':
	    case 'int':
	    case 'long':
	      resolver._read = type._read;
	  }
	};

	DoubleType.prototype.getTypeName = function () { return 'double'; };

	DoubleType.prototype.random = function () { return RANDOM.nextFloat(); };

	/**
	 * Strings.
	 *
	 */
	function StringType() { PrimitiveType.call(this); }
	util.inherits(StringType, PrimitiveType);

	StringType.prototype._check = function (val, flags, hook) {
	  var b = typeof val == 'string';
	  if (!b && hook) {
	    hook(val, this);
	  }
	  return b;
	};

	StringType.prototype._read = function (tap) { return tap.readString(); };

	StringType.prototype._skip = function (tap) { tap.skipString(); };

	StringType.prototype._write = function (tap, val) {
	  if (typeof val != 'string') {
	    throwInvalidError(val, this);
	  }
	  tap.writeString(val);
	};

	StringType.prototype._match = function (tap1, tap2) {
	  return tap1.matchString(tap2);
	};

	StringType.prototype._update = function (resolver, type) {
	  switch (type.getTypeName()) {
	    case 'bytes':
	    case 'string':
	      resolver._read = this._read;
	  }
	};

	StringType.prototype.getTypeName = function () { return 'string'; };

	StringType.prototype.random = function () {
	  return RANDOM.nextString(RANDOM.nextInt(32));
	};

	/**
	 * Bytes.
	 *
	 * These are represented in memory as `Buffer`s rather than binary-encoded
	 * strings. This is more efficient (when decoding/encoding from bytes, the
	 * common use-case), idiomatic, and convenient.
	 *
	 * Note the coercion in `_copy`.
	 *
	 */
	function BytesType() { PrimitiveType.call(this); }
	util.inherits(BytesType, PrimitiveType);

	BytesType.prototype._check = function (val, flags, hook) {
	  var b = Buffer.isBuffer(val);
	  if (!b && hook) {
	    hook(val, this);
	  }
	  return b;
	};

	BytesType.prototype._read = function (tap) { return tap.readBytes(); };

	BytesType.prototype._skip = function (tap) { tap.skipBytes(); };

	BytesType.prototype._write = function (tap, val) {
	  if (!Buffer.isBuffer(val)) {
	    throwInvalidError(val, this);
	  }
	  tap.writeBytes(val);
	};

	BytesType.prototype._match = function (tap1, tap2) {
	  return tap1.matchBytes(tap2);
	};

	BytesType.prototype._update = StringType.prototype._update;

	BytesType.prototype._copy = function (obj, opts) {
	  var buf;
	  switch ((opts && opts.coerce) | 0) {
	    case 3: // Coerce buffers to strings.
	      this._check(obj, undefined, throwInvalidError);
	      return obj.toString('binary');
	    case 2: // Coerce strings to buffers.
	      if (typeof obj != 'string') {
	        throw new Error(f('cannot coerce to buffer: %j', obj));
	      }
	      buf = new Buffer(obj, 'binary');
	      this._check(buf, undefined, throwInvalidError);
	      return buf;
	    case 1: // Coerce buffer JSON representation to buffers.
	      if (!isJsonBuffer(obj)) {
	        throw new Error(f('cannot coerce to buffer: %j', obj));
	      }
	      buf = new Buffer(obj.data);
	      this._check(buf, undefined, throwInvalidError);
	      return buf;
	    default: // Copy buffer.
	      this._check(obj, undefined, throwInvalidError);
	      return new Buffer(obj);
	  }
	};

	BytesType.prototype.compare = Buffer.compare;

	BytesType.prototype.getTypeName = function () { return 'bytes'; };

	BytesType.prototype.random = function () {
	  return RANDOM.nextBuffer(RANDOM.nextInt(32));
	};

	/**
	 * Base "abstract" Avro union type.
	 *
	 */
	function UnionType(attrs, opts) {
	  Type.call(this);

	  if (!Array.isArray(attrs)) {
	    throw new Error(f('non-array union schema: %j', attrs));
	  }
	  if (!attrs.length) {
	    throw new Error('empty union');
	  }
	  this._types = attrs.map(function (obj) { return createType(obj, opts); });

	  this._branchIndices = {};
	  this._types.forEach(function (type, i) {
	    if (Type.isType(type, 'union')) {
	      throw new Error('unions cannot be directly nested');
	    }
	    var branch = type.getName(true);
	    if (this._branchIndices[branch] !== undefined) {
	      throw new Error(f('duplicate union branch name: %j', branch));
	    }
	    this._branchIndices[branch] = i;
	  }, this);
	}
	util.inherits(UnionType, Type);

	UnionType.prototype._skip = function (tap) {
	  this._types[tap.readLong()]._skip(tap);
	};

	UnionType.prototype._match = function (tap1, tap2) {
	  var n1 = tap1.readLong();
	  var n2 = tap2.readLong();
	  if (n1 === n2) {
	    return this._types[n1]._match(tap1, tap2);
	  } else {
	    return n1 < n2 ? -1 : 1;
	  }
	};

	UnionType.prototype.getTypes = function () { return this._types.slice(); };

	UnionType.prototype.toJSON = function () { return this._types; };

	/**
	 * "Natural" union type.
	 *
	 * This representation doesn't require a wrapping object and is therefore
	 * simpler and generally closer to what users expect. However it cannot be used
	 * to represent all Avro unions since some lead to ambiguities (e.g. if two
	 * number types are in the union).
	 *
	 * Currently, this union supports at most one type in each of the categories
	 * below:
	 *
	 * + `null`
	 * + `boolean`
	 * + `int`, `long`, `float`, `double`
	 * + `string`, `enum`
	 * + `bytes`, `fixed`
	 * + `array`
	 * + `map`, `record`
	 *
	 */
	function UnwrappedUnionType(attrs, opts) {
	  UnionType.call(this, attrs, opts);

	  this._logicalBranches = null;
	  this._bucketIndices = {};
	  this._types.forEach(function (type, index) {
	    if (Type.isType(type, 'logical')) {
	      if (!this._logicalBranches) {
	        this._logicalBranches = [];
	      }
	      this._logicalBranches.push({index: index, type: type});
	    } else {
	      var bucket = getTypeBucket(type);
	      if (this._bucketIndices[bucket] !== undefined) {
	        throw new Error(f('ambiguous unwrapped union: %j', this));
	      }
	      this._bucketIndices[bucket] = index;
	    }
	  }, this);
	}
	util.inherits(UnwrappedUnionType, UnionType);

	UnwrappedUnionType.prototype._getIndex = function (val) {
	  var index = this._bucketIndices[getValueBucket(val)];
	  if (this._logicalBranches) {
	    // Slower path, we must run the value through all logical types.
	    index = this._getLogicalIndex(val, index);
	  }
	  return index;
	};

	UnwrappedUnionType.prototype._getLogicalIndex = function (any, index) {
	  var logicalBranches = this._logicalBranches;
	  var i, l, branch;
	  for (i = 0, l = logicalBranches.length; i < l; i++) {
	    branch = logicalBranches[i];
	    if (branch.type._check(any)) {
	      if (index === undefined) {
	        index = branch.index;
	      } else {
	        // More than one branch matches the value so we aren't guaranteed to
	        // infer the correct type. We throw rather than corrupt data. This can
	        // be fixed by "tightening" the logical types.
	        throw new Error('ambiguous conversion');
	      }
	    }
	  }
	  return index;
	};

	UnwrappedUnionType.prototype._check = function (val, flags, hook, path) {
	  var index = this._getIndex(val);
	  var b = index !== undefined;
	  if (b) {
	    return this._types[index]._check(val, flags, hook, path);
	  }
	  if (hook) {
	    hook(val, this);
	  }
	  return b;
	};

	UnwrappedUnionType.prototype._read = function (tap) {
	  var index = tap.readLong();
	  var branchType = this._types[index];
	  if (branchType) {
	    return branchType._read(tap);
	  } else {
	    throw new Error(f('invalid union index: %s', index));
	  }
	};

	UnwrappedUnionType.prototype._write = function (tap, val) {
	  var index = this._getIndex(val);
	  if (index === undefined) {
	    throwInvalidError(val, this);
	  }
	  tap.writeLong(index);
	  if (val !== null) {
	    this._types[index]._write(tap, val);
	  }
	};

	UnwrappedUnionType.prototype._update = function (resolver, type, opts) {
	  // jshint -W083
	  // (The loop exits after the first function is created.)
	  var i, l, typeResolver;
	  for (i = 0, l = this._types.length; i < l; i++) {
	    try {
	      typeResolver = this._types[i].createResolver(type, opts);
	    } catch (err) {
	      continue;
	    }
	    resolver._read = function (tap) { return typeResolver._read(tap); };
	    return;
	  }
	};

	UnwrappedUnionType.prototype._copy = function (val, opts) {
	  var coerce = opts && opts.coerce | 0;
	  var wrap = opts && opts.wrap | 0;
	  var index;
	  if (wrap === 2) {
	    // We are parsing a default, so always use the first branch's type.
	    index = 0;
	  } else {
	    switch (coerce) {
	      case 1:
	        // Using the `coerceBuffers` option can cause corruption and erroneous
	        // failures with unwrapped unions (in rare cases when the union also
	        // contains a record which matches a buffer's JSON representation).
	        if (isJsonBuffer(val) && this._bucketIndices.buffer !== undefined) {
	          index = this._bucketIndices.buffer;
	        } else {
	          index = this._getIndex(val);
	        }
	        break;
	      case 2:
	        // Decoding from JSON, we must unwrap the value.
	        if (val === null) {
	          index = this._bucketIndices['null'];
	        } else if (typeof val === 'object') {
	          var keys = Object.keys(val);
	          if (keys.length === 1) {
	            index = this._branchIndices[keys[0]];
	            val = val[keys[0]];
	          }
	        }
	        break;
	      default:
	        index = this._getIndex(val);
	    }
	    if (index === undefined) {
	      throwInvalidError(val, this);
	    }
	  }
	  var type = this._types[index];
	  if (val === null || wrap === 3) {
	    return type._copy(val, opts);
	  } else {
	    switch (coerce) {
	      case 3:
	        // Encoding to JSON, we wrap the value.
	        var obj = {};
	        obj[type.getName(true)] = type._copy(val, opts);
	        return obj;
	      default:
	        return type._copy(val, opts);
	    }
	  }
	};

	UnwrappedUnionType.prototype.compare = function (val1, val2) {
	  var index1 = this._getIndex(val1);
	  var index2 = this._getIndex(val2);
	  if (index1 === undefined) {
	    throwInvalidError(val1, this);
	  } else if (index2 === undefined) {
	    throwInvalidError(val2, this);
	  } else if (index1 === index2) {
	    return this._types[index1].compare(val1, val2);
	  } else {
	    return utils.compare(index1, index2);
	  }
	};

	UnwrappedUnionType.prototype.getTypeName = function () {
	  return 'union:unwrapped';
	};

	UnwrappedUnionType.prototype.random = function () {
	  var index = RANDOM.nextInt(this._types.length);
	  return this._types[index].random();
	};

	/**
	 * Compatible union type.
	 *
	 * Values of this type are represented in memory similarly to their JSON
	 * representation (i.e. inside an object with single key the name of the
	 * contained type).
	 *
	 * This is not ideal, but is the most efficient way to unambiguously support
	 * all unions. Here are a few reasons why the wrapping object is necessary:
	 *
	 * + Unions with multiple number types would have undefined behavior, unless
	 *   numbers are wrapped (either everywhere, leading to large performance and
	 *   convenience costs; or only when necessary inside unions, making it hard to
	 *   understand when numbers are wrapped or not).
	 * + Fixed types would have to be wrapped to be distinguished from bytes.
	 * + Using record's constructor names would work (after a slight change to use
	 *   the fully qualified name), but would mean that generic objects could no
	 *   longer be valid records (making it inconvenient to do simple things like
	 *   creating new records).
	 *
	 */
	function WrappedUnionType(attrs, opts) {
	  UnionType.call(this, attrs, opts);

	  this._constructors = this._types.map(function (type) {
	    // jshint -W054
	    var name = type.getName(true);
	    if (name === 'null') {
	      return null;
	    }
	    var body = 'return function Branch$(val) { ';
	    if (~name.indexOf('.')) { // Qualified name.
	      body += 'this[\'' + name + '\'] = val;';
	    } else {
	      body += 'this.' + name + ' = val;';
	    }
	    body += ' };';
	    var constructor = (new Function(body))();
	    constructor.getBranchType = function () { return type; };
	    return constructor;
	  });
	}
	util.inherits(WrappedUnionType, UnionType);

	WrappedUnionType.prototype._check = function (val, flags, hook, path) {
	  var b = false;
	  if (val === null) {
	    // Shortcut type lookup in this case.
	    b = this._branchIndices['null'] !== undefined;
	  } else if (typeof val == 'object') {
	    var keys = Object.keys(val);
	    if (keys.length === 1) {
	      // We require a single key here to ensure that writes are correct and
	      // efficient as soon as a record passes this check.
	      var name = keys[0];
	      var index = this._branchIndices[name];
	      if (index !== undefined) {
	        if (hook) {
	          // Slow path.
	          path.push(name);
	          b = this._types[index]._check(val[name], flags, hook, path);
	          path.pop();
	          return b;
	        } else {
	          return this._types[index]._check(val[name], flags);
	        }
	      }
	    }
	  }
	  if (!b && hook) {
	    hook(val, this);
	  }
	  return b;
	};

	WrappedUnionType.prototype._read = function (tap) {
	  var index = tap.readLong();
	  var Class = this._constructors[index];
	  if (Class) {
	    return new Class(this._types[index]._read(tap));
	  } else if (Class === null) {
	    return null;
	  } else {
	    throw new Error(f('invalid union index: %s', index));
	  }
	};

	WrappedUnionType.prototype._write = function (tap, val) {
	  var index, keys, name;
	  if (val === null) {
	    index = this._branchIndices['null'];
	    if (index === undefined) {
	      throwInvalidError(val, this);
	    }
	    tap.writeLong(index);
	  } else {
	    keys = Object.keys(val);
	    if (keys.length === 1) {
	      name = keys[0];
	      index = this._branchIndices[name];
	    }
	    if (index === undefined) {
	      throwInvalidError(val, this);
	    }
	    tap.writeLong(index);
	    this._types[index]._write(tap, val[name]);
	  }
	};

	WrappedUnionType.prototype._update = function (resolver, type, opts) {
	  // jshint -W083
	  // (The loop exits after the first function is created.)
	  var i, l, typeResolver, Class;
	  for (i = 0, l = this._types.length; i < l; i++) {
	    try {
	      typeResolver = this._types[i].createResolver(type, opts);
	    } catch (err) {
	      continue;
	    }
	    Class = this._constructors[i];
	    if (Class) {
	      resolver._read = function (tap) {
	        return new Class(typeResolver._read(tap));
	      };
	    } else {
	      resolver._read = function () { return null; };
	    }
	    return;
	  }
	};

	WrappedUnionType.prototype._copy = function (val, opts) {
	  var wrap = opts && opts.wrap | 0;
	  if (wrap === 2) {
	    // Promote into first type (used for schema defaults).
	    if (val === null && this._constructors[0] === null) {
	      return null;
	    }
	    return new this._constructors[0](this._types[0]._copy(val, opts));
	  }
	  if (val === null && this._branchIndices['null'] !== undefined) {
	    return null;
	  }

	  var i, l, obj;
	  if (typeof val == 'object') {
	    var keys = Object.keys(val);
	    if (keys.length === 1) {
	      var name = keys[0];
	      i = this._branchIndices[name];
	      if (i === undefined && opts.qualifyNames) {
	        // We are a bit more flexible than in `_check` here since we have
	        // to deal with other serializers being less strict, so we fall
	        // back to looking up unqualified names.
	        var j, type;
	        for (j = 0, l = this._types.length; j < l; j++) {
	          type = this._types[j];
	          if (type._name && name === unqualify(type._name)) {
	            i = j;
	            break;
	          }
	        }
	      }
	      if (i !== undefined) {
	        obj = this._types[i]._copy(val[name], opts);
	      }
	    }
	  }
	  if (wrap === 1 && obj === undefined) {
	    // Try promoting into first match (convenience, slow).
	    i = 0;
	    l = this._types.length;
	    while (i < l && obj === undefined) {
	      try {
	        obj = this._types[i]._copy(val, opts);
	      } catch (err) {
	        i++;
	      }
	    }
	  }
	  if (obj !== undefined) {
	    return wrap === 3 ? obj : new this._constructors[i](obj);
	  }
	  throwInvalidError(val, this);
	};

	WrappedUnionType.prototype.compare = function (val1, val2) {
	  var name1 = val1 === null ? 'null' : Object.keys(val1)[0];
	  var name2 = val2 === null ? 'null' : Object.keys(val2)[0];
	  var index = this._branchIndices[name1];
	  if (name1 === name2) {
	    return name1 === 'null' ?
	      0 :
	      this._types[index].compare(val1[name1], val2[name1]);
	  } else {
	    return utils.compare(index, this._branchIndices[name2]);
	  }
	};

	WrappedUnionType.prototype.getTypeName = function () {
	  return 'union:wrapped';
	};

	WrappedUnionType.prototype.random = function () {
	  var index = RANDOM.nextInt(this._types.length);
	  var Class = this._constructors[index];
	  if (!Class) {
	    return null;
	  }
	  return new Class(this._types[index].random());
	};

	/**
	 * Avro enum type.
	 *
	 * Represented as strings (with allowed values from the set of symbols). Using
	 * integers would be a reasonable option, but the performance boost is arguably
	 * offset by the legibility cost and the extra deviation from the JSON encoding
	 * convention.
	 *
	 * An integer representation can still be used (e.g. for compatibility with
	 * TypeScript `enum`s) by overriding the `EnumType` with a `LongType` (e.g. via
	 * `parse`'s registry).
	 *
	 */
	function EnumType(attrs, opts) {
	  Type.call(this, attrs, opts);

	  if (!Array.isArray(attrs.symbols) || !attrs.symbols.length) {
	    throw new Error(f('invalid enum symbols: %j', attrs.symbols));
	  }
	  this._symbols = attrs.symbols;

	  this._indices = {};
	  this._symbols.forEach(function (symbol, i) {
	    if (!isValidName(symbol)) {
	      throw new Error(f('invalid %s symbol: %j', this, symbol));
	    }
	    if (this._indices[symbol] !== undefined) {
	      throw new Error(f('duplicate %s symbol: %j', this, symbol));
	    }
	    this._indices[symbol] = i;
	  }, this);
	}
	util.inherits(EnumType, Type);

	EnumType.prototype._check = function (val, flags, hook) {
	  var b = this._indices[val] !== undefined;
	  if (!b && hook) {
	    hook(val, this);
	  }
	  return b;
	};

	EnumType.prototype._read = function (tap) {
	  var index = tap.readLong();
	  var symbol = this._symbols[index];
	  if (symbol === undefined) {
	    throw new Error(f('invalid %s enum index: %s', this._name, index));
	  }
	  return symbol;
	};

	EnumType.prototype._skip = function (tap) { tap.skipLong(); };

	EnumType.prototype._write = function (tap, val) {
	  var index = this._indices[val];
	  if (index === undefined) {
	    throwInvalidError(val, this);
	  }
	  tap.writeLong(index);
	};

	EnumType.prototype._match = function (tap1, tap2) {
	  return tap1.matchLong(tap2);
	};

	EnumType.prototype.compare = function (val1, val2) {
	  return utils.compare(this._indices[val1], this._indices[val2]);
	};

	EnumType.prototype._update = function (resolver, type) {
	  var symbols = this._symbols;
	  if (
	    type.getTypeName() === 'enum' &&
	    (!type._name || ~getAliases(this).indexOf(type._name)) &&
	    type._symbols.every(function (s) { return ~symbols.indexOf(s); })
	  ) {
	    resolver._symbols = type._symbols;
	    resolver._read = type._read;
	  }
	};

	EnumType.prototype._copy = function (val) {
	  this._check(val, undefined, throwInvalidError);
	  return val;
	};

	EnumType.prototype.getAliases = function () { return this._aliases; };

	EnumType.prototype.getSymbols = function () { return this._symbols.slice(); };

	EnumType.prototype.getTypeName = function () { return 'enum'; };

	EnumType.prototype.random = function () {
	  return RANDOM.choice(this._symbols);
	};

	EnumType.prototype.toJSON = function () {
	  return {
	    name: this._name,
	    type: this.getTypeName(),
	    symbols: this._symbols,
	    aliases: this._aliases
	  };
	};

	/**
	 * Avro fixed type.
	 *
	 * Represented simply as a `Buffer`.
	 *
	 */
	function FixedType(attrs, opts) {
	  Type.call(this, attrs, opts);

	  if (attrs.size !== (attrs.size | 0) || attrs.size < 1) {
	    throw new Error(f('invalid %s fixed size', this.getName(true)));
	  }
	  this._size = attrs.size | 0;
	}
	util.inherits(FixedType, Type);

	FixedType.prototype._check = function (val, flags, hook) {
	  var b = Buffer.isBuffer(val) && val.length === this._size;
	  if (!b && hook) {
	    hook(val, this);
	  }
	  return b;
	};

	FixedType.prototype._read = function (tap) {
	  return tap.readFixed(this._size);
	};

	FixedType.prototype._skip = function (tap) {
	  tap.skipFixed(this._size);
	};

	FixedType.prototype._write = function (tap, val) {
	  if (!Buffer.isBuffer(val) || val.length !== this._size) {
	    throwInvalidError(val, this);
	  }
	  tap.writeFixed(val, this._size);
	};

	FixedType.prototype._match = function (tap1, tap2) {
	  return tap1.matchFixed(tap2, this._size);
	};

	FixedType.prototype.compare = Buffer.compare;

	FixedType.prototype._update = function (resolver, type) {
	  if (
	    type.getTypeName() === 'fixed' &&
	    this._size === type._size &&
	    (!type._name || ~getAliases(this).indexOf(type._name))
	  ) {
	    resolver._size = this._size;
	    resolver._read = this._read;
	  }
	};

	FixedType.prototype._copy = BytesType.prototype._copy;

	FixedType.prototype.getAliases = function () { return this._aliases; };

	FixedType.prototype.getSize = function () { return this._size; };

	FixedType.prototype.getTypeName = function () { return 'fixed'; };

	FixedType.prototype.random = function () {
	  return RANDOM.nextBuffer(this._size);
	};

	FixedType.prototype.toJSON = function () {
	  return {
	    name: this._name,
	    type: this.getTypeName(),
	    size: this._size,
	    aliases: this._aliases
	  };
	};

	/**
	 * Avro map.
	 *
	 * Represented as vanilla objects.
	 *
	 */
	function MapType(attrs, opts) {
	  Type.call(this);

	  if (!attrs.values) {
	    throw new Error(f('missing map values: %j', attrs));
	  }
	  this._values = createType(attrs.values, opts);
	}
	util.inherits(MapType, Type);

	MapType.prototype._check = function (val, flags, hook, path) {
	  if (!val || typeof val != 'object' || Array.isArray(val)) {
	    if (hook) {
	      hook(val, this);
	    }
	    return false;
	  }

	  var keys = Object.keys(val);
	  var b = true;
	  var i, l, j, key;
	  if (hook) {
	    // Slow path.
	    j = path.length;
	    path.push('');
	    for (i = 0, l = keys.length; i < l; i++) {
	      key = path[j] = keys[i];
	      if (!this._values._check(val[key], flags, hook, path)) {
	        b = false;
	      }
	    }
	    path.pop();
	  } else {
	    for (i = 0, l = keys.length; i < l; i++) {
	      if (!this._values._check(val[keys[i]], flags)) {
	        return false;
	      }
	    }
	  }
	  return b;
	};

	MapType.prototype._read = function (tap) {
	  var values = this._values;
	  var val = {};
	  var n;
	  while ((n = readArraySize(tap))) {
	    while (n--) {
	      var key = tap.readString();
	      val[key] = values._read(tap);
	    }
	  }
	  return val;
	};

	MapType.prototype._skip = function (tap) {
	  var values = this._values;
	  var len, n;
	  while ((n = tap.readLong())) {
	    if (n < 0) {
	      len = tap.readLong();
	      tap.pos += len;
	    } else {
	      while (n--) {
	        tap.skipString();
	        values._skip(tap);
	      }
	    }
	  }
	};

	MapType.prototype._write = function (tap, val) {
	  if (!val || typeof val != 'object' || Array.isArray(val)) {
	    throwInvalidError(val, this);
	  }

	  var values = this._values;
	  var keys = Object.keys(val);
	  var n = keys.length;
	  var i, key;
	  if (n) {
	    tap.writeLong(n);
	    for (i = 0; i < n; i++) {
	      key = keys[i];
	      tap.writeString(key);
	      values._write(tap, val[key]);
	    }
	  }
	  tap.writeLong(0);
	};

	MapType.prototype._match = function () {
	  throw new Error('maps cannot be compared');
	};

	MapType.prototype._update = function (resolver, type, opts) {
	  if (type.getTypeName() === 'map') {
	    resolver._values = this._values.createResolver(type._values, opts);
	    resolver._read = this._read;
	  }
	};

	MapType.prototype._copy = function (val, opts) {
	  if (val && typeof val == 'object' && !Array.isArray(val)) {
	    var values = this._values;
	    var keys = Object.keys(val);
	    var i, l, key;
	    var copy = {};
	    for (i = 0, l = keys.length; i < l; i++) {
	      key = keys[i];
	      copy[key] = values._copy(val[key], opts);
	    }
	    return copy;
	  }
	  throwInvalidError(val, this);
	};

	MapType.prototype.compare = MapType.prototype._match;

	MapType.prototype.getTypeName = function () { return 'map'; };

	MapType.prototype.getValuesType = function () { return this._values; };

	MapType.prototype.random = function () {
	  var val = {};
	  var i, l;
	  for (i = 0, l = RANDOM.nextInt(10); i < l; i++) {
	    val[RANDOM.nextString(RANDOM.nextInt(20))] = this._values.random();
	  }
	  return val;
	};

	MapType.prototype.toJSON = function () {
	  return {type: this.getTypeName(), values: this._values};
	};

	/**
	 * Avro array.
	 *
	 * Represented as vanilla arrays.
	 *
	 */
	function ArrayType(attrs, opts) {
	  Type.call(this);

	  if (!attrs.items) {
	    throw new Error(f('missing array items: %j', attrs));
	  }
	  this._items = createType(attrs.items, opts);
	}
	util.inherits(ArrayType, Type);

	ArrayType.prototype._check = function (val, flags, hook, path) {
	  if (!Array.isArray(val)) {
	    if (hook) {
	      hook(val, this);
	    }
	    return false;
	  }

	  var b = true;
	  var i, l, j;
	  if (hook) {
	    // Slow path.
	    j = path.length;
	    path.push('');
	    for (i = 0, l = val.length; i < l; i++) {
	      path[j] = '' + i;
	      if (!this._items._check(val[i], flags, hook, path)) {
	        b = false;
	      }
	    }
	    path.pop();
	  } else {
	    for (i = 0, l = val.length; i < l; i++) {
	      if (!this._items._check(val[i], flags)) {
	        return false;
	      }
	    }
	  }
	  return b;
	};

	ArrayType.prototype._read = function (tap) {
	  var items = this._items;
	  var val = [];
	  var i, n;
	  while ((n = tap.readLong())) {
	    if (n < 0) {
	      n = -n;
	      tap.skipLong(); // Skip size.
	    }
	    for (i = 0; i < n; i++) {
	      val[i] = items._read(tap);
	    }
	  }
	  return val;
	};

	ArrayType.prototype._skip = function (tap) {
	  var len, n;
	  while ((n = tap.readLong())) {
	    if (n < 0) {
	      len = tap.readLong();
	      tap.pos += len;
	    } else {
	      while (n--) {
	        this._items._skip(tap);
	      }
	    }
	  }
	};

	ArrayType.prototype._write = function (tap, val) {
	  if (!Array.isArray(val)) {
	    throwInvalidError(val, this);
	  }

	  var n = val.length;
	  var i;
	  if (n) {
	    tap.writeLong(n);
	    for (i = 0; i < n; i++) {
	      this._items._write(tap, val[i]);
	    }
	  }
	  tap.writeLong(0);
	};

	ArrayType.prototype._match = function (tap1, tap2) {
	  var n1 = tap1.readLong();
	  var n2 = tap2.readLong();
	  var f;
	  while (n1 && n2) {
	    f = this._items._match(tap1, tap2);
	    if (f) {
	      return f;
	    }
	    if (!--n1) {
	      n1 = readArraySize(tap1);
	    }
	    if (!--n2) {
	      n2 = readArraySize(tap2);
	    }
	  }
	  return utils.compare(n1, n2);
	};

	ArrayType.prototype._update = function (resolver, type, opts) {
	  if (type.getTypeName() === 'array') {
	    resolver._items = this._items.createResolver(type._items, opts);
	    resolver._read = this._read;
	  }
	};

	ArrayType.prototype._copy = function (val, opts) {
	  if (!Array.isArray(val)) {
	    throwInvalidError(val, this);
	  }
	  var items = new Array(val.length);
	  var i, l;
	  for (i = 0, l = val.length; i < l; i++) {
	    items[i] = this._items._copy(val[i], opts);
	  }
	  return items;
	};

	ArrayType.prototype.compare = function (val1, val2) {
	  var n1 = val1.length;
	  var n2 = val2.length;
	  var i, l, f;
	  for (i = 0, l = Math.min(n1, n2); i < l; i++) {
	    if ((f = this._items.compare(val1[i], val2[i]))) {
	      return f;
	    }
	  }
	  return utils.compare(n1, n2);
	};

	ArrayType.prototype.getItemsType = function () { return this._items; };

	ArrayType.prototype.getTypeName = function () { return 'array'; };

	ArrayType.prototype.random = function () {
	  var arr = [];
	  var i, l;
	  for (i = 0, l = RANDOM.nextInt(10); i < l; i++) {
	    arr.push(this._items.random());
	  }
	  return arr;
	};

	ArrayType.prototype.toJSON = function () {
	  return {type: this.getTypeName(), items: this._items};
	};

	/**
	 * Avro record.
	 *
	 * Values are represented as instances of a programmatically generated
	 * constructor (similar to a "specific record"), available via the
	 * `getRecordConstructor` method. This "specific record class" gives
	 * significant speedups over using generics objects.
	 *
	 * Note that vanilla objects are still accepted as valid as long as their
	 * fields match (this makes it much more convenient to do simple things like
	 * update nested records).
	 *
	 * This type is also used for errors (similar, except for the extra `Error`
	 * constructor call) and for messages (see comment below).
	 *
	 */
	function RecordType(attrs, opts) {
	  // Force creation of the options object in case we need to register this
	  // record's name.
	  opts = opts || {};

	  // Save the namespace to restore it as we leave this record's scope.
	  var namespace = opts.namespace;
	  if (attrs.namespace !== undefined) {
	    opts.namespace = attrs.namespace;
	  } else if (attrs.name) {
	    // Fully qualified names' namespaces are used when no explicit namespace
	    // attribute was specified.
	    var match = /^(.*)\.[^.]+$/.exec(attrs.name);
	    if (match) {
	      opts.namespace = match[1];
	    }
	  }
	  Type.call(this, attrs, opts);

	  if (!Array.isArray(attrs.fields)) {
	    throw new Error(f('non-array record fields: %j', attrs.fields));
	  }
	  if (utils.hasDuplicates(attrs.fields, function (f) { return f.name; })) {
	    throw new Error(f('duplicate field name: %j', attrs.fields));
	  }
	  this._fieldsMap = {};
	  this._fields = attrs.fields.map(function (f) {
	    var field = new Field(f, opts);
	    this._fieldsMap[field.getName()] = field;
	    return field;
	  }, this);

	  this._isError = attrs.type === 'error';
	  this._constructor = this._createConstructor();
	  this._read = this._createReader();
	  this._skip = this._createSkipper();
	  this._write = this._createWriter();
	  this._check = this._createChecker();

	  opts.namespace = namespace;
	}
	util.inherits(RecordType, Type);

	RecordType.prototype._getConstructorName = function () {
	  return this._name ?
	    unqualify(this._name) :
	    this._isError ? 'Error$' : 'Record$';
	};

	RecordType.prototype._createConstructor = function () {
	  // jshint -W054
	  var outerArgs = [];
	  var innerArgs = [];
	  var ds = []; // Defaults.
	  var innerBody = this._isError ? '  Error.call(this);\n' : '';
	  // Not calling `Error.captureStackTrace` because this wouldn't be compatible
	  // with browsers other than Chrome.
	  var i, l, field, name, getDefault;
	  for (i = 0, l = this._fields.length; i < l; i++) {
	    field = this._fields[i];
	    getDefault = field.getDefault;
	    name = field._name;
	    innerArgs.push('v' + i);
	    innerBody += '  ';
	    if (getDefault() === undefined) {
	      innerBody += 'this.' + name + ' = v' + i + ';\n';
	    } else {
	      innerBody += 'if (v' + i + ' === undefined) { ';
	      innerBody += 'this.' + name + ' = d' + ds.length + '(); ';
	      innerBody += '} else { this.' + name + ' = v' + i + '; }\n';
	      outerArgs.push('d' + ds.length);
	      ds.push(getDefault);
	    }
	  }
	  var outerBody = 'return function ' + this._getConstructorName() + '(';
	  outerBody += innerArgs.join() + ') {\n' + innerBody + '};';
	  var Record = new Function(outerArgs.join(), outerBody).apply(undefined, ds);

	  var self = this;
	  Record.getType = function () { return self; };
	  if (this._isError) {
	    util.inherits(Record, Error);
	    // Not setting the error's name on the prototype to be consistent with how
	    // object fields are mapped to (only if defined in the schema as a field).
	  }
	  Record.prototype.clone = function (o) { return self.clone(this, o); };
	  Record.prototype.compare = function (v) { return self.compare(this, v); };
	  Record.prototype.isValid = function (o) { return self.isValid(this, o); };
	  Record.prototype.toBuffer = function () { return self.toBuffer(this); };
	  Record.prototype.toString = function () { return self.toString(this); };
	  return Record;
	};

	RecordType.prototype._createChecker = function () {
	  // jshint -W054
	  var names = [];
	  var values = [];
	  var name = this._getConstructorName();
	  var body = 'return function check' + name + '(v, f, h, p) {\n';
	  body += '  if (\n';
	  body += '    v === null ||\n';
	  body += '    typeof v != \'object\' ||\n';
	  body += '    (f && !this._checkFields(v))\n';
	  body += '  ) {\n';
	  body += '    if (h) { h(v, this); }\n';
	  body += '    return false;\n';
	  body += '  }\n';
	  if (!this._fields.length) {
	    // Special case, empty record. We handle this directly.
	    body += '  return true;\n';
	  } else {
	    for (i = 0, l = this._fields.length; i < l; i++) {
	      field = this._fields[i];
	      names.push('t' + i);
	      values.push(field._type);
	      if (field.getDefault() !== undefined) {
	        body += '  var v' + i + ' = v.' + field._name + ';\n';
	      }
	    }
	    body += '  if (h) {\n';
	    body += '    var b = 1;\n';
	    body += '    var j = p.length;\n';
	    body += '    p.push(\'\');\n';
	    var i, l, field;
	    for (i = 0, l = this._fields.length; i < l; i++) {
	      field = this._fields[i];
	      body += '    p[j] = \'' + field._name + '\';\n';
	      body += '    b &= ';
	      if (field.getDefault() === undefined) {
	        body += 't' + i + '._check(v.' + field._name + ', f, h, p);\n';
	      } else {
	        body += 'v' + i + ' === undefined || ';
	        body += 't' + i + '._check(v' + i + ', f, h, p);\n';
	      }
	    }
	    body += '    p.pop();\n';
	    body += '    return !!b;\n';
	    body += '  } else {\n    return (\n      ';
	    body += this._fields.map(function (field, i) {
	      return field.getDefault() === undefined ?
	        't' + i + '._check(v.' + field._name + ', f)' :
	        '(v' + i + ' === undefined || t' + i + '._check(v' + i + ', f))';
	    }).join(' &&\n      ');
	    body += '\n    );\n  }\n';
	  }
	  body += '};';
	  return new Function(names.join(), body).apply(undefined, values);
	};

	RecordType.prototype._createReader = function () {
	  // jshint -W054
	  var names = [];
	  var values = [this._constructor];
	  var i, l;
	  for (i = 0, l = this._fields.length; i < l; i++) {
	    names.push('t' + i);
	    values.push(this._fields[i]._type);
	  }
	  var name = this._getConstructorName();
	  var body = 'return function read' + name + '(t) {\n';
	  body += '  return new ' + name + '(\n    ';
	  body += names.map(function (s) { return s + '._read(t)'; }).join(',\n    ');
	  body += '\n  );\n};';
	  names.unshift(name);
	  // We can do this since the JS spec guarantees that function arguments are
	  // evaluated from left to right.
	  return new Function(names.join(), body).apply(undefined, values);
	};

	RecordType.prototype._createSkipper = function () {
	  // jshint -W054
	  var args = [];
	  var body = 'return function skip' + this._getConstructorName() + '(t) {\n';
	  var values = [];
	  var i, l;
	  for (i = 0, l = this._fields.length; i < l; i++) {
	    args.push('t' + i);
	    values.push(this._fields[i]._type);
	    body += '  t' + i + '._skip(t);\n';
	  }
	  body += '}';
	  return new Function(args.join(), body).apply(undefined, values);
	};

	RecordType.prototype._createWriter = function () {
	  // jshint -W054
	  // We still do default handling here, in case a normal JS object is passed.
	  var args = [];
	  var name = this._getConstructorName();
	  var body = 'return function write' + name + '(t, v) {\n';
	  var values = [];
	  var i, l, field, value;
	  for (i = 0, l = this._fields.length; i < l; i++) {
	    field = this._fields[i];
	    args.push('t' + i);
	    values.push(field._type);
	    body += '  ';
	    if (field.getDefault() === undefined) {
	      body += 't' + i + '._write(t, v.' + field._name + ');\n';
	    } else {
	      value = field._type.toBuffer(field.getDefault()).toString('binary');
	      // Convert the default value to a binary string ahead of time. We aren't
	      // converting it to a buffer to avoid retaining too much memory. If we
	      // had our own buffer pool, this could be an idea in the future.
	      args.push('d' + i);
	      values.push(value);
	      body += 'var v' + i + ' = v.' + field._name + ';\n';
	      body += 'if (v' + i + ' === undefined) {\n';
	      body += '    t.writeBinary(d' + i + ', ' + value.length + ');\n';
	      body += '  } else {\n    t' + i + '._write(t, v' + i + ');\n  }\n';
	    }
	  }
	  body += '}';
	  return new Function(args.join(), body).apply(undefined, values);
	};

	RecordType.prototype._update = function (resolver, type, opts) {
	  // jshint -W054
	  if (type._name && !~getAliases(this).indexOf(type._name)) {
	    throw new Error(f('no alias found for %s', type._name));
	  }

	  var rFields = this._fields;
	  var wFields = type._fields;
	  var wFieldsMap = utils.toMap(wFields, function (f) { return f._name; });

	  var innerArgs = []; // Arguments for reader constructor.
	  var resolvers = {}; // Resolvers keyed by writer field name.
	  var i, j, field, name, names, matches;
	  for (i = 0; i < rFields.length; i++) {
	    field = rFields[i];
	    names = getAliases(field);
	    matches = [];
	    for (j = 0; j < names.length; j++) {
	      name = names[j];
	      if (wFieldsMap[name]) {
	        matches.push(name);
	      }
	    }
	    if (matches.length > 1) {
	      throw new Error(f('multiple matches for %s field', field._name));
	    }
	    if (!matches.length) {
	      if (field.getDefault() === undefined) {
	        throw new Error(f('no match for default-less %s field', field._name));
	      }
	      innerArgs.push('undefined');
	    } else {
	      name = matches[0];
	      resolvers[name] = {
	        resolver: field._type.createResolver(wFieldsMap[name]._type, opts),
	        name: field._name // Reader field name.
	      };
	      innerArgs.push(field._name);
	    }
	  }

	  // See if we can add a bypass for unused fields at the end of the record.
	  var lazyIndex = -1;
	  i = wFields.length;
	  while (i && resolvers[wFields[--i]._name] === undefined) {
	    lazyIndex = i;
	  }

	  var uname = this._getConstructorName();
	  var args = [uname];
	  var values = [this._constructor];
	  var body = '  return function read' + uname + '(t, b) {\n';
	  for (i = 0; i < wFields.length; i++) {
	    if (i === lazyIndex) {
	      body += '  if (!b) {\n';
	    }
	    field = type._fields[i];
	    name = field._name;
	    body += (~lazyIndex && i >= lazyIndex) ? '    ' : '  ';
	    if (resolvers[name] === undefined) {
	      args.push('t' + i);
	      values.push(field._type);
	      body += 't' + i + '._skip(t);\n';
	    } else {
	      args.push('t' + i);
	      values.push(resolvers[name].resolver);
	      body += 'var ' + resolvers[name].name + ' = ';
	      body += 't' + i + '._read(t);\n';
	    }
	  }
	  if (~lazyIndex) {
	    body += '  }\n';
	  }
	  body += '  return new ' + uname + '(' + innerArgs.join() + ');\n};';

	  resolver._read = new Function(args.join(), body).apply(undefined, values);
	};

	RecordType.prototype._match = function (tap1, tap2) {
	  var fields = this._fields;
	  var i, l, field, order, type;
	  for (i = 0, l = fields.length; i < l; i++) {
	    field = fields[i];
	    order = field._order;
	    type = field._type;
	    if (order) {
	      order *= type._match(tap1, tap2);
	      if (order) {
	        return order;
	      }
	    } else {
	      type._skip(tap1);
	      type._skip(tap2);
	    }
	  }
	  return 0;
	};

	RecordType.prototype._checkFields = function (obj) {
	  var keys = Object.keys(obj);
	  var i, l;
	  for (i = 0, l = keys.length; i < l; i++) {
	    if (!this._fieldsMap[keys[i]]) {
	      return false;
	    }
	  }
	  return true;
	};

	RecordType.prototype._copy = function (val, opts) {
	  // jshint -W058
	  var hook = opts && opts.fieldHook;
	  var values = [undefined];
	  var i, l, field, value;
	  for (i = 0, l = this._fields.length; i < l; i++) {
	    field = this._fields[i];
	    value = val[field._name];
	    if (value === undefined && field.hasOwnProperty('getDefault')) {
	      value = field.getDefault();
	    } else {
	      value = field._type._copy(val[field._name], opts);
	    }
	    if (hook) {
	      value = hook(field, value, this);
	    }
	    values.push(value);
	  }
	  return new (this._constructor.bind.apply(this._constructor, values));
	};

	RecordType.prototype.compare = function (val1, val2) {
	  var fields = this._fields;
	  var i, l, field, name, order, type;
	  for (i = 0, l = fields.length; i < l; i++) {
	    field = fields[i];
	    name = field._name;
	    order = field._order;
	    type = field._type;
	    if (order) {
	      order *= type.compare(val1[name], val2[name]);
	      if (order) {
	        return order;
	      }
	    }
	  }
	  return 0;
	};

	RecordType.prototype.random = function () {
	  // jshint -W058
	  var fields = this._fields.map(function (f) { return f._type.random(); });
	  fields.unshift(undefined);
	  return new (this._constructor.bind.apply(this._constructor, fields));
	};

	RecordType.prototype.getAliases = function () { return this._aliases; };

	RecordType.prototype.getField = function (name) {
	  return this._fieldsMap[name];
	};

	RecordType.prototype.getFields = function () { return this._fields.slice(); };

	RecordType.prototype.getRecordConstructor = function () {
	  return this._constructor;
	};

	RecordType.prototype.getTypeName = function () {
	  return this._isError ? 'error' : 'record';
	};

	RecordType.prototype.toJSON = function () {
	  // The nested JSONification of fields isn't required for `getSchema` (it
	  // would call it recursively anyway), but it makes other things simpler by
	  // letting us return valid "canonical attributes" directly (e.g. meta types).
	  return {
	    name: this._name,
	    type: this.getTypeName(),
	    fields: this._fields.map(function (f) { return f.toJSON(); }),
	    aliases: this._aliases
	  };
	};

	/**
	 * Derived type abstract class.
	 *
	 */
	function LogicalType(attrs, opts) {
	  this._logicalTypeName = attrs.logicalType;
	  Type.call(this);
	  LOGICAL_TYPE = this;
	  this._underlyingType = createType(attrs, opts);
	}
	util.inherits(LogicalType, Type);

	LogicalType.prototype.getTypeName = function () {
	  return 'logical:' + this._logicalTypeName;
	};

	LogicalType.prototype.getUnderlyingType = function () {
	  return this._underlyingType;
	};

	LogicalType.prototype._read = function (tap) {
	  return this._fromValue(this._underlyingType._read(tap));
	};

	LogicalType.prototype._write = function (tap, any) {
	  this._underlyingType._write(tap, this._toValue(any));
	};

	LogicalType.prototype._check = function (any, flags, hook, path) {
	  try {
	    var val = this._toValue(any);
	  } catch (err) {
	    // Handled below.
	  }
	  if (val === undefined) {
	    if (hook) {
	      hook(any, this);
	    }
	    return false;
	  }
	  return this._underlyingType._check(val, flags, hook, path);
	};

	LogicalType.prototype._copy = function (any, opts) {
	  var type = this._underlyingType;
	  switch (opts && opts.coerce) {
	    case 3: // To string.
	      return type._copy(this._toValue(any), opts);
	    case 2: // From string.
	      return this._fromValue(type._copy(any, opts));
	    default: // Normal copy.
	      return this._fromValue(type._copy(this._toValue(any), opts));
	  }
	};

	LogicalType.prototype._update = function (resolver, type, opts) {
	  var _fromValue = this._resolve(type, opts);
	  if (_fromValue) {
	    resolver._read = function (tap) { return _fromValue(type._read(tap)); };
	  }
	};

	LogicalType.prototype.random = function () {
	  return this._fromValue(this._underlyingType.random());
	};

	LogicalType.prototype.compare = function (obj1, obj2) {
	  var val1 = this._toValue(obj1);
	  var val2 = this._toValue(obj2);
	  return this._underlyingType.compare(val1, val2);
	};

	LogicalType.prototype.toJSON = function () {
	  var attrs = this.getUnderlyingType().toJSON();
	  if (EXPORT_ATTRS) {
	    if (typeof attrs == 'string') {
	      attrs = {type: attrs};
	    }
	    attrs.logicalType = this._logicalTypeName;
	    this._export(attrs);
	  }
	  return attrs;
	};

	// Unlike the other methods below, `_export` has a reasonable default which we
	// can provide (not exporting anything).
	LogicalType.prototype._export = function (/* attrs */) {};

	// Methods to be implemented.
	LogicalType.prototype._fromValue = utils.abstractFunction;
	LogicalType.prototype._toValue = utils.abstractFunction;
	LogicalType.prototype._resolve = utils.abstractFunction;


	// General helpers.

	/**
	 * Customizable long.
	 *
	 * This allows support of arbitrarily large long (e.g. larger than
	 * `Number.MAX_SAFE_INTEGER`). See `LongType.__with` method above. Note that we
	 * can't use a logical type because we need a "lower-level" hook here: passing
	 * through through the standard long would cause a loss of precision.
	 *
	 */
	function AbstractLongType(noUnpack) {
	  LongType.call(this);
	  this._noUnpack = !!noUnpack;
	}
	util.inherits(AbstractLongType, LongType);

	AbstractLongType.prototype._check = function (val, flags, hook) {
	  var b = this._isValid(val);
	  if (!b && hook) {
	    hook(val, this);
	  }
	  return b;
	};

	AbstractLongType.prototype._read = function (tap) {
	  var buf, pos;
	  if (this._noUnpack) {
	    pos = tap.pos;
	    tap.skipLong();
	    buf = tap.buf.slice(pos, tap.pos);
	  } else {
	    buf = tap.unpackLongBytes(tap);
	  }
	  if (tap.isValid()) {
	    return this._fromBuffer(buf);
	  }
	};

	AbstractLongType.prototype._write = function (tap, val) {
	  if (!this._isValid(val)) {
	    throwInvalidError(val, this);
	  }
	  var buf = this._toBuffer(val);
	  if (this._noUnpack) {
	    tap.writeFixed(buf);
	  } else {
	    tap.packLongBytes(buf);
	  }
	};

	AbstractLongType.prototype._copy = function (val, opts) {
	  switch (opts && opts.coerce) {
	    case 3: // To string.
	      return this._toJSON(val);
	    case 2: // From string.
	      return this._fromJSON(val);
	    default: // Normal copy.
	      // Slow but guarantees most consistent results. Faster alternatives would
	      // require assumptions on the long class used (e.g. immutability).
	      return this._fromJSON(JSON.parse(JSON.stringify(this._toJSON(val))));
	  }
	};

	AbstractLongType.prototype.random = function () {
	  return this._fromJSON(LongType.prototype.random());
	};

	// Methods to be implemented by the user.
	AbstractLongType.prototype._fromBuffer = utils.abstractFunction;
	AbstractLongType.prototype._toBuffer = utils.abstractFunction;
	AbstractLongType.prototype._fromJSON = utils.abstractFunction;
	AbstractLongType.prototype._toJSON = utils.abstractFunction;
	AbstractLongType.prototype._isValid = utils.abstractFunction;
	AbstractLongType.prototype.compare = utils.abstractFunction;

	/**
	 * Field.
	 *
	 * @param attrs {Object} The field's schema.
	 * @para opts {Object} Schema parsing options (the same as `Type`s').
	 *
	 */
	function Field(attrs, opts) {
	  var name = attrs.name;
	  if (typeof name != 'string' || !isValidName(name)) {
	    throw new Error(f('invalid field name: %s', name));
	  }

	  this._name = name;
	  this._type = createType(attrs.type, opts);
	  this._aliases = attrs.aliases || [];

	  this._order = (function (order) {
	    switch (order) {
	      case 'ascending':
	        return 1;
	      case 'descending':
	        return -1;
	      case 'ignore':
	        return 0;
	      default:
	        throw new Error(f('invalid order: %j', order));
	    }
	  })(attrs.order === undefined ? 'ascending' : attrs.order);

	  var value = attrs['default'];
	  if (value !== undefined) {
	    // We need to convert defaults back to a valid format (unions are
	    // disallowed in default definitions, only the first type of each union is
	    // allowed instead).
	    // http://apache-avro.679487.n3.nabble.com/field-union-default-in-Java-td1175327.html
	    var type = this._type;
	    var val = type._copy(value, {coerce: 2, wrap: 2});
	    // The clone call above will throw an error if the default is invalid.
	    if (isPrimitive(type.getTypeName()) && type.getTypeName() !== 'bytes') {
	      // These are immutable.
	      this.getDefault = function () { return val; };
	    } else {
	      this.getDefault = function () { return type._copy(val); };
	    }
	  }
	}

	Field.prototype.getAliases = function () { return this._aliases; };

	Field.prototype.getDefault = function () {}; // Undefined default.

	Field.prototype.getName = function () { return this._name; };

	Field.prototype.getOrder = function () {
	  return ['descending', 'ignore', 'ascending'][this._order + 1];
	};

	Field.prototype.getType = function () { return this._type; };

	Field.prototype.toJSON = function () {
	  var val = this.getDefault();
	  if (val !== undefined) {
	    // We must both unwrap all unions and coerce buffers to strings.
	    val = this._type._copy(val, {coerce: 3, wrap: 3});
	  }
	  return {
	    name: this._name,
	    type: this._type,
	    'default': val,
	    order: this.getOrder(),
	    aliases: this._aliases
	  };
	};

	Field.prototype.inspect = Field.prototype.toJSON;

	/**
	 * Resolver to read a writer's schema as a new schema.
	 *
	 * @param readerType {Type} The type to convert to.
	 *
	 */
	function Resolver(readerType) {
	  // Add all fields here so that all resolvers share the same hidden class.
	  this._readerType = readerType;
	  this._items = null;
	  this._read = null;
	  this._size = 0;
	  this._symbols = null;
	  this._values = null;
	}

	Resolver.prototype.inspect = function () { return '<Resolver>'; };

	/**
	 * Read a value from a tap.
	 *
	 * @param type {Type} The type to decode.
	 * @param tap {Tap} The tap to read from. No checks are performed here.
	 * @param resolver {Resolver} Optional resolver. It must match the input type.
	 * @param lazy {Boolean} Skip trailing fields when using a resolver.
	 *
	 */
	function readValue(type, tap, resolver, lazy) {
	  if (resolver) {
	    if (resolver._readerType !== type) {
	      throw new Error('invalid resolver');
	    }
	    return resolver._read(tap, lazy);
	  } else {
	    return type._read(tap);
	  }
	}

	/**
	 * Remove namespace from a name.
	 *
	 * @param name {String} Full or short name.
	 *
	 */
	function unqualify(name) {
	  var parts = name.split('.');
	  return parts[parts.length - 1];
	}

	/**
	 * Verify and return fully qualified name.
	 *
	 * @param name {String} Full or short name. It can be prefixed with a dot to
	 * force global namespace.
	 * @param namespace {String} Optional namespace.
	 *
	 */
	function qualify(name, namespace) {
	  if (~name.indexOf('.')) {
	    name = name.replace(/^\./, ''); // Allow absolute referencing.
	  } else if (namespace) {
	    name = namespace + '.' + name;
	  }
	  name.split('.').forEach(function (part) {
	    if (!isValidName(part)) {
	      throw new Error(f('invalid name: %j', name));
	    }
	  });
	  var tail = unqualify(name);
	  // Primitives are always in the global namespace.
	  return isPrimitive(tail) ? tail : name;
	}

	/**
	 * Get all aliases for a type (including its name).
	 *
	 * @param obj {Type|Object} Typically a type or a field. Its aliases property
	 * must exist and be an array.
	 *
	 */
	function getAliases(obj) {
	  var names = [];
	  if (obj._name) {
	    names.push(obj._name);
	  }
	  var aliases = obj._aliases;
	  var i, l;
	  for (i = 0, l = aliases.length; i < l; i++) {
	    names.push(aliases[i]);
	  }
	  return names;
	}

	/**
	 * Check whether a type's name is a primitive.
	 *
	 * @param name {String} Type name (e.g. `'string'`, `'array'`).
	 *
	 */
	function isPrimitive(typeName) {
	  // Since we use this module's own `TYPES` object, we can use `instanceof`.
	  var type = TYPES[typeName];
	  return type && type.prototype instanceof PrimitiveType;
	}

	/**
	 * Return a type's class name from its Avro type name.
	 *
	 * We can't simply use `constructor.name` since it isn't supported in all
	 * browsers.
	 *
	 * @param typeName {String} Type name.
	 *
	 */
	function getClassName(typeName) {
	  if (typeName === 'error') {
	    typeName = 'record';
	  } else {
	    var match = /^([^:]+):(.*)$/.exec(typeName);
	    if (match) {
	      if (match[1] === 'union') {
	        typeName = match[2] + 'Union';
	      } else {
	        // Logical type.
	        typeName = match[1];
	      }
	    }
	  }
	  return utils.capitalize(typeName) + 'Type';
	}

	/**
	 * Get the number of elements in an array block.
	 *
	 * @param tap {Tap} A tap positioned at the beginning of an array block.
	 *
	 */
	function readArraySize(tap) {
	  var n = tap.readLong();
	  if (n < 0) {
	    n = -n;
	    tap.skipLong(); // Skip size.
	  }
	  return n;
	}

	/**
	 * Correctly stringify an object which contains types.
	 *
	 * @param obj {Object} The object to stringify. Typically, a type itself or an
	 * object containing types. Any types inside will be expanded only once then
	 * referenced by name.
	 * @param opts {Object} Options:
	 *  + `exportAttrs` {Boolean} Include field and logical type attributes.
	 *  + `noDeref` {Boolean} Always reference types by name when possible,
	 *    rather than expand it the first time it is encountered.
	 *
	 */
	function stringify(obj, opts) {
	  EXPORT_ATTRS = opts && opts.exportAttrs;
	  var noDeref = opts && opts.noDeref;

	  // Since JS objects are unordered, this implementation (unfortunately)
	  // relies on engines returning properties in the same order that they are
	  // inserted in. This is not in the JS spec, but can be "somewhat" safely
	  // assumed (more here: http://stackoverflow.com/q/5525795/1062617).
	  return (function (registry) {
	    return JSON.stringify(obj, function (key, value) {
	      if (value) {
	        if (
	          typeof value == 'object' &&
	          value.hasOwnProperty('default') &&
	          !value.hasOwnProperty('logicalType')
	        ) {
	          // This is a field.
	          if (EXPORT_ATTRS) {
	            return {
	              name: value.name,
	              type: value.type,
	              'default': value['default'],
	              order: value.order !== 'ascending' ? value.order : undefined,
	              aliases: value.aliases.length ? value.aliases : undefined
	            };
	          } else {
	            return {name: value.name, type: value.type};
	          }
	        } else if (value.aliases) {
	          // This is a named type (enum, fixed, record, error).
	          var name = value.name;
	          if (name) {
	            // If the type is anonymous, we always dereference it.
	            if (noDeref || registry[name]) {
	              return name;
	            }
	            registry[name] = true;
	          }
	          if (!EXPORT_ATTRS || !value.aliases.length) {
	            value.aliases = undefined;
	          }
	        }
	      }
	      return value;
	    });
	  })({});
	}

	/**
	 * Check whether a long can be represented without precision loss.
	 *
	 * @param n {Number} The number.
	 *
	 * Two things to note:
	 *
	 * + We are not using the `Number` constants for compatibility with older
	 *   browsers.
	 * + We must remove one from each bound because of rounding errors.
	 *
	 */
	function isSafeLong(n) {
	  return n >= -9007199254740990 && n <= 9007199254740990;
	}

	/**
	 * Check whether an object is the JSON representation of a buffer.
	 *
	 */
	function isJsonBuffer(obj) {
	  return obj && obj.type === 'Buffer' && Array.isArray(obj.data);
	}

	/**
	 * Check whether a string is a valid Avro identifier.
	 *
	 */
	function isValidName(str) { return NAME_PATTERN.test(str); }

	/**
	 * Throw a somewhat helpful error on invalid object.
	 *
	 * @param path {Array} Passed from hook, but unused (because empty where this
	 * function is used, since we aren't keeping track of it for effiency).
	 * @param val {...} The object to reject.
	 * @param type {Type} The type to check against.
	 *
	 * This method is mostly used from `_write` to signal an invalid object for a
	 * given type. Note that this provides less information than calling `isValid`
	 * with a hook since the path is not propagated (for efficiency reasons).
	 *
	 */
	function throwInvalidError(val, type) {
	  throw new Error(f('invalid %s: %j', type, val));
	}

	/**
	 * Get a type's bucket when included inside an unwrapped union.
	 *
	 * @param type {Type} Any type.
	 *
	 */
	function getTypeBucket(type) {
	  var typeName = type.getTypeName();
	  switch (typeName) {
	    case 'double':
	    case 'float':
	    case 'int':
	    case 'long':
	      return 'number';
	    case 'bytes':
	    case 'fixed':
	      return 'buffer';
	    case 'enum':
	      return 'string';
	    case 'map':
	    case 'error':
	    case 'record':
	      return 'object';
	    default:
	      return typeName;
	  }
	}

	/**
	 * Infer a value's bucket (see unwrapped unions for more details).
	 *
	 * @param val {...} Any value.
	 *
	 */
	function getValueBucket(val) {
	  if (val === null) {
	    return 'null';
	  }
	  var bucket = typeof val;
	  if (bucket === 'object') {
	    // Could be bytes, fixed, array, map, or record.
	    if (Array.isArray(val)) {
	      return 'array';
	    } else if (Buffer.isBuffer(val)) {
	      return 'buffer';
	    }
	  }
	  return bucket;
	}


	module.exports = {
	  Type: Type,
	  createType: createType,
	  getTypeBucket: getTypeBucket,
	  getValueBucket: getValueBucket,
	  isValidName: isValidName,
	  qualify: qualify,
	  stringify: stringify,
	  builtins: (function () {
	    var types = {
	      LogicalType: LogicalType,
	      UnwrappedUnionType: UnwrappedUnionType,
	      WrappedUnionType: WrappedUnionType
	    };
	    var typeNames = Object.keys(TYPES);
	    var i, l, typeName;
	    for (i = 0, l = typeNames.length; i < l; i++) {
	      typeName = typeNames[i];
	      types[getClassName(typeName)] = TYPES[typeName];
	    }
	    return types;
	  })()
	};


/***/ },
/* 6 */
/***/ function(module, exports, __webpack_require__) {

	/* jshint node: true */

	// TODO: Make long comparison impervious to precision loss.
	// TODO: Optimize binary comparison methods.

	'use strict';

	/**
	 * Various utilities used across this library.
	 *
	 */

	var crypto = __webpack_require__(7);


	/**
	 * Uppercase the first letter of a string.
	 *
	 * @param s {String} The string.
	 *
	 */
	function capitalize(s) { return s.charAt(0).toUpperCase() + s.slice(1); }

	/**
	 * Compare two numbers.
	 *
	 * @param n1 {Number} The first one.
	 * @param n2 {Number} The second one.
	 *
	 */
	function compare(n1, n2) { return n1 === n2 ? 0 : (n1 < n2 ? -1 : 1); }

	/**
	 * Get option or default if undefined.
	 *
	 * @param opts {Object} Options.
	 * @param key {String} Name of the option.
	 * @param def {...} Default value.
	 *
	 * This is useful mostly for true-ish defaults and false-ish values (where the
	 * usual `||` idiom breaks down).
	 *
	 */
	function getOption(opts, key, def) {
	  var value = opts[key];
	  return value === undefined ? def : value;
	}

	/**
	 * Compute a string's hash.
	 *
	 * @param str {String} The string to hash.
	 * @param algorithm {String} The algorithm used. Defaults to MD5.
	 *
	 */
	function getHash(str, algorithm) {
	  algorithm = algorithm || 'md5';
	  var hash = crypto.createHash(algorithm);
	  hash.end(str);
	  return hash.read();
	}

	/**
	 * Find index of value in array.
	 *
	 * @param arr {Array} Can also be a false-ish value.
	 * @param v {Object} Value to find.
	 *
	 * Returns -1 if not found, -2 if found multiple times.
	 *
	 */
	function singleIndexOf(arr, v) {
	  var pos = -1;
	  var i, l;
	  if (!arr) {
	    return -1;
	  }
	  for (i = 0, l = arr.length; i < l; i++) {
	    if (arr[i] === v) {
	      if (pos >= 0) {
	        return -2;
	      }
	      pos = i;
	    }
	  }
	  return pos;
	}

	/**
	 * Convert array to map.
	 *
	 * @param arr {Array} Elements.
	 * @param fn {Function} Function returning an element's key.
	 *
	 */
	function toMap(arr, fn) {
	  var obj = {};
	  var i, elem;
	  for (i = 0; i < arr.length; i++) {
	    elem = arr[i];
	    obj[fn(elem)] = elem;
	  }
	  return obj;
	}

	/**
	 * Check whether an array has duplicates.
	 *
	 * @param arr {Array} The array.
	 * @param fn {Function} Optional function to apply to each element.
	 *
	 */
	function hasDuplicates(arr, fn) {
	  var obj = {};
	  var i, l, elem;
	  for (i = 0, l = arr.length; i < l; i++) {
	    elem = arr[i];
	    if (fn) {
	      elem = fn(elem);
	    }
	    if (obj[elem]) {
	      return true;
	    }
	    obj[elem] = true;
	  }
	  return false;
	}

	/**
	 * Returns offset in the string of the end of JSON object (-1 if past the end).
	 *
	 * To keep the implementation simple, this function isn't a JSON validator. It
	 * will gladly return a result for invalid JSON (which is OK since that will be
	 * promptly rejected by the JSON parser). What matters is that it is guaranteed
	 * to return the correct end when presented with valid JSON.
	 *
	 * @param str {String} Input string containing serialized JSON..
	 * @param pos {Number} Starting position.
	 *
	 */
	function jsonEnd(str, pos) {
	  pos = pos | 0;

	  // Handle the case of a simple literal separately.
	  var c = str.charAt(pos++);
	  if (/[\d-]/.test(c)) {
	    while (/[eE\d.+-]/.test(str.charAt(pos))) {
	      pos++;
	    }
	    return pos;
	  } else if (/true|null/.test(str.slice(pos - 1, pos + 3))) {
	    return pos + 3;
	  } else if (/false/.test(str.slice(pos - 1, pos + 4))) {
	    return pos + 4;
	  }

	  // String, object, or array.
	  var depth = 0;
	  var literal = false;
	  do {
	    switch (c) {
	    case '{':
	    case '[':
	      if (!literal) { depth++; }
	      break;
	    case '}':
	    case ']':
	      if (!literal && !--depth) {
	        return pos;
	      }
	      break;
	    case '"':
	      literal = !literal;
	      if (!depth && !literal) {
	        return pos;
	      }
	      break;
	    case '\\':
	      pos++; // Skip the next character.
	    }
	  } while ((c = str.charAt(pos++)));

	  return -1;
	}

	/**
	 * "Abstract" function to help with "subclassing".
	 *
	 */
	function abstractFunction() { throw new Error('abstract'); }

	/**
	 * Generator of random things.
	 *
	 * Inspired by: http://stackoverflow.com/a/424445/1062617
	 *
	 */
	function Lcg(seed) {
	  var a = 1103515245;
	  var c = 12345;
	  var m = Math.pow(2, 31);
	  var state = Math.floor(seed || Math.random() * (m - 1));

	  this._max = m;
	  this._nextInt = function () { return state = (a * state + c) % m; };
	}

	Lcg.prototype.nextBoolean = function () {
	  // jshint -W018
	  return !!(this._nextInt() % 2);
	};

	Lcg.prototype.nextInt = function (start, end) {
	  if (end === undefined) {
	    end = start;
	    start = 0;
	  }
	  end = end === undefined ? this._max : end;
	  return start + Math.floor(this.nextFloat() * (end - start));
	};

	Lcg.prototype.nextFloat = function (start, end) {
	  if (end === undefined) {
	    end = start;
	    start = 0;
	  }
	  end = end === undefined ? 1 : end;
	  return start + (end - start) * this._nextInt() / this._max;
	};

	Lcg.prototype.nextString = function(len, flags) {
	  len |= 0;
	  flags = flags || 'aA';
	  var mask = '';
	  if (flags.indexOf('a') > -1) {
	    mask += 'abcdefghijklmnopqrstuvwxyz';
	  }
	  if (flags.indexOf('A') > -1) {
	    mask += 'ABCDEFGHIJKLMNOPQRSTUVWXYZ';
	  }
	  if (flags.indexOf('#') > -1) {
	    mask += '0123456789';
	  }
	  if (flags.indexOf('!') > -1) {
	    mask += '~`!@#$%^&*()_+-={}[]:";\'<>?,./|\\';
	  }
	  var result = [];
	  for (var i = 0; i < len; i++) {
	    result.push(this.choice(mask));
	  }
	  return result.join('');
	};

	Lcg.prototype.nextBuffer = function (len) {
	  var arr = [];
	  var i;
	  for (i = 0; i < len; i++) {
	    arr.push(this.nextInt(256));
	  }
	  return new Buffer(arr);
	};

	Lcg.prototype.choice = function (arr) {
	  var len = arr.length;
	  if (!len) {
	    throw new Error('choosing from empty array');
	  }
	  return arr[this.nextInt(len)];
	};

	/**
	 * Ordered queue which returns items consecutively.
	 *
	 * This is actually a heap by index, with the added requirements that elements
	 * can only be retrieved consecutively.
	 *
	 */
	function OrderedQueue() {
	  this._index = 0;
	  this._items = [];
	}

	OrderedQueue.prototype.push = function (item) {
	  var items = this._items;
	  var i = items.length | 0;
	  var j;
	  items.push(item);
	  while (i > 0 && items[i].index < items[j = ((i - 1) >> 1)].index) {
	    item = items[i];
	    items[i] = items[j];
	    items[j] = item;
	    i = j;
	  }
	};

	OrderedQueue.prototype.pop = function () {
	  var items = this._items;
	  var len = (items.length - 1) | 0;
	  var first = items[0];
	  if (!first || first.index > this._index) {
	    return null;
	  }
	  this._index++;
	  if (!len) {
	    items.pop();
	    return first;
	  }
	  items[0] = items.pop();
	  var mid = len >> 1;
	  var i = 0;
	  var i1, i2, j, item, c, c1, c2;
	  while (i < mid) {
	    item = items[i];
	    i1 = (i << 1) + 1;
	    i2 = (i + 1) << 1;
	    c1 = items[i1];
	    c2 = items[i2];
	    if (!c2 || c1.index <= c2.index) {
	      c = c1;
	      j = i1;
	    } else {
	      c = c2;
	      j = i2;
	    }
	    if (c.index >= item.index) {
	      break;
	    }
	    items[j] = item;
	    items[i] = c;
	    i = j;
	  }
	  return first;
	};

	/**
	 * A tap is a buffer which remembers what has been already read.
	 *
	 * It is optimized for performance, at the cost of failing silently when
	 * overflowing the buffer. This is a purposeful trade-off given the expected
	 * rarity of this case and the large performance hit necessary to enforce
	 * validity. See `isValid` below for more information.
	 *
	 */
	function Tap(buf, pos) {
	  this.buf = buf;
	  this.pos = pos | 0;
	  if (this.pos < 0) {
	    throw new Error('negative offset');
	  }
	}

	/**
	 * Check that the tap is in a valid state.
	 *
	 * For efficiency reasons, none of the methods below will fail if an overflow
	 * occurs (either read, skip, or write). For this reason, it is up to the
	 * caller to always check that the read, skip, or write was valid by calling
	 * this method.
	 *
	 */
	Tap.prototype.isValid = function () { return this.pos <= this.buf.length; };

	// Read, skip, write methods.
	//
	// These should fail silently when the buffer overflows. Note this is only
	// required to be true when the functions are decoding valid objects. For
	// example errors will still be thrown if a bad count is read, leading to a
	// negative position offset (which will typically cause a failure in
	// `readFixed`).

	Tap.prototype.readBoolean = function () { return !!this.buf[this.pos++]; };

	Tap.prototype.skipBoolean = function () { this.pos++; };

	Tap.prototype.writeBoolean = function (b) { this.buf[this.pos++] = !!b; };

	Tap.prototype.readInt = Tap.prototype.readLong = function () {
	  var n = 0;
	  var k = 0;
	  var buf = this.buf;
	  var b, h, f, fk;

	  do {
	    b = buf[this.pos++];
	    h = b & 0x80;
	    n |= (b & 0x7f) << k;
	    k += 7;
	  } while (h && k < 28);

	  if (h) {
	    // Switch to float arithmetic, otherwise we might overflow.
	    f = n;
	    fk = 268435456; // 2 ** 28.
	    do {
	      b = buf[this.pos++];
	      f += (b & 0x7f) * fk;
	      fk *= 128;
	    } while (b & 0x80);
	    return (f % 2 ? -(f + 1) : f) / 2;
	  }

	  return (n >> 1) ^ -(n & 1);
	};

	Tap.prototype.skipInt = Tap.prototype.skipLong = function () {
	  var buf = this.buf;
	  while (buf[this.pos++] & 0x80) {}
	};

	Tap.prototype.writeInt = Tap.prototype.writeLong = function (n) {
	  var buf = this.buf;
	  var f, m;

	  if (n >= -1073741824 && n < 1073741824) {
	    // Won't overflow, we can use integer arithmetic.
	    m = n >= 0 ? n << 1 : (~n << 1) | 1;
	    do {
	      buf[this.pos] = m & 0x7f;
	      m >>= 7;
	    } while (m && (buf[this.pos++] |= 0x80));
	  } else {
	    // We have to use slower floating arithmetic.
	    f = n >= 0 ? n * 2 : (-n * 2) - 1;
	    do {
	      buf[this.pos] = f & 0x7f;
	      f /= 128;
	    } while (f >= 1 && (buf[this.pos++] |= 0x80));
	  }
	  this.pos++;
	};

	Tap.prototype.readFloat = function () {
	  var buf = this.buf;
	  var pos = this.pos;
	  this.pos += 4;
	  if (this.pos > buf.length) {
	    return;
	  }
	  return this.buf.readFloatLE(pos);
	};

	Tap.prototype.skipFloat = function () { this.pos += 4; };

	Tap.prototype.writeFloat = function (f) {
	  var buf = this.buf;
	  var pos = this.pos;
	  this.pos += 4;
	  if (this.pos > buf.length) {
	    return;
	  }
	  return this.buf.writeFloatLE(f, pos);
	};

	Tap.prototype.readDouble = function () {
	  var buf = this.buf;
	  var pos = this.pos;
	  this.pos += 8;
	  if (this.pos > buf.length) {
	    return;
	  }
	  return this.buf.readDoubleLE(pos);
	};

	Tap.prototype.skipDouble = function () { this.pos += 8; };

	Tap.prototype.writeDouble = function (d) {
	  var buf = this.buf;
	  var pos = this.pos;
	  this.pos += 8;
	  if (this.pos > buf.length) {
	    return;
	  }
	  return this.buf.writeDoubleLE(d, pos);
	};

	Tap.prototype.readFixed = function (len) {
	  var pos = this.pos;
	  this.pos += len;
	  if (this.pos > this.buf.length) {
	    return;
	  }
	  var fixed = new Buffer(len);
	  this.buf.copy(fixed, 0, pos, pos + len);
	  return fixed;
	};

	Tap.prototype.skipFixed = function (len) { this.pos += len; };

	Tap.prototype.writeFixed = function (buf, len) {
	  len = len || buf.length;
	  var pos = this.pos;
	  this.pos += len;
	  if (this.pos > this.buf.length) {
	    return;
	  }
	  buf.copy(this.buf, pos, 0, len);
	};

	Tap.prototype.readBytes = function () {
	  return this.readFixed(this.readLong());
	};

	Tap.prototype.skipBytes = function () {
	  var len = this.readLong();
	  this.pos += len;
	};

	Tap.prototype.writeBytes = function (buf) {
	  var len = buf.length;
	  this.writeLong(len);
	  this.writeFixed(buf, len);
	};

	Tap.prototype.readString = function () {
	  var len = this.readLong();
	  var pos = this.pos;
	  var buf = this.buf;
	  this.pos += len;
	  if (this.pos > buf.length) {
	    return;
	  }
	  return this.buf.slice(pos, pos + len).toString('utf8');
	};

	Tap.prototype.skipString = function () {
	  var len = this.readLong();
	  this.pos += len;
	};

	Tap.prototype.writeString = function (s) {
	  var len = Buffer.byteLength(s);
	  this.writeLong(len);
	  var pos = this.pos;
	  this.pos += len;
	  if (this.pos > this.buf.length) {
	    return;
	  }
	  this.buf.write(s, pos, len, 'utf8');
	};

	// Helper used to speed up writing defaults.

	Tap.prototype.writeBinary = function (str, len) {
	  var pos = this.pos;
	  this.pos += len;
	  if (this.pos > this.buf.length) {
	    return;
	  }
	  this.buf.binaryWrite(str, pos, len);
	};

	// Binary comparison methods.
	//
	// These are not guaranteed to consume the objects they are comparing when
	// returning a non-zero result (allowing for performance benefits), so no other
	// operations should be done on either tap after a compare returns a non-zero
	// value. Also, these methods do not have the same silent failure requirement
	// as read, skip, and write since they are assumed to be called on valid
	// buffers.

	Tap.prototype.matchBoolean = function (tap) {
	  return this.buf[this.pos++] - tap.buf[tap.pos++];
	};

	Tap.prototype.matchInt = Tap.prototype.matchLong = function (tap) {
	  var n1 = this.readLong();
	  var n2 = tap.readLong();
	  return n1 === n2 ? 0 : (n1 < n2 ? -1 : 1);
	};

	Tap.prototype.matchFloat = function (tap) {
	  var n1 = this.readFloat();
	  var n2 = tap.readFloat();
	  return n1 === n2 ? 0 : (n1 < n2 ? -1 : 1);
	};

	Tap.prototype.matchDouble = function (tap) {
	  var n1 = this.readDouble();
	  var n2 = tap.readDouble();
	  return n1 === n2 ? 0 : (n1 < n2 ? -1 : 1);
	};

	Tap.prototype.matchFixed = function (tap, len) {
	  return this.readFixed(len).compare(tap.readFixed(len));
	};

	Tap.prototype.matchBytes = Tap.prototype.matchString = function (tap) {
	  var l1 = this.readLong();
	  var p1 = this.pos;
	  this.pos += l1;
	  var l2 = tap.readLong();
	  var p2 = tap.pos;
	  tap.pos += l2;
	  var b1 = this.buf.slice(p1, this.pos);
	  var b2 = tap.buf.slice(p2, tap.pos);
	  return b1.compare(b2);
	};

	// Functions for supporting custom long classes.
	//
	// The two following methods allow the long implementations to not have to
	// worry about Avro's zigzag encoding, we directly expose longs as unpacked.

	Tap.prototype.unpackLongBytes = function () {
	  var res = new Buffer(8);
	  var n = 0;
	  var i = 0; // Byte index in target buffer.
	  var j = 6; // Bit offset in current target buffer byte.
	  var buf = this.buf;
	  var b, neg;

	  b = buf[this.pos++];
	  neg = b & 1;
	  res.fill(0);

	  n |= (b & 0x7f) >> 1;
	  while (b & 0x80) {
	    b = buf[this.pos++];
	    n |= (b & 0x7f) << j;
	    j += 7;
	    if (j >= 8) {
	      // Flush byte.
	      j -= 8;
	      res[i++] = n;
	      n >>= 8;
	    }
	  }
	  res[i] = n;

	  if (neg) {
	    invert(res, 8);
	  }

	  return res;
	};

	Tap.prototype.packLongBytes = function (buf) {
	  var neg = (buf[7] & 0x80) >> 7;
	  var res = this.buf;
	  var j = 1;
	  var k = 0;
	  var m = 3;
	  var n;

	  if (neg) {
	    invert(buf, 8);
	    n = 1;
	  } else {
	    n = 0;
	  }

	  var parts = [
	    buf.readUIntLE(0, 3),
	    buf.readUIntLE(3, 3),
	    buf.readUIntLE(6, 2)
	  ];
	  // Not reading more than 24 bits because we need to be able to combine the
	  // "carry" bits from the previous part and JavaScript only supports bitwise
	  // operations on 32 bit integers.
	  while (m && !parts[--m]) {} // Skip trailing 0s.

	  // Leading parts (if any), we never bail early here since we need the
	  // continuation bit to be set.
	  while (k < m) {
	    n |= parts[k++] << j;
	    j += 24;
	    while (j > 7) {
	      res[this.pos++] = (n & 0x7f) | 0x80;
	      n >>= 7;
	      j -= 7;
	    }
	  }

	  // Final part, similar to normal packing aside from the initial offset.
	  n |= parts[m] << j;
	  do {
	    res[this.pos] = n & 0x7f;
	    n >>= 7;
	  } while (n && (res[this.pos++] |= 0x80));
	  this.pos++;

	  // Restore original buffer (could make this optional?).
	  if (neg) {
	    invert(buf, 8);
	  }
	};

	// Helpers.

	/**
	 * Invert all bits in a buffer.
	 *
	 * @param buf {Buffer} Non-empty buffer to invert.
	 * @param len {Number} Buffer length (must be positive).
	 *
	 */
	function invert(buf, len) {
	  while (len--) {
	    buf[len] = ~buf[len];
	  }
	}


	module.exports = {
	  abstractFunction: abstractFunction,
	  capitalize: capitalize,
	  getHash: getHash,
	  compare: compare,
	  getOption: getOption,
	  jsonEnd: jsonEnd,
	  toMap: toMap,
	  singleIndexOf: singleIndexOf,
	  hasDuplicates: hasDuplicates,
	  Lcg: Lcg,
	  OrderedQueue: OrderedQueue,
	  Tap: Tap
	};


/***/ },
/* 7 */
/***/ function(module, exports) {

	/* jshint browserify: true */

	'use strict';

	/**
	 * Shim to enable schema fingerprint computation.
	 *
	 * MD5 implementation originally from [1], used with permission from the
	 * author, and lightly edited.
	 *
	 * [1] http://www.myersdaily.org/joseph/javascript/md5-text.html
	 *
	 */

	function createHash(algorithm) {
	  if (algorithm !== 'md5') {
	    throw new Error('only md5 is supported in the browser');
	  }
	  return new Hash();
	}

	function Hash() { this.data = undefined; }
	Hash.prototype.end = function (data) { this.data = data; };
	Hash.prototype.read = function () { return md5(this.data); };

	function md5cycle(x, k) {
	  var a = x[0], b = x[1], c = x[2], d = x[3];

	  a = ff(a, b, c, d, k[0], 7, -680876936);
	  d = ff(d, a, b, c, k[1], 12, -389564586);
	  c = ff(c, d, a, b, k[2], 17,  606105819);
	  b = ff(b, c, d, a, k[3], 22, -1044525330);
	  a = ff(a, b, c, d, k[4], 7, -176418897);
	  d = ff(d, a, b, c, k[5], 12,  1200080426);
	  c = ff(c, d, a, b, k[6], 17, -1473231341);
	  b = ff(b, c, d, a, k[7], 22, -45705983);
	  a = ff(a, b, c, d, k[8], 7,  1770035416);
	  d = ff(d, a, b, c, k[9], 12, -1958414417);
	  c = ff(c, d, a, b, k[10], 17, -42063);
	  b = ff(b, c, d, a, k[11], 22, -1990404162);
	  a = ff(a, b, c, d, k[12], 7,  1804603682);
	  d = ff(d, a, b, c, k[13], 12, -40341101);
	  c = ff(c, d, a, b, k[14], 17, -1502002290);
	  b = ff(b, c, d, a, k[15], 22,  1236535329);

	  a = gg(a, b, c, d, k[1], 5, -165796510);
	  d = gg(d, a, b, c, k[6], 9, -1069501632);
	  c = gg(c, d, a, b, k[11], 14,  643717713);
	  b = gg(b, c, d, a, k[0], 20, -373897302);
	  a = gg(a, b, c, d, k[5], 5, -701558691);
	  d = gg(d, a, b, c, k[10], 9,  38016083);
	  c = gg(c, d, a, b, k[15], 14, -660478335);
	  b = gg(b, c, d, a, k[4], 20, -405537848);
	  a = gg(a, b, c, d, k[9], 5,  568446438);
	  d = gg(d, a, b, c, k[14], 9, -1019803690);
	  c = gg(c, d, a, b, k[3], 14, -187363961);
	  b = gg(b, c, d, a, k[8], 20,  1163531501);
	  a = gg(a, b, c, d, k[13], 5, -1444681467);
	  d = gg(d, a, b, c, k[2], 9, -51403784);
	  c = gg(c, d, a, b, k[7], 14,  1735328473);
	  b = gg(b, c, d, a, k[12], 20, -1926607734);

	  a = hh(a, b, c, d, k[5], 4, -378558);
	  d = hh(d, a, b, c, k[8], 11, -2022574463);
	  c = hh(c, d, a, b, k[11], 16,  1839030562);
	  b = hh(b, c, d, a, k[14], 23, -35309556);
	  a = hh(a, b, c, d, k[1], 4, -1530992060);
	  d = hh(d, a, b, c, k[4], 11,  1272893353);
	  c = hh(c, d, a, b, k[7], 16, -155497632);
	  b = hh(b, c, d, a, k[10], 23, -1094730640);
	  a = hh(a, b, c, d, k[13], 4,  681279174);
	  d = hh(d, a, b, c, k[0], 11, -358537222);
	  c = hh(c, d, a, b, k[3], 16, -722521979);
	  b = hh(b, c, d, a, k[6], 23,  76029189);
	  a = hh(a, b, c, d, k[9], 4, -640364487);
	  d = hh(d, a, b, c, k[12], 11, -421815835);
	  c = hh(c, d, a, b, k[15], 16,  530742520);
	  b = hh(b, c, d, a, k[2], 23, -995338651);

	  a = ii(a, b, c, d, k[0], 6, -198630844);
	  d = ii(d, a, b, c, k[7], 10,  1126891415);
	  c = ii(c, d, a, b, k[14], 15, -1416354905);
	  b = ii(b, c, d, a, k[5], 21, -57434055);
	  a = ii(a, b, c, d, k[12], 6,  1700485571);
	  d = ii(d, a, b, c, k[3], 10, -1894986606);
	  c = ii(c, d, a, b, k[10], 15, -1051523);
	  b = ii(b, c, d, a, k[1], 21, -2054922799);
	  a = ii(a, b, c, d, k[8], 6,  1873313359);
	  d = ii(d, a, b, c, k[15], 10, -30611744);
	  c = ii(c, d, a, b, k[6], 15, -1560198380);
	  b = ii(b, c, d, a, k[13], 21,  1309151649);
	  a = ii(a, b, c, d, k[4], 6, -145523070);
	  d = ii(d, a, b, c, k[11], 10, -1120210379);
	  c = ii(c, d, a, b, k[2], 15,  718787259);
	  b = ii(b, c, d, a, k[9], 21, -343485551);

	  x[0] = add32(a, x[0]);
	  x[1] = add32(b, x[1]);
	  x[2] = add32(c, x[2]);
	  x[3] = add32(d, x[3]);
	}

	function cmn(q, a, b, x, s, t) {
	  a = add32(add32(a, q), add32(x, t));
	  return add32((a << s) | (a >>> (32 - s)), b);
	}

	function ff(a, b, c, d, x, s, t) {
	  return cmn((b & c) | ((~b) & d), a, b, x, s, t);
	}

	function gg(a, b, c, d, x, s, t) {
	  return cmn((b & d) | (c & (~d)), a, b, x, s, t);
	}

	function hh(a, b, c, d, x, s, t) {
	  return cmn(b ^ c ^ d, a, b, x, s, t);
	}

	function ii(a, b, c, d, x, s, t) {
	  return cmn(c ^ (b | (~d)), a, b, x, s, t);
	}

	function md51(s) {
	  var n = s.length,
	  state = [1732584193, -271733879, -1732584194, 271733878], i;
	  for (i=64; i<=s.length; i+=64) {
	    md5cycle(state, md5blk(s.substring(i-64, i)));
	  }

	  s = s.substring(i-64);
	  var tail = [0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0];
	  for (i=0; i<s.length; i++) {
	    tail[i>>2] |= s.charCodeAt(i) << ((i%4) << 3);
	  }
	  tail[i>>2] |= 0x80 << ((i%4) << 3);
	  if (i > 55) {
	    md5cycle(state, tail);
	    for (i=0; i<16; i++) {
	      tail[i] = 0;
	    }
	  }
	  tail[14] = n*8;
	  md5cycle(state, tail);
	  return state;
	}

	function md5blk(s) {
	  var md5blks = [], i;
	  for (i=0; i<64; i+=4) {
	    md5blks[i>>2] = s.charCodeAt(i) +
	      (s.charCodeAt(i+1) << 8) +
	      (s.charCodeAt(i+2) << 16) +
	      (s.charCodeAt(i+3) << 24);
	  }
	  return md5blks;
	}

	function md5(s) {
	  var arr = md51(s);
	  var buf = new Buffer(16);
	  var i;
	  for (i = 0; i < 4; i++) {
	    buf.writeIntLE(arr[i], i * 4, 4);
	  }
	  return buf;
	}

	function add32(a, b) {
	  return (a + b) & 0xFFFFFFFF;
	}

	module.exports = {
	  createHash: createHash
	};


/***/ },
/* 8 */
/***/ function(module, exports) {

	module.exports = __WEBPACK_EXTERNAL_MODULE_8__;

/***/ },
/* 9 */
/***/ function(module, exports, __webpack_require__) {

	/* WEBPACK VAR INJECTION */(function(global) {// Copyright Joyent, Inc. and other Node contributors.
	//
	// Permission is hereby granted, free of charge, to any person obtaining a
	// copy of this software and associated documentation files (the
	// "Software"), to deal in the Software without restriction, including
	// without limitation the rights to use, copy, modify, merge, publish,
	// distribute, sublicense, and/or sell copies of the Software, and to permit
	// persons to whom the Software is furnished to do so, subject to the
	// following conditions:
	//
	// The above copyright notice and this permission notice shall be included
	// in all copies or substantial portions of the Software.
	//
	// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
	// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
	// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
	// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
	// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
	// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
	// USE OR OTHER DEALINGS IN THE SOFTWARE.

	var formatRegExp = /%[sdj%]/g;
	exports.format = function(f) {
	  if (!isString(f)) {
	    var objects = [];
	    for (var i = 0; i < arguments.length; i++) {
	      objects.push(inspect(arguments[i]));
	    }
	    return objects.join(' ');
	  }

	  var i = 1;
	  var args = arguments;
	  var len = args.length;
	  var str = String(f).replace(formatRegExp, function(x) {
	    if (x === '%%') return '%';
	    if (i >= len) return x;
	    switch (x) {
	      case '%s': return String(args[i++]);
	      case '%d': return Number(args[i++]);
	      case '%j':
	        try {
	          return JSON.stringify(args[i++]);
	        } catch (_) {
	          return '[Circular]';
	        }
	      default:
	        return x;
	    }
	  });
	  for (var x = args[i]; i < len; x = args[++i]) {
	    if (isNull(x) || !isObject(x)) {
	      str += ' ' + x;
	    } else {
	      str += ' ' + inspect(x);
	    }
	  }
	  return str;
	};


	// Mark that a method should not be used.
	// Returns a modified function which warns once by default.
	// If --no-deprecation is set, then it is a no-op.
	exports.deprecate = function(fn, msg) {
	  // Allow for deprecating things in the process of starting up.
	  if (isUndefined(global.process)) {
	    return function() {
	      return exports.deprecate(fn, msg).apply(this, arguments);
	    };
	  }

	  if (process.noDeprecation === true) {
	    return fn;
	  }

	  var warned = false;
	  function deprecated() {
	    if (!warned) {
	      if (process.throwDeprecation) {
	        throw new Error(msg);
	      } else if (process.traceDeprecation) {
	        console.trace(msg);
	      } else {
	        console.error(msg);
	      }
	      warned = true;
	    }
	    return fn.apply(this, arguments);
	  }

	  return deprecated;
	};


	var debugs = {};
	var debugEnviron;
	exports.debuglog = function(set) {
	  if (isUndefined(debugEnviron))
	    debugEnviron = process.env.NODE_DEBUG || '';
	  set = set.toUpperCase();
	  if (!debugs[set]) {
	    if (new RegExp('\\b' + set + '\\b', 'i').test(debugEnviron)) {
	      var pid = process.pid;
	      debugs[set] = function() {
	        var msg = exports.format.apply(exports, arguments);
	        console.error('%s %d: %s', set, pid, msg);
	      };
	    } else {
	      debugs[set] = function() {};
	    }
	  }
	  return debugs[set];
	};


	/**
	 * Echos the value of a value. Trys to print the value out
	 * in the best way possible given the different types.
	 *
	 * @param {Object} obj The object to print out.
	 * @param {Object} opts Optional options object that alters the output.
	 */
	/* legacy: obj, showHidden, depth, colors*/
	function inspect(obj, opts) {
	  // default options
	  var ctx = {
	    seen: [],
	    stylize: stylizeNoColor
	  };
	  // legacy...
	  if (arguments.length >= 3) ctx.depth = arguments[2];
	  if (arguments.length >= 4) ctx.colors = arguments[3];
	  if (isBoolean(opts)) {
	    // legacy...
	    ctx.showHidden = opts;
	  } else if (opts) {
	    // got an "options" object
	    exports._extend(ctx, opts);
	  }
	  // set default options
	  if (isUndefined(ctx.showHidden)) ctx.showHidden = false;
	  if (isUndefined(ctx.depth)) ctx.depth = 2;
	  if (isUndefined(ctx.colors)) ctx.colors = false;
	  if (isUndefined(ctx.customInspect)) ctx.customInspect = true;
	  if (ctx.colors) ctx.stylize = stylizeWithColor;
	  return formatValue(ctx, obj, ctx.depth);
	}
	exports.inspect = inspect;


	// http://en.wikipedia.org/wiki/ANSI_escape_code#graphics
	inspect.colors = {
	  'bold' : [1, 22],
	  'italic' : [3, 23],
	  'underline' : [4, 24],
	  'inverse' : [7, 27],
	  'white' : [37, 39],
	  'grey' : [90, 39],
	  'black' : [30, 39],
	  'blue' : [34, 39],
	  'cyan' : [36, 39],
	  'green' : [32, 39],
	  'magenta' : [35, 39],
	  'red' : [31, 39],
	  'yellow' : [33, 39]
	};

	// Don't use 'blue' not visible on cmd.exe
	inspect.styles = {
	  'special': 'cyan',
	  'number': 'yellow',
	  'boolean': 'yellow',
	  'undefined': 'grey',
	  'null': 'bold',
	  'string': 'green',
	  'date': 'magenta',
	  // "name": intentionally not styling
	  'regexp': 'red'
	};


	function stylizeWithColor(str, styleType) {
	  var style = inspect.styles[styleType];

	  if (style) {
	    return '\u001b[' + inspect.colors[style][0] + 'm' + str +
	           '\u001b[' + inspect.colors[style][1] + 'm';
	  } else {
	    return str;
	  }
	}


	function stylizeNoColor(str, styleType) {
	  return str;
	}


	function arrayToHash(array) {
	  var hash = {};

	  array.forEach(function(val, idx) {
	    hash[val] = true;
	  });

	  return hash;
	}


	function formatValue(ctx, value, recurseTimes) {
	  // Provide a hook for user-specified inspect functions.
	  // Check that value is an object with an inspect function on it
	  if (ctx.customInspect &&
	      value &&
	      isFunction(value.inspect) &&
	      // Filter out the util module, it's inspect function is special
	      value.inspect !== exports.inspect &&
	      // Also filter out any prototype objects using the circular check.
	      !(value.constructor && value.constructor.prototype === value)) {
	    var ret = value.inspect(recurseTimes, ctx);
	    if (!isString(ret)) {
	      ret = formatValue(ctx, ret, recurseTimes);
	    }
	    return ret;
	  }

	  // Primitive types cannot have properties
	  var primitive = formatPrimitive(ctx, value);
	  if (primitive) {
	    return primitive;
	  }

	  // Look up the keys of the object.
	  var keys = Object.keys(value);
	  var visibleKeys = arrayToHash(keys);

	  if (ctx.showHidden) {
	    keys = Object.getOwnPropertyNames(value);
	  }

	  // IE doesn't make error fields non-enumerable
	  // http://msdn.microsoft.com/en-us/library/ie/dww52sbt(v=vs.94).aspx
	  if (isError(value)
	      && (keys.indexOf('message') >= 0 || keys.indexOf('description') >= 0)) {
	    return formatError(value);
	  }

	  // Some type of object without properties can be shortcutted.
	  if (keys.length === 0) {
	    if (isFunction(value)) {
	      var name = value.name ? ': ' + value.name : '';
	      return ctx.stylize('[Function' + name + ']', 'special');
	    }
	    if (isRegExp(value)) {
	      return ctx.stylize(RegExp.prototype.toString.call(value), 'regexp');
	    }
	    if (isDate(value)) {
	      return ctx.stylize(Date.prototype.toString.call(value), 'date');
	    }
	    if (isError(value)) {
	      return formatError(value);
	    }
	  }

	  var base = '', array = false, braces = ['{', '}'];

	  // Make Array say that they are Array
	  if (isArray(value)) {
	    array = true;
	    braces = ['[', ']'];
	  }

	  // Make functions say that they are functions
	  if (isFunction(value)) {
	    var n = value.name ? ': ' + value.name : '';
	    base = ' [Function' + n + ']';
	  }

	  // Make RegExps say that they are RegExps
	  if (isRegExp(value)) {
	    base = ' ' + RegExp.prototype.toString.call(value);
	  }

	  // Make dates with properties first say the date
	  if (isDate(value)) {
	    base = ' ' + Date.prototype.toUTCString.call(value);
	  }

	  // Make error with message first say the error
	  if (isError(value)) {
	    base = ' ' + formatError(value);
	  }

	  if (keys.length === 0 && (!array || value.length == 0)) {
	    return braces[0] + base + braces[1];
	  }

	  if (recurseTimes < 0) {
	    if (isRegExp(value)) {
	      return ctx.stylize(RegExp.prototype.toString.call(value), 'regexp');
	    } else {
	      return ctx.stylize('[Object]', 'special');
	    }
	  }

	  ctx.seen.push(value);

	  var output;
	  if (array) {
	    output = formatArray(ctx, value, recurseTimes, visibleKeys, keys);
	  } else {
	    output = keys.map(function(key) {
	      return formatProperty(ctx, value, recurseTimes, visibleKeys, key, array);
	    });
	  }

	  ctx.seen.pop();

	  return reduceToSingleString(output, base, braces);
	}


	function formatPrimitive(ctx, value) {
	  if (isUndefined(value))
	    return ctx.stylize('undefined', 'undefined');
	  if (isString(value)) {
	    var simple = '\'' + JSON.stringify(value).replace(/^"|"$/g, '')
	                                             .replace(/'/g, "\\'")
	                                             .replace(/\\"/g, '"') + '\'';
	    return ctx.stylize(simple, 'string');
	  }
	  if (isNumber(value))
	    return ctx.stylize('' + value, 'number');
	  if (isBoolean(value))
	    return ctx.stylize('' + value, 'boolean');
	  // For some reason typeof null is "object", so special case here.
	  if (isNull(value))
	    return ctx.stylize('null', 'null');
	}


	function formatError(value) {
	  return '[' + Error.prototype.toString.call(value) + ']';
	}


	function formatArray(ctx, value, recurseTimes, visibleKeys, keys) {
	  var output = [];
	  for (var i = 0, l = value.length; i < l; ++i) {
	    if (hasOwnProperty(value, String(i))) {
	      output.push(formatProperty(ctx, value, recurseTimes, visibleKeys,
	          String(i), true));
	    } else {
	      output.push('');
	    }
	  }
	  keys.forEach(function(key) {
	    if (!key.match(/^\d+$/)) {
	      output.push(formatProperty(ctx, value, recurseTimes, visibleKeys,
	          key, true));
	    }
	  });
	  return output;
	}


	function formatProperty(ctx, value, recurseTimes, visibleKeys, key, array) {
	  var name, str, desc;
	  desc = Object.getOwnPropertyDescriptor(value, key) || { value: value[key] };
	  if (desc.get) {
	    if (desc.set) {
	      str = ctx.stylize('[Getter/Setter]', 'special');
	    } else {
	      str = ctx.stylize('[Getter]', 'special');
	    }
	  } else {
	    if (desc.set) {
	      str = ctx.stylize('[Setter]', 'special');
	    }
	  }
	  if (!hasOwnProperty(visibleKeys, key)) {
	    name = '[' + key + ']';
	  }
	  if (!str) {
	    if (ctx.seen.indexOf(desc.value) < 0) {
	      if (isNull(recurseTimes)) {
	        str = formatValue(ctx, desc.value, null);
	      } else {
	        str = formatValue(ctx, desc.value, recurseTimes - 1);
	      }
	      if (str.indexOf('\n') > -1) {
	        if (array) {
	          str = str.split('\n').map(function(line) {
	            return '  ' + line;
	          }).join('\n').substr(2);
	        } else {
	          str = '\n' + str.split('\n').map(function(line) {
	            return '   ' + line;
	          }).join('\n');
	        }
	      }
	    } else {
	      str = ctx.stylize('[Circular]', 'special');
	    }
	  }
	  if (isUndefined(name)) {
	    if (array && key.match(/^\d+$/)) {
	      return str;
	    }
	    name = JSON.stringify('' + key);
	    if (name.match(/^"([a-zA-Z_][a-zA-Z_0-9]*)"$/)) {
	      name = name.substr(1, name.length - 2);
	      name = ctx.stylize(name, 'name');
	    } else {
	      name = name.replace(/'/g, "\\'")
	                 .replace(/\\"/g, '"')
	                 .replace(/(^"|"$)/g, "'");
	      name = ctx.stylize(name, 'string');
	    }
	  }

	  return name + ': ' + str;
	}


	function reduceToSingleString(output, base, braces) {
	  var numLinesEst = 0;
	  var length = output.reduce(function(prev, cur) {
	    numLinesEst++;
	    if (cur.indexOf('\n') >= 0) numLinesEst++;
	    return prev + cur.replace(/\u001b\[\d\d?m/g, '').length + 1;
	  }, 0);

	  if (length > 60) {
	    return braces[0] +
	           (base === '' ? '' : base + '\n ') +
	           ' ' +
	           output.join(',\n  ') +
	           ' ' +
	           braces[1];
	  }

	  return braces[0] + base + ' ' + output.join(', ') + ' ' + braces[1];
	}


	// NOTE: These type checking functions intentionally don't use `instanceof`
	// because it is fragile and can be easily faked with `Object.create()`.
	function isArray(ar) {
	  return Array.isArray(ar);
	}
	exports.isArray = isArray;

	function isBoolean(arg) {
	  return typeof arg === 'boolean';
	}
	exports.isBoolean = isBoolean;

	function isNull(arg) {
	  return arg === null;
	}
	exports.isNull = isNull;

	function isNullOrUndefined(arg) {
	  return arg == null;
	}
	exports.isNullOrUndefined = isNullOrUndefined;

	function isNumber(arg) {
	  return typeof arg === 'number';
	}
	exports.isNumber = isNumber;

	function isString(arg) {
	  return typeof arg === 'string';
	}
	exports.isString = isString;

	function isSymbol(arg) {
	  return typeof arg === 'symbol';
	}
	exports.isSymbol = isSymbol;

	function isUndefined(arg) {
	  return arg === void 0;
	}
	exports.isUndefined = isUndefined;

	function isRegExp(re) {
	  return isObject(re) && objectToString(re) === '[object RegExp]';
	}
	exports.isRegExp = isRegExp;

	function isObject(arg) {
	  return typeof arg === 'object' && arg !== null;
	}
	exports.isObject = isObject;

	function isDate(d) {
	  return isObject(d) && objectToString(d) === '[object Date]';
	}
	exports.isDate = isDate;

	function isError(e) {
	  return isObject(e) &&
	      (objectToString(e) === '[object Error]' || e instanceof Error);
	}
	exports.isError = isError;

	function isFunction(arg) {
	  return typeof arg === 'function';
	}
	exports.isFunction = isFunction;

	function isPrimitive(arg) {
	  return arg === null ||
	         typeof arg === 'boolean' ||
	         typeof arg === 'number' ||
	         typeof arg === 'string' ||
	         typeof arg === 'symbol' ||  // ES6 symbol
	         typeof arg === 'undefined';
	}
	exports.isPrimitive = isPrimitive;

	exports.isBuffer = __webpack_require__(10);

	function objectToString(o) {
	  return Object.prototype.toString.call(o);
	}


	function pad(n) {
	  return n < 10 ? '0' + n.toString(10) : n.toString(10);
	}


	var months = ['Jan', 'Feb', 'Mar', 'Apr', 'May', 'Jun', 'Jul', 'Aug', 'Sep',
	              'Oct', 'Nov', 'Dec'];

	// 26 Feb 16:19:34
	function timestamp() {
	  var d = new Date();
	  var time = [pad(d.getHours()),
	              pad(d.getMinutes()),
	              pad(d.getSeconds())].join(':');
	  return [d.getDate(), months[d.getMonth()], time].join(' ');
	}


	// log is just a thin wrapper to console.log that prepends a timestamp
	exports.log = function() {
	  console.log('%s - %s', timestamp(), exports.format.apply(exports, arguments));
	};


	/**
	 * Inherit the prototype methods from one constructor into another.
	 *
	 * The Function.prototype.inherits from lang.js rewritten as a standalone
	 * function (not on Function.prototype). NOTE: If this file is to be loaded
	 * during bootstrapping this function needs to be rewritten using some native
	 * functions as prototype setup using normal JavaScript does not work as
	 * expected during bootstrapping (see mirror.js in r114903).
	 *
	 * @param {function} ctor Constructor function which needs to inherit the
	 *     prototype.
	 * @param {function} superCtor Constructor function to inherit prototype from.
	 */
	exports.inherits = __webpack_require__(11);

	exports._extend = function(origin, add) {
	  // Don't do anything if add isn't an object
	  if (!add || !isObject(add)) return origin;

	  var keys = Object.keys(add);
	  var i = keys.length;
	  while (i--) {
	    origin[keys[i]] = add[keys[i]];
	  }
	  return origin;
	};

	function hasOwnProperty(obj, prop) {
	  return Object.prototype.hasOwnProperty.call(obj, prop);
	}

	/* WEBPACK VAR INJECTION */}.call(exports, (function() { return this; }())))

/***/ },
/* 10 */
/***/ function(module, exports) {

	module.exports = function isBuffer(arg) {
	  return arg && typeof arg === 'object'
	    && typeof arg.copy === 'function'
	    && typeof arg.fill === 'function'
	    && typeof arg.readUInt8 === 'function';
	}

/***/ },
/* 11 */
/***/ function(module, exports) {

	if (typeof Object.create === 'function') {
	  // implementation from standard node.js 'util' module
	  module.exports = function inherits(ctor, superCtor) {
	    ctor.super_ = superCtor
	    ctor.prototype = Object.create(superCtor.prototype, {
	      constructor: {
	        value: ctor,
	        enumerable: false,
	        writable: true,
	        configurable: true
	      }
	    });
	  };
	} else {
	  // old school shim for old browsers
	  module.exports = function inherits(ctor, superCtor) {
	    ctor.super_ = superCtor
	    var TempCtor = function () {}
	    TempCtor.prototype = superCtor.prototype
	    ctor.prototype = new TempCtor()
	    ctor.prototype.constructor = ctor
	  }
	}


/***/ },
/* 12 */
/***/ function(module, exports) {

	module.exports = __WEBPACK_EXTERNAL_MODULE_12__;

/***/ },
/* 13 */
/***/ function(module, exports, __webpack_require__) {

	// Copyright Joyent, Inc. and other Node contributors.
	//
	// Permission is hereby granted, free of charge, to any person obtaining a
	// copy of this software and associated documentation files (the
	// "Software"), to deal in the Software without restriction, including
	// without limitation the rights to use, copy, modify, merge, publish,
	// distribute, sublicense, and/or sell copies of the Software, and to permit
	// persons to whom the Software is furnished to do so, subject to the
	// following conditions:
	//
	// The above copyright notice and this permission notice shall be included
	// in all copies or substantial portions of the Software.
	//
	// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
	// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
	// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
	// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
	// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
	// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
	// USE OR OTHER DEALINGS IN THE SOFTWARE.

	var Transform = __webpack_require__(14);

	var binding = __webpack_require__(25);
	var util = __webpack_require__(9);
	var assert = __webpack_require__(37).ok;

	// zlib doesn't provide these, so kludge them in following the same
	// const naming scheme zlib uses.
	binding.Z_MIN_WINDOWBITS = 8;
	binding.Z_MAX_WINDOWBITS = 15;
	binding.Z_DEFAULT_WINDOWBITS = 15;

	// fewer than 64 bytes per chunk is stupid.
	// technically it could work with as few as 8, but even 64 bytes
	// is absurdly low.  Usually a MB or more is best.
	binding.Z_MIN_CHUNK = 64;
	binding.Z_MAX_CHUNK = Infinity;
	binding.Z_DEFAULT_CHUNK = (16 * 1024);

	binding.Z_MIN_MEMLEVEL = 1;
	binding.Z_MAX_MEMLEVEL = 9;
	binding.Z_DEFAULT_MEMLEVEL = 8;

	binding.Z_MIN_LEVEL = -1;
	binding.Z_MAX_LEVEL = 9;
	binding.Z_DEFAULT_LEVEL = binding.Z_DEFAULT_COMPRESSION;

	// expose all the zlib constants
	Object.keys(binding).forEach(function(k) {
	  if (k.match(/^Z/)) exports[k] = binding[k];
	});

	// translation table for return codes.
	exports.codes = {
	  Z_OK: binding.Z_OK,
	  Z_STREAM_END: binding.Z_STREAM_END,
	  Z_NEED_DICT: binding.Z_NEED_DICT,
	  Z_ERRNO: binding.Z_ERRNO,
	  Z_STREAM_ERROR: binding.Z_STREAM_ERROR,
	  Z_DATA_ERROR: binding.Z_DATA_ERROR,
	  Z_MEM_ERROR: binding.Z_MEM_ERROR,
	  Z_BUF_ERROR: binding.Z_BUF_ERROR,
	  Z_VERSION_ERROR: binding.Z_VERSION_ERROR
	};

	Object.keys(exports.codes).forEach(function(k) {
	  exports.codes[exports.codes[k]] = k;
	});

	exports.Deflate = Deflate;
	exports.Inflate = Inflate;
	exports.Gzip = Gzip;
	exports.Gunzip = Gunzip;
	exports.DeflateRaw = DeflateRaw;
	exports.InflateRaw = InflateRaw;
	exports.Unzip = Unzip;

	exports.createDeflate = function(o) {
	  return new Deflate(o);
	};

	exports.createInflate = function(o) {
	  return new Inflate(o);
	};

	exports.createDeflateRaw = function(o) {
	  return new DeflateRaw(o);
	};

	exports.createInflateRaw = function(o) {
	  return new InflateRaw(o);
	};

	exports.createGzip = function(o) {
	  return new Gzip(o);
	};

	exports.createGunzip = function(o) {
	  return new Gunzip(o);
	};

	exports.createUnzip = function(o) {
	  return new Unzip(o);
	};


	// Convenience methods.
	// compress/decompress a string or buffer in one step.
	exports.deflate = function(buffer, opts, callback) {
	  if (typeof opts === 'function') {
	    callback = opts;
	    opts = {};
	  }
	  return zlibBuffer(new Deflate(opts), buffer, callback);
	};

	exports.deflateSync = function(buffer, opts) {
	  return zlibBufferSync(new Deflate(opts), buffer);
	};

	exports.gzip = function(buffer, opts, callback) {
	  if (typeof opts === 'function') {
	    callback = opts;
	    opts = {};
	  }
	  return zlibBuffer(new Gzip(opts), buffer, callback);
	};

	exports.gzipSync = function(buffer, opts) {
	  return zlibBufferSync(new Gzip(opts), buffer);
	};

	exports.deflateRaw = function(buffer, opts, callback) {
	  if (typeof opts === 'function') {
	    callback = opts;
	    opts = {};
	  }
	  return zlibBuffer(new DeflateRaw(opts), buffer, callback);
	};

	exports.deflateRawSync = function(buffer, opts) {
	  return zlibBufferSync(new DeflateRaw(opts), buffer);
	};

	exports.unzip = function(buffer, opts, callback) {
	  if (typeof opts === 'function') {
	    callback = opts;
	    opts = {};
	  }
	  return zlibBuffer(new Unzip(opts), buffer, callback);
	};

	exports.unzipSync = function(buffer, opts) {
	  return zlibBufferSync(new Unzip(opts), buffer);
	};

	exports.inflate = function(buffer, opts, callback) {
	  if (typeof opts === 'function') {
	    callback = opts;
	    opts = {};
	  }
	  return zlibBuffer(new Inflate(opts), buffer, callback);
	};

	exports.inflateSync = function(buffer, opts) {
	  return zlibBufferSync(new Inflate(opts), buffer);
	};

	exports.gunzip = function(buffer, opts, callback) {
	  if (typeof opts === 'function') {
	    callback = opts;
	    opts = {};
	  }
	  return zlibBuffer(new Gunzip(opts), buffer, callback);
	};

	exports.gunzipSync = function(buffer, opts) {
	  return zlibBufferSync(new Gunzip(opts), buffer);
	};

	exports.inflateRaw = function(buffer, opts, callback) {
	  if (typeof opts === 'function') {
	    callback = opts;
	    opts = {};
	  }
	  return zlibBuffer(new InflateRaw(opts), buffer, callback);
	};

	exports.inflateRawSync = function(buffer, opts) {
	  return zlibBufferSync(new InflateRaw(opts), buffer);
	};

	function zlibBuffer(engine, buffer, callback) {
	  var buffers = [];
	  var nread = 0;

	  engine.on('error', onError);
	  engine.on('end', onEnd);

	  engine.end(buffer);
	  flow();

	  function flow() {
	    var chunk;
	    while (null !== (chunk = engine.read())) {
	      buffers.push(chunk);
	      nread += chunk.length;
	    }
	    engine.once('readable', flow);
	  }

	  function onError(err) {
	    engine.removeListener('end', onEnd);
	    engine.removeListener('readable', flow);
	    callback(err);
	  }

	  function onEnd() {
	    var buf = Buffer.concat(buffers, nread);
	    buffers = [];
	    callback(null, buf);
	    engine.close();
	  }
	}

	function zlibBufferSync(engine, buffer) {
	  if (typeof buffer === 'string')
	    buffer = new Buffer(buffer);
	  if (!Buffer.isBuffer(buffer))
	    throw new TypeError('Not a string or buffer');

	  var flushFlag = binding.Z_FINISH;

	  return engine._processChunk(buffer, flushFlag);
	}

	// generic zlib
	// minimal 2-byte header
	function Deflate(opts) {
	  if (!(this instanceof Deflate)) return new Deflate(opts);
	  Zlib.call(this, opts, binding.DEFLATE);
	}

	function Inflate(opts) {
	  if (!(this instanceof Inflate)) return new Inflate(opts);
	  Zlib.call(this, opts, binding.INFLATE);
	}



	// gzip - bigger header, same deflate compression
	function Gzip(opts) {
	  if (!(this instanceof Gzip)) return new Gzip(opts);
	  Zlib.call(this, opts, binding.GZIP);
	}

	function Gunzip(opts) {
	  if (!(this instanceof Gunzip)) return new Gunzip(opts);
	  Zlib.call(this, opts, binding.GUNZIP);
	}



	// raw - no header
	function DeflateRaw(opts) {
	  if (!(this instanceof DeflateRaw)) return new DeflateRaw(opts);
	  Zlib.call(this, opts, binding.DEFLATERAW);
	}

	function InflateRaw(opts) {
	  if (!(this instanceof InflateRaw)) return new InflateRaw(opts);
	  Zlib.call(this, opts, binding.INFLATERAW);
	}


	// auto-detect header.
	function Unzip(opts) {
	  if (!(this instanceof Unzip)) return new Unzip(opts);
	  Zlib.call(this, opts, binding.UNZIP);
	}


	// the Zlib class they all inherit from
	// This thing manages the queue of requests, and returns
	// true or false if there is anything in the queue when
	// you call the .write() method.

	function Zlib(opts, mode) {
	  this._opts = opts = opts || {};
	  this._chunkSize = opts.chunkSize || exports.Z_DEFAULT_CHUNK;

	  Transform.call(this, opts);

	  if (opts.flush) {
	    if (opts.flush !== binding.Z_NO_FLUSH &&
	        opts.flush !== binding.Z_PARTIAL_FLUSH &&
	        opts.flush !== binding.Z_SYNC_FLUSH &&
	        opts.flush !== binding.Z_FULL_FLUSH &&
	        opts.flush !== binding.Z_FINISH &&
	        opts.flush !== binding.Z_BLOCK) {
	      throw new Error('Invalid flush flag: ' + opts.flush);
	    }
	  }
	  this._flushFlag = opts.flush || binding.Z_NO_FLUSH;

	  if (opts.chunkSize) {
	    if (opts.chunkSize < exports.Z_MIN_CHUNK ||
	        opts.chunkSize > exports.Z_MAX_CHUNK) {
	      throw new Error('Invalid chunk size: ' + opts.chunkSize);
	    }
	  }

	  if (opts.windowBits) {
	    if (opts.windowBits < exports.Z_MIN_WINDOWBITS ||
	        opts.windowBits > exports.Z_MAX_WINDOWBITS) {
	      throw new Error('Invalid windowBits: ' + opts.windowBits);
	    }
	  }

	  if (opts.level) {
	    if (opts.level < exports.Z_MIN_LEVEL ||
	        opts.level > exports.Z_MAX_LEVEL) {
	      throw new Error('Invalid compression level: ' + opts.level);
	    }
	  }

	  if (opts.memLevel) {
	    if (opts.memLevel < exports.Z_MIN_MEMLEVEL ||
	        opts.memLevel > exports.Z_MAX_MEMLEVEL) {
	      throw new Error('Invalid memLevel: ' + opts.memLevel);
	    }
	  }

	  if (opts.strategy) {
	    if (opts.strategy != exports.Z_FILTERED &&
	        opts.strategy != exports.Z_HUFFMAN_ONLY &&
	        opts.strategy != exports.Z_RLE &&
	        opts.strategy != exports.Z_FIXED &&
	        opts.strategy != exports.Z_DEFAULT_STRATEGY) {
	      throw new Error('Invalid strategy: ' + opts.strategy);
	    }
	  }

	  if (opts.dictionary) {
	    if (!Buffer.isBuffer(opts.dictionary)) {
	      throw new Error('Invalid dictionary: it should be a Buffer instance');
	    }
	  }

	  this._binding = new binding.Zlib(mode);

	  var self = this;
	  this._hadError = false;
	  this._binding.onerror = function(message, errno) {
	    // there is no way to cleanly recover.
	    // continuing only obscures problems.
	    self._binding = null;
	    self._hadError = true;

	    var error = new Error(message);
	    error.errno = errno;
	    error.code = exports.codes[errno];
	    self.emit('error', error);
	  };

	  var level = exports.Z_DEFAULT_COMPRESSION;
	  if (typeof opts.level === 'number') level = opts.level;

	  var strategy = exports.Z_DEFAULT_STRATEGY;
	  if (typeof opts.strategy === 'number') strategy = opts.strategy;

	  this._binding.init(opts.windowBits || exports.Z_DEFAULT_WINDOWBITS,
	                     level,
	                     opts.memLevel || exports.Z_DEFAULT_MEMLEVEL,
	                     strategy,
	                     opts.dictionary);

	  this._buffer = new Buffer(this._chunkSize);
	  this._offset = 0;
	  this._closed = false;
	  this._level = level;
	  this._strategy = strategy;

	  this.once('end', this.close);
	}

	util.inherits(Zlib, Transform);

	Zlib.prototype.params = function(level, strategy, callback) {
	  if (level < exports.Z_MIN_LEVEL ||
	      level > exports.Z_MAX_LEVEL) {
	    throw new RangeError('Invalid compression level: ' + level);
	  }
	  if (strategy != exports.Z_FILTERED &&
	      strategy != exports.Z_HUFFMAN_ONLY &&
	      strategy != exports.Z_RLE &&
	      strategy != exports.Z_FIXED &&
	      strategy != exports.Z_DEFAULT_STRATEGY) {
	    throw new TypeError('Invalid strategy: ' + strategy);
	  }

	  if (this._level !== level || this._strategy !== strategy) {
	    var self = this;
	    this.flush(binding.Z_SYNC_FLUSH, function() {
	      self._binding.params(level, strategy);
	      if (!self._hadError) {
	        self._level = level;
	        self._strategy = strategy;
	        if (callback) callback();
	      }
	    });
	  } else {
	    process.nextTick(callback);
	  }
	};

	Zlib.prototype.reset = function() {
	  return this._binding.reset();
	};

	// This is the _flush function called by the transform class,
	// internally, when the last chunk has been written.
	Zlib.prototype._flush = function(callback) {
	  this._transform(new Buffer(0), '', callback);
	};

	Zlib.prototype.flush = function(kind, callback) {
	  var ws = this._writableState;

	  if (typeof kind === 'function' || (kind === void 0 && !callback)) {
	    callback = kind;
	    kind = binding.Z_FULL_FLUSH;
	  }

	  if (ws.ended) {
	    if (callback)
	      process.nextTick(callback);
	  } else if (ws.ending) {
	    if (callback)
	      this.once('end', callback);
	  } else if (ws.needDrain) {
	    var self = this;
	    this.once('drain', function() {
	      self.flush(callback);
	    });
	  } else {
	    this._flushFlag = kind;
	    this.write(new Buffer(0), '', callback);
	  }
	};

	Zlib.prototype.close = function(callback) {
	  if (callback)
	    process.nextTick(callback);

	  if (this._closed)
	    return;

	  this._closed = true;

	  this._binding.close();

	  var self = this;
	  process.nextTick(function() {
	    self.emit('close');
	  });
	};

	Zlib.prototype._transform = function(chunk, encoding, cb) {
	  var flushFlag;
	  var ws = this._writableState;
	  var ending = ws.ending || ws.ended;
	  var last = ending && (!chunk || ws.length === chunk.length);

	  if (!chunk === null && !Buffer.isBuffer(chunk))
	    return cb(new Error('invalid input'));

	  // If it's the last chunk, or a final flush, we use the Z_FINISH flush flag.
	  // If it's explicitly flushing at some other time, then we use
	  // Z_FULL_FLUSH. Otherwise, use Z_NO_FLUSH for maximum compression
	  // goodness.
	  if (last)
	    flushFlag = binding.Z_FINISH;
	  else {
	    flushFlag = this._flushFlag;
	    // once we've flushed the last of the queue, stop flushing and
	    // go back to the normal behavior.
	    if (chunk.length >= ws.length) {
	      this._flushFlag = this._opts.flush || binding.Z_NO_FLUSH;
	    }
	  }

	  var self = this;
	  this._processChunk(chunk, flushFlag, cb);
	};

	Zlib.prototype._processChunk = function(chunk, flushFlag, cb) {
	  var availInBefore = chunk && chunk.length;
	  var availOutBefore = this._chunkSize - this._offset;
	  var inOff = 0;

	  var self = this;

	  var async = typeof cb === 'function';

	  if (!async) {
	    var buffers = [];
	    var nread = 0;

	    var error;
	    this.on('error', function(er) {
	      error = er;
	    });

	    do {
	      var res = this._binding.writeSync(flushFlag,
	                                        chunk, // in
	                                        inOff, // in_off
	                                        availInBefore, // in_len
	                                        this._buffer, // out
	                                        this._offset, //out_off
	                                        availOutBefore); // out_len
	    } while (!this._hadError && callback(res[0], res[1]));

	    if (this._hadError) {
	      throw error;
	    }

	    var buf = Buffer.concat(buffers, nread);
	    this.close();

	    return buf;
	  }

	  var req = this._binding.write(flushFlag,
	                                chunk, // in
	                                inOff, // in_off
	                                availInBefore, // in_len
	                                this._buffer, // out
	                                this._offset, //out_off
	                                availOutBefore); // out_len

	  req.buffer = chunk;
	  req.callback = callback;

	  function callback(availInAfter, availOutAfter) {
	    if (self._hadError)
	      return;

	    var have = availOutBefore - availOutAfter;
	    assert(have >= 0, 'have should not go down');

	    if (have > 0) {
	      var out = self._buffer.slice(self._offset, self._offset + have);
	      self._offset += have;
	      // serve some output to the consumer.
	      if (async) {
	        self.push(out);
	      } else {
	        buffers.push(out);
	        nread += out.length;
	      }
	    }

	    // exhausted the output buffer, or used all the input create a new one.
	    if (availOutAfter === 0 || self._offset >= self._chunkSize) {
	      availOutBefore = self._chunkSize;
	      self._offset = 0;
	      self._buffer = new Buffer(self._chunkSize);
	    }

	    if (availOutAfter === 0) {
	      // Not actually done.  Need to reprocess.
	      // Also, update the availInBefore to the availInAfter value,
	      // so that if we have to hit it a third (fourth, etc.) time,
	      // it'll have the correct byte counts.
	      inOff += (availInBefore - availInAfter);
	      availInBefore = availInAfter;

	      if (!async)
	        return true;

	      var newReq = self._binding.write(flushFlag,
	                                       chunk,
	                                       inOff,
	                                       availInBefore,
	                                       self._buffer,
	                                       self._offset,
	                                       self._chunkSize);
	      newReq.callback = callback; // this same function
	      newReq.buffer = chunk;
	      return;
	    }

	    if (!async)
	      return false;

	    // finished with the chunk.
	    cb();
	  }
	};

	util.inherits(Deflate, Zlib);
	util.inherits(Inflate, Zlib);
	util.inherits(Gzip, Zlib);
	util.inherits(Gunzip, Zlib);
	util.inherits(DeflateRaw, Zlib);
	util.inherits(InflateRaw, Zlib);
	util.inherits(Unzip, Zlib);


/***/ },
/* 14 */
/***/ function(module, exports, __webpack_require__) {

	module.exports = __webpack_require__(15)


/***/ },
/* 15 */
/***/ function(module, exports, __webpack_require__) {

	// Copyright Joyent, Inc. and other Node contributors.
	//
	// Permission is hereby granted, free of charge, to any person obtaining a
	// copy of this software and associated documentation files (the
	// "Software"), to deal in the Software without restriction, including
	// without limitation the rights to use, copy, modify, merge, publish,
	// distribute, sublicense, and/or sell copies of the Software, and to permit
	// persons to whom the Software is furnished to do so, subject to the
	// following conditions:
	//
	// The above copyright notice and this permission notice shall be included
	// in all copies or substantial portions of the Software.
	//
	// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
	// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
	// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
	// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
	// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
	// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
	// USE OR OTHER DEALINGS IN THE SOFTWARE.


	// a transform stream is a readable/writable stream where you do
	// something with the data.  Sometimes it's called a "filter",
	// but that's not a great name for it, since that implies a thing where
	// some bits pass through, and others are simply ignored.  (That would
	// be a valid example of a transform, of course.)
	//
	// While the output is causally related to the input, it's not a
	// necessarily symmetric or synchronous transformation.  For example,
	// a zlib stream might take multiple plain-text writes(), and then
	// emit a single compressed chunk some time in the future.
	//
	// Here's how this works:
	//
	// The Transform stream has all the aspects of the readable and writable
	// stream classes.  When you write(chunk), that calls _write(chunk,cb)
	// internally, and returns false if there's a lot of pending writes
	// buffered up.  When you call read(), that calls _read(n) until
	// there's enough pending readable data buffered up.
	//
	// In a transform stream, the written data is placed in a buffer.  When
	// _read(n) is called, it transforms the queued up data, calling the
	// buffered _write cb's as it consumes chunks.  If consuming a single
	// written chunk would result in multiple output chunks, then the first
	// outputted bit calls the readcb, and subsequent chunks just go into
	// the read buffer, and will cause it to emit 'readable' if necessary.
	//
	// This way, back-pressure is actually determined by the reading side,
	// since _read has to be called to start processing a new chunk.  However,
	// a pathological inflate type of transform can cause excessive buffering
	// here.  For example, imagine a stream where every byte of input is
	// interpreted as an integer from 0-255, and then results in that many
	// bytes of output.  Writing the 4 bytes {ff,ff,ff,ff} would result in
	// 1kb of data being output.  In this case, you could write a very small
	// amount of input, and end up with a very large amount of output.  In
	// such a pathological inflating mechanism, there'd be no way to tell
	// the system to stop doing the transform.  A single 4MB write could
	// cause the system to run out of memory.
	//
	// However, even in such a pathological case, only a single written chunk
	// would be consumed, and then the rest would wait (un-transformed) until
	// the results of the previous transformed chunk were consumed.

	module.exports = Transform;

	var Duplex = __webpack_require__(16);

	/*<replacement>*/
	var util = __webpack_require__(17);
	util.inherits = __webpack_require__(18);
	/*</replacement>*/

	util.inherits(Transform, Duplex);


	function TransformState(options, stream) {
	  this.afterTransform = function(er, data) {
	    return afterTransform(stream, er, data);
	  };

	  this.needTransform = false;
	  this.transforming = false;
	  this.writecb = null;
	  this.writechunk = null;
	}

	function afterTransform(stream, er, data) {
	  var ts = stream._transformState;
	  ts.transforming = false;

	  var cb = ts.writecb;

	  if (!cb)
	    return stream.emit('error', new Error('no writecb in Transform class'));

	  ts.writechunk = null;
	  ts.writecb = null;

	  if (!util.isNullOrUndefined(data))
	    stream.push(data);

	  if (cb)
	    cb(er);

	  var rs = stream._readableState;
	  rs.reading = false;
	  if (rs.needReadable || rs.length < rs.highWaterMark) {
	    stream._read(rs.highWaterMark);
	  }
	}


	function Transform(options) {
	  if (!(this instanceof Transform))
	    return new Transform(options);

	  Duplex.call(this, options);

	  this._transformState = new TransformState(options, this);

	  // when the writable side finishes, then flush out anything remaining.
	  var stream = this;

	  // start out asking for a readable event once data is transformed.
	  this._readableState.needReadable = true;

	  // we have implemented the _read method, and done the other things
	  // that Readable wants before the first _read call, so unset the
	  // sync guard flag.
	  this._readableState.sync = false;

	  this.once('prefinish', function() {
	    if (util.isFunction(this._flush))
	      this._flush(function(er) {
	        done(stream, er);
	      });
	    else
	      done(stream);
	  });
	}

	Transform.prototype.push = function(chunk, encoding) {
	  this._transformState.needTransform = false;
	  return Duplex.prototype.push.call(this, chunk, encoding);
	};

	// This is the part where you do stuff!
	// override this function in implementation classes.
	// 'chunk' is an input chunk.
	//
	// Call `push(newChunk)` to pass along transformed output
	// to the readable side.  You may call 'push' zero or more times.
	//
	// Call `cb(err)` when you are done with this chunk.  If you pass
	// an error, then that'll put the hurt on the whole operation.  If you
	// never call cb(), then you'll never get another chunk.
	Transform.prototype._transform = function(chunk, encoding, cb) {
	  throw new Error('not implemented');
	};

	Transform.prototype._write = function(chunk, encoding, cb) {
	  var ts = this._transformState;
	  ts.writecb = cb;
	  ts.writechunk = chunk;
	  ts.writeencoding = encoding;
	  if (!ts.transforming) {
	    var rs = this._readableState;
	    if (ts.needTransform ||
	        rs.needReadable ||
	        rs.length < rs.highWaterMark)
	      this._read(rs.highWaterMark);
	  }
	};

	// Doesn't matter what the args are here.
	// _transform does all the work.
	// That we got here means that the readable side wants more data.
	Transform.prototype._read = function(n) {
	  var ts = this._transformState;

	  if (!util.isNull(ts.writechunk) && ts.writecb && !ts.transforming) {
	    ts.transforming = true;
	    this._transform(ts.writechunk, ts.writeencoding, ts.afterTransform);
	  } else {
	    // mark that we need a transform, so that any data that comes in
	    // will get processed, now that we've asked for it.
	    ts.needTransform = true;
	  }
	};


	function done(stream, er) {
	  if (er)
	    return stream.emit('error', er);

	  // if there's nothing in the write buffer, then that means
	  // that nothing more will ever be provided
	  var ws = stream._writableState;
	  var ts = stream._transformState;

	  if (ws.length)
	    throw new Error('calling transform done when ws.length != 0');

	  if (ts.transforming)
	    throw new Error('calling transform done when still transforming');

	  return stream.push(null);
	}


/***/ },
/* 16 */
/***/ function(module, exports, __webpack_require__) {

	// Copyright Joyent, Inc. and other Node contributors.
	//
	// Permission is hereby granted, free of charge, to any person obtaining a
	// copy of this software and associated documentation files (the
	// "Software"), to deal in the Software without restriction, including
	// without limitation the rights to use, copy, modify, merge, publish,
	// distribute, sublicense, and/or sell copies of the Software, and to permit
	// persons to whom the Software is furnished to do so, subject to the
	// following conditions:
	//
	// The above copyright notice and this permission notice shall be included
	// in all copies or substantial portions of the Software.
	//
	// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
	// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
	// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
	// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
	// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
	// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
	// USE OR OTHER DEALINGS IN THE SOFTWARE.

	// a duplex stream is just a stream that is both readable and writable.
	// Since JS doesn't have multiple prototypal inheritance, this class
	// prototypally inherits from Readable, and then parasitically from
	// Writable.

	module.exports = Duplex;

	/*<replacement>*/
	var objectKeys = Object.keys || function (obj) {
	  var keys = [];
	  for (var key in obj) keys.push(key);
	  return keys;
	}
	/*</replacement>*/


	/*<replacement>*/
	var util = __webpack_require__(17);
	util.inherits = __webpack_require__(18);
	/*</replacement>*/

	var Readable = __webpack_require__(19);
	var Writable = __webpack_require__(24);

	util.inherits(Duplex, Readable);

	forEach(objectKeys(Writable.prototype), function(method) {
	  if (!Duplex.prototype[method])
	    Duplex.prototype[method] = Writable.prototype[method];
	});

	function Duplex(options) {
	  if (!(this instanceof Duplex))
	    return new Duplex(options);

	  Readable.call(this, options);
	  Writable.call(this, options);

	  if (options && options.readable === false)
	    this.readable = false;

	  if (options && options.writable === false)
	    this.writable = false;

	  this.allowHalfOpen = true;
	  if (options && options.allowHalfOpen === false)
	    this.allowHalfOpen = false;

	  this.once('end', onend);
	}

	// the no-half-open enforcer
	function onend() {
	  // if we allow half-open state, or if the writable side ended,
	  // then we're ok.
	  if (this.allowHalfOpen || this._writableState.ended)
	    return;

	  // no more data can be written.
	  // But allow more writes to happen in this tick.
	  process.nextTick(this.end.bind(this));
	}

	function forEach (xs, f) {
	  for (var i = 0, l = xs.length; i < l; i++) {
	    f(xs[i], i);
	  }
	}


/***/ },
/* 17 */
/***/ function(module, exports) {

	// Copyright Joyent, Inc. and other Node contributors.
	//
	// Permission is hereby granted, free of charge, to any person obtaining a
	// copy of this software and associated documentation files (the
	// "Software"), to deal in the Software without restriction, including
	// without limitation the rights to use, copy, modify, merge, publish,
	// distribute, sublicense, and/or sell copies of the Software, and to permit
	// persons to whom the Software is furnished to do so, subject to the
	// following conditions:
	//
	// The above copyright notice and this permission notice shall be included
	// in all copies or substantial portions of the Software.
	//
	// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
	// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
	// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
	// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
	// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
	// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
	// USE OR OTHER DEALINGS IN THE SOFTWARE.

	// NOTE: These type checking functions intentionally don't use `instanceof`
	// because it is fragile and can be easily faked with `Object.create()`.

	function isArray(arg) {
	  if (Array.isArray) {
	    return Array.isArray(arg);
	  }
	  return objectToString(arg) === '[object Array]';
	}
	exports.isArray = isArray;

	function isBoolean(arg) {
	  return typeof arg === 'boolean';
	}
	exports.isBoolean = isBoolean;

	function isNull(arg) {
	  return arg === null;
	}
	exports.isNull = isNull;

	function isNullOrUndefined(arg) {
	  return arg == null;
	}
	exports.isNullOrUndefined = isNullOrUndefined;

	function isNumber(arg) {
	  return typeof arg === 'number';
	}
	exports.isNumber = isNumber;

	function isString(arg) {
	  return typeof arg === 'string';
	}
	exports.isString = isString;

	function isSymbol(arg) {
	  return typeof arg === 'symbol';
	}
	exports.isSymbol = isSymbol;

	function isUndefined(arg) {
	  return arg === void 0;
	}
	exports.isUndefined = isUndefined;

	function isRegExp(re) {
	  return objectToString(re) === '[object RegExp]';
	}
	exports.isRegExp = isRegExp;

	function isObject(arg) {
	  return typeof arg === 'object' && arg !== null;
	}
	exports.isObject = isObject;

	function isDate(d) {
	  return objectToString(d) === '[object Date]';
	}
	exports.isDate = isDate;

	function isError(e) {
	  return (objectToString(e) === '[object Error]' || e instanceof Error);
	}
	exports.isError = isError;

	function isFunction(arg) {
	  return typeof arg === 'function';
	}
	exports.isFunction = isFunction;

	function isPrimitive(arg) {
	  return arg === null ||
	         typeof arg === 'boolean' ||
	         typeof arg === 'number' ||
	         typeof arg === 'string' ||
	         typeof arg === 'symbol' ||  // ES6 symbol
	         typeof arg === 'undefined';
	}
	exports.isPrimitive = isPrimitive;

	exports.isBuffer = Buffer.isBuffer;

	function objectToString(o) {
	  return Object.prototype.toString.call(o);
	}


/***/ },
/* 18 */
/***/ function(module, exports) {

	if (typeof Object.create === 'function') {
	  // implementation from standard node.js 'util' module
	  module.exports = function inherits(ctor, superCtor) {
	    ctor.super_ = superCtor
	    ctor.prototype = Object.create(superCtor.prototype, {
	      constructor: {
	        value: ctor,
	        enumerable: false,
	        writable: true,
	        configurable: true
	      }
	    });
	  };
	} else {
	  // old school shim for old browsers
	  module.exports = function inherits(ctor, superCtor) {
	    ctor.super_ = superCtor
	    var TempCtor = function () {}
	    TempCtor.prototype = superCtor.prototype
	    ctor.prototype = new TempCtor()
	    ctor.prototype.constructor = ctor
	  }
	}


/***/ },
/* 19 */
/***/ function(module, exports, __webpack_require__) {

	// Copyright Joyent, Inc. and other Node contributors.
	//
	// Permission is hereby granted, free of charge, to any person obtaining a
	// copy of this software and associated documentation files (the
	// "Software"), to deal in the Software without restriction, including
	// without limitation the rights to use, copy, modify, merge, publish,
	// distribute, sublicense, and/or sell copies of the Software, and to permit
	// persons to whom the Software is furnished to do so, subject to the
	// following conditions:
	//
	// The above copyright notice and this permission notice shall be included
	// in all copies or substantial portions of the Software.
	//
	// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
	// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
	// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
	// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
	// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
	// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
	// USE OR OTHER DEALINGS IN THE SOFTWARE.

	module.exports = Readable;

	/*<replacement>*/
	var isArray = __webpack_require__(20);
	/*</replacement>*/


	/*<replacement>*/
	var Buffer = __webpack_require__(8).Buffer;
	/*</replacement>*/

	Readable.ReadableState = ReadableState;

	var EE = __webpack_require__(21).EventEmitter;

	/*<replacement>*/
	if (!EE.listenerCount) EE.listenerCount = function(emitter, type) {
	  return emitter.listeners(type).length;
	};
	/*</replacement>*/

	var Stream = __webpack_require__(12);

	/*<replacement>*/
	var util = __webpack_require__(17);
	util.inherits = __webpack_require__(18);
	/*</replacement>*/

	var StringDecoder;


	/*<replacement>*/
	var debug = __webpack_require__(22);
	if (debug && debug.debuglog) {
	  debug = debug.debuglog('stream');
	} else {
	  debug = function () {};
	}
	/*</replacement>*/


	util.inherits(Readable, Stream);

	function ReadableState(options, stream) {
	  var Duplex = __webpack_require__(16);

	  options = options || {};

	  // the point at which it stops calling _read() to fill the buffer
	  // Note: 0 is a valid value, means "don't call _read preemptively ever"
	  var hwm = options.highWaterMark;
	  var defaultHwm = options.objectMode ? 16 : 16 * 1024;
	  this.highWaterMark = (hwm || hwm === 0) ? hwm : defaultHwm;

	  // cast to ints.
	  this.highWaterMark = ~~this.highWaterMark;

	  this.buffer = [];
	  this.length = 0;
	  this.pipes = null;
	  this.pipesCount = 0;
	  this.flowing = null;
	  this.ended = false;
	  this.endEmitted = false;
	  this.reading = false;

	  // a flag to be able to tell if the onwrite cb is called immediately,
	  // or on a later tick.  We set this to true at first, because any
	  // actions that shouldn't happen until "later" should generally also
	  // not happen before the first write call.
	  this.sync = true;

	  // whenever we return null, then we set a flag to say
	  // that we're awaiting a 'readable' event emission.
	  this.needReadable = false;
	  this.emittedReadable = false;
	  this.readableListening = false;


	  // object stream flag. Used to make read(n) ignore n and to
	  // make all the buffer merging and length checks go away
	  this.objectMode = !!options.objectMode;

	  if (stream instanceof Duplex)
	    this.objectMode = this.objectMode || !!options.readableObjectMode;

	  // Crypto is kind of old and crusty.  Historically, its default string
	  // encoding is 'binary' so we have to make this configurable.
	  // Everything else in the universe uses 'utf8', though.
	  this.defaultEncoding = options.defaultEncoding || 'utf8';

	  // when piping, we only care about 'readable' events that happen
	  // after read()ing all the bytes and not getting any pushback.
	  this.ranOut = false;

	  // the number of writers that are awaiting a drain event in .pipe()s
	  this.awaitDrain = 0;

	  // if true, a maybeReadMore has been scheduled
	  this.readingMore = false;

	  this.decoder = null;
	  this.encoding = null;
	  if (options.encoding) {
	    if (!StringDecoder)
	      StringDecoder = __webpack_require__(23).StringDecoder;
	    this.decoder = new StringDecoder(options.encoding);
	    this.encoding = options.encoding;
	  }
	}

	function Readable(options) {
	  var Duplex = __webpack_require__(16);

	  if (!(this instanceof Readable))
	    return new Readable(options);

	  this._readableState = new ReadableState(options, this);

	  // legacy
	  this.readable = true;

	  Stream.call(this);
	}

	// Manually shove something into the read() buffer.
	// This returns true if the highWaterMark has not been hit yet,
	// similar to how Writable.write() returns true if you should
	// write() some more.
	Readable.prototype.push = function(chunk, encoding) {
	  var state = this._readableState;

	  if (util.isString(chunk) && !state.objectMode) {
	    encoding = encoding || state.defaultEncoding;
	    if (encoding !== state.encoding) {
	      chunk = new Buffer(chunk, encoding);
	      encoding = '';
	    }
	  }

	  return readableAddChunk(this, state, chunk, encoding, false);
	};

	// Unshift should *always* be something directly out of read()
	Readable.prototype.unshift = function(chunk) {
	  var state = this._readableState;
	  return readableAddChunk(this, state, chunk, '', true);
	};

	function readableAddChunk(stream, state, chunk, encoding, addToFront) {
	  var er = chunkInvalid(state, chunk);
	  if (er) {
	    stream.emit('error', er);
	  } else if (util.isNullOrUndefined(chunk)) {
	    state.reading = false;
	    if (!state.ended)
	      onEofChunk(stream, state);
	  } else if (state.objectMode || chunk && chunk.length > 0) {
	    if (state.ended && !addToFront) {
	      var e = new Error('stream.push() after EOF');
	      stream.emit('error', e);
	    } else if (state.endEmitted && addToFront) {
	      var e = new Error('stream.unshift() after end event');
	      stream.emit('error', e);
	    } else {
	      if (state.decoder && !addToFront && !encoding)
	        chunk = state.decoder.write(chunk);

	      if (!addToFront)
	        state.reading = false;

	      // if we want the data now, just emit it.
	      if (state.flowing && state.length === 0 && !state.sync) {
	        stream.emit('data', chunk);
	        stream.read(0);
	      } else {
	        // update the buffer info.
	        state.length += state.objectMode ? 1 : chunk.length;
	        if (addToFront)
	          state.buffer.unshift(chunk);
	        else
	          state.buffer.push(chunk);

	        if (state.needReadable)
	          emitReadable(stream);
	      }

	      maybeReadMore(stream, state);
	    }
	  } else if (!addToFront) {
	    state.reading = false;
	  }

	  return needMoreData(state);
	}



	// if it's past the high water mark, we can push in some more.
	// Also, if we have no data yet, we can stand some
	// more bytes.  This is to work around cases where hwm=0,
	// such as the repl.  Also, if the push() triggered a
	// readable event, and the user called read(largeNumber) such that
	// needReadable was set, then we ought to push more, so that another
	// 'readable' event will be triggered.
	function needMoreData(state) {
	  return !state.ended &&
	         (state.needReadable ||
	          state.length < state.highWaterMark ||
	          state.length === 0);
	}

	// backwards compatibility.
	Readable.prototype.setEncoding = function(enc) {
	  if (!StringDecoder)
	    StringDecoder = __webpack_require__(23).StringDecoder;
	  this._readableState.decoder = new StringDecoder(enc);
	  this._readableState.encoding = enc;
	  return this;
	};

	// Don't raise the hwm > 128MB
	var MAX_HWM = 0x800000;
	function roundUpToNextPowerOf2(n) {
	  if (n >= MAX_HWM) {
	    n = MAX_HWM;
	  } else {
	    // Get the next highest power of 2
	    n--;
	    for (var p = 1; p < 32; p <<= 1) n |= n >> p;
	    n++;
	  }
	  return n;
	}

	function howMuchToRead(n, state) {
	  if (state.length === 0 && state.ended)
	    return 0;

	  if (state.objectMode)
	    return n === 0 ? 0 : 1;

	  if (isNaN(n) || util.isNull(n)) {
	    // only flow one buffer at a time
	    if (state.flowing && state.buffer.length)
	      return state.buffer[0].length;
	    else
	      return state.length;
	  }

	  if (n <= 0)
	    return 0;

	  // If we're asking for more than the target buffer level,
	  // then raise the water mark.  Bump up to the next highest
	  // power of 2, to prevent increasing it excessively in tiny
	  // amounts.
	  if (n > state.highWaterMark)
	    state.highWaterMark = roundUpToNextPowerOf2(n);

	  // don't have that much.  return null, unless we've ended.
	  if (n > state.length) {
	    if (!state.ended) {
	      state.needReadable = true;
	      return 0;
	    } else
	      return state.length;
	  }

	  return n;
	}

	// you can override either this method, or the async _read(n) below.
	Readable.prototype.read = function(n) {
	  debug('read', n);
	  var state = this._readableState;
	  var nOrig = n;

	  if (!util.isNumber(n) || n > 0)
	    state.emittedReadable = false;

	  // if we're doing read(0) to trigger a readable event, but we
	  // already have a bunch of data in the buffer, then just trigger
	  // the 'readable' event and move on.
	  if (n === 0 &&
	      state.needReadable &&
	      (state.length >= state.highWaterMark || state.ended)) {
	    debug('read: emitReadable', state.length, state.ended);
	    if (state.length === 0 && state.ended)
	      endReadable(this);
	    else
	      emitReadable(this);
	    return null;
	  }

	  n = howMuchToRead(n, state);

	  // if we've ended, and we're now clear, then finish it up.
	  if (n === 0 && state.ended) {
	    if (state.length === 0)
	      endReadable(this);
	    return null;
	  }

	  // All the actual chunk generation logic needs to be
	  // *below* the call to _read.  The reason is that in certain
	  // synthetic stream cases, such as passthrough streams, _read
	  // may be a completely synchronous operation which may change
	  // the state of the read buffer, providing enough data when
	  // before there was *not* enough.
	  //
	  // So, the steps are:
	  // 1. Figure out what the state of things will be after we do
	  // a read from the buffer.
	  //
	  // 2. If that resulting state will trigger a _read, then call _read.
	  // Note that this may be asynchronous, or synchronous.  Yes, it is
	  // deeply ugly to write APIs this way, but that still doesn't mean
	  // that the Readable class should behave improperly, as streams are
	  // designed to be sync/async agnostic.
	  // Take note if the _read call is sync or async (ie, if the read call
	  // has returned yet), so that we know whether or not it's safe to emit
	  // 'readable' etc.
	  //
	  // 3. Actually pull the requested chunks out of the buffer and return.

	  // if we need a readable event, then we need to do some reading.
	  var doRead = state.needReadable;
	  debug('need readable', doRead);

	  // if we currently have less than the highWaterMark, then also read some
	  if (state.length === 0 || state.length - n < state.highWaterMark) {
	    doRead = true;
	    debug('length less than watermark', doRead);
	  }

	  // however, if we've ended, then there's no point, and if we're already
	  // reading, then it's unnecessary.
	  if (state.ended || state.reading) {
	    doRead = false;
	    debug('reading or ended', doRead);
	  }

	  if (doRead) {
	    debug('do read');
	    state.reading = true;
	    state.sync = true;
	    // if the length is currently zero, then we *need* a readable event.
	    if (state.length === 0)
	      state.needReadable = true;
	    // call internal read method
	    this._read(state.highWaterMark);
	    state.sync = false;
	  }

	  // If _read pushed data synchronously, then `reading` will be false,
	  // and we need to re-evaluate how much data we can return to the user.
	  if (doRead && !state.reading)
	    n = howMuchToRead(nOrig, state);

	  var ret;
	  if (n > 0)
	    ret = fromList(n, state);
	  else
	    ret = null;

	  if (util.isNull(ret)) {
	    state.needReadable = true;
	    n = 0;
	  }

	  state.length -= n;

	  // If we have nothing in the buffer, then we want to know
	  // as soon as we *do* get something into the buffer.
	  if (state.length === 0 && !state.ended)
	    state.needReadable = true;

	  // If we tried to read() past the EOF, then emit end on the next tick.
	  if (nOrig !== n && state.ended && state.length === 0)
	    endReadable(this);

	  if (!util.isNull(ret))
	    this.emit('data', ret);

	  return ret;
	};

	function chunkInvalid(state, chunk) {
	  var er = null;
	  if (!util.isBuffer(chunk) &&
	      !util.isString(chunk) &&
	      !util.isNullOrUndefined(chunk) &&
	      !state.objectMode) {
	    er = new TypeError('Invalid non-string/buffer chunk');
	  }
	  return er;
	}


	function onEofChunk(stream, state) {
	  if (state.decoder && !state.ended) {
	    var chunk = state.decoder.end();
	    if (chunk && chunk.length) {
	      state.buffer.push(chunk);
	      state.length += state.objectMode ? 1 : chunk.length;
	    }
	  }
	  state.ended = true;

	  // emit 'readable' now to make sure it gets picked up.
	  emitReadable(stream);
	}

	// Don't emit readable right away in sync mode, because this can trigger
	// another read() call => stack overflow.  This way, it might trigger
	// a nextTick recursion warning, but that's not so bad.
	function emitReadable(stream) {
	  var state = stream._readableState;
	  state.needReadable = false;
	  if (!state.emittedReadable) {
	    debug('emitReadable', state.flowing);
	    state.emittedReadable = true;
	    if (state.sync)
	      process.nextTick(function() {
	        emitReadable_(stream);
	      });
	    else
	      emitReadable_(stream);
	  }
	}

	function emitReadable_(stream) {
	  debug('emit readable');
	  stream.emit('readable');
	  flow(stream);
	}


	// at this point, the user has presumably seen the 'readable' event,
	// and called read() to consume some data.  that may have triggered
	// in turn another _read(n) call, in which case reading = true if
	// it's in progress.
	// However, if we're not ended, or reading, and the length < hwm,
	// then go ahead and try to read some more preemptively.
	function maybeReadMore(stream, state) {
	  if (!state.readingMore) {
	    state.readingMore = true;
	    process.nextTick(function() {
	      maybeReadMore_(stream, state);
	    });
	  }
	}

	function maybeReadMore_(stream, state) {
	  var len = state.length;
	  while (!state.reading && !state.flowing && !state.ended &&
	         state.length < state.highWaterMark) {
	    debug('maybeReadMore read 0');
	    stream.read(0);
	    if (len === state.length)
	      // didn't get any data, stop spinning.
	      break;
	    else
	      len = state.length;
	  }
	  state.readingMore = false;
	}

	// abstract method.  to be overridden in specific implementation classes.
	// call cb(er, data) where data is <= n in length.
	// for virtual (non-string, non-buffer) streams, "length" is somewhat
	// arbitrary, and perhaps not very meaningful.
	Readable.prototype._read = function(n) {
	  this.emit('error', new Error('not implemented'));
	};

	Readable.prototype.pipe = function(dest, pipeOpts) {
	  var src = this;
	  var state = this._readableState;

	  switch (state.pipesCount) {
	    case 0:
	      state.pipes = dest;
	      break;
	    case 1:
	      state.pipes = [state.pipes, dest];
	      break;
	    default:
	      state.pipes.push(dest);
	      break;
	  }
	  state.pipesCount += 1;
	  debug('pipe count=%d opts=%j', state.pipesCount, pipeOpts);

	  var doEnd = (!pipeOpts || pipeOpts.end !== false) &&
	              dest !== process.stdout &&
	              dest !== process.stderr;

	  var endFn = doEnd ? onend : cleanup;
	  if (state.endEmitted)
	    process.nextTick(endFn);
	  else
	    src.once('end', endFn);

	  dest.on('unpipe', onunpipe);
	  function onunpipe(readable) {
	    debug('onunpipe');
	    if (readable === src) {
	      cleanup();
	    }
	  }

	  function onend() {
	    debug('onend');
	    dest.end();
	  }

	  // when the dest drains, it reduces the awaitDrain counter
	  // on the source.  This would be more elegant with a .once()
	  // handler in flow(), but adding and removing repeatedly is
	  // too slow.
	  var ondrain = pipeOnDrain(src);
	  dest.on('drain', ondrain);

	  function cleanup() {
	    debug('cleanup');
	    // cleanup event handlers once the pipe is broken
	    dest.removeListener('close', onclose);
	    dest.removeListener('finish', onfinish);
	    dest.removeListener('drain', ondrain);
	    dest.removeListener('error', onerror);
	    dest.removeListener('unpipe', onunpipe);
	    src.removeListener('end', onend);
	    src.removeListener('end', cleanup);
	    src.removeListener('data', ondata);

	    // if the reader is waiting for a drain event from this
	    // specific writer, then it would cause it to never start
	    // flowing again.
	    // So, if this is awaiting a drain, then we just call it now.
	    // If we don't know, then assume that we are waiting for one.
	    if (state.awaitDrain &&
	        (!dest._writableState || dest._writableState.needDrain))
	      ondrain();
	  }

	  src.on('data', ondata);
	  function ondata(chunk) {
	    debug('ondata');
	    var ret = dest.write(chunk);
	    if (false === ret) {
	      debug('false write response, pause',
	            src._readableState.awaitDrain);
	      src._readableState.awaitDrain++;
	      src.pause();
	    }
	  }

	  // if the dest has an error, then stop piping into it.
	  // however, don't suppress the throwing behavior for this.
	  function onerror(er) {
	    debug('onerror', er);
	    unpipe();
	    dest.removeListener('error', onerror);
	    if (EE.listenerCount(dest, 'error') === 0)
	      dest.emit('error', er);
	  }
	  // This is a brutally ugly hack to make sure that our error handler
	  // is attached before any userland ones.  NEVER DO THIS.
	  if (!dest._events || !dest._events.error)
	    dest.on('error', onerror);
	  else if (isArray(dest._events.error))
	    dest._events.error.unshift(onerror);
	  else
	    dest._events.error = [onerror, dest._events.error];



	  // Both close and finish should trigger unpipe, but only once.
	  function onclose() {
	    dest.removeListener('finish', onfinish);
	    unpipe();
	  }
	  dest.once('close', onclose);
	  function onfinish() {
	    debug('onfinish');
	    dest.removeListener('close', onclose);
	    unpipe();
	  }
	  dest.once('finish', onfinish);

	  function unpipe() {
	    debug('unpipe');
	    src.unpipe(dest);
	  }

	  // tell the dest that it's being piped to
	  dest.emit('pipe', src);

	  // start the flow if it hasn't been started already.
	  if (!state.flowing) {
	    debug('pipe resume');
	    src.resume();
	  }

	  return dest;
	};

	function pipeOnDrain(src) {
	  return function() {
	    var state = src._readableState;
	    debug('pipeOnDrain', state.awaitDrain);
	    if (state.awaitDrain)
	      state.awaitDrain--;
	    if (state.awaitDrain === 0 && EE.listenerCount(src, 'data')) {
	      state.flowing = true;
	      flow(src);
	    }
	  };
	}


	Readable.prototype.unpipe = function(dest) {
	  var state = this._readableState;

	  // if we're not piping anywhere, then do nothing.
	  if (state.pipesCount === 0)
	    return this;

	  // just one destination.  most common case.
	  if (state.pipesCount === 1) {
	    // passed in one, but it's not the right one.
	    if (dest && dest !== state.pipes)
	      return this;

	    if (!dest)
	      dest = state.pipes;

	    // got a match.
	    state.pipes = null;
	    state.pipesCount = 0;
	    state.flowing = false;
	    if (dest)
	      dest.emit('unpipe', this);
	    return this;
	  }

	  // slow case. multiple pipe destinations.

	  if (!dest) {
	    // remove all.
	    var dests = state.pipes;
	    var len = state.pipesCount;
	    state.pipes = null;
	    state.pipesCount = 0;
	    state.flowing = false;

	    for (var i = 0; i < len; i++)
	      dests[i].emit('unpipe', this);
	    return this;
	  }

	  // try to find the right one.
	  var i = indexOf(state.pipes, dest);
	  if (i === -1)
	    return this;

	  state.pipes.splice(i, 1);
	  state.pipesCount -= 1;
	  if (state.pipesCount === 1)
	    state.pipes = state.pipes[0];

	  dest.emit('unpipe', this);

	  return this;
	};

	// set up data events if they are asked for
	// Ensure readable listeners eventually get something
	Readable.prototype.on = function(ev, fn) {
	  var res = Stream.prototype.on.call(this, ev, fn);

	  // If listening to data, and it has not explicitly been paused,
	  // then call resume to start the flow of data on the next tick.
	  if (ev === 'data' && false !== this._readableState.flowing) {
	    this.resume();
	  }

	  if (ev === 'readable' && this.readable) {
	    var state = this._readableState;
	    if (!state.readableListening) {
	      state.readableListening = true;
	      state.emittedReadable = false;
	      state.needReadable = true;
	      if (!state.reading) {
	        var self = this;
	        process.nextTick(function() {
	          debug('readable nexttick read 0');
	          self.read(0);
	        });
	      } else if (state.length) {
	        emitReadable(this, state);
	      }
	    }
	  }

	  return res;
	};
	Readable.prototype.addListener = Readable.prototype.on;

	// pause() and resume() are remnants of the legacy readable stream API
	// If the user uses them, then switch into old mode.
	Readable.prototype.resume = function() {
	  var state = this._readableState;
	  if (!state.flowing) {
	    debug('resume');
	    state.flowing = true;
	    if (!state.reading) {
	      debug('resume read 0');
	      this.read(0);
	    }
	    resume(this, state);
	  }
	  return this;
	};

	function resume(stream, state) {
	  if (!state.resumeScheduled) {
	    state.resumeScheduled = true;
	    process.nextTick(function() {
	      resume_(stream, state);
	    });
	  }
	}

	function resume_(stream, state) {
	  state.resumeScheduled = false;
	  stream.emit('resume');
	  flow(stream);
	  if (state.flowing && !state.reading)
	    stream.read(0);
	}

	Readable.prototype.pause = function() {
	  debug('call pause flowing=%j', this._readableState.flowing);
	  if (false !== this._readableState.flowing) {
	    debug('pause');
	    this._readableState.flowing = false;
	    this.emit('pause');
	  }
	  return this;
	};

	function flow(stream) {
	  var state = stream._readableState;
	  debug('flow', state.flowing);
	  if (state.flowing) {
	    do {
	      var chunk = stream.read();
	    } while (null !== chunk && state.flowing);
	  }
	}

	// wrap an old-style stream as the async data source.
	// This is *not* part of the readable stream interface.
	// It is an ugly unfortunate mess of history.
	Readable.prototype.wrap = function(stream) {
	  var state = this._readableState;
	  var paused = false;

	  var self = this;
	  stream.on('end', function() {
	    debug('wrapped end');
	    if (state.decoder && !state.ended) {
	      var chunk = state.decoder.end();
	      if (chunk && chunk.length)
	        self.push(chunk);
	    }

	    self.push(null);
	  });

	  stream.on('data', function(chunk) {
	    debug('wrapped data');
	    if (state.decoder)
	      chunk = state.decoder.write(chunk);
	    if (!chunk || !state.objectMode && !chunk.length)
	      return;

	    var ret = self.push(chunk);
	    if (!ret) {
	      paused = true;
	      stream.pause();
	    }
	  });

	  // proxy all the other methods.
	  // important when wrapping filters and duplexes.
	  for (var i in stream) {
	    if (util.isFunction(stream[i]) && util.isUndefined(this[i])) {
	      this[i] = function(method) { return function() {
	        return stream[method].apply(stream, arguments);
	      }}(i);
	    }
	  }

	  // proxy certain important events.
	  var events = ['error', 'close', 'destroy', 'pause', 'resume'];
	  forEach(events, function(ev) {
	    stream.on(ev, self.emit.bind(self, ev));
	  });

	  // when we try to consume some more bytes, simply unpause the
	  // underlying stream.
	  self._read = function(n) {
	    debug('wrapped _read', n);
	    if (paused) {
	      paused = false;
	      stream.resume();
	    }
	  };

	  return self;
	};



	// exposed for testing purposes only.
	Readable._fromList = fromList;

	// Pluck off n bytes from an array of buffers.
	// Length is the combined lengths of all the buffers in the list.
	function fromList(n, state) {
	  var list = state.buffer;
	  var length = state.length;
	  var stringMode = !!state.decoder;
	  var objectMode = !!state.objectMode;
	  var ret;

	  // nothing in the list, definitely empty.
	  if (list.length === 0)
	    return null;

	  if (length === 0)
	    ret = null;
	  else if (objectMode)
	    ret = list.shift();
	  else if (!n || n >= length) {
	    // read it all, truncate the array.
	    if (stringMode)
	      ret = list.join('');
	    else
	      ret = Buffer.concat(list, length);
	    list.length = 0;
	  } else {
	    // read just some of it.
	    if (n < list[0].length) {
	      // just take a part of the first list item.
	      // slice is the same for buffers and strings.
	      var buf = list[0];
	      ret = buf.slice(0, n);
	      list[0] = buf.slice(n);
	    } else if (n === list[0].length) {
	      // first list is a perfect match
	      ret = list.shift();
	    } else {
	      // complex case.
	      // we have enough to cover it, but it spans past the first buffer.
	      if (stringMode)
	        ret = '';
	      else
	        ret = new Buffer(n);

	      var c = 0;
	      for (var i = 0, l = list.length; i < l && c < n; i++) {
	        var buf = list[0];
	        var cpy = Math.min(n - c, buf.length);

	        if (stringMode)
	          ret += buf.slice(0, cpy);
	        else
	          buf.copy(ret, c, 0, cpy);

	        if (cpy < buf.length)
	          list[0] = buf.slice(cpy);
	        else
	          list.shift();

	        c += cpy;
	      }
	    }
	  }

	  return ret;
	}

	function endReadable(stream) {
	  var state = stream._readableState;

	  // If we get here before consuming all the bytes, then that is a
	  // bug in node.  Should never happen.
	  if (state.length > 0)
	    throw new Error('endReadable called on non-empty stream');

	  if (!state.endEmitted) {
	    state.ended = true;
	    process.nextTick(function() {
	      // Check that we didn't get one last unshift.
	      if (!state.endEmitted && state.length === 0) {
	        state.endEmitted = true;
	        stream.readable = false;
	        stream.emit('end');
	      }
	    });
	  }
	}

	function forEach (xs, f) {
	  for (var i = 0, l = xs.length; i < l; i++) {
	    f(xs[i], i);
	  }
	}

	function indexOf (xs, x) {
	  for (var i = 0, l = xs.length; i < l; i++) {
	    if (xs[i] === x) return i;
	  }
	  return -1;
	}


/***/ },
/* 20 */
/***/ function(module, exports) {

	module.exports = Array.isArray || function (arr) {
	  return Object.prototype.toString.call(arr) == '[object Array]';
	};


/***/ },
/* 21 */
/***/ function(module, exports) {

	// Copyright Joyent, Inc. and other Node contributors.
	//
	// Permission is hereby granted, free of charge, to any person obtaining a
	// copy of this software and associated documentation files (the
	// "Software"), to deal in the Software without restriction, including
	// without limitation the rights to use, copy, modify, merge, publish,
	// distribute, sublicense, and/or sell copies of the Software, and to permit
	// persons to whom the Software is furnished to do so, subject to the
	// following conditions:
	//
	// The above copyright notice and this permission notice shall be included
	// in all copies or substantial portions of the Software.
	//
	// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
	// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
	// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
	// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
	// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
	// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
	// USE OR OTHER DEALINGS IN THE SOFTWARE.

	function EventEmitter() {
	  this._events = this._events || {};
	  this._maxListeners = this._maxListeners || undefined;
	}
	module.exports = EventEmitter;

	// Backwards-compat with node 0.10.x
	EventEmitter.EventEmitter = EventEmitter;

	EventEmitter.prototype._events = undefined;
	EventEmitter.prototype._maxListeners = undefined;

	// By default EventEmitters will print a warning if more than 10 listeners are
	// added to it. This is a useful default which helps finding memory leaks.
	EventEmitter.defaultMaxListeners = 10;

	// Obviously not all Emitters should be limited to 10. This function allows
	// that to be increased. Set to zero for unlimited.
	EventEmitter.prototype.setMaxListeners = function(n) {
	  if (!isNumber(n) || n < 0 || isNaN(n))
	    throw TypeError('n must be a positive number');
	  this._maxListeners = n;
	  return this;
	};

	EventEmitter.prototype.emit = function(type) {
	  var er, handler, len, args, i, listeners;

	  if (!this._events)
	    this._events = {};

	  // If there is no 'error' event listener then throw.
	  if (type === 'error') {
	    if (!this._events.error ||
	        (isObject(this._events.error) && !this._events.error.length)) {
	      er = arguments[1];
	      if (er instanceof Error) {
	        throw er; // Unhandled 'error' event
	      } else {
	        // At least give some kind of context to the user
	        var err = new Error('Uncaught, unspecified "error" event. (' + er + ')');
	        err.context = er;
	        throw err;
	      }
	    }
	  }

	  handler = this._events[type];

	  if (isUndefined(handler))
	    return false;

	  if (isFunction(handler)) {
	    switch (arguments.length) {
	      // fast cases
	      case 1:
	        handler.call(this);
	        break;
	      case 2:
	        handler.call(this, arguments[1]);
	        break;
	      case 3:
	        handler.call(this, arguments[1], arguments[2]);
	        break;
	      // slower
	      default:
	        args = Array.prototype.slice.call(arguments, 1);
	        handler.apply(this, args);
	    }
	  } else if (isObject(handler)) {
	    args = Array.prototype.slice.call(arguments, 1);
	    listeners = handler.slice();
	    len = listeners.length;
	    for (i = 0; i < len; i++)
	      listeners[i].apply(this, args);
	  }

	  return true;
	};

	EventEmitter.prototype.addListener = function(type, listener) {
	  var m;

	  if (!isFunction(listener))
	    throw TypeError('listener must be a function');

	  if (!this._events)
	    this._events = {};

	  // To avoid recursion in the case that type === "newListener"! Before
	  // adding it to the listeners, first emit "newListener".
	  if (this._events.newListener)
	    this.emit('newListener', type,
	              isFunction(listener.listener) ?
	              listener.listener : listener);

	  if (!this._events[type])
	    // Optimize the case of one listener. Don't need the extra array object.
	    this._events[type] = listener;
	  else if (isObject(this._events[type]))
	    // If we've already got an array, just append.
	    this._events[type].push(listener);
	  else
	    // Adding the second element, need to change to array.
	    this._events[type] = [this._events[type], listener];

	  // Check for listener leak
	  if (isObject(this._events[type]) && !this._events[type].warned) {
	    if (!isUndefined(this._maxListeners)) {
	      m = this._maxListeners;
	    } else {
	      m = EventEmitter.defaultMaxListeners;
	    }

	    if (m && m > 0 && this._events[type].length > m) {
	      this._events[type].warned = true;
	      console.error('(node) warning: possible EventEmitter memory ' +
	                    'leak detected. %d listeners added. ' +
	                    'Use emitter.setMaxListeners() to increase limit.',
	                    this._events[type].length);
	      if (typeof console.trace === 'function') {
	        // not supported in IE 10
	        console.trace();
	      }
	    }
	  }

	  return this;
	};

	EventEmitter.prototype.on = EventEmitter.prototype.addListener;

	EventEmitter.prototype.once = function(type, listener) {
	  if (!isFunction(listener))
	    throw TypeError('listener must be a function');

	  var fired = false;

	  function g() {
	    this.removeListener(type, g);

	    if (!fired) {
	      fired = true;
	      listener.apply(this, arguments);
	    }
	  }

	  g.listener = listener;
	  this.on(type, g);

	  return this;
	};

	// emits a 'removeListener' event iff the listener was removed
	EventEmitter.prototype.removeListener = function(type, listener) {
	  var list, position, length, i;

	  if (!isFunction(listener))
	    throw TypeError('listener must be a function');

	  if (!this._events || !this._events[type])
	    return this;

	  list = this._events[type];
	  length = list.length;
	  position = -1;

	  if (list === listener ||
	      (isFunction(list.listener) && list.listener === listener)) {
	    delete this._events[type];
	    if (this._events.removeListener)
	      this.emit('removeListener', type, listener);

	  } else if (isObject(list)) {
	    for (i = length; i-- > 0;) {
	      if (list[i] === listener ||
	          (list[i].listener && list[i].listener === listener)) {
	        position = i;
	        break;
	      }
	    }

	    if (position < 0)
	      return this;

	    if (list.length === 1) {
	      list.length = 0;
	      delete this._events[type];
	    } else {
	      list.splice(position, 1);
	    }

	    if (this._events.removeListener)
	      this.emit('removeListener', type, listener);
	  }

	  return this;
	};

	EventEmitter.prototype.removeAllListeners = function(type) {
	  var key, listeners;

	  if (!this._events)
	    return this;

	  // not listening for removeListener, no need to emit
	  if (!this._events.removeListener) {
	    if (arguments.length === 0)
	      this._events = {};
	    else if (this._events[type])
	      delete this._events[type];
	    return this;
	  }

	  // emit removeListener for all listeners on all events
	  if (arguments.length === 0) {
	    for (key in this._events) {
	      if (key === 'removeListener') continue;
	      this.removeAllListeners(key);
	    }
	    this.removeAllListeners('removeListener');
	    this._events = {};
	    return this;
	  }

	  listeners = this._events[type];

	  if (isFunction(listeners)) {
	    this.removeListener(type, listeners);
	  } else if (listeners) {
	    // LIFO order
	    while (listeners.length)
	      this.removeListener(type, listeners[listeners.length - 1]);
	  }
	  delete this._events[type];

	  return this;
	};

	EventEmitter.prototype.listeners = function(type) {
	  var ret;
	  if (!this._events || !this._events[type])
	    ret = [];
	  else if (isFunction(this._events[type]))
	    ret = [this._events[type]];
	  else
	    ret = this._events[type].slice();
	  return ret;
	};

	EventEmitter.prototype.listenerCount = function(type) {
	  if (this._events) {
	    var evlistener = this._events[type];

	    if (isFunction(evlistener))
	      return 1;
	    else if (evlistener)
	      return evlistener.length;
	  }
	  return 0;
	};

	EventEmitter.listenerCount = function(emitter, type) {
	  return emitter.listenerCount(type);
	};

	function isFunction(arg) {
	  return typeof arg === 'function';
	}

	function isNumber(arg) {
	  return typeof arg === 'number';
	}

	function isObject(arg) {
	  return typeof arg === 'object' && arg !== null;
	}

	function isUndefined(arg) {
	  return arg === void 0;
	}


/***/ },
/* 22 */
/***/ function(module, exports) {

	/* (ignored) */

/***/ },
/* 23 */
/***/ function(module, exports, __webpack_require__) {

	// Copyright Joyent, Inc. and other Node contributors.
	//
	// Permission is hereby granted, free of charge, to any person obtaining a
	// copy of this software and associated documentation files (the
	// "Software"), to deal in the Software without restriction, including
	// without limitation the rights to use, copy, modify, merge, publish,
	// distribute, sublicense, and/or sell copies of the Software, and to permit
	// persons to whom the Software is furnished to do so, subject to the
	// following conditions:
	//
	// The above copyright notice and this permission notice shall be included
	// in all copies or substantial portions of the Software.
	//
	// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
	// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
	// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
	// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
	// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
	// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
	// USE OR OTHER DEALINGS IN THE SOFTWARE.

	var Buffer = __webpack_require__(8).Buffer;

	var isBufferEncoding = Buffer.isEncoding
	  || function(encoding) {
	       switch (encoding && encoding.toLowerCase()) {
	         case 'hex': case 'utf8': case 'utf-8': case 'ascii': case 'binary': case 'base64': case 'ucs2': case 'ucs-2': case 'utf16le': case 'utf-16le': case 'raw': return true;
	         default: return false;
	       }
	     }


	function assertEncoding(encoding) {
	  if (encoding && !isBufferEncoding(encoding)) {
	    throw new Error('Unknown encoding: ' + encoding);
	  }
	}

	// StringDecoder provides an interface for efficiently splitting a series of
	// buffers into a series of JS strings without breaking apart multi-byte
	// characters. CESU-8 is handled as part of the UTF-8 encoding.
	//
	// @TODO Handling all encodings inside a single object makes it very difficult
	// to reason about this code, so it should be split up in the future.
	// @TODO There should be a utf8-strict encoding that rejects invalid UTF-8 code
	// points as used by CESU-8.
	var StringDecoder = exports.StringDecoder = function(encoding) {
	  this.encoding = (encoding || 'utf8').toLowerCase().replace(/[-_]/, '');
	  assertEncoding(encoding);
	  switch (this.encoding) {
	    case 'utf8':
	      // CESU-8 represents each of Surrogate Pair by 3-bytes
	      this.surrogateSize = 3;
	      break;
	    case 'ucs2':
	    case 'utf16le':
	      // UTF-16 represents each of Surrogate Pair by 2-bytes
	      this.surrogateSize = 2;
	      this.detectIncompleteChar = utf16DetectIncompleteChar;
	      break;
	    case 'base64':
	      // Base-64 stores 3 bytes in 4 chars, and pads the remainder.
	      this.surrogateSize = 3;
	      this.detectIncompleteChar = base64DetectIncompleteChar;
	      break;
	    default:
	      this.write = passThroughWrite;
	      return;
	  }

	  // Enough space to store all bytes of a single character. UTF-8 needs 4
	  // bytes, but CESU-8 may require up to 6 (3 bytes per surrogate).
	  this.charBuffer = new Buffer(6);
	  // Number of bytes received for the current incomplete multi-byte character.
	  this.charReceived = 0;
	  // Number of bytes expected for the current incomplete multi-byte character.
	  this.charLength = 0;
	};


	// write decodes the given buffer and returns it as JS string that is
	// guaranteed to not contain any partial multi-byte characters. Any partial
	// character found at the end of the buffer is buffered up, and will be
	// returned when calling write again with the remaining bytes.
	//
	// Note: Converting a Buffer containing an orphan surrogate to a String
	// currently works, but converting a String to a Buffer (via `new Buffer`, or
	// Buffer#write) will replace incomplete surrogates with the unicode
	// replacement character. See https://codereview.chromium.org/121173009/ .
	StringDecoder.prototype.write = function(buffer) {
	  var charStr = '';
	  // if our last write ended with an incomplete multibyte character
	  while (this.charLength) {
	    // determine how many remaining bytes this buffer has to offer for this char
	    var available = (buffer.length >= this.charLength - this.charReceived) ?
	        this.charLength - this.charReceived :
	        buffer.length;

	    // add the new bytes to the char buffer
	    buffer.copy(this.charBuffer, this.charReceived, 0, available);
	    this.charReceived += available;

	    if (this.charReceived < this.charLength) {
	      // still not enough chars in this buffer? wait for more ...
	      return '';
	    }

	    // remove bytes belonging to the current character from the buffer
	    buffer = buffer.slice(available, buffer.length);

	    // get the character that was split
	    charStr = this.charBuffer.slice(0, this.charLength).toString(this.encoding);

	    // CESU-8: lead surrogate (D800-DBFF) is also the incomplete character
	    var charCode = charStr.charCodeAt(charStr.length - 1);
	    if (charCode >= 0xD800 && charCode <= 0xDBFF) {
	      this.charLength += this.surrogateSize;
	      charStr = '';
	      continue;
	    }
	    this.charReceived = this.charLength = 0;

	    // if there are no more bytes in this buffer, just emit our char
	    if (buffer.length === 0) {
	      return charStr;
	    }
	    break;
	  }

	  // determine and set charLength / charReceived
	  this.detectIncompleteChar(buffer);

	  var end = buffer.length;
	  if (this.charLength) {
	    // buffer the incomplete character bytes we got
	    buffer.copy(this.charBuffer, 0, buffer.length - this.charReceived, end);
	    end -= this.charReceived;
	  }

	  charStr += buffer.toString(this.encoding, 0, end);

	  var end = charStr.length - 1;
	  var charCode = charStr.charCodeAt(end);
	  // CESU-8: lead surrogate (D800-DBFF) is also the incomplete character
	  if (charCode >= 0xD800 && charCode <= 0xDBFF) {
	    var size = this.surrogateSize;
	    this.charLength += size;
	    this.charReceived += size;
	    this.charBuffer.copy(this.charBuffer, size, 0, size);
	    buffer.copy(this.charBuffer, 0, 0, size);
	    return charStr.substring(0, end);
	  }

	  // or just emit the charStr
	  return charStr;
	};

	// detectIncompleteChar determines if there is an incomplete UTF-8 character at
	// the end of the given buffer. If so, it sets this.charLength to the byte
	// length that character, and sets this.charReceived to the number of bytes
	// that are available for this character.
	StringDecoder.prototype.detectIncompleteChar = function(buffer) {
	  // determine how many bytes we have to check at the end of this buffer
	  var i = (buffer.length >= 3) ? 3 : buffer.length;

	  // Figure out if one of the last i bytes of our buffer announces an
	  // incomplete char.
	  for (; i > 0; i--) {
	    var c = buffer[buffer.length - i];

	    // See http://en.wikipedia.org/wiki/UTF-8#Description

	    // 110XXXXX
	    if (i == 1 && c >> 5 == 0x06) {
	      this.charLength = 2;
	      break;
	    }

	    // 1110XXXX
	    if (i <= 2 && c >> 4 == 0x0E) {
	      this.charLength = 3;
	      break;
	    }

	    // 11110XXX
	    if (i <= 3 && c >> 3 == 0x1E) {
	      this.charLength = 4;
	      break;
	    }
	  }
	  this.charReceived = i;
	};

	StringDecoder.prototype.end = function(buffer) {
	  var res = '';
	  if (buffer && buffer.length)
	    res = this.write(buffer);

	  if (this.charReceived) {
	    var cr = this.charReceived;
	    var buf = this.charBuffer;
	    var enc = this.encoding;
	    res += buf.slice(0, cr).toString(enc);
	  }

	  return res;
	};

	function passThroughWrite(buffer) {
	  return buffer.toString(this.encoding);
	}

	function utf16DetectIncompleteChar(buffer) {
	  this.charReceived = buffer.length % 2;
	  this.charLength = this.charReceived ? 2 : 0;
	}

	function base64DetectIncompleteChar(buffer) {
	  this.charReceived = buffer.length % 3;
	  this.charLength = this.charReceived ? 3 : 0;
	}


/***/ },
/* 24 */
/***/ function(module, exports, __webpack_require__) {

	// Copyright Joyent, Inc. and other Node contributors.
	//
	// Permission is hereby granted, free of charge, to any person obtaining a
	// copy of this software and associated documentation files (the
	// "Software"), to deal in the Software without restriction, including
	// without limitation the rights to use, copy, modify, merge, publish,
	// distribute, sublicense, and/or sell copies of the Software, and to permit
	// persons to whom the Software is furnished to do so, subject to the
	// following conditions:
	//
	// The above copyright notice and this permission notice shall be included
	// in all copies or substantial portions of the Software.
	//
	// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
	// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
	// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
	// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
	// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
	// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
	// USE OR OTHER DEALINGS IN THE SOFTWARE.

	// A bit simpler than readable streams.
	// Implement an async ._write(chunk, cb), and it'll handle all
	// the drain event emission and buffering.

	module.exports = Writable;

	/*<replacement>*/
	var Buffer = __webpack_require__(8).Buffer;
	/*</replacement>*/

	Writable.WritableState = WritableState;


	/*<replacement>*/
	var util = __webpack_require__(17);
	util.inherits = __webpack_require__(18);
	/*</replacement>*/

	var Stream = __webpack_require__(12);

	util.inherits(Writable, Stream);

	function WriteReq(chunk, encoding, cb) {
	  this.chunk = chunk;
	  this.encoding = encoding;
	  this.callback = cb;
	}

	function WritableState(options, stream) {
	  var Duplex = __webpack_require__(16);

	  options = options || {};

	  // the point at which write() starts returning false
	  // Note: 0 is a valid value, means that we always return false if
	  // the entire buffer is not flushed immediately on write()
	  var hwm = options.highWaterMark;
	  var defaultHwm = options.objectMode ? 16 : 16 * 1024;
	  this.highWaterMark = (hwm || hwm === 0) ? hwm : defaultHwm;

	  // object stream flag to indicate whether or not this stream
	  // contains buffers or objects.
	  this.objectMode = !!options.objectMode;

	  if (stream instanceof Duplex)
	    this.objectMode = this.objectMode || !!options.writableObjectMode;

	  // cast to ints.
	  this.highWaterMark = ~~this.highWaterMark;

	  this.needDrain = false;
	  // at the start of calling end()
	  this.ending = false;
	  // when end() has been called, and returned
	  this.ended = false;
	  // when 'finish' is emitted
	  this.finished = false;

	  // should we decode strings into buffers before passing to _write?
	  // this is here so that some node-core streams can optimize string
	  // handling at a lower level.
	  var noDecode = options.decodeStrings === false;
	  this.decodeStrings = !noDecode;

	  // Crypto is kind of old and crusty.  Historically, its default string
	  // encoding is 'binary' so we have to make this configurable.
	  // Everything else in the universe uses 'utf8', though.
	  this.defaultEncoding = options.defaultEncoding || 'utf8';

	  // not an actual buffer we keep track of, but a measurement
	  // of how much we're waiting to get pushed to some underlying
	  // socket or file.
	  this.length = 0;

	  // a flag to see when we're in the middle of a write.
	  this.writing = false;

	  // when true all writes will be buffered until .uncork() call
	  this.corked = 0;

	  // a flag to be able to tell if the onwrite cb is called immediately,
	  // or on a later tick.  We set this to true at first, because any
	  // actions that shouldn't happen until "later" should generally also
	  // not happen before the first write call.
	  this.sync = true;

	  // a flag to know if we're processing previously buffered items, which
	  // may call the _write() callback in the same tick, so that we don't
	  // end up in an overlapped onwrite situation.
	  this.bufferProcessing = false;

	  // the callback that's passed to _write(chunk,cb)
	  this.onwrite = function(er) {
	    onwrite(stream, er);
	  };

	  // the callback that the user supplies to write(chunk,encoding,cb)
	  this.writecb = null;

	  // the amount that is being written when _write is called.
	  this.writelen = 0;

	  this.buffer = [];

	  // number of pending user-supplied write callbacks
	  // this must be 0 before 'finish' can be emitted
	  this.pendingcb = 0;

	  // emit prefinish if the only thing we're waiting for is _write cbs
	  // This is relevant for synchronous Transform streams
	  this.prefinished = false;

	  // True if the error was already emitted and should not be thrown again
	  this.errorEmitted = false;
	}

	function Writable(options) {
	  var Duplex = __webpack_require__(16);

	  // Writable ctor is applied to Duplexes, though they're not
	  // instanceof Writable, they're instanceof Readable.
	  if (!(this instanceof Writable) && !(this instanceof Duplex))
	    return new Writable(options);

	  this._writableState = new WritableState(options, this);

	  // legacy.
	  this.writable = true;

	  Stream.call(this);
	}

	// Otherwise people can pipe Writable streams, which is just wrong.
	Writable.prototype.pipe = function() {
	  this.emit('error', new Error('Cannot pipe. Not readable.'));
	};


	function writeAfterEnd(stream, state, cb) {
	  var er = new Error('write after end');
	  // TODO: defer error events consistently everywhere, not just the cb
	  stream.emit('error', er);
	  process.nextTick(function() {
	    cb(er);
	  });
	}

	// If we get something that is not a buffer, string, null, or undefined,
	// and we're not in objectMode, then that's an error.
	// Otherwise stream chunks are all considered to be of length=1, and the
	// watermarks determine how many objects to keep in the buffer, rather than
	// how many bytes or characters.
	function validChunk(stream, state, chunk, cb) {
	  var valid = true;
	  if (!util.isBuffer(chunk) &&
	      !util.isString(chunk) &&
	      !util.isNullOrUndefined(chunk) &&
	      !state.objectMode) {
	    var er = new TypeError('Invalid non-string/buffer chunk');
	    stream.emit('error', er);
	    process.nextTick(function() {
	      cb(er);
	    });
	    valid = false;
	  }
	  return valid;
	}

	Writable.prototype.write = function(chunk, encoding, cb) {
	  var state = this._writableState;
	  var ret = false;

	  if (util.isFunction(encoding)) {
	    cb = encoding;
	    encoding = null;
	  }

	  if (util.isBuffer(chunk))
	    encoding = 'buffer';
	  else if (!encoding)
	    encoding = state.defaultEncoding;

	  if (!util.isFunction(cb))
	    cb = function() {};

	  if (state.ended)
	    writeAfterEnd(this, state, cb);
	  else if (validChunk(this, state, chunk, cb)) {
	    state.pendingcb++;
	    ret = writeOrBuffer(this, state, chunk, encoding, cb);
	  }

	  return ret;
	};

	Writable.prototype.cork = function() {
	  var state = this._writableState;

	  state.corked++;
	};

	Writable.prototype.uncork = function() {
	  var state = this._writableState;

	  if (state.corked) {
	    state.corked--;

	    if (!state.writing &&
	        !state.corked &&
	        !state.finished &&
	        !state.bufferProcessing &&
	        state.buffer.length)
	      clearBuffer(this, state);
	  }
	};

	function decodeChunk(state, chunk, encoding) {
	  if (!state.objectMode &&
	      state.decodeStrings !== false &&
	      util.isString(chunk)) {
	    chunk = new Buffer(chunk, encoding);
	  }
	  return chunk;
	}

	// if we're already writing something, then just put this
	// in the queue, and wait our turn.  Otherwise, call _write
	// If we return false, then we need a drain event, so set that flag.
	function writeOrBuffer(stream, state, chunk, encoding, cb) {
	  chunk = decodeChunk(state, chunk, encoding);
	  if (util.isBuffer(chunk))
	    encoding = 'buffer';
	  var len = state.objectMode ? 1 : chunk.length;

	  state.length += len;

	  var ret = state.length < state.highWaterMark;
	  // we must ensure that previous needDrain will not be reset to false.
	  if (!ret)
	    state.needDrain = true;

	  if (state.writing || state.corked)
	    state.buffer.push(new WriteReq(chunk, encoding, cb));
	  else
	    doWrite(stream, state, false, len, chunk, encoding, cb);

	  return ret;
	}

	function doWrite(stream, state, writev, len, chunk, encoding, cb) {
	  state.writelen = len;
	  state.writecb = cb;
	  state.writing = true;
	  state.sync = true;
	  if (writev)
	    stream._writev(chunk, state.onwrite);
	  else
	    stream._write(chunk, encoding, state.onwrite);
	  state.sync = false;
	}

	function onwriteError(stream, state, sync, er, cb) {
	  if (sync)
	    process.nextTick(function() {
	      state.pendingcb--;
	      cb(er);
	    });
	  else {
	    state.pendingcb--;
	    cb(er);
	  }

	  stream._writableState.errorEmitted = true;
	  stream.emit('error', er);
	}

	function onwriteStateUpdate(state) {
	  state.writing = false;
	  state.writecb = null;
	  state.length -= state.writelen;
	  state.writelen = 0;
	}

	function onwrite(stream, er) {
	  var state = stream._writableState;
	  var sync = state.sync;
	  var cb = state.writecb;

	  onwriteStateUpdate(state);

	  if (er)
	    onwriteError(stream, state, sync, er, cb);
	  else {
	    // Check if we're actually ready to finish, but don't emit yet
	    var finished = needFinish(stream, state);

	    if (!finished &&
	        !state.corked &&
	        !state.bufferProcessing &&
	        state.buffer.length) {
	      clearBuffer(stream, state);
	    }

	    if (sync) {
	      process.nextTick(function() {
	        afterWrite(stream, state, finished, cb);
	      });
	    } else {
	      afterWrite(stream, state, finished, cb);
	    }
	  }
	}

	function afterWrite(stream, state, finished, cb) {
	  if (!finished)
	    onwriteDrain(stream, state);
	  state.pendingcb--;
	  cb();
	  finishMaybe(stream, state);
	}

	// Must force callback to be called on nextTick, so that we don't
	// emit 'drain' before the write() consumer gets the 'false' return
	// value, and has a chance to attach a 'drain' listener.
	function onwriteDrain(stream, state) {
	  if (state.length === 0 && state.needDrain) {
	    state.needDrain = false;
	    stream.emit('drain');
	  }
	}


	// if there's something in the buffer waiting, then process it
	function clearBuffer(stream, state) {
	  state.bufferProcessing = true;

	  if (stream._writev && state.buffer.length > 1) {
	    // Fast case, write everything using _writev()
	    var cbs = [];
	    for (var c = 0; c < state.buffer.length; c++)
	      cbs.push(state.buffer[c].callback);

	    // count the one we are adding, as well.
	    // TODO(isaacs) clean this up
	    state.pendingcb++;
	    doWrite(stream, state, true, state.length, state.buffer, '', function(err) {
	      for (var i = 0; i < cbs.length; i++) {
	        state.pendingcb--;
	        cbs[i](err);
	      }
	    });

	    // Clear buffer
	    state.buffer = [];
	  } else {
	    // Slow case, write chunks one-by-one
	    for (var c = 0; c < state.buffer.length; c++) {
	      var entry = state.buffer[c];
	      var chunk = entry.chunk;
	      var encoding = entry.encoding;
	      var cb = entry.callback;
	      var len = state.objectMode ? 1 : chunk.length;

	      doWrite(stream, state, false, len, chunk, encoding, cb);

	      // if we didn't call the onwrite immediately, then
	      // it means that we need to wait until it does.
	      // also, that means that the chunk and cb are currently
	      // being processed, so move the buffer counter past them.
	      if (state.writing) {
	        c++;
	        break;
	      }
	    }

	    if (c < state.buffer.length)
	      state.buffer = state.buffer.slice(c);
	    else
	      state.buffer.length = 0;
	  }

	  state.bufferProcessing = false;
	}

	Writable.prototype._write = function(chunk, encoding, cb) {
	  cb(new Error('not implemented'));

	};

	Writable.prototype._writev = null;

	Writable.prototype.end = function(chunk, encoding, cb) {
	  var state = this._writableState;

	  if (util.isFunction(chunk)) {
	    cb = chunk;
	    chunk = null;
	    encoding = null;
	  } else if (util.isFunction(encoding)) {
	    cb = encoding;
	    encoding = null;
	  }

	  if (!util.isNullOrUndefined(chunk))
	    this.write(chunk, encoding);

	  // .end() fully uncorks
	  if (state.corked) {
	    state.corked = 1;
	    this.uncork();
	  }

	  // ignore unnecessary end() calls.
	  if (!state.ending && !state.finished)
	    endWritable(this, state, cb);
	};


	function needFinish(stream, state) {
	  return (state.ending &&
	          state.length === 0 &&
	          !state.finished &&
	          !state.writing);
	}

	function prefinish(stream, state) {
	  if (!state.prefinished) {
	    state.prefinished = true;
	    stream.emit('prefinish');
	  }
	}

	function finishMaybe(stream, state) {
	  var need = needFinish(stream, state);
	  if (need) {
	    if (state.pendingcb === 0) {
	      prefinish(stream, state);
	      state.finished = true;
	      stream.emit('finish');
	    } else
	      prefinish(stream, state);
	  }
	  return need;
	}

	function endWritable(stream, state, cb) {
	  state.ending = true;
	  finishMaybe(stream, state);
	  if (cb) {
	    if (state.finished)
	      process.nextTick(cb);
	    else
	      stream.once('finish', cb);
	  }
	  state.ended = true;
	}


/***/ },
/* 25 */
/***/ function(module, exports, __webpack_require__) {

	var msg = __webpack_require__(26);
	var zstream = __webpack_require__(27);
	var zlib_deflate = __webpack_require__(28);
	var zlib_inflate = __webpack_require__(33);
	var constants = __webpack_require__(36);

	for (var key in constants) {
	  exports[key] = constants[key];
	}

	// zlib modes
	exports.NONE = 0;
	exports.DEFLATE = 1;
	exports.INFLATE = 2;
	exports.GZIP = 3;
	exports.GUNZIP = 4;
	exports.DEFLATERAW = 5;
	exports.INFLATERAW = 6;
	exports.UNZIP = 7;

	/**
	 * Emulate Node's zlib C++ layer for use by the JS layer in index.js
	 */
	function Zlib(mode) {
	  if (mode < exports.DEFLATE || mode > exports.UNZIP)
	    throw new TypeError("Bad argument");
	    
	  this.mode = mode;
	  this.init_done = false;
	  this.write_in_progress = false;
	  this.pending_close = false;
	  this.windowBits = 0;
	  this.level = 0;
	  this.memLevel = 0;
	  this.strategy = 0;
	  this.dictionary = null;
	}

	Zlib.prototype.init = function(windowBits, level, memLevel, strategy, dictionary) {
	  this.windowBits = windowBits;
	  this.level = level;
	  this.memLevel = memLevel;
	  this.strategy = strategy;
	  // dictionary not supported.
	  
	  if (this.mode === exports.GZIP || this.mode === exports.GUNZIP)
	    this.windowBits += 16;
	    
	  if (this.mode === exports.UNZIP)
	    this.windowBits += 32;
	    
	  if (this.mode === exports.DEFLATERAW || this.mode === exports.INFLATERAW)
	    this.windowBits = -this.windowBits;
	    
	  this.strm = new zstream();
	  
	  switch (this.mode) {
	    case exports.DEFLATE:
	    case exports.GZIP:
	    case exports.DEFLATERAW:
	      var status = zlib_deflate.deflateInit2(
	        this.strm,
	        this.level,
	        exports.Z_DEFLATED,
	        this.windowBits,
	        this.memLevel,
	        this.strategy
	      );
	      break;
	    case exports.INFLATE:
	    case exports.GUNZIP:
	    case exports.INFLATERAW:
	    case exports.UNZIP:
	      var status  = zlib_inflate.inflateInit2(
	        this.strm,
	        this.windowBits
	      );
	      break;
	    default:
	      throw new Error("Unknown mode " + this.mode);
	  }
	  
	  if (status !== exports.Z_OK) {
	    this._error(status);
	    return;
	  }
	  
	  this.write_in_progress = false;
	  this.init_done = true;
	};

	Zlib.prototype.params = function() {
	  throw new Error("deflateParams Not supported");
	};

	Zlib.prototype._writeCheck = function() {
	  if (!this.init_done)
	    throw new Error("write before init");
	    
	  if (this.mode === exports.NONE)
	    throw new Error("already finalized");
	    
	  if (this.write_in_progress)
	    throw new Error("write already in progress");
	    
	  if (this.pending_close)
	    throw new Error("close is pending");
	};

	Zlib.prototype.write = function(flush, input, in_off, in_len, out, out_off, out_len) {    
	  this._writeCheck();
	  this.write_in_progress = true;
	  
	  var self = this;
	  process.nextTick(function() {
	    self.write_in_progress = false;
	    var res = self._write(flush, input, in_off, in_len, out, out_off, out_len);
	    self.callback(res[0], res[1]);
	    
	    if (self.pending_close)
	      self.close();
	  });
	  
	  return this;
	};

	// set method for Node buffers, used by pako
	function bufferSet(data, offset) {
	  for (var i = 0; i < data.length; i++) {
	    this[offset + i] = data[i];
	  }
	}

	Zlib.prototype.writeSync = function(flush, input, in_off, in_len, out, out_off, out_len) {
	  this._writeCheck();
	  return this._write(flush, input, in_off, in_len, out, out_off, out_len);
	};

	Zlib.prototype._write = function(flush, input, in_off, in_len, out, out_off, out_len) {
	  this.write_in_progress = true;
	  
	  if (flush !== exports.Z_NO_FLUSH &&
	      flush !== exports.Z_PARTIAL_FLUSH &&
	      flush !== exports.Z_SYNC_FLUSH &&
	      flush !== exports.Z_FULL_FLUSH &&
	      flush !== exports.Z_FINISH &&
	      flush !== exports.Z_BLOCK) {
	    throw new Error("Invalid flush value");
	  }
	  
	  if (input == null) {
	    input = new Buffer(0);
	    in_len = 0;
	    in_off = 0;
	  }
	  
	  if (out._set)
	    out.set = out._set;
	  else
	    out.set = bufferSet;
	  
	  var strm = this.strm;
	  strm.avail_in = in_len;
	  strm.input = input;
	  strm.next_in = in_off;
	  strm.avail_out = out_len;
	  strm.output = out;
	  strm.next_out = out_off;
	  
	  switch (this.mode) {
	    case exports.DEFLATE:
	    case exports.GZIP:
	    case exports.DEFLATERAW:
	      var status = zlib_deflate.deflate(strm, flush);
	      break;
	    case exports.UNZIP:
	    case exports.INFLATE:
	    case exports.GUNZIP:
	    case exports.INFLATERAW:
	      var status = zlib_inflate.inflate(strm, flush);
	      break;
	    default:
	      throw new Error("Unknown mode " + this.mode);
	  }
	  
	  if (status !== exports.Z_STREAM_END && status !== exports.Z_OK) {
	    this._error(status);
	  }
	  
	  this.write_in_progress = false;
	  return [strm.avail_in, strm.avail_out];
	};

	Zlib.prototype.close = function() {
	  if (this.write_in_progress) {
	    this.pending_close = true;
	    return;
	  }
	  
	  this.pending_close = false;
	  
	  if (this.mode === exports.DEFLATE || this.mode === exports.GZIP || this.mode === exports.DEFLATERAW) {
	    zlib_deflate.deflateEnd(this.strm);
	  } else {
	    zlib_inflate.inflateEnd(this.strm);
	  }
	  
	  this.mode = exports.NONE;
	};

	Zlib.prototype.reset = function() {
	  switch (this.mode) {
	    case exports.DEFLATE:
	    case exports.DEFLATERAW:
	      var status = zlib_deflate.deflateReset(this.strm);
	      break;
	    case exports.INFLATE:
	    case exports.INFLATERAW:
	      var status = zlib_inflate.inflateReset(this.strm);
	      break;
	  }
	  
	  if (status !== exports.Z_OK) {
	    this._error(status);
	  }
	};

	Zlib.prototype._error = function(status) {
	  this.onerror(msg[status] + ': ' + this.strm.msg, status);
	  
	  this.write_in_progress = false;
	  if (this.pending_close)
	    this.close();
	};

	exports.Zlib = Zlib;


/***/ },
/* 26 */
/***/ function(module, exports) {

	'use strict';

	module.exports = {
	  '2':    'need dictionary',     /* Z_NEED_DICT       2  */
	  '1':    'stream end',          /* Z_STREAM_END      1  */
	  '0':    '',                    /* Z_OK              0  */
	  '-1':   'file error',          /* Z_ERRNO         (-1) */
	  '-2':   'stream error',        /* Z_STREAM_ERROR  (-2) */
	  '-3':   'data error',          /* Z_DATA_ERROR    (-3) */
	  '-4':   'insufficient memory', /* Z_MEM_ERROR     (-4) */
	  '-5':   'buffer error',        /* Z_BUF_ERROR     (-5) */
	  '-6':   'incompatible version' /* Z_VERSION_ERROR (-6) */
	};


/***/ },
/* 27 */
/***/ function(module, exports) {

	'use strict';


	function ZStream() {
	  /* next input byte */
	  this.input = null; // JS specific, because we have no pointers
	  this.next_in = 0;
	  /* number of bytes available at input */
	  this.avail_in = 0;
	  /* total number of input bytes read so far */
	  this.total_in = 0;
	  /* next output byte should be put there */
	  this.output = null; // JS specific, because we have no pointers
	  this.next_out = 0;
	  /* remaining free space at output */
	  this.avail_out = 0;
	  /* total number of bytes output so far */
	  this.total_out = 0;
	  /* last error message, NULL if no error */
	  this.msg = ''/*Z_NULL*/;
	  /* not visible by applications */
	  this.state = null;
	  /* best guess about the data type: binary or text */
	  this.data_type = 2/*Z_UNKNOWN*/;
	  /* adler32 value of the uncompressed data */
	  this.adler = 0;
	}

	module.exports = ZStream;


/***/ },
/* 28 */
/***/ function(module, exports, __webpack_require__) {

	'use strict';

	var utils   = __webpack_require__(29);
	var trees   = __webpack_require__(30);
	var adler32 = __webpack_require__(31);
	var crc32   = __webpack_require__(32);
	var msg   = __webpack_require__(26);

	/* Public constants ==========================================================*/
	/* ===========================================================================*/


	/* Allowed flush values; see deflate() and inflate() below for details */
	var Z_NO_FLUSH      = 0;
	var Z_PARTIAL_FLUSH = 1;
	//var Z_SYNC_FLUSH    = 2;
	var Z_FULL_FLUSH    = 3;
	var Z_FINISH        = 4;
	var Z_BLOCK         = 5;
	//var Z_TREES         = 6;


	/* Return codes for the compression/decompression functions. Negative values
	 * are errors, positive values are used for special but normal events.
	 */
	var Z_OK            = 0;
	var Z_STREAM_END    = 1;
	//var Z_NEED_DICT     = 2;
	//var Z_ERRNO         = -1;
	var Z_STREAM_ERROR  = -2;
	var Z_DATA_ERROR    = -3;
	//var Z_MEM_ERROR     = -4;
	var Z_BUF_ERROR     = -5;
	//var Z_VERSION_ERROR = -6;


	/* compression levels */
	//var Z_NO_COMPRESSION      = 0;
	//var Z_BEST_SPEED          = 1;
	//var Z_BEST_COMPRESSION    = 9;
	var Z_DEFAULT_COMPRESSION = -1;


	var Z_FILTERED            = 1;
	var Z_HUFFMAN_ONLY        = 2;
	var Z_RLE                 = 3;
	var Z_FIXED               = 4;
	var Z_DEFAULT_STRATEGY    = 0;

	/* Possible values of the data_type field (though see inflate()) */
	//var Z_BINARY              = 0;
	//var Z_TEXT                = 1;
	//var Z_ASCII               = 1; // = Z_TEXT
	var Z_UNKNOWN             = 2;


	/* The deflate compression method */
	var Z_DEFLATED  = 8;

	/*============================================================================*/


	var MAX_MEM_LEVEL = 9;
	/* Maximum value for memLevel in deflateInit2 */
	var MAX_WBITS = 15;
	/* 32K LZ77 window */
	var DEF_MEM_LEVEL = 8;


	var LENGTH_CODES  = 29;
	/* number of length codes, not counting the special END_BLOCK code */
	var LITERALS      = 256;
	/* number of literal bytes 0..255 */
	var L_CODES       = LITERALS + 1 + LENGTH_CODES;
	/* number of Literal or Length codes, including the END_BLOCK code */
	var D_CODES       = 30;
	/* number of distance codes */
	var BL_CODES      = 19;
	/* number of codes used to transfer the bit lengths */
	var HEAP_SIZE     = 2*L_CODES + 1;
	/* maximum heap size */
	var MAX_BITS  = 15;
	/* All codes must not exceed MAX_BITS bits */

	var MIN_MATCH = 3;
	var MAX_MATCH = 258;
	var MIN_LOOKAHEAD = (MAX_MATCH + MIN_MATCH + 1);

	var PRESET_DICT = 0x20;

	var INIT_STATE = 42;
	var EXTRA_STATE = 69;
	var NAME_STATE = 73;
	var COMMENT_STATE = 91;
	var HCRC_STATE = 103;
	var BUSY_STATE = 113;
	var FINISH_STATE = 666;

	var BS_NEED_MORE      = 1; /* block not completed, need more input or more output */
	var BS_BLOCK_DONE     = 2; /* block flush performed */
	var BS_FINISH_STARTED = 3; /* finish started, need only more output at next deflate */
	var BS_FINISH_DONE    = 4; /* finish done, accept no more input or output */

	var OS_CODE = 0x03; // Unix :) . Don't detect, use this default.

	function err(strm, errorCode) {
	  strm.msg = msg[errorCode];
	  return errorCode;
	}

	function rank(f) {
	  return ((f) << 1) - ((f) > 4 ? 9 : 0);
	}

	function zero(buf) { var len = buf.length; while (--len >= 0) { buf[len] = 0; } }


	/* =========================================================================
	 * Flush as much pending output as possible. All deflate() output goes
	 * through this function so some applications may wish to modify it
	 * to avoid allocating a large strm->output buffer and copying into it.
	 * (See also read_buf()).
	 */
	function flush_pending(strm) {
	  var s = strm.state;

	  //_tr_flush_bits(s);
	  var len = s.pending;
	  if (len > strm.avail_out) {
	    len = strm.avail_out;
	  }
	  if (len === 0) { return; }

	  utils.arraySet(strm.output, s.pending_buf, s.pending_out, len, strm.next_out);
	  strm.next_out += len;
	  s.pending_out += len;
	  strm.total_out += len;
	  strm.avail_out -= len;
	  s.pending -= len;
	  if (s.pending === 0) {
	    s.pending_out = 0;
	  }
	}


	function flush_block_only (s, last) {
	  trees._tr_flush_block(s, (s.block_start >= 0 ? s.block_start : -1), s.strstart - s.block_start, last);
	  s.block_start = s.strstart;
	  flush_pending(s.strm);
	}


	function put_byte(s, b) {
	  s.pending_buf[s.pending++] = b;
	}


	/* =========================================================================
	 * Put a short in the pending buffer. The 16-bit value is put in MSB order.
	 * IN assertion: the stream state is correct and there is enough room in
	 * pending_buf.
	 */
	function putShortMSB(s, b) {
	//  put_byte(s, (Byte)(b >> 8));
	//  put_byte(s, (Byte)(b & 0xff));
	  s.pending_buf[s.pending++] = (b >>> 8) & 0xff;
	  s.pending_buf[s.pending++] = b & 0xff;
	}


	/* ===========================================================================
	 * Read a new buffer from the current input stream, update the adler32
	 * and total number of bytes read.  All deflate() input goes through
	 * this function so some applications may wish to modify it to avoid
	 * allocating a large strm->input buffer and copying from it.
	 * (See also flush_pending()).
	 */
	function read_buf(strm, buf, start, size) {
	  var len = strm.avail_in;

	  if (len > size) { len = size; }
	  if (len === 0) { return 0; }

	  strm.avail_in -= len;

	  utils.arraySet(buf, strm.input, strm.next_in, len, start);
	  if (strm.state.wrap === 1) {
	    strm.adler = adler32(strm.adler, buf, len, start);
	  }

	  else if (strm.state.wrap === 2) {
	    strm.adler = crc32(strm.adler, buf, len, start);
	  }

	  strm.next_in += len;
	  strm.total_in += len;

	  return len;
	}


	/* ===========================================================================
	 * Set match_start to the longest match starting at the given string and
	 * return its length. Matches shorter or equal to prev_length are discarded,
	 * in which case the result is equal to prev_length and match_start is
	 * garbage.
	 * IN assertions: cur_match is the head of the hash chain for the current
	 *   string (strstart) and its distance is <= MAX_DIST, and prev_length >= 1
	 * OUT assertion: the match length is not greater than s->lookahead.
	 */
	function longest_match(s, cur_match) {
	  var chain_length = s.max_chain_length;      /* max hash chain length */
	  var scan = s.strstart; /* current string */
	  var match;                       /* matched string */
	  var len;                           /* length of current match */
	  var best_len = s.prev_length;              /* best match length so far */
	  var nice_match = s.nice_match;             /* stop if match long enough */
	  var limit = (s.strstart > (s.w_size - MIN_LOOKAHEAD)) ?
	      s.strstart - (s.w_size - MIN_LOOKAHEAD) : 0/*NIL*/;

	  var _win = s.window; // shortcut

	  var wmask = s.w_mask;
	  var prev  = s.prev;

	  /* Stop when cur_match becomes <= limit. To simplify the code,
	   * we prevent matches with the string of window index 0.
	   */

	  var strend = s.strstart + MAX_MATCH;
	  var scan_end1  = _win[scan + best_len - 1];
	  var scan_end   = _win[scan + best_len];

	  /* The code is optimized for HASH_BITS >= 8 and MAX_MATCH-2 multiple of 16.
	   * It is easy to get rid of this optimization if necessary.
	   */
	  // Assert(s->hash_bits >= 8 && MAX_MATCH == 258, "Code too clever");

	  /* Do not waste too much time if we already have a good match: */
	  if (s.prev_length >= s.good_match) {
	    chain_length >>= 2;
	  }
	  /* Do not look for matches beyond the end of the input. This is necessary
	   * to make deflate deterministic.
	   */
	  if (nice_match > s.lookahead) { nice_match = s.lookahead; }

	  // Assert((ulg)s->strstart <= s->window_size-MIN_LOOKAHEAD, "need lookahead");

	  do {
	    // Assert(cur_match < s->strstart, "no future");
	    match = cur_match;

	    /* Skip to next match if the match length cannot increase
	     * or if the match length is less than 2.  Note that the checks below
	     * for insufficient lookahead only occur occasionally for performance
	     * reasons.  Therefore uninitialized memory will be accessed, and
	     * conditional jumps will be made that depend on those values.
	     * However the length of the match is limited to the lookahead, so
	     * the output of deflate is not affected by the uninitialized values.
	     */

	    if (_win[match + best_len]     !== scan_end  ||
	        _win[match + best_len - 1] !== scan_end1 ||
	        _win[match]                !== _win[scan] ||
	        _win[++match]              !== _win[scan + 1]) {
	      continue;
	    }

	    /* The check at best_len-1 can be removed because it will be made
	     * again later. (This heuristic is not always a win.)
	     * It is not necessary to compare scan[2] and match[2] since they
	     * are always equal when the other bytes match, given that
	     * the hash keys are equal and that HASH_BITS >= 8.
	     */
	    scan += 2;
	    match++;
	    // Assert(*scan == *match, "match[2]?");

	    /* We check for insufficient lookahead only every 8th comparison;
	     * the 256th check will be made at strstart+258.
	     */
	    do {
	      /*jshint noempty:false*/
	    } while (_win[++scan] === _win[++match] && _win[++scan] === _win[++match] &&
	             _win[++scan] === _win[++match] && _win[++scan] === _win[++match] &&
	             _win[++scan] === _win[++match] && _win[++scan] === _win[++match] &&
	             _win[++scan] === _win[++match] && _win[++scan] === _win[++match] &&
	             scan < strend);

	    // Assert(scan <= s->window+(unsigned)(s->window_size-1), "wild scan");

	    len = MAX_MATCH - (strend - scan);
	    scan = strend - MAX_MATCH;

	    if (len > best_len) {
	      s.match_start = cur_match;
	      best_len = len;
	      if (len >= nice_match) {
	        break;
	      }
	      scan_end1  = _win[scan + best_len - 1];
	      scan_end   = _win[scan + best_len];
	    }
	  } while ((cur_match = prev[cur_match & wmask]) > limit && --chain_length !== 0);

	  if (best_len <= s.lookahead) {
	    return best_len;
	  }
	  return s.lookahead;
	}


	/* ===========================================================================
	 * Fill the window when the lookahead becomes insufficient.
	 * Updates strstart and lookahead.
	 *
	 * IN assertion: lookahead < MIN_LOOKAHEAD
	 * OUT assertions: strstart <= window_size-MIN_LOOKAHEAD
	 *    At least one byte has been read, or avail_in == 0; reads are
	 *    performed for at least two bytes (required for the zip translate_eol
	 *    option -- not supported here).
	 */
	function fill_window(s) {
	  var _w_size = s.w_size;
	  var p, n, m, more, str;

	  //Assert(s->lookahead < MIN_LOOKAHEAD, "already enough lookahead");

	  do {
	    more = s.window_size - s.lookahead - s.strstart;

	    // JS ints have 32 bit, block below not needed
	    /* Deal with !@#$% 64K limit: */
	    //if (sizeof(int) <= 2) {
	    //    if (more == 0 && s->strstart == 0 && s->lookahead == 0) {
	    //        more = wsize;
	    //
	    //  } else if (more == (unsigned)(-1)) {
	    //        /* Very unlikely, but possible on 16 bit machine if
	    //         * strstart == 0 && lookahead == 1 (input done a byte at time)
	    //         */
	    //        more--;
	    //    }
	    //}


	    /* If the window is almost full and there is insufficient lookahead,
	     * move the upper half to the lower one to make room in the upper half.
	     */
	    if (s.strstart >= _w_size + (_w_size - MIN_LOOKAHEAD)) {

	      utils.arraySet(s.window, s.window, _w_size, _w_size, 0);
	      s.match_start -= _w_size;
	      s.strstart -= _w_size;
	      /* we now have strstart >= MAX_DIST */
	      s.block_start -= _w_size;

	      /* Slide the hash table (could be avoided with 32 bit values
	       at the expense of memory usage). We slide even when level == 0
	       to keep the hash table consistent if we switch back to level > 0
	       later. (Using level 0 permanently is not an optimal usage of
	       zlib, so we don't care about this pathological case.)
	       */

	      n = s.hash_size;
	      p = n;
	      do {
	        m = s.head[--p];
	        s.head[p] = (m >= _w_size ? m - _w_size : 0);
	      } while (--n);

	      n = _w_size;
	      p = n;
	      do {
	        m = s.prev[--p];
	        s.prev[p] = (m >= _w_size ? m - _w_size : 0);
	        /* If n is not on any hash chain, prev[n] is garbage but
	         * its value will never be used.
	         */
	      } while (--n);

	      more += _w_size;
	    }
	    if (s.strm.avail_in === 0) {
	      break;
	    }

	    /* If there was no sliding:
	     *    strstart <= WSIZE+MAX_DIST-1 && lookahead <= MIN_LOOKAHEAD - 1 &&
	     *    more == window_size - lookahead - strstart
	     * => more >= window_size - (MIN_LOOKAHEAD-1 + WSIZE + MAX_DIST-1)
	     * => more >= window_size - 2*WSIZE + 2
	     * In the BIG_MEM or MMAP case (not yet supported),
	     *   window_size == input_size + MIN_LOOKAHEAD  &&
	     *   strstart + s->lookahead <= input_size => more >= MIN_LOOKAHEAD.
	     * Otherwise, window_size == 2*WSIZE so more >= 2.
	     * If there was sliding, more >= WSIZE. So in all cases, more >= 2.
	     */
	    //Assert(more >= 2, "more < 2");
	    n = read_buf(s.strm, s.window, s.strstart + s.lookahead, more);
	    s.lookahead += n;

	    /* Initialize the hash value now that we have some input: */
	    if (s.lookahead + s.insert >= MIN_MATCH) {
	      str = s.strstart - s.insert;
	      s.ins_h = s.window[str];

	      /* UPDATE_HASH(s, s->ins_h, s->window[str + 1]); */
	      s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[str + 1]) & s.hash_mask;
	//#if MIN_MATCH != 3
	//        Call update_hash() MIN_MATCH-3 more times
	//#endif
	      while (s.insert) {
	        /* UPDATE_HASH(s, s->ins_h, s->window[str + MIN_MATCH-1]); */
	        s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[str + MIN_MATCH-1]) & s.hash_mask;

	        s.prev[str & s.w_mask] = s.head[s.ins_h];
	        s.head[s.ins_h] = str;
	        str++;
	        s.insert--;
	        if (s.lookahead + s.insert < MIN_MATCH) {
	          break;
	        }
	      }
	    }
	    /* If the whole input has less than MIN_MATCH bytes, ins_h is garbage,
	     * but this is not important since only literal bytes will be emitted.
	     */

	  } while (s.lookahead < MIN_LOOKAHEAD && s.strm.avail_in !== 0);

	  /* If the WIN_INIT bytes after the end of the current data have never been
	   * written, then zero those bytes in order to avoid memory check reports of
	   * the use of uninitialized (or uninitialised as Julian writes) bytes by
	   * the longest match routines.  Update the high water mark for the next
	   * time through here.  WIN_INIT is set to MAX_MATCH since the longest match
	   * routines allow scanning to strstart + MAX_MATCH, ignoring lookahead.
	   */
	//  if (s.high_water < s.window_size) {
	//    var curr = s.strstart + s.lookahead;
	//    var init = 0;
	//
	//    if (s.high_water < curr) {
	//      /* Previous high water mark below current data -- zero WIN_INIT
	//       * bytes or up to end of window, whichever is less.
	//       */
	//      init = s.window_size - curr;
	//      if (init > WIN_INIT)
	//        init = WIN_INIT;
	//      zmemzero(s->window + curr, (unsigned)init);
	//      s->high_water = curr + init;
	//    }
	//    else if (s->high_water < (ulg)curr + WIN_INIT) {
	//      /* High water mark at or above current data, but below current data
	//       * plus WIN_INIT -- zero out to current data plus WIN_INIT, or up
	//       * to end of window, whichever is less.
	//       */
	//      init = (ulg)curr + WIN_INIT - s->high_water;
	//      if (init > s->window_size - s->high_water)
	//        init = s->window_size - s->high_water;
	//      zmemzero(s->window + s->high_water, (unsigned)init);
	//      s->high_water += init;
	//    }
	//  }
	//
	//  Assert((ulg)s->strstart <= s->window_size - MIN_LOOKAHEAD,
	//    "not enough room for search");
	}

	/* ===========================================================================
	 * Copy without compression as much as possible from the input stream, return
	 * the current block state.
	 * This function does not insert new strings in the dictionary since
	 * uncompressible data is probably not useful. This function is used
	 * only for the level=0 compression option.
	 * NOTE: this function should be optimized to avoid extra copying from
	 * window to pending_buf.
	 */
	function deflate_stored(s, flush) {
	  /* Stored blocks are limited to 0xffff bytes, pending_buf is limited
	   * to pending_buf_size, and each stored block has a 5 byte header:
	   */
	  var max_block_size = 0xffff;

	  if (max_block_size > s.pending_buf_size - 5) {
	    max_block_size = s.pending_buf_size - 5;
	  }

	  /* Copy as much as possible from input to output: */
	  for (;;) {
	    /* Fill the window as much as possible: */
	    if (s.lookahead <= 1) {

	      //Assert(s->strstart < s->w_size+MAX_DIST(s) ||
	      //  s->block_start >= (long)s->w_size, "slide too late");
	//      if (!(s.strstart < s.w_size + (s.w_size - MIN_LOOKAHEAD) ||
	//        s.block_start >= s.w_size)) {
	//        throw  new Error("slide too late");
	//      }

	      fill_window(s);
	      if (s.lookahead === 0 && flush === Z_NO_FLUSH) {
	        return BS_NEED_MORE;
	      }

	      if (s.lookahead === 0) {
	        break;
	      }
	      /* flush the current block */
	    }
	    //Assert(s->block_start >= 0L, "block gone");
	//    if (s.block_start < 0) throw new Error("block gone");

	    s.strstart += s.lookahead;
	    s.lookahead = 0;

	    /* Emit a stored block if pending_buf will be full: */
	    var max_start = s.block_start + max_block_size;

	    if (s.strstart === 0 || s.strstart >= max_start) {
	      /* strstart == 0 is possible when wraparound on 16-bit machine */
	      s.lookahead = s.strstart - max_start;
	      s.strstart = max_start;
	      /*** FLUSH_BLOCK(s, 0); ***/
	      flush_block_only(s, false);
	      if (s.strm.avail_out === 0) {
	        return BS_NEED_MORE;
	      }
	      /***/


	    }
	    /* Flush if we may have to slide, otherwise block_start may become
	     * negative and the data will be gone:
	     */
	    if (s.strstart - s.block_start >= (s.w_size - MIN_LOOKAHEAD)) {
	      /*** FLUSH_BLOCK(s, 0); ***/
	      flush_block_only(s, false);
	      if (s.strm.avail_out === 0) {
	        return BS_NEED_MORE;
	      }
	      /***/
	    }
	  }

	  s.insert = 0;

	  if (flush === Z_FINISH) {
	    /*** FLUSH_BLOCK(s, 1); ***/
	    flush_block_only(s, true);
	    if (s.strm.avail_out === 0) {
	      return BS_FINISH_STARTED;
	    }
	    /***/
	    return BS_FINISH_DONE;
	  }

	  if (s.strstart > s.block_start) {
	    /*** FLUSH_BLOCK(s, 0); ***/
	    flush_block_only(s, false);
	    if (s.strm.avail_out === 0) {
	      return BS_NEED_MORE;
	    }
	    /***/
	  }

	  return BS_NEED_MORE;
	}

	/* ===========================================================================
	 * Compress as much as possible from the input stream, return the current
	 * block state.
	 * This function does not perform lazy evaluation of matches and inserts
	 * new strings in the dictionary only for unmatched strings or for short
	 * matches. It is used only for the fast compression options.
	 */
	function deflate_fast(s, flush) {
	  var hash_head;        /* head of the hash chain */
	  var bflush;           /* set if current block must be flushed */

	  for (;;) {
	    /* Make sure that we always have enough lookahead, except
	     * at the end of the input file. We need MAX_MATCH bytes
	     * for the next match, plus MIN_MATCH bytes to insert the
	     * string following the next match.
	     */
	    if (s.lookahead < MIN_LOOKAHEAD) {
	      fill_window(s);
	      if (s.lookahead < MIN_LOOKAHEAD && flush === Z_NO_FLUSH) {
	        return BS_NEED_MORE;
	      }
	      if (s.lookahead === 0) {
	        break; /* flush the current block */
	      }
	    }

	    /* Insert the string window[strstart .. strstart+2] in the
	     * dictionary, and set hash_head to the head of the hash chain:
	     */
	    hash_head = 0/*NIL*/;
	    if (s.lookahead >= MIN_MATCH) {
	      /*** INSERT_STRING(s, s.strstart, hash_head); ***/
	      s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[s.strstart + MIN_MATCH - 1]) & s.hash_mask;
	      hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h];
	      s.head[s.ins_h] = s.strstart;
	      /***/
	    }

	    /* Find the longest match, discarding those <= prev_length.
	     * At this point we have always match_length < MIN_MATCH
	     */
	    if (hash_head !== 0/*NIL*/ && ((s.strstart - hash_head) <= (s.w_size - MIN_LOOKAHEAD))) {
	      /* To simplify the code, we prevent matches with the string
	       * of window index 0 (in particular we have to avoid a match
	       * of the string with itself at the start of the input file).
	       */
	      s.match_length = longest_match(s, hash_head);
	      /* longest_match() sets match_start */
	    }
	    if (s.match_length >= MIN_MATCH) {
	      // check_match(s, s.strstart, s.match_start, s.match_length); // for debug only

	      /*** _tr_tally_dist(s, s.strstart - s.match_start,
	                     s.match_length - MIN_MATCH, bflush); ***/
	      bflush = trees._tr_tally(s, s.strstart - s.match_start, s.match_length - MIN_MATCH);

	      s.lookahead -= s.match_length;

	      /* Insert new strings in the hash table only if the match length
	       * is not too large. This saves time but degrades compression.
	       */
	      if (s.match_length <= s.max_lazy_match/*max_insert_length*/ && s.lookahead >= MIN_MATCH) {
	        s.match_length--; /* string at strstart already in table */
	        do {
	          s.strstart++;
	          /*** INSERT_STRING(s, s.strstart, hash_head); ***/
	          s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[s.strstart + MIN_MATCH - 1]) & s.hash_mask;
	          hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h];
	          s.head[s.ins_h] = s.strstart;
	          /***/
	          /* strstart never exceeds WSIZE-MAX_MATCH, so there are
	           * always MIN_MATCH bytes ahead.
	           */
	        } while (--s.match_length !== 0);
	        s.strstart++;
	      } else
	      {
	        s.strstart += s.match_length;
	        s.match_length = 0;
	        s.ins_h = s.window[s.strstart];
	        /* UPDATE_HASH(s, s.ins_h, s.window[s.strstart+1]); */
	        s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[s.strstart + 1]) & s.hash_mask;

	//#if MIN_MATCH != 3
	//                Call UPDATE_HASH() MIN_MATCH-3 more times
	//#endif
	        /* If lookahead < MIN_MATCH, ins_h is garbage, but it does not
	         * matter since it will be recomputed at next deflate call.
	         */
	      }
	    } else {
	      /* No match, output a literal byte */
	      //Tracevv((stderr,"%c", s.window[s.strstart]));
	      /*** _tr_tally_lit(s, s.window[s.strstart], bflush); ***/
	      bflush = trees._tr_tally(s, 0, s.window[s.strstart]);

	      s.lookahead--;
	      s.strstart++;
	    }
	    if (bflush) {
	      /*** FLUSH_BLOCK(s, 0); ***/
	      flush_block_only(s, false);
	      if (s.strm.avail_out === 0) {
	        return BS_NEED_MORE;
	      }
	      /***/
	    }
	  }
	  s.insert = ((s.strstart < (MIN_MATCH-1)) ? s.strstart : MIN_MATCH-1);
	  if (flush === Z_FINISH) {
	    /*** FLUSH_BLOCK(s, 1); ***/
	    flush_block_only(s, true);
	    if (s.strm.avail_out === 0) {
	      return BS_FINISH_STARTED;
	    }
	    /***/
	    return BS_FINISH_DONE;
	  }
	  if (s.last_lit) {
	    /*** FLUSH_BLOCK(s, 0); ***/
	    flush_block_only(s, false);
	    if (s.strm.avail_out === 0) {
	      return BS_NEED_MORE;
	    }
	    /***/
	  }
	  return BS_BLOCK_DONE;
	}

	/* ===========================================================================
	 * Same as above, but achieves better compression. We use a lazy
	 * evaluation for matches: a match is finally adopted only if there is
	 * no better match at the next window position.
	 */
	function deflate_slow(s, flush) {
	  var hash_head;          /* head of hash chain */
	  var bflush;              /* set if current block must be flushed */

	  var max_insert;

	  /* Process the input block. */
	  for (;;) {
	    /* Make sure that we always have enough lookahead, except
	     * at the end of the input file. We need MAX_MATCH bytes
	     * for the next match, plus MIN_MATCH bytes to insert the
	     * string following the next match.
	     */
	    if (s.lookahead < MIN_LOOKAHEAD) {
	      fill_window(s);
	      if (s.lookahead < MIN_LOOKAHEAD && flush === Z_NO_FLUSH) {
	        return BS_NEED_MORE;
	      }
	      if (s.lookahead === 0) { break; } /* flush the current block */
	    }

	    /* Insert the string window[strstart .. strstart+2] in the
	     * dictionary, and set hash_head to the head of the hash chain:
	     */
	    hash_head = 0/*NIL*/;
	    if (s.lookahead >= MIN_MATCH) {
	      /*** INSERT_STRING(s, s.strstart, hash_head); ***/
	      s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[s.strstart + MIN_MATCH - 1]) & s.hash_mask;
	      hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h];
	      s.head[s.ins_h] = s.strstart;
	      /***/
	    }

	    /* Find the longest match, discarding those <= prev_length.
	     */
	    s.prev_length = s.match_length;
	    s.prev_match = s.match_start;
	    s.match_length = MIN_MATCH-1;

	    if (hash_head !== 0/*NIL*/ && s.prev_length < s.max_lazy_match &&
	        s.strstart - hash_head <= (s.w_size-MIN_LOOKAHEAD)/*MAX_DIST(s)*/) {
	      /* To simplify the code, we prevent matches with the string
	       * of window index 0 (in particular we have to avoid a match
	       * of the string with itself at the start of the input file).
	       */
	      s.match_length = longest_match(s, hash_head);
	      /* longest_match() sets match_start */

	      if (s.match_length <= 5 &&
	         (s.strategy === Z_FILTERED || (s.match_length === MIN_MATCH && s.strstart - s.match_start > 4096/*TOO_FAR*/))) {

	        /* If prev_match is also MIN_MATCH, match_start is garbage
	         * but we will ignore the current match anyway.
	         */
	        s.match_length = MIN_MATCH-1;
	      }
	    }
	    /* If there was a match at the previous step and the current
	     * match is not better, output the previous match:
	     */
	    if (s.prev_length >= MIN_MATCH && s.match_length <= s.prev_length) {
	      max_insert = s.strstart + s.lookahead - MIN_MATCH;
	      /* Do not insert strings in hash table beyond this. */

	      //check_match(s, s.strstart-1, s.prev_match, s.prev_length);

	      /***_tr_tally_dist(s, s.strstart - 1 - s.prev_match,
	                     s.prev_length - MIN_MATCH, bflush);***/
	      bflush = trees._tr_tally(s, s.strstart - 1- s.prev_match, s.prev_length - MIN_MATCH);
	      /* Insert in hash table all strings up to the end of the match.
	       * strstart-1 and strstart are already inserted. If there is not
	       * enough lookahead, the last two strings are not inserted in
	       * the hash table.
	       */
	      s.lookahead -= s.prev_length-1;
	      s.prev_length -= 2;
	      do {
	        if (++s.strstart <= max_insert) {
	          /*** INSERT_STRING(s, s.strstart, hash_head); ***/
	          s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[s.strstart + MIN_MATCH - 1]) & s.hash_mask;
	          hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h];
	          s.head[s.ins_h] = s.strstart;
	          /***/
	        }
	      } while (--s.prev_length !== 0);
	      s.match_available = 0;
	      s.match_length = MIN_MATCH-1;
	      s.strstart++;

	      if (bflush) {
	        /*** FLUSH_BLOCK(s, 0); ***/
	        flush_block_only(s, false);
	        if (s.strm.avail_out === 0) {
	          return BS_NEED_MORE;
	        }
	        /***/
	      }

	    } else if (s.match_available) {
	      /* If there was no match at the previous position, output a
	       * single literal. If there was a match but the current match
	       * is longer, truncate the previous match to a single literal.
	       */
	      //Tracevv((stderr,"%c", s->window[s->strstart-1]));
	      /*** _tr_tally_lit(s, s.window[s.strstart-1], bflush); ***/
	      bflush = trees._tr_tally(s, 0, s.window[s.strstart-1]);

	      if (bflush) {
	        /*** FLUSH_BLOCK_ONLY(s, 0) ***/
	        flush_block_only(s, false);
	        /***/
	      }
	      s.strstart++;
	      s.lookahead--;
	      if (s.strm.avail_out === 0) {
	        return BS_NEED_MORE;
	      }
	    } else {
	      /* There is no previous match to compare with, wait for
	       * the next step to decide.
	       */
	      s.match_available = 1;
	      s.strstart++;
	      s.lookahead--;
	    }
	  }
	  //Assert (flush != Z_NO_FLUSH, "no flush?");
	  if (s.match_available) {
	    //Tracevv((stderr,"%c", s->window[s->strstart-1]));
	    /*** _tr_tally_lit(s, s.window[s.strstart-1], bflush); ***/
	    bflush = trees._tr_tally(s, 0, s.window[s.strstart-1]);

	    s.match_available = 0;
	  }
	  s.insert = s.strstart < MIN_MATCH-1 ? s.strstart : MIN_MATCH-1;
	  if (flush === Z_FINISH) {
	    /*** FLUSH_BLOCK(s, 1); ***/
	    flush_block_only(s, true);
	    if (s.strm.avail_out === 0) {
	      return BS_FINISH_STARTED;
	    }
	    /***/
	    return BS_FINISH_DONE;
	  }
	  if (s.last_lit) {
	    /*** FLUSH_BLOCK(s, 0); ***/
	    flush_block_only(s, false);
	    if (s.strm.avail_out === 0) {
	      return BS_NEED_MORE;
	    }
	    /***/
	  }

	  return BS_BLOCK_DONE;
	}


	/* ===========================================================================
	 * For Z_RLE, simply look for runs of bytes, generate matches only of distance
	 * one.  Do not maintain a hash table.  (It will be regenerated if this run of
	 * deflate switches away from Z_RLE.)
	 */
	function deflate_rle(s, flush) {
	  var bflush;            /* set if current block must be flushed */
	  var prev;              /* byte at distance one to match */
	  var scan, strend;      /* scan goes up to strend for length of run */

	  var _win = s.window;

	  for (;;) {
	    /* Make sure that we always have enough lookahead, except
	     * at the end of the input file. We need MAX_MATCH bytes
	     * for the longest run, plus one for the unrolled loop.
	     */
	    if (s.lookahead <= MAX_MATCH) {
	      fill_window(s);
	      if (s.lookahead <= MAX_MATCH && flush === Z_NO_FLUSH) {
	        return BS_NEED_MORE;
	      }
	      if (s.lookahead === 0) { break; } /* flush the current block */
	    }

	    /* See how many times the previous byte repeats */
	    s.match_length = 0;
	    if (s.lookahead >= MIN_MATCH && s.strstart > 0) {
	      scan = s.strstart - 1;
	      prev = _win[scan];
	      if (prev === _win[++scan] && prev === _win[++scan] && prev === _win[++scan]) {
	        strend = s.strstart + MAX_MATCH;
	        do {
	          /*jshint noempty:false*/
	        } while (prev === _win[++scan] && prev === _win[++scan] &&
	                 prev === _win[++scan] && prev === _win[++scan] &&
	                 prev === _win[++scan] && prev === _win[++scan] &&
	                 prev === _win[++scan] && prev === _win[++scan] &&
	                 scan < strend);
	        s.match_length = MAX_MATCH - (strend - scan);
	        if (s.match_length > s.lookahead) {
	          s.match_length = s.lookahead;
	        }
	      }
	      //Assert(scan <= s->window+(uInt)(s->window_size-1), "wild scan");
	    }

	    /* Emit match if have run of MIN_MATCH or longer, else emit literal */
	    if (s.match_length >= MIN_MATCH) {
	      //check_match(s, s.strstart, s.strstart - 1, s.match_length);

	      /*** _tr_tally_dist(s, 1, s.match_length - MIN_MATCH, bflush); ***/
	      bflush = trees._tr_tally(s, 1, s.match_length - MIN_MATCH);

	      s.lookahead -= s.match_length;
	      s.strstart += s.match_length;
	      s.match_length = 0;
	    } else {
	      /* No match, output a literal byte */
	      //Tracevv((stderr,"%c", s->window[s->strstart]));
	      /*** _tr_tally_lit(s, s.window[s.strstart], bflush); ***/
	      bflush = trees._tr_tally(s, 0, s.window[s.strstart]);

	      s.lookahead--;
	      s.strstart++;
	    }
	    if (bflush) {
	      /*** FLUSH_BLOCK(s, 0); ***/
	      flush_block_only(s, false);
	      if (s.strm.avail_out === 0) {
	        return BS_NEED_MORE;
	      }
	      /***/
	    }
	  }
	  s.insert = 0;
	  if (flush === Z_FINISH) {
	    /*** FLUSH_BLOCK(s, 1); ***/
	    flush_block_only(s, true);
	    if (s.strm.avail_out === 0) {
	      return BS_FINISH_STARTED;
	    }
	    /***/
	    return BS_FINISH_DONE;
	  }
	  if (s.last_lit) {
	    /*** FLUSH_BLOCK(s, 0); ***/
	    flush_block_only(s, false);
	    if (s.strm.avail_out === 0) {
	      return BS_NEED_MORE;
	    }
	    /***/
	  }
	  return BS_BLOCK_DONE;
	}

	/* ===========================================================================
	 * For Z_HUFFMAN_ONLY, do not look for matches.  Do not maintain a hash table.
	 * (It will be regenerated if this run of deflate switches away from Huffman.)
	 */
	function deflate_huff(s, flush) {
	  var bflush;             /* set if current block must be flushed */

	  for (;;) {
	    /* Make sure that we have a literal to write. */
	    if (s.lookahead === 0) {
	      fill_window(s);
	      if (s.lookahead === 0) {
	        if (flush === Z_NO_FLUSH) {
	          return BS_NEED_MORE;
	        }
	        break;      /* flush the current block */
	      }
	    }

	    /* Output a literal byte */
	    s.match_length = 0;
	    //Tracevv((stderr,"%c", s->window[s->strstart]));
	    /*** _tr_tally_lit(s, s.window[s.strstart], bflush); ***/
	    bflush = trees._tr_tally(s, 0, s.window[s.strstart]);
	    s.lookahead--;
	    s.strstart++;
	    if (bflush) {
	      /*** FLUSH_BLOCK(s, 0); ***/
	      flush_block_only(s, false);
	      if (s.strm.avail_out === 0) {
	        return BS_NEED_MORE;
	      }
	      /***/
	    }
	  }
	  s.insert = 0;
	  if (flush === Z_FINISH) {
	    /*** FLUSH_BLOCK(s, 1); ***/
	    flush_block_only(s, true);
	    if (s.strm.avail_out === 0) {
	      return BS_FINISH_STARTED;
	    }
	    /***/
	    return BS_FINISH_DONE;
	  }
	  if (s.last_lit) {
	    /*** FLUSH_BLOCK(s, 0); ***/
	    flush_block_only(s, false);
	    if (s.strm.avail_out === 0) {
	      return BS_NEED_MORE;
	    }
	    /***/
	  }
	  return BS_BLOCK_DONE;
	}

	/* Values for max_lazy_match, good_match and max_chain_length, depending on
	 * the desired pack level (0..9). The values given below have been tuned to
	 * exclude worst case performance for pathological files. Better values may be
	 * found for specific files.
	 */
	var Config = function (good_length, max_lazy, nice_length, max_chain, func) {
	  this.good_length = good_length;
	  this.max_lazy = max_lazy;
	  this.nice_length = nice_length;
	  this.max_chain = max_chain;
	  this.func = func;
	};

	var configuration_table;

	configuration_table = [
	  /*      good lazy nice chain */
	  new Config(0, 0, 0, 0, deflate_stored),          /* 0 store only */
	  new Config(4, 4, 8, 4, deflate_fast),            /* 1 max speed, no lazy matches */
	  new Config(4, 5, 16, 8, deflate_fast),           /* 2 */
	  new Config(4, 6, 32, 32, deflate_fast),          /* 3 */

	  new Config(4, 4, 16, 16, deflate_slow),          /* 4 lazy matches */
	  new Config(8, 16, 32, 32, deflate_slow),         /* 5 */
	  new Config(8, 16, 128, 128, deflate_slow),       /* 6 */
	  new Config(8, 32, 128, 256, deflate_slow),       /* 7 */
	  new Config(32, 128, 258, 1024, deflate_slow),    /* 8 */
	  new Config(32, 258, 258, 4096, deflate_slow)     /* 9 max compression */
	];


	/* ===========================================================================
	 * Initialize the "longest match" routines for a new zlib stream
	 */
	function lm_init(s) {
	  s.window_size = 2 * s.w_size;

	  /*** CLEAR_HASH(s); ***/
	  zero(s.head); // Fill with NIL (= 0);

	  /* Set the default configuration parameters:
	   */
	  s.max_lazy_match = configuration_table[s.level].max_lazy;
	  s.good_match = configuration_table[s.level].good_length;
	  s.nice_match = configuration_table[s.level].nice_length;
	  s.max_chain_length = configuration_table[s.level].max_chain;

	  s.strstart = 0;
	  s.block_start = 0;
	  s.lookahead = 0;
	  s.insert = 0;
	  s.match_length = s.prev_length = MIN_MATCH - 1;
	  s.match_available = 0;
	  s.ins_h = 0;
	}


	function DeflateState() {
	  this.strm = null;            /* pointer back to this zlib stream */
	  this.status = 0;            /* as the name implies */
	  this.pending_buf = null;      /* output still pending */
	  this.pending_buf_size = 0;  /* size of pending_buf */
	  this.pending_out = 0;       /* next pending byte to output to the stream */
	  this.pending = 0;           /* nb of bytes in the pending buffer */
	  this.wrap = 0;              /* bit 0 true for zlib, bit 1 true for gzip */
	  this.gzhead = null;         /* gzip header information to write */
	  this.gzindex = 0;           /* where in extra, name, or comment */
	  this.method = Z_DEFLATED; /* can only be DEFLATED */
	  this.last_flush = -1;   /* value of flush param for previous deflate call */

	  this.w_size = 0;  /* LZ77 window size (32K by default) */
	  this.w_bits = 0;  /* log2(w_size)  (8..16) */
	  this.w_mask = 0;  /* w_size - 1 */

	  this.window = null;
	  /* Sliding window. Input bytes are read into the second half of the window,
	   * and move to the first half later to keep a dictionary of at least wSize
	   * bytes. With this organization, matches are limited to a distance of
	   * wSize-MAX_MATCH bytes, but this ensures that IO is always
	   * performed with a length multiple of the block size.
	   */

	  this.window_size = 0;
	  /* Actual size of window: 2*wSize, except when the user input buffer
	   * is directly used as sliding window.
	   */

	  this.prev = null;
	  /* Link to older string with same hash index. To limit the size of this
	   * array to 64K, this link is maintained only for the last 32K strings.
	   * An index in this array is thus a window index modulo 32K.
	   */

	  this.head = null;   /* Heads of the hash chains or NIL. */

	  this.ins_h = 0;       /* hash index of string to be inserted */
	  this.hash_size = 0;   /* number of elements in hash table */
	  this.hash_bits = 0;   /* log2(hash_size) */
	  this.hash_mask = 0;   /* hash_size-1 */

	  this.hash_shift = 0;
	  /* Number of bits by which ins_h must be shifted at each input
	   * step. It must be such that after MIN_MATCH steps, the oldest
	   * byte no longer takes part in the hash key, that is:
	   *   hash_shift * MIN_MATCH >= hash_bits
	   */

	  this.block_start = 0;
	  /* Window position at the beginning of the current output block. Gets
	   * negative when the window is moved backwards.
	   */

	  this.match_length = 0;      /* length of best match */
	  this.prev_match = 0;        /* previous match */
	  this.match_available = 0;   /* set if previous match exists */
	  this.strstart = 0;          /* start of string to insert */
	  this.match_start = 0;       /* start of matching string */
	  this.lookahead = 0;         /* number of valid bytes ahead in window */

	  this.prev_length = 0;
	  /* Length of the best match at previous step. Matches not greater than this
	   * are discarded. This is used in the lazy match evaluation.
	   */

	  this.max_chain_length = 0;
	  /* To speed up deflation, hash chains are never searched beyond this
	   * length.  A higher limit improves compression ratio but degrades the
	   * speed.
	   */

	  this.max_lazy_match = 0;
	  /* Attempt to find a better match only when the current match is strictly
	   * smaller than this value. This mechanism is used only for compression
	   * levels >= 4.
	   */
	  // That's alias to max_lazy_match, don't use directly
	  //this.max_insert_length = 0;
	  /* Insert new strings in the hash table only if the match length is not
	   * greater than this length. This saves time but degrades compression.
	   * max_insert_length is used only for compression levels <= 3.
	   */

	  this.level = 0;     /* compression level (1..9) */
	  this.strategy = 0;  /* favor or force Huffman coding*/

	  this.good_match = 0;
	  /* Use a faster search when the previous match is longer than this */

	  this.nice_match = 0; /* Stop searching when current match exceeds this */

	              /* used by trees.c: */

	  /* Didn't use ct_data typedef below to suppress compiler warning */

	  // struct ct_data_s dyn_ltree[HEAP_SIZE];   /* literal and length tree */
	  // struct ct_data_s dyn_dtree[2*D_CODES+1]; /* distance tree */
	  // struct ct_data_s bl_tree[2*BL_CODES+1];  /* Huffman tree for bit lengths */

	  // Use flat array of DOUBLE size, with interleaved fata,
	  // because JS does not support effective
	  this.dyn_ltree  = new utils.Buf16(HEAP_SIZE * 2);
	  this.dyn_dtree  = new utils.Buf16((2*D_CODES+1) * 2);
	  this.bl_tree    = new utils.Buf16((2*BL_CODES+1) * 2);
	  zero(this.dyn_ltree);
	  zero(this.dyn_dtree);
	  zero(this.bl_tree);

	  this.l_desc   = null;         /* desc. for literal tree */
	  this.d_desc   = null;         /* desc. for distance tree */
	  this.bl_desc  = null;         /* desc. for bit length tree */

	  //ush bl_count[MAX_BITS+1];
	  this.bl_count = new utils.Buf16(MAX_BITS+1);
	  /* number of codes at each bit length for an optimal tree */

	  //int heap[2*L_CODES+1];      /* heap used to build the Huffman trees */
	  this.heap = new utils.Buf16(2*L_CODES+1);  /* heap used to build the Huffman trees */
	  zero(this.heap);

	  this.heap_len = 0;               /* number of elements in the heap */
	  this.heap_max = 0;               /* element of largest frequency */
	  /* The sons of heap[n] are heap[2*n] and heap[2*n+1]. heap[0] is not used.
	   * The same heap array is used to build all trees.
	   */

	  this.depth = new utils.Buf16(2*L_CODES+1); //uch depth[2*L_CODES+1];
	  zero(this.depth);
	  /* Depth of each subtree used as tie breaker for trees of equal frequency
	   */

	  this.l_buf = 0;          /* buffer index for literals or lengths */

	  this.lit_bufsize = 0;
	  /* Size of match buffer for literals/lengths.  There are 4 reasons for
	   * limiting lit_bufsize to 64K:
	   *   - frequencies can be kept in 16 bit counters
	   *   - if compression is not successful for the first block, all input
	   *     data is still in the window so we can still emit a stored block even
	   *     when input comes from standard input.  (This can also be done for
	   *     all blocks if lit_bufsize is not greater than 32K.)
	   *   - if compression is not successful for a file smaller than 64K, we can
	   *     even emit a stored file instead of a stored block (saving 5 bytes).
	   *     This is applicable only for zip (not gzip or zlib).
	   *   - creating new Huffman trees less frequently may not provide fast
	   *     adaptation to changes in the input data statistics. (Take for
	   *     example a binary file with poorly compressible code followed by
	   *     a highly compressible string table.) Smaller buffer sizes give
	   *     fast adaptation but have of course the overhead of transmitting
	   *     trees more frequently.
	   *   - I can't count above 4
	   */

	  this.last_lit = 0;      /* running index in l_buf */

	  this.d_buf = 0;
	  /* Buffer index for distances. To simplify the code, d_buf and l_buf have
	   * the same number of elements. To use different lengths, an extra flag
	   * array would be necessary.
	   */

	  this.opt_len = 0;       /* bit length of current block with optimal trees */
	  this.static_len = 0;    /* bit length of current block with static trees */
	  this.matches = 0;       /* number of string matches in current block */
	  this.insert = 0;        /* bytes at end of window left to insert */


	  this.bi_buf = 0;
	  /* Output buffer. bits are inserted starting at the bottom (least
	   * significant bits).
	   */
	  this.bi_valid = 0;
	  /* Number of valid bits in bi_buf.  All bits above the last valid bit
	   * are always zero.
	   */

	  // Used for window memory init. We safely ignore it for JS. That makes
	  // sense only for pointers and memory check tools.
	  //this.high_water = 0;
	  /* High water mark offset in window for initialized bytes -- bytes above
	   * this are set to zero in order to avoid memory check warnings when
	   * longest match routines access bytes past the input.  This is then
	   * updated to the new high water mark.
	   */
	}


	function deflateResetKeep(strm) {
	  var s;

	  if (!strm || !strm.state) {
	    return err(strm, Z_STREAM_ERROR);
	  }

	  strm.total_in = strm.total_out = 0;
	  strm.data_type = Z_UNKNOWN;

	  s = strm.state;
	  s.pending = 0;
	  s.pending_out = 0;

	  if (s.wrap < 0) {
	    s.wrap = -s.wrap;
	    /* was made negative by deflate(..., Z_FINISH); */
	  }
	  s.status = (s.wrap ? INIT_STATE : BUSY_STATE);
	  strm.adler = (s.wrap === 2) ?
	    0  // crc32(0, Z_NULL, 0)
	  :
	    1; // adler32(0, Z_NULL, 0)
	  s.last_flush = Z_NO_FLUSH;
	  trees._tr_init(s);
	  return Z_OK;
	}


	function deflateReset(strm) {
	  var ret = deflateResetKeep(strm);
	  if (ret === Z_OK) {
	    lm_init(strm.state);
	  }
	  return ret;
	}


	function deflateSetHeader(strm, head) {
	  if (!strm || !strm.state) { return Z_STREAM_ERROR; }
	  if (strm.state.wrap !== 2) { return Z_STREAM_ERROR; }
	  strm.state.gzhead = head;
	  return Z_OK;
	}


	function deflateInit2(strm, level, method, windowBits, memLevel, strategy) {
	  if (!strm) { // === Z_NULL
	    return Z_STREAM_ERROR;
	  }
	  var wrap = 1;

	  if (level === Z_DEFAULT_COMPRESSION) {
	    level = 6;
	  }

	  if (windowBits < 0) { /* suppress zlib wrapper */
	    wrap = 0;
	    windowBits = -windowBits;
	  }

	  else if (windowBits > 15) {
	    wrap = 2;           /* write gzip wrapper instead */
	    windowBits -= 16;
	  }


	  if (memLevel < 1 || memLevel > MAX_MEM_LEVEL || method !== Z_DEFLATED ||
	    windowBits < 8 || windowBits > 15 || level < 0 || level > 9 ||
	    strategy < 0 || strategy > Z_FIXED) {
	    return err(strm, Z_STREAM_ERROR);
	  }


	  if (windowBits === 8) {
	    windowBits = 9;
	  }
	  /* until 256-byte window bug fixed */

	  var s = new DeflateState();

	  strm.state = s;
	  s.strm = strm;

	  s.wrap = wrap;
	  s.gzhead = null;
	  s.w_bits = windowBits;
	  s.w_size = 1 << s.w_bits;
	  s.w_mask = s.w_size - 1;

	  s.hash_bits = memLevel + 7;
	  s.hash_size = 1 << s.hash_bits;
	  s.hash_mask = s.hash_size - 1;
	  s.hash_shift = ~~((s.hash_bits + MIN_MATCH - 1) / MIN_MATCH);

	  s.window = new utils.Buf8(s.w_size * 2);
	  s.head = new utils.Buf16(s.hash_size);
	  s.prev = new utils.Buf16(s.w_size);

	  // Don't need mem init magic for JS.
	  //s.high_water = 0;  /* nothing written to s->window yet */

	  s.lit_bufsize = 1 << (memLevel + 6); /* 16K elements by default */

	  s.pending_buf_size = s.lit_bufsize * 4;
	  s.pending_buf = new utils.Buf8(s.pending_buf_size);

	  s.d_buf = s.lit_bufsize >> 1;
	  s.l_buf = (1 + 2) * s.lit_bufsize;

	  s.level = level;
	  s.strategy = strategy;
	  s.method = method;

	  return deflateReset(strm);
	}

	function deflateInit(strm, level) {
	  return deflateInit2(strm, level, Z_DEFLATED, MAX_WBITS, DEF_MEM_LEVEL, Z_DEFAULT_STRATEGY);
	}


	function deflate(strm, flush) {
	  var old_flush, s;
	  var beg, val; // for gzip header write only

	  if (!strm || !strm.state ||
	    flush > Z_BLOCK || flush < 0) {
	    return strm ? err(strm, Z_STREAM_ERROR) : Z_STREAM_ERROR;
	  }

	  s = strm.state;

	  if (!strm.output ||
	      (!strm.input && strm.avail_in !== 0) ||
	      (s.status === FINISH_STATE && flush !== Z_FINISH)) {
	    return err(strm, (strm.avail_out === 0) ? Z_BUF_ERROR : Z_STREAM_ERROR);
	  }

	  s.strm = strm; /* just in case */
	  old_flush = s.last_flush;
	  s.last_flush = flush;

	  /* Write the header */
	  if (s.status === INIT_STATE) {

	    if (s.wrap === 2) { // GZIP header
	      strm.adler = 0;  //crc32(0L, Z_NULL, 0);
	      put_byte(s, 31);
	      put_byte(s, 139);
	      put_byte(s, 8);
	      if (!s.gzhead) { // s->gzhead == Z_NULL
	        put_byte(s, 0);
	        put_byte(s, 0);
	        put_byte(s, 0);
	        put_byte(s, 0);
	        put_byte(s, 0);
	        put_byte(s, s.level === 9 ? 2 :
	                    (s.strategy >= Z_HUFFMAN_ONLY || s.level < 2 ?
	                     4 : 0));
	        put_byte(s, OS_CODE);
	        s.status = BUSY_STATE;
	      }
	      else {
	        put_byte(s, (s.gzhead.text ? 1 : 0) +
	                    (s.gzhead.hcrc ? 2 : 0) +
	                    (!s.gzhead.extra ? 0 : 4) +
	                    (!s.gzhead.name ? 0 : 8) +
	                    (!s.gzhead.comment ? 0 : 16)
	                );
	        put_byte(s, s.gzhead.time & 0xff);
	        put_byte(s, (s.gzhead.time >> 8) & 0xff);
	        put_byte(s, (s.gzhead.time >> 16) & 0xff);
	        put_byte(s, (s.gzhead.time >> 24) & 0xff);
	        put_byte(s, s.level === 9 ? 2 :
	                    (s.strategy >= Z_HUFFMAN_ONLY || s.level < 2 ?
	                     4 : 0));
	        put_byte(s, s.gzhead.os & 0xff);
	        if (s.gzhead.extra && s.gzhead.extra.length) {
	          put_byte(s, s.gzhead.extra.length & 0xff);
	          put_byte(s, (s.gzhead.extra.length >> 8) & 0xff);
	        }
	        if (s.gzhead.hcrc) {
	          strm.adler = crc32(strm.adler, s.pending_buf, s.pending, 0);
	        }
	        s.gzindex = 0;
	        s.status = EXTRA_STATE;
	      }
	    }
	    else // DEFLATE header
	    {
	      var header = (Z_DEFLATED + ((s.w_bits - 8) << 4)) << 8;
	      var level_flags = -1;

	      if (s.strategy >= Z_HUFFMAN_ONLY || s.level < 2) {
	        level_flags = 0;
	      } else if (s.level < 6) {
	        level_flags = 1;
	      } else if (s.level === 6) {
	        level_flags = 2;
	      } else {
	        level_flags = 3;
	      }
	      header |= (level_flags << 6);
	      if (s.strstart !== 0) { header |= PRESET_DICT; }
	      header += 31 - (header % 31);

	      s.status = BUSY_STATE;
	      putShortMSB(s, header);

	      /* Save the adler32 of the preset dictionary: */
	      if (s.strstart !== 0) {
	        putShortMSB(s, strm.adler >>> 16);
	        putShortMSB(s, strm.adler & 0xffff);
	      }
	      strm.adler = 1; // adler32(0L, Z_NULL, 0);
	    }
	  }

	//#ifdef GZIP
	  if (s.status === EXTRA_STATE) {
	    if (s.gzhead.extra/* != Z_NULL*/) {
	      beg = s.pending;  /* start of bytes to update crc */

	      while (s.gzindex < (s.gzhead.extra.length & 0xffff)) {
	        if (s.pending === s.pending_buf_size) {
	          if (s.gzhead.hcrc && s.pending > beg) {
	            strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg);
	          }
	          flush_pending(strm);
	          beg = s.pending;
	          if (s.pending === s.pending_buf_size) {
	            break;
	          }
	        }
	        put_byte(s, s.gzhead.extra[s.gzindex] & 0xff);
	        s.gzindex++;
	      }
	      if (s.gzhead.hcrc && s.pending > beg) {
	        strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg);
	      }
	      if (s.gzindex === s.gzhead.extra.length) {
	        s.gzindex = 0;
	        s.status = NAME_STATE;
	      }
	    }
	    else {
	      s.status = NAME_STATE;
	    }
	  }
	  if (s.status === NAME_STATE) {
	    if (s.gzhead.name/* != Z_NULL*/) {
	      beg = s.pending;  /* start of bytes to update crc */
	      //int val;

	      do {
	        if (s.pending === s.pending_buf_size) {
	          if (s.gzhead.hcrc && s.pending > beg) {
	            strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg);
	          }
	          flush_pending(strm);
	          beg = s.pending;
	          if (s.pending === s.pending_buf_size) {
	            val = 1;
	            break;
	          }
	        }
	        // JS specific: little magic to add zero terminator to end of string
	        if (s.gzindex < s.gzhead.name.length) {
	          val = s.gzhead.name.charCodeAt(s.gzindex++) & 0xff;
	        } else {
	          val = 0;
	        }
	        put_byte(s, val);
	      } while (val !== 0);

	      if (s.gzhead.hcrc && s.pending > beg) {
	        strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg);
	      }
	      if (val === 0) {
	        s.gzindex = 0;
	        s.status = COMMENT_STATE;
	      }
	    }
	    else {
	      s.status = COMMENT_STATE;
	    }
	  }
	  if (s.status === COMMENT_STATE) {
	    if (s.gzhead.comment/* != Z_NULL*/) {
	      beg = s.pending;  /* start of bytes to update crc */
	      //int val;

	      do {
	        if (s.pending === s.pending_buf_size) {
	          if (s.gzhead.hcrc && s.pending > beg) {
	            strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg);
	          }
	          flush_pending(strm);
	          beg = s.pending;
	          if (s.pending === s.pending_buf_size) {
	            val = 1;
	            break;
	          }
	        }
	        // JS specific: little magic to add zero terminator to end of string
	        if (s.gzindex < s.gzhead.comment.length) {
	          val = s.gzhead.comment.charCodeAt(s.gzindex++) & 0xff;
	        } else {
	          val = 0;
	        }
	        put_byte(s, val);
	      } while (val !== 0);

	      if (s.gzhead.hcrc && s.pending > beg) {
	        strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg);
	      }
	      if (val === 0) {
	        s.status = HCRC_STATE;
	      }
	    }
	    else {
	      s.status = HCRC_STATE;
	    }
	  }
	  if (s.status === HCRC_STATE) {
	    if (s.gzhead.hcrc) {
	      if (s.pending + 2 > s.pending_buf_size) {
	        flush_pending(strm);
	      }
	      if (s.pending + 2 <= s.pending_buf_size) {
	        put_byte(s, strm.adler & 0xff);
	        put_byte(s, (strm.adler >> 8) & 0xff);
	        strm.adler = 0; //crc32(0L, Z_NULL, 0);
	        s.status = BUSY_STATE;
	      }
	    }
	    else {
	      s.status = BUSY_STATE;
	    }
	  }
	//#endif

	  /* Flush as much pending output as possible */
	  if (s.pending !== 0) {
	    flush_pending(strm);
	    if (strm.avail_out === 0) {
	      /* Since avail_out is 0, deflate will be called again with
	       * more output space, but possibly with both pending and
	       * avail_in equal to zero. There won't be anything to do,
	       * but this is not an error situation so make sure we
	       * return OK instead of BUF_ERROR at next call of deflate:
	       */
	      s.last_flush = -1;
	      return Z_OK;
	    }

	    /* Make sure there is something to do and avoid duplicate consecutive
	     * flushes. For repeated and useless calls with Z_FINISH, we keep
	     * returning Z_STREAM_END instead of Z_BUF_ERROR.
	     */
	  } else if (strm.avail_in === 0 && rank(flush) <= rank(old_flush) &&
	    flush !== Z_FINISH) {
	    return err(strm, Z_BUF_ERROR);
	  }

	  /* User must not provide more input after the first FINISH: */
	  if (s.status === FINISH_STATE && strm.avail_in !== 0) {
	    return err(strm, Z_BUF_ERROR);
	  }

	  /* Start a new block or continue the current one.
	   */
	  if (strm.avail_in !== 0 || s.lookahead !== 0 ||
	    (flush !== Z_NO_FLUSH && s.status !== FINISH_STATE)) {
	    var bstate = (s.strategy === Z_HUFFMAN_ONLY) ? deflate_huff(s, flush) :
	      (s.strategy === Z_RLE ? deflate_rle(s, flush) :
	        configuration_table[s.level].func(s, flush));

	    if (bstate === BS_FINISH_STARTED || bstate === BS_FINISH_DONE) {
	      s.status = FINISH_STATE;
	    }
	    if (bstate === BS_NEED_MORE || bstate === BS_FINISH_STARTED) {
	      if (strm.avail_out === 0) {
	        s.last_flush = -1;
	        /* avoid BUF_ERROR next call, see above */
	      }
	      return Z_OK;
	      /* If flush != Z_NO_FLUSH && avail_out == 0, the next call
	       * of deflate should use the same flush parameter to make sure
	       * that the flush is complete. So we don't have to output an
	       * empty block here, this will be done at next call. This also
	       * ensures that for a very small output buffer, we emit at most
	       * one empty block.
	       */
	    }
	    if (bstate === BS_BLOCK_DONE) {
	      if (flush === Z_PARTIAL_FLUSH) {
	        trees._tr_align(s);
	      }
	      else if (flush !== Z_BLOCK) { /* FULL_FLUSH or SYNC_FLUSH */

	        trees._tr_stored_block(s, 0, 0, false);
	        /* For a full flush, this empty block will be recognized
	         * as a special marker by inflate_sync().
	         */
	        if (flush === Z_FULL_FLUSH) {
	          /*** CLEAR_HASH(s); ***/             /* forget history */
	          zero(s.head); // Fill with NIL (= 0);

	          if (s.lookahead === 0) {
	            s.strstart = 0;
	            s.block_start = 0;
	            s.insert = 0;
	          }
	        }
	      }
	      flush_pending(strm);
	      if (strm.avail_out === 0) {
	        s.last_flush = -1; /* avoid BUF_ERROR at next call, see above */
	        return Z_OK;
	      }
	    }
	  }
	  //Assert(strm->avail_out > 0, "bug2");
	  //if (strm.avail_out <= 0) { throw new Error("bug2");}

	  if (flush !== Z_FINISH) { return Z_OK; }
	  if (s.wrap <= 0) { return Z_STREAM_END; }

	  /* Write the trailer */
	  if (s.wrap === 2) {
	    put_byte(s, strm.adler & 0xff);
	    put_byte(s, (strm.adler >> 8) & 0xff);
	    put_byte(s, (strm.adler >> 16) & 0xff);
	    put_byte(s, (strm.adler >> 24) & 0xff);
	    put_byte(s, strm.total_in & 0xff);
	    put_byte(s, (strm.total_in >> 8) & 0xff);
	    put_byte(s, (strm.total_in >> 16) & 0xff);
	    put_byte(s, (strm.total_in >> 24) & 0xff);
	  }
	  else
	  {
	    putShortMSB(s, strm.adler >>> 16);
	    putShortMSB(s, strm.adler & 0xffff);
	  }

	  flush_pending(strm);
	  /* If avail_out is zero, the application will call deflate again
	   * to flush the rest.
	   */
	  if (s.wrap > 0) { s.wrap = -s.wrap; }
	  /* write the trailer only once! */
	  return s.pending !== 0 ? Z_OK : Z_STREAM_END;
	}

	function deflateEnd(strm) {
	  var status;

	  if (!strm/*== Z_NULL*/ || !strm.state/*== Z_NULL*/) {
	    return Z_STREAM_ERROR;
	  }

	  status = strm.state.status;
	  if (status !== INIT_STATE &&
	    status !== EXTRA_STATE &&
	    status !== NAME_STATE &&
	    status !== COMMENT_STATE &&
	    status !== HCRC_STATE &&
	    status !== BUSY_STATE &&
	    status !== FINISH_STATE
	  ) {
	    return err(strm, Z_STREAM_ERROR);
	  }

	  strm.state = null;

	  return status === BUSY_STATE ? err(strm, Z_DATA_ERROR) : Z_OK;
	}

	/* =========================================================================
	 * Copy the source state to the destination state
	 */
	//function deflateCopy(dest, source) {
	//
	//}

	exports.deflateInit = deflateInit;
	exports.deflateInit2 = deflateInit2;
	exports.deflateReset = deflateReset;
	exports.deflateResetKeep = deflateResetKeep;
	exports.deflateSetHeader = deflateSetHeader;
	exports.deflate = deflate;
	exports.deflateEnd = deflateEnd;
	exports.deflateInfo = 'pako deflate (from Nodeca project)';

	/* Not implemented
	exports.deflateBound = deflateBound;
	exports.deflateCopy = deflateCopy;
	exports.deflateSetDictionary = deflateSetDictionary;
	exports.deflateParams = deflateParams;
	exports.deflatePending = deflatePending;
	exports.deflatePrime = deflatePrime;
	exports.deflateTune = deflateTune;
	*/


/***/ },
/* 29 */
/***/ function(module, exports) {

	'use strict';


	var TYPED_OK =  (typeof Uint8Array !== 'undefined') &&
	                (typeof Uint16Array !== 'undefined') &&
	                (typeof Int32Array !== 'undefined');


	exports.assign = function (obj /*from1, from2, from3, ...*/) {
	  var sources = Array.prototype.slice.call(arguments, 1);
	  while (sources.length) {
	    var source = sources.shift();
	    if (!source) { continue; }

	    if (typeof source !== 'object') {
	      throw new TypeError(source + 'must be non-object');
	    }

	    for (var p in source) {
	      if (source.hasOwnProperty(p)) {
	        obj[p] = source[p];
	      }
	    }
	  }

	  return obj;
	};


	// reduce buffer size, avoiding mem copy
	exports.shrinkBuf = function (buf, size) {
	  if (buf.length === size) { return buf; }
	  if (buf.subarray) { return buf.subarray(0, size); }
	  buf.length = size;
	  return buf;
	};


	var fnTyped = {
	  arraySet: function (dest, src, src_offs, len, dest_offs) {
	    if (src.subarray && dest.subarray) {
	      dest.set(src.subarray(src_offs, src_offs+len), dest_offs);
	      return;
	    }
	    // Fallback to ordinary array
	    for (var i=0; i<len; i++) {
	      dest[dest_offs + i] = src[src_offs + i];
	    }
	  },
	  // Join array of chunks to single array.
	  flattenChunks: function(chunks) {
	    var i, l, len, pos, chunk, result;

	    // calculate data length
	    len = 0;
	    for (i=0, l=chunks.length; i<l; i++) {
	      len += chunks[i].length;
	    }

	    // join chunks
	    result = new Uint8Array(len);
	    pos = 0;
	    for (i=0, l=chunks.length; i<l; i++) {
	      chunk = chunks[i];
	      result.set(chunk, pos);
	      pos += chunk.length;
	    }

	    return result;
	  }
	};

	var fnUntyped = {
	  arraySet: function (dest, src, src_offs, len, dest_offs) {
	    for (var i=0; i<len; i++) {
	      dest[dest_offs + i] = src[src_offs + i];
	    }
	  },
	  // Join array of chunks to single array.
	  flattenChunks: function(chunks) {
	    return [].concat.apply([], chunks);
	  }
	};


	// Enable/Disable typed arrays use, for testing
	//
	exports.setTyped = function (on) {
	  if (on) {
	    exports.Buf8  = Uint8Array;
	    exports.Buf16 = Uint16Array;
	    exports.Buf32 = Int32Array;
	    exports.assign(exports, fnTyped);
	  } else {
	    exports.Buf8  = Array;
	    exports.Buf16 = Array;
	    exports.Buf32 = Array;
	    exports.assign(exports, fnUntyped);
	  }
	};

	exports.setTyped(TYPED_OK);


/***/ },
/* 30 */
/***/ function(module, exports, __webpack_require__) {

	'use strict';


	var utils = __webpack_require__(29);

	/* Public constants ==========================================================*/
	/* ===========================================================================*/


	//var Z_FILTERED          = 1;
	//var Z_HUFFMAN_ONLY      = 2;
	//var Z_RLE               = 3;
	var Z_FIXED               = 4;
	//var Z_DEFAULT_STRATEGY  = 0;

	/* Possible values of the data_type field (though see inflate()) */
	var Z_BINARY              = 0;
	var Z_TEXT                = 1;
	//var Z_ASCII             = 1; // = Z_TEXT
	var Z_UNKNOWN             = 2;

	/*============================================================================*/


	function zero(buf) { var len = buf.length; while (--len >= 0) { buf[len] = 0; } }

	// From zutil.h

	var STORED_BLOCK = 0;
	var STATIC_TREES = 1;
	var DYN_TREES    = 2;
	/* The three kinds of block type */

	var MIN_MATCH    = 3;
	var MAX_MATCH    = 258;
	/* The minimum and maximum match lengths */

	// From deflate.h
	/* ===========================================================================
	 * Internal compression state.
	 */

	var LENGTH_CODES  = 29;
	/* number of length codes, not counting the special END_BLOCK code */

	var LITERALS      = 256;
	/* number of literal bytes 0..255 */

	var L_CODES       = LITERALS + 1 + LENGTH_CODES;
	/* number of Literal or Length codes, including the END_BLOCK code */

	var D_CODES       = 30;
	/* number of distance codes */

	var BL_CODES      = 19;
	/* number of codes used to transfer the bit lengths */

	var HEAP_SIZE     = 2*L_CODES + 1;
	/* maximum heap size */

	var MAX_BITS      = 15;
	/* All codes must not exceed MAX_BITS bits */

	var Buf_size      = 16;
	/* size of bit buffer in bi_buf */


	/* ===========================================================================
	 * Constants
	 */

	var MAX_BL_BITS = 7;
	/* Bit length codes must not exceed MAX_BL_BITS bits */

	var END_BLOCK   = 256;
	/* end of block literal code */

	var REP_3_6     = 16;
	/* repeat previous bit length 3-6 times (2 bits of repeat count) */

	var REPZ_3_10   = 17;
	/* repeat a zero length 3-10 times  (3 bits of repeat count) */

	var REPZ_11_138 = 18;
	/* repeat a zero length 11-138 times  (7 bits of repeat count) */

	var extra_lbits =   /* extra bits for each length code */
	  [0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0];

	var extra_dbits =   /* extra bits for each distance code */
	  [0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13];

	var extra_blbits =  /* extra bits for each bit length code */
	  [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,3,7];

	var bl_order =
	  [16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15];
	/* The lengths of the bit length codes are sent in order of decreasing
	 * probability, to avoid transmitting the lengths for unused bit length codes.
	 */

	/* ===========================================================================
	 * Local data. These are initialized only once.
	 */

	// We pre-fill arrays with 0 to avoid uninitialized gaps

	var DIST_CODE_LEN = 512; /* see definition of array dist_code below */

	// !!!! Use flat array insdead of structure, Freq = i*2, Len = i*2+1
	var static_ltree  = new Array((L_CODES+2) * 2);
	zero(static_ltree);
	/* The static literal tree. Since the bit lengths are imposed, there is no
	 * need for the L_CODES extra codes used during heap construction. However
	 * The codes 286 and 287 are needed to build a canonical tree (see _tr_init
	 * below).
	 */

	var static_dtree  = new Array(D_CODES * 2);
	zero(static_dtree);
	/* The static distance tree. (Actually a trivial tree since all codes use
	 * 5 bits.)
	 */

	var _dist_code    = new Array(DIST_CODE_LEN);
	zero(_dist_code);
	/* Distance codes. The first 256 values correspond to the distances
	 * 3 .. 258, the last 256 values correspond to the top 8 bits of
	 * the 15 bit distances.
	 */

	var _length_code  = new Array(MAX_MATCH-MIN_MATCH+1);
	zero(_length_code);
	/* length code for each normalized match length (0 == MIN_MATCH) */

	var base_length   = new Array(LENGTH_CODES);
	zero(base_length);
	/* First normalized length for each code (0 = MIN_MATCH) */

	var base_dist     = new Array(D_CODES);
	zero(base_dist);
	/* First normalized distance for each code (0 = distance of 1) */


	var StaticTreeDesc = function (static_tree, extra_bits, extra_base, elems, max_length) {

	  this.static_tree  = static_tree;  /* static tree or NULL */
	  this.extra_bits   = extra_bits;   /* extra bits for each code or NULL */
	  this.extra_base   = extra_base;   /* base index for extra_bits */
	  this.elems        = elems;        /* max number of elements in the tree */
	  this.max_length   = max_length;   /* max bit length for the codes */

	  // show if `static_tree` has data or dummy - needed for monomorphic objects
	  this.has_stree    = static_tree && static_tree.length;
	};


	var static_l_desc;
	var static_d_desc;
	var static_bl_desc;


	var TreeDesc = function(dyn_tree, stat_desc) {
	  this.dyn_tree = dyn_tree;     /* the dynamic tree */
	  this.max_code = 0;            /* largest code with non zero frequency */
	  this.stat_desc = stat_desc;   /* the corresponding static tree */
	};



	function d_code(dist) {
	  return dist < 256 ? _dist_code[dist] : _dist_code[256 + (dist >>> 7)];
	}


	/* ===========================================================================
	 * Output a short LSB first on the stream.
	 * IN assertion: there is enough room in pendingBuf.
	 */
	function put_short (s, w) {
	//    put_byte(s, (uch)((w) & 0xff));
	//    put_byte(s, (uch)((ush)(w) >> 8));
	  s.pending_buf[s.pending++] = (w) & 0xff;
	  s.pending_buf[s.pending++] = (w >>> 8) & 0xff;
	}


	/* ===========================================================================
	 * Send a value on a given number of bits.
	 * IN assertion: length <= 16 and value fits in length bits.
	 */
	function send_bits(s, value, length) {
	  if (s.bi_valid > (Buf_size - length)) {
	    s.bi_buf |= (value << s.bi_valid) & 0xffff;
	    put_short(s, s.bi_buf);
	    s.bi_buf = value >> (Buf_size - s.bi_valid);
	    s.bi_valid += length - Buf_size;
	  } else {
	    s.bi_buf |= (value << s.bi_valid) & 0xffff;
	    s.bi_valid += length;
	  }
	}


	function send_code(s, c, tree) {
	  send_bits(s, tree[c*2]/*.Code*/, tree[c*2 + 1]/*.Len*/);
	}


	/* ===========================================================================
	 * Reverse the first len bits of a code, using straightforward code (a faster
	 * method would use a table)
	 * IN assertion: 1 <= len <= 15
	 */
	function bi_reverse(code, len) {
	  var res = 0;
	  do {
	    res |= code & 1;
	    code >>>= 1;
	    res <<= 1;
	  } while (--len > 0);
	  return res >>> 1;
	}


	/* ===========================================================================
	 * Flush the bit buffer, keeping at most 7 bits in it.
	 */
	function bi_flush(s) {
	  if (s.bi_valid === 16) {
	    put_short(s, s.bi_buf);
	    s.bi_buf = 0;
	    s.bi_valid = 0;

	  } else if (s.bi_valid >= 8) {
	    s.pending_buf[s.pending++] = s.bi_buf & 0xff;
	    s.bi_buf >>= 8;
	    s.bi_valid -= 8;
	  }
	}


	/* ===========================================================================
	 * Compute the optimal bit lengths for a tree and update the total bit length
	 * for the current block.
	 * IN assertion: the fields freq and dad are set, heap[heap_max] and
	 *    above are the tree nodes sorted by increasing frequency.
	 * OUT assertions: the field len is set to the optimal bit length, the
	 *     array bl_count contains the frequencies for each bit length.
	 *     The length opt_len is updated; static_len is also updated if stree is
	 *     not null.
	 */
	function gen_bitlen(s, desc)
	//    deflate_state *s;
	//    tree_desc *desc;    /* the tree descriptor */
	{
	  var tree            = desc.dyn_tree;
	  var max_code        = desc.max_code;
	  var stree           = desc.stat_desc.static_tree;
	  var has_stree       = desc.stat_desc.has_stree;
	  var extra           = desc.stat_desc.extra_bits;
	  var base            = desc.stat_desc.extra_base;
	  var max_length      = desc.stat_desc.max_length;
	  var h;              /* heap index */
	  var n, m;           /* iterate over the tree elements */
	  var bits;           /* bit length */
	  var xbits;          /* extra bits */
	  var f;              /* frequency */
	  var overflow = 0;   /* number of elements with bit length too large */

	  for (bits = 0; bits <= MAX_BITS; bits++) {
	    s.bl_count[bits] = 0;
	  }

	  /* In a first pass, compute the optimal bit lengths (which may
	   * overflow in the case of the bit length tree).
	   */
	  tree[s.heap[s.heap_max]*2 + 1]/*.Len*/ = 0; /* root of the heap */

	  for (h = s.heap_max+1; h < HEAP_SIZE; h++) {
	    n = s.heap[h];
	    bits = tree[tree[n*2 +1]/*.Dad*/ * 2 + 1]/*.Len*/ + 1;
	    if (bits > max_length) {
	      bits = max_length;
	      overflow++;
	    }
	    tree[n*2 + 1]/*.Len*/ = bits;
	    /* We overwrite tree[n].Dad which is no longer needed */

	    if (n > max_code) { continue; } /* not a leaf node */

	    s.bl_count[bits]++;
	    xbits = 0;
	    if (n >= base) {
	      xbits = extra[n-base];
	    }
	    f = tree[n * 2]/*.Freq*/;
	    s.opt_len += f * (bits + xbits);
	    if (has_stree) {
	      s.static_len += f * (stree[n*2 + 1]/*.Len*/ + xbits);
	    }
	  }
	  if (overflow === 0) { return; }

	  // Trace((stderr,"\nbit length overflow\n"));
	  /* This happens for example on obj2 and pic of the Calgary corpus */

	  /* Find the first bit length which could increase: */
	  do {
	    bits = max_length-1;
	    while (s.bl_count[bits] === 0) { bits--; }
	    s.bl_count[bits]--;      /* move one leaf down the tree */
	    s.bl_count[bits+1] += 2; /* move one overflow item as its brother */
	    s.bl_count[max_length]--;
	    /* The brother of the overflow item also moves one step up,
	     * but this does not affect bl_count[max_length]
	     */
	    overflow -= 2;
	  } while (overflow > 0);

	  /* Now recompute all bit lengths, scanning in increasing frequency.
	   * h is still equal to HEAP_SIZE. (It is simpler to reconstruct all
	   * lengths instead of fixing only the wrong ones. This idea is taken
	   * from 'ar' written by Haruhiko Okumura.)
	   */
	  for (bits = max_length; bits !== 0; bits--) {
	    n = s.bl_count[bits];
	    while (n !== 0) {
	      m = s.heap[--h];
	      if (m > max_code) { continue; }
	      if (tree[m*2 + 1]/*.Len*/ !== bits) {
	        // Trace((stderr,"code %d bits %d->%d\n", m, tree[m].Len, bits));
	        s.opt_len += (bits - tree[m*2 + 1]/*.Len*/)*tree[m*2]/*.Freq*/;
	        tree[m*2 + 1]/*.Len*/ = bits;
	      }
	      n--;
	    }
	  }
	}


	/* ===========================================================================
	 * Generate the codes for a given tree and bit counts (which need not be
	 * optimal).
	 * IN assertion: the array bl_count contains the bit length statistics for
	 * the given tree and the field len is set for all tree elements.
	 * OUT assertion: the field code is set for all tree elements of non
	 *     zero code length.
	 */
	function gen_codes(tree, max_code, bl_count)
	//    ct_data *tree;             /* the tree to decorate */
	//    int max_code;              /* largest code with non zero frequency */
	//    ushf *bl_count;            /* number of codes at each bit length */
	{
	  var next_code = new Array(MAX_BITS+1); /* next code value for each bit length */
	  var code = 0;              /* running code value */
	  var bits;                  /* bit index */
	  var n;                     /* code index */

	  /* The distribution counts are first used to generate the code values
	   * without bit reversal.
	   */
	  for (bits = 1; bits <= MAX_BITS; bits++) {
	    next_code[bits] = code = (code + bl_count[bits-1]) << 1;
	  }
	  /* Check that the bit counts in bl_count are consistent. The last code
	   * must be all ones.
	   */
	  //Assert (code + bl_count[MAX_BITS]-1 == (1<<MAX_BITS)-1,
	  //        "inconsistent bit counts");
	  //Tracev((stderr,"\ngen_codes: max_code %d ", max_code));

	  for (n = 0;  n <= max_code; n++) {
	    var len = tree[n*2 + 1]/*.Len*/;
	    if (len === 0) { continue; }
	    /* Now reverse the bits */
	    tree[n*2]/*.Code*/ = bi_reverse(next_code[len]++, len);

	    //Tracecv(tree != static_ltree, (stderr,"\nn %3d %c l %2d c %4x (%x) ",
	    //     n, (isgraph(n) ? n : ' '), len, tree[n].Code, next_code[len]-1));
	  }
	}


	/* ===========================================================================
	 * Initialize the various 'constant' tables.
	 */
	function tr_static_init() {
	  var n;        /* iterates over tree elements */
	  var bits;     /* bit counter */
	  var length;   /* length value */
	  var code;     /* code value */
	  var dist;     /* distance index */
	  var bl_count = new Array(MAX_BITS+1);
	  /* number of codes at each bit length for an optimal tree */

	  // do check in _tr_init()
	  //if (static_init_done) return;

	  /* For some embedded targets, global variables are not initialized: */
	/*#ifdef NO_INIT_GLOBAL_POINTERS
	  static_l_desc.static_tree = static_ltree;
	  static_l_desc.extra_bits = extra_lbits;
	  static_d_desc.static_tree = static_dtree;
	  static_d_desc.extra_bits = extra_dbits;
	  static_bl_desc.extra_bits = extra_blbits;
	#endif*/

	  /* Initialize the mapping length (0..255) -> length code (0..28) */
	  length = 0;
	  for (code = 0; code < LENGTH_CODES-1; code++) {
	    base_length[code] = length;
	    for (n = 0; n < (1<<extra_lbits[code]); n++) {
	      _length_code[length++] = code;
	    }
	  }
	  //Assert (length == 256, "tr_static_init: length != 256");
	  /* Note that the length 255 (match length 258) can be represented
	   * in two different ways: code 284 + 5 bits or code 285, so we
	   * overwrite length_code[255] to use the best encoding:
	   */
	  _length_code[length-1] = code;

	  /* Initialize the mapping dist (0..32K) -> dist code (0..29) */
	  dist = 0;
	  for (code = 0 ; code < 16; code++) {
	    base_dist[code] = dist;
	    for (n = 0; n < (1<<extra_dbits[code]); n++) {
	      _dist_code[dist++] = code;
	    }
	  }
	  //Assert (dist == 256, "tr_static_init: dist != 256");
	  dist >>= 7; /* from now on, all distances are divided by 128 */
	  for (; code < D_CODES; code++) {
	    base_dist[code] = dist << 7;
	    for (n = 0; n < (1<<(extra_dbits[code]-7)); n++) {
	      _dist_code[256 + dist++] = code;
	    }
	  }
	  //Assert (dist == 256, "tr_static_init: 256+dist != 512");

	  /* Construct the codes of the static literal tree */
	  for (bits = 0; bits <= MAX_BITS; bits++) {
	    bl_count[bits] = 0;
	  }

	  n = 0;
	  while (n <= 143) {
	    static_ltree[n*2 + 1]/*.Len*/ = 8;
	    n++;
	    bl_count[8]++;
	  }
	  while (n <= 255) {
	    static_ltree[n*2 + 1]/*.Len*/ = 9;
	    n++;
	    bl_count[9]++;
	  }
	  while (n <= 279) {
	    static_ltree[n*2 + 1]/*.Len*/ = 7;
	    n++;
	    bl_count[7]++;
	  }
	  while (n <= 287) {
	    static_ltree[n*2 + 1]/*.Len*/ = 8;
	    n++;
	    bl_count[8]++;
	  }
	  /* Codes 286 and 287 do not exist, but we must include them in the
	   * tree construction to get a canonical Huffman tree (longest code
	   * all ones)
	   */
	  gen_codes(static_ltree, L_CODES+1, bl_count);

	  /* The static distance tree is trivial: */
	  for (n = 0; n < D_CODES; n++) {
	    static_dtree[n*2 + 1]/*.Len*/ = 5;
	    static_dtree[n*2]/*.Code*/ = bi_reverse(n, 5);
	  }

	  // Now data ready and we can init static trees
	  static_l_desc = new StaticTreeDesc(static_ltree, extra_lbits, LITERALS+1, L_CODES, MAX_BITS);
	  static_d_desc = new StaticTreeDesc(static_dtree, extra_dbits, 0,          D_CODES, MAX_BITS);
	  static_bl_desc =new StaticTreeDesc(new Array(0), extra_blbits, 0,         BL_CODES, MAX_BL_BITS);

	  //static_init_done = true;
	}


	/* ===========================================================================
	 * Initialize a new block.
	 */
	function init_block(s) {
	  var n; /* iterates over tree elements */

	  /* Initialize the trees. */
	  for (n = 0; n < L_CODES;  n++) { s.dyn_ltree[n*2]/*.Freq*/ = 0; }
	  for (n = 0; n < D_CODES;  n++) { s.dyn_dtree[n*2]/*.Freq*/ = 0; }
	  for (n = 0; n < BL_CODES; n++) { s.bl_tree[n*2]/*.Freq*/ = 0; }

	  s.dyn_ltree[END_BLOCK*2]/*.Freq*/ = 1;
	  s.opt_len = s.static_len = 0;
	  s.last_lit = s.matches = 0;
	}


	/* ===========================================================================
	 * Flush the bit buffer and align the output on a byte boundary
	 */
	function bi_windup(s)
	{
	  if (s.bi_valid > 8) {
	    put_short(s, s.bi_buf);
	  } else if (s.bi_valid > 0) {
	    //put_byte(s, (Byte)s->bi_buf);
	    s.pending_buf[s.pending++] = s.bi_buf;
	  }
	  s.bi_buf = 0;
	  s.bi_valid = 0;
	}

	/* ===========================================================================
	 * Copy a stored block, storing first the length and its
	 * one's complement if requested.
	 */
	function copy_block(s, buf, len, header)
	//DeflateState *s;
	//charf    *buf;    /* the input data */
	//unsigned len;     /* its length */
	//int      header;  /* true if block header must be written */
	{
	  bi_windup(s);        /* align on byte boundary */

	  if (header) {
	    put_short(s, len);
	    put_short(s, ~len);
	  }
	//  while (len--) {
	//    put_byte(s, *buf++);
	//  }
	  utils.arraySet(s.pending_buf, s.window, buf, len, s.pending);
	  s.pending += len;
	}

	/* ===========================================================================
	 * Compares to subtrees, using the tree depth as tie breaker when
	 * the subtrees have equal frequency. This minimizes the worst case length.
	 */
	function smaller(tree, n, m, depth) {
	  var _n2 = n*2;
	  var _m2 = m*2;
	  return (tree[_n2]/*.Freq*/ < tree[_m2]/*.Freq*/ ||
	         (tree[_n2]/*.Freq*/ === tree[_m2]/*.Freq*/ && depth[n] <= depth[m]));
	}

	/* ===========================================================================
	 * Restore the heap property by moving down the tree starting at node k,
	 * exchanging a node with the smallest of its two sons if necessary, stopping
	 * when the heap property is re-established (each father smaller than its
	 * two sons).
	 */
	function pqdownheap(s, tree, k)
	//    deflate_state *s;
	//    ct_data *tree;  /* the tree to restore */
	//    int k;               /* node to move down */
	{
	  var v = s.heap[k];
	  var j = k << 1;  /* left son of k */
	  while (j <= s.heap_len) {
	    /* Set j to the smallest of the two sons: */
	    if (j < s.heap_len &&
	      smaller(tree, s.heap[j+1], s.heap[j], s.depth)) {
	      j++;
	    }
	    /* Exit if v is smaller than both sons */
	    if (smaller(tree, v, s.heap[j], s.depth)) { break; }

	    /* Exchange v with the smallest son */
	    s.heap[k] = s.heap[j];
	    k = j;

	    /* And continue down the tree, setting j to the left son of k */
	    j <<= 1;
	  }
	  s.heap[k] = v;
	}


	// inlined manually
	// var SMALLEST = 1;

	/* ===========================================================================
	 * Send the block data compressed using the given Huffman trees
	 */
	function compress_block(s, ltree, dtree)
	//    deflate_state *s;
	//    const ct_data *ltree; /* literal tree */
	//    const ct_data *dtree; /* distance tree */
	{
	  var dist;           /* distance of matched string */
	  var lc;             /* match length or unmatched char (if dist == 0) */
	  var lx = 0;         /* running index in l_buf */
	  var code;           /* the code to send */
	  var extra;          /* number of extra bits to send */

	  if (s.last_lit !== 0) {
	    do {
	      dist = (s.pending_buf[s.d_buf + lx*2] << 8) | (s.pending_buf[s.d_buf + lx*2 + 1]);
	      lc = s.pending_buf[s.l_buf + lx];
	      lx++;

	      if (dist === 0) {
	        send_code(s, lc, ltree); /* send a literal byte */
	        //Tracecv(isgraph(lc), (stderr," '%c' ", lc));
	      } else {
	        /* Here, lc is the match length - MIN_MATCH */
	        code = _length_code[lc];
	        send_code(s, code+LITERALS+1, ltree); /* send the length code */
	        extra = extra_lbits[code];
	        if (extra !== 0) {
	          lc -= base_length[code];
	          send_bits(s, lc, extra);       /* send the extra length bits */
	        }
	        dist--; /* dist is now the match distance - 1 */
	        code = d_code(dist);
	        //Assert (code < D_CODES, "bad d_code");

	        send_code(s, code, dtree);       /* send the distance code */
	        extra = extra_dbits[code];
	        if (extra !== 0) {
	          dist -= base_dist[code];
	          send_bits(s, dist, extra);   /* send the extra distance bits */
	        }
	      } /* literal or match pair ? */

	      /* Check that the overlay between pending_buf and d_buf+l_buf is ok: */
	      //Assert((uInt)(s->pending) < s->lit_bufsize + 2*lx,
	      //       "pendingBuf overflow");

	    } while (lx < s.last_lit);
	  }

	  send_code(s, END_BLOCK, ltree);
	}


	/* ===========================================================================
	 * Construct one Huffman tree and assigns the code bit strings and lengths.
	 * Update the total bit length for the current block.
	 * IN assertion: the field freq is set for all tree elements.
	 * OUT assertions: the fields len and code are set to the optimal bit length
	 *     and corresponding code. The length opt_len is updated; static_len is
	 *     also updated if stree is not null. The field max_code is set.
	 */
	function build_tree(s, desc)
	//    deflate_state *s;
	//    tree_desc *desc; /* the tree descriptor */
	{
	  var tree     = desc.dyn_tree;
	  var stree    = desc.stat_desc.static_tree;
	  var has_stree = desc.stat_desc.has_stree;
	  var elems    = desc.stat_desc.elems;
	  var n, m;          /* iterate over heap elements */
	  var max_code = -1; /* largest code with non zero frequency */
	  var node;          /* new node being created */

	  /* Construct the initial heap, with least frequent element in
	   * heap[SMALLEST]. The sons of heap[n] are heap[2*n] and heap[2*n+1].
	   * heap[0] is not used.
	   */
	  s.heap_len = 0;
	  s.heap_max = HEAP_SIZE;

	  for (n = 0; n < elems; n++) {
	    if (tree[n * 2]/*.Freq*/ !== 0) {
	      s.heap[++s.heap_len] = max_code = n;
	      s.depth[n] = 0;

	    } else {
	      tree[n*2 + 1]/*.Len*/ = 0;
	    }
	  }

	  /* The pkzip format requires that at least one distance code exists,
	   * and that at least one bit should be sent even if there is only one
	   * possible code. So to avoid special checks later on we force at least
	   * two codes of non zero frequency.
	   */
	  while (s.heap_len < 2) {
	    node = s.heap[++s.heap_len] = (max_code < 2 ? ++max_code : 0);
	    tree[node * 2]/*.Freq*/ = 1;
	    s.depth[node] = 0;
	    s.opt_len--;

	    if (has_stree) {
	      s.static_len -= stree[node*2 + 1]/*.Len*/;
	    }
	    /* node is 0 or 1 so it does not have extra bits */
	  }
	  desc.max_code = max_code;

	  /* The elements heap[heap_len/2+1 .. heap_len] are leaves of the tree,
	   * establish sub-heaps of increasing lengths:
	   */
	  for (n = (s.heap_len >> 1/*int /2*/); n >= 1; n--) { pqdownheap(s, tree, n); }

	  /* Construct the Huffman tree by repeatedly combining the least two
	   * frequent nodes.
	   */
	  node = elems;              /* next internal node of the tree */
	  do {
	    //pqremove(s, tree, n);  /* n = node of least frequency */
	    /*** pqremove ***/
	    n = s.heap[1/*SMALLEST*/];
	    s.heap[1/*SMALLEST*/] = s.heap[s.heap_len--];
	    pqdownheap(s, tree, 1/*SMALLEST*/);
	    /***/

	    m = s.heap[1/*SMALLEST*/]; /* m = node of next least frequency */

	    s.heap[--s.heap_max] = n; /* keep the nodes sorted by frequency */
	    s.heap[--s.heap_max] = m;

	    /* Create a new node father of n and m */
	    tree[node * 2]/*.Freq*/ = tree[n * 2]/*.Freq*/ + tree[m * 2]/*.Freq*/;
	    s.depth[node] = (s.depth[n] >= s.depth[m] ? s.depth[n] : s.depth[m]) + 1;
	    tree[n*2 + 1]/*.Dad*/ = tree[m*2 + 1]/*.Dad*/ = node;

	    /* and insert the new node in the heap */
	    s.heap[1/*SMALLEST*/] = node++;
	    pqdownheap(s, tree, 1/*SMALLEST*/);

	  } while (s.heap_len >= 2);

	  s.heap[--s.heap_max] = s.heap[1/*SMALLEST*/];

	  /* At this point, the fields freq and dad are set. We can now
	   * generate the bit lengths.
	   */
	  gen_bitlen(s, desc);

	  /* The field len is now set, we can generate the bit codes */
	  gen_codes(tree, max_code, s.bl_count);
	}


	/* ===========================================================================
	 * Scan a literal or distance tree to determine the frequencies of the codes
	 * in the bit length tree.
	 */
	function scan_tree(s, tree, max_code)
	//    deflate_state *s;
	//    ct_data *tree;   /* the tree to be scanned */
	//    int max_code;    /* and its largest code of non zero frequency */
	{
	  var n;                     /* iterates over all tree elements */
	  var prevlen = -1;          /* last emitted length */
	  var curlen;                /* length of current code */

	  var nextlen = tree[0*2 + 1]/*.Len*/; /* length of next code */

	  var count = 0;             /* repeat count of the current code */
	  var max_count = 7;         /* max repeat count */
	  var min_count = 4;         /* min repeat count */

	  if (nextlen === 0) {
	    max_count = 138;
	    min_count = 3;
	  }
	  tree[(max_code+1)*2 + 1]/*.Len*/ = 0xffff; /* guard */

	  for (n = 0; n <= max_code; n++) {
	    curlen = nextlen;
	    nextlen = tree[(n+1)*2 + 1]/*.Len*/;

	    if (++count < max_count && curlen === nextlen) {
	      continue;

	    } else if (count < min_count) {
	      s.bl_tree[curlen * 2]/*.Freq*/ += count;

	    } else if (curlen !== 0) {

	      if (curlen !== prevlen) { s.bl_tree[curlen * 2]/*.Freq*/++; }
	      s.bl_tree[REP_3_6*2]/*.Freq*/++;

	    } else if (count <= 10) {
	      s.bl_tree[REPZ_3_10*2]/*.Freq*/++;

	    } else {
	      s.bl_tree[REPZ_11_138*2]/*.Freq*/++;
	    }

	    count = 0;
	    prevlen = curlen;

	    if (nextlen === 0) {
	      max_count = 138;
	      min_count = 3;

	    } else if (curlen === nextlen) {
	      max_count = 6;
	      min_count = 3;

	    } else {
	      max_count = 7;
	      min_count = 4;
	    }
	  }
	}


	/* ===========================================================================
	 * Send a literal or distance tree in compressed form, using the codes in
	 * bl_tree.
	 */
	function send_tree(s, tree, max_code)
	//    deflate_state *s;
	//    ct_data *tree; /* the tree to be scanned */
	//    int max_code;       /* and its largest code of non zero frequency */
	{
	  var n;                     /* iterates over all tree elements */
	  var prevlen = -1;          /* last emitted length */
	  var curlen;                /* length of current code */

	  var nextlen = tree[0*2 + 1]/*.Len*/; /* length of next code */

	  var count = 0;             /* repeat count of the current code */
	  var max_count = 7;         /* max repeat count */
	  var min_count = 4;         /* min repeat count */

	  /* tree[max_code+1].Len = -1; */  /* guard already set */
	  if (nextlen === 0) {
	    max_count = 138;
	    min_count = 3;
	  }

	  for (n = 0; n <= max_code; n++) {
	    curlen = nextlen;
	    nextlen = tree[(n+1)*2 + 1]/*.Len*/;

	    if (++count < max_count && curlen === nextlen) {
	      continue;

	    } else if (count < min_count) {
	      do { send_code(s, curlen, s.bl_tree); } while (--count !== 0);

	    } else if (curlen !== 0) {
	      if (curlen !== prevlen) {
	        send_code(s, curlen, s.bl_tree);
	        count--;
	      }
	      //Assert(count >= 3 && count <= 6, " 3_6?");
	      send_code(s, REP_3_6, s.bl_tree);
	      send_bits(s, count-3, 2);

	    } else if (count <= 10) {
	      send_code(s, REPZ_3_10, s.bl_tree);
	      send_bits(s, count-3, 3);

	    } else {
	      send_code(s, REPZ_11_138, s.bl_tree);
	      send_bits(s, count-11, 7);
	    }

	    count = 0;
	    prevlen = curlen;
	    if (nextlen === 0) {
	      max_count = 138;
	      min_count = 3;

	    } else if (curlen === nextlen) {
	      max_count = 6;
	      min_count = 3;

	    } else {
	      max_count = 7;
	      min_count = 4;
	    }
	  }
	}


	/* ===========================================================================
	 * Construct the Huffman tree for the bit lengths and return the index in
	 * bl_order of the last bit length code to send.
	 */
	function build_bl_tree(s) {
	  var max_blindex;  /* index of last bit length code of non zero freq */

	  /* Determine the bit length frequencies for literal and distance trees */
	  scan_tree(s, s.dyn_ltree, s.l_desc.max_code);
	  scan_tree(s, s.dyn_dtree, s.d_desc.max_code);

	  /* Build the bit length tree: */
	  build_tree(s, s.bl_desc);
	  /* opt_len now includes the length of the tree representations, except
	   * the lengths of the bit lengths codes and the 5+5+4 bits for the counts.
	   */

	  /* Determine the number of bit length codes to send. The pkzip format
	   * requires that at least 4 bit length codes be sent. (appnote.txt says
	   * 3 but the actual value used is 4.)
	   */
	  for (max_blindex = BL_CODES-1; max_blindex >= 3; max_blindex--) {
	    if (s.bl_tree[bl_order[max_blindex]*2 + 1]/*.Len*/ !== 0) {
	      break;
	    }
	  }
	  /* Update opt_len to include the bit length tree and counts */
	  s.opt_len += 3*(max_blindex+1) + 5+5+4;
	  //Tracev((stderr, "\ndyn trees: dyn %ld, stat %ld",
	  //        s->opt_len, s->static_len));

	  return max_blindex;
	}


	/* ===========================================================================
	 * Send the header for a block using dynamic Huffman trees: the counts, the
	 * lengths of the bit length codes, the literal tree and the distance tree.
	 * IN assertion: lcodes >= 257, dcodes >= 1, blcodes >= 4.
	 */
	function send_all_trees(s, lcodes, dcodes, blcodes)
	//    deflate_state *s;
	//    int lcodes, dcodes, blcodes; /* number of codes for each tree */
	{
	  var rank;                    /* index in bl_order */

	  //Assert (lcodes >= 257 && dcodes >= 1 && blcodes >= 4, "not enough codes");
	  //Assert (lcodes <= L_CODES && dcodes <= D_CODES && blcodes <= BL_CODES,
	  //        "too many codes");
	  //Tracev((stderr, "\nbl counts: "));
	  send_bits(s, lcodes-257, 5); /* not +255 as stated in appnote.txt */
	  send_bits(s, dcodes-1,   5);
	  send_bits(s, blcodes-4,  4); /* not -3 as stated in appnote.txt */
	  for (rank = 0; rank < blcodes; rank++) {
	    //Tracev((stderr, "\nbl code %2d ", bl_order[rank]));
	    send_bits(s, s.bl_tree[bl_order[rank]*2 + 1]/*.Len*/, 3);
	  }
	  //Tracev((stderr, "\nbl tree: sent %ld", s->bits_sent));

	  send_tree(s, s.dyn_ltree, lcodes-1); /* literal tree */
	  //Tracev((stderr, "\nlit tree: sent %ld", s->bits_sent));

	  send_tree(s, s.dyn_dtree, dcodes-1); /* distance tree */
	  //Tracev((stderr, "\ndist tree: sent %ld", s->bits_sent));
	}


	/* ===========================================================================
	 * Check if the data type is TEXT or BINARY, using the following algorithm:
	 * - TEXT if the two conditions below are satisfied:
	 *    a) There are no non-portable control characters belonging to the
	 *       "black list" (0..6, 14..25, 28..31).
	 *    b) There is at least one printable character belonging to the
	 *       "white list" (9 {TAB}, 10 {LF}, 13 {CR}, 32..255).
	 * - BINARY otherwise.
	 * - The following partially-portable control characters form a
	 *   "gray list" that is ignored in this detection algorithm:
	 *   (7 {BEL}, 8 {BS}, 11 {VT}, 12 {FF}, 26 {SUB}, 27 {ESC}).
	 * IN assertion: the fields Freq of dyn_ltree are set.
	 */
	function detect_data_type(s) {
	  /* black_mask is the bit mask of black-listed bytes
	   * set bits 0..6, 14..25, and 28..31
	   * 0xf3ffc07f = binary 11110011111111111100000001111111
	   */
	  var black_mask = 0xf3ffc07f;
	  var n;

	  /* Check for non-textual ("black-listed") bytes. */
	  for (n = 0; n <= 31; n++, black_mask >>>= 1) {
	    if ((black_mask & 1) && (s.dyn_ltree[n*2]/*.Freq*/ !== 0)) {
	      return Z_BINARY;
	    }
	  }

	  /* Check for textual ("white-listed") bytes. */
	  if (s.dyn_ltree[9 * 2]/*.Freq*/ !== 0 || s.dyn_ltree[10 * 2]/*.Freq*/ !== 0 ||
	      s.dyn_ltree[13 * 2]/*.Freq*/ !== 0) {
	    return Z_TEXT;
	  }
	  for (n = 32; n < LITERALS; n++) {
	    if (s.dyn_ltree[n * 2]/*.Freq*/ !== 0) {
	      return Z_TEXT;
	    }
	  }

	  /* There are no "black-listed" or "white-listed" bytes:
	   * this stream either is empty or has tolerated ("gray-listed") bytes only.
	   */
	  return Z_BINARY;
	}


	var static_init_done = false;

	/* ===========================================================================
	 * Initialize the tree data structures for a new zlib stream.
	 */
	function _tr_init(s)
	{

	  if (!static_init_done) {
	    tr_static_init();
	    static_init_done = true;
	  }

	  s.l_desc  = new TreeDesc(s.dyn_ltree, static_l_desc);
	  s.d_desc  = new TreeDesc(s.dyn_dtree, static_d_desc);
	  s.bl_desc = new TreeDesc(s.bl_tree, static_bl_desc);

	  s.bi_buf = 0;
	  s.bi_valid = 0;

	  /* Initialize the first block of the first file: */
	  init_block(s);
	}


	/* ===========================================================================
	 * Send a stored block
	 */
	function _tr_stored_block(s, buf, stored_len, last)
	//DeflateState *s;
	//charf *buf;       /* input block */
	//ulg stored_len;   /* length of input block */
	//int last;         /* one if this is the last block for a file */
	{
	  send_bits(s, (STORED_BLOCK<<1)+(last ? 1 : 0), 3);    /* send block type */
	  copy_block(s, buf, stored_len, true); /* with header */
	}


	/* ===========================================================================
	 * Send one empty static block to give enough lookahead for inflate.
	 * This takes 10 bits, of which 7 may remain in the bit buffer.
	 */
	function _tr_align(s) {
	  send_bits(s, STATIC_TREES<<1, 3);
	  send_code(s, END_BLOCK, static_ltree);
	  bi_flush(s);
	}


	/* ===========================================================================
	 * Determine the best encoding for the current block: dynamic trees, static
	 * trees or store, and output the encoded block to the zip file.
	 */
	function _tr_flush_block(s, buf, stored_len, last)
	//DeflateState *s;
	//charf *buf;       /* input block, or NULL if too old */
	//ulg stored_len;   /* length of input block */
	//int last;         /* one if this is the last block for a file */
	{
	  var opt_lenb, static_lenb;  /* opt_len and static_len in bytes */
	  var max_blindex = 0;        /* index of last bit length code of non zero freq */

	  /* Build the Huffman trees unless a stored block is forced */
	  if (s.level > 0) {

	    /* Check if the file is binary or text */
	    if (s.strm.data_type === Z_UNKNOWN) {
	      s.strm.data_type = detect_data_type(s);
	    }

	    /* Construct the literal and distance trees */
	    build_tree(s, s.l_desc);
	    // Tracev((stderr, "\nlit data: dyn %ld, stat %ld", s->opt_len,
	    //        s->static_len));

	    build_tree(s, s.d_desc);
	    // Tracev((stderr, "\ndist data: dyn %ld, stat %ld", s->opt_len,
	    //        s->static_len));
	    /* At this point, opt_len and static_len are the total bit lengths of
	     * the compressed block data, excluding the tree representations.
	     */

	    /* Build the bit length tree for the above two trees, and get the index
	     * in bl_order of the last bit length code to send.
	     */
	    max_blindex = build_bl_tree(s);

	    /* Determine the best encoding. Compute the block lengths in bytes. */
	    opt_lenb = (s.opt_len+3+7) >>> 3;
	    static_lenb = (s.static_len+3+7) >>> 3;

	    // Tracev((stderr, "\nopt %lu(%lu) stat %lu(%lu) stored %lu lit %u ",
	    //        opt_lenb, s->opt_len, static_lenb, s->static_len, stored_len,
	    //        s->last_lit));

	    if (static_lenb <= opt_lenb) { opt_lenb = static_lenb; }

	  } else {
	    // Assert(buf != (char*)0, "lost buf");
	    opt_lenb = static_lenb = stored_len + 5; /* force a stored block */
	  }

	  if ((stored_len+4 <= opt_lenb) && (buf !== -1)) {
	    /* 4: two words for the lengths */

	    /* The test buf != NULL is only necessary if LIT_BUFSIZE > WSIZE.
	     * Otherwise we can't have processed more than WSIZE input bytes since
	     * the last block flush, because compression would have been
	     * successful. If LIT_BUFSIZE <= WSIZE, it is never too late to
	     * transform a block into a stored block.
	     */
	    _tr_stored_block(s, buf, stored_len, last);

	  } else if (s.strategy === Z_FIXED || static_lenb === opt_lenb) {

	    send_bits(s, (STATIC_TREES<<1) + (last ? 1 : 0), 3);
	    compress_block(s, static_ltree, static_dtree);

	  } else {
	    send_bits(s, (DYN_TREES<<1) + (last ? 1 : 0), 3);
	    send_all_trees(s, s.l_desc.max_code+1, s.d_desc.max_code+1, max_blindex+1);
	    compress_block(s, s.dyn_ltree, s.dyn_dtree);
	  }
	  // Assert (s->compressed_len == s->bits_sent, "bad compressed size");
	  /* The above check is made mod 2^32, for files larger than 512 MB
	   * and uLong implemented on 32 bits.
	   */
	  init_block(s);

	  if (last) {
	    bi_windup(s);
	  }
	  // Tracev((stderr,"\ncomprlen %lu(%lu) ", s->compressed_len>>3,
	  //       s->compressed_len-7*last));
	}

	/* ===========================================================================
	 * Save the match info and tally the frequency counts. Return true if
	 * the current block must be flushed.
	 */
	function _tr_tally(s, dist, lc)
	//    deflate_state *s;
	//    unsigned dist;  /* distance of matched string */
	//    unsigned lc;    /* match length-MIN_MATCH or unmatched char (if dist==0) */
	{
	  //var out_length, in_length, dcode;

	  s.pending_buf[s.d_buf + s.last_lit * 2]     = (dist >>> 8) & 0xff;
	  s.pending_buf[s.d_buf + s.last_lit * 2 + 1] = dist & 0xff;

	  s.pending_buf[s.l_buf + s.last_lit] = lc & 0xff;
	  s.last_lit++;

	  if (dist === 0) {
	    /* lc is the unmatched char */
	    s.dyn_ltree[lc*2]/*.Freq*/++;
	  } else {
	    s.matches++;
	    /* Here, lc is the match length - MIN_MATCH */
	    dist--;             /* dist = match distance - 1 */
	    //Assert((ush)dist < (ush)MAX_DIST(s) &&
	    //       (ush)lc <= (ush)(MAX_MATCH-MIN_MATCH) &&
	    //       (ush)d_code(dist) < (ush)D_CODES,  "_tr_tally: bad match");

	    s.dyn_ltree[(_length_code[lc]+LITERALS+1) * 2]/*.Freq*/++;
	    s.dyn_dtree[d_code(dist) * 2]/*.Freq*/++;
	  }

	// (!) This block is disabled in zlib defailts,
	// don't enable it for binary compatibility

	//#ifdef TRUNCATE_BLOCK
	//  /* Try to guess if it is profitable to stop the current block here */
	//  if ((s.last_lit & 0x1fff) === 0 && s.level > 2) {
	//    /* Compute an upper bound for the compressed length */
	//    out_length = s.last_lit*8;
	//    in_length = s.strstart - s.block_start;
	//
	//    for (dcode = 0; dcode < D_CODES; dcode++) {
	//      out_length += s.dyn_dtree[dcode*2]/*.Freq*/ * (5 + extra_dbits[dcode]);
	//    }
	//    out_length >>>= 3;
	//    //Tracev((stderr,"\nlast_lit %u, in %ld, out ~%ld(%ld%%) ",
	//    //       s->last_lit, in_length, out_length,
	//    //       100L - out_length*100L/in_length));
	//    if (s.matches < (s.last_lit>>1)/*int /2*/ && out_length < (in_length>>1)/*int /2*/) {
	//      return true;
	//    }
	//  }
	//#endif

	  return (s.last_lit === s.lit_bufsize-1);
	  /* We avoid equality with lit_bufsize because of wraparound at 64K
	   * on 16 bit machines and because stored blocks are restricted to
	   * 64K-1 bytes.
	   */
	}

	exports._tr_init  = _tr_init;
	exports._tr_stored_block = _tr_stored_block;
	exports._tr_flush_block  = _tr_flush_block;
	exports._tr_tally = _tr_tally;
	exports._tr_align = _tr_align;


/***/ },
/* 31 */
/***/ function(module, exports) {

	'use strict';

	// Note: adler32 takes 12% for level 0 and 2% for level 6.
	// It doesn't worth to make additional optimizationa as in original.
	// Small size is preferable.

	function adler32(adler, buf, len, pos) {
	  var s1 = (adler & 0xffff) |0,
	      s2 = ((adler >>> 16) & 0xffff) |0,
	      n = 0;

	  while (len !== 0) {
	    // Set limit ~ twice less than 5552, to keep
	    // s2 in 31-bits, because we force signed ints.
	    // in other case %= will fail.
	    n = len > 2000 ? 2000 : len;
	    len -= n;

	    do {
	      s1 = (s1 + buf[pos++]) |0;
	      s2 = (s2 + s1) |0;
	    } while (--n);

	    s1 %= 65521;
	    s2 %= 65521;
	  }

	  return (s1 | (s2 << 16)) |0;
	}


	module.exports = adler32;


/***/ },
/* 32 */
/***/ function(module, exports) {

	'use strict';

	// Note: we can't get significant speed boost here.
	// So write code to minimize size - no pregenerated tables
	// and array tools dependencies.


	// Use ordinary array, since untyped makes no boost here
	function makeTable() {
	  var c, table = [];

	  for (var n =0; n < 256; n++) {
	    c = n;
	    for (var k =0; k < 8; k++) {
	      c = ((c&1) ? (0xEDB88320 ^ (c >>> 1)) : (c >>> 1));
	    }
	    table[n] = c;
	  }

	  return table;
	}

	// Create table on load. Just 255 signed longs. Not a problem.
	var crcTable = makeTable();


	function crc32(crc, buf, len, pos) {
	  var t = crcTable,
	      end = pos + len;

	  crc = crc ^ (-1);

	  for (var i = pos; i < end; i++) {
	    crc = (crc >>> 8) ^ t[(crc ^ buf[i]) & 0xFF];
	  }

	  return (crc ^ (-1)); // >>> 0;
	}


	module.exports = crc32;


/***/ },
/* 33 */
/***/ function(module, exports, __webpack_require__) {

	'use strict';


	var utils = __webpack_require__(29);
	var adler32 = __webpack_require__(31);
	var crc32   = __webpack_require__(32);
	var inflate_fast = __webpack_require__(34);
	var inflate_table = __webpack_require__(35);

	var CODES = 0;
	var LENS = 1;
	var DISTS = 2;

	/* Public constants ==========================================================*/
	/* ===========================================================================*/


	/* Allowed flush values; see deflate() and inflate() below for details */
	//var Z_NO_FLUSH      = 0;
	//var Z_PARTIAL_FLUSH = 1;
	//var Z_SYNC_FLUSH    = 2;
	//var Z_FULL_FLUSH    = 3;
	var Z_FINISH        = 4;
	var Z_BLOCK         = 5;
	var Z_TREES         = 6;


	/* Return codes for the compression/decompression functions. Negative values
	 * are errors, positive values are used for special but normal events.
	 */
	var Z_OK            = 0;
	var Z_STREAM_END    = 1;
	var Z_NEED_DICT     = 2;
	//var Z_ERRNO         = -1;
	var Z_STREAM_ERROR  = -2;
	var Z_DATA_ERROR    = -3;
	var Z_MEM_ERROR     = -4;
	var Z_BUF_ERROR     = -5;
	//var Z_VERSION_ERROR = -6;

	/* The deflate compression method */
	var Z_DEFLATED  = 8;


	/* STATES ====================================================================*/
	/* ===========================================================================*/


	var    HEAD = 1;       /* i: waiting for magic header */
	var    FLAGS = 2;      /* i: waiting for method and flags (gzip) */
	var    TIME = 3;       /* i: waiting for modification time (gzip) */
	var    OS = 4;         /* i: waiting for extra flags and operating system (gzip) */
	var    EXLEN = 5;      /* i: waiting for extra length (gzip) */
	var    EXTRA = 6;      /* i: waiting for extra bytes (gzip) */
	var    NAME = 7;       /* i: waiting for end of file name (gzip) */
	var    COMMENT = 8;    /* i: waiting for end of comment (gzip) */
	var    HCRC = 9;       /* i: waiting for header crc (gzip) */
	var    DICTID = 10;    /* i: waiting for dictionary check value */
	var    DICT = 11;      /* waiting for inflateSetDictionary() call */
	var        TYPE = 12;      /* i: waiting for type bits, including last-flag bit */
	var        TYPEDO = 13;    /* i: same, but skip check to exit inflate on new block */
	var        STORED = 14;    /* i: waiting for stored size (length and complement) */
	var        COPY_ = 15;     /* i/o: same as COPY below, but only first time in */
	var        COPY = 16;      /* i/o: waiting for input or output to copy stored block */
	var        TABLE = 17;     /* i: waiting for dynamic block table lengths */
	var        LENLENS = 18;   /* i: waiting for code length code lengths */
	var        CODELENS = 19;  /* i: waiting for length/lit and distance code lengths */
	var            LEN_ = 20;      /* i: same as LEN below, but only first time in */
	var            LEN = 21;       /* i: waiting for length/lit/eob code */
	var            LENEXT = 22;    /* i: waiting for length extra bits */
	var            DIST = 23;      /* i: waiting for distance code */
	var            DISTEXT = 24;   /* i: waiting for distance extra bits */
	var            MATCH = 25;     /* o: waiting for output space to copy string */
	var            LIT = 26;       /* o: waiting for output space to write literal */
	var    CHECK = 27;     /* i: waiting for 32-bit check value */
	var    LENGTH = 28;    /* i: waiting for 32-bit length (gzip) */
	var    DONE = 29;      /* finished check, done -- remain here until reset */
	var    BAD = 30;       /* got a data error -- remain here until reset */
	var    MEM = 31;       /* got an inflate() memory error -- remain here until reset */
	var    SYNC = 32;      /* looking for synchronization bytes to restart inflate() */

	/* ===========================================================================*/



	var ENOUGH_LENS = 852;
	var ENOUGH_DISTS = 592;
	//var ENOUGH =  (ENOUGH_LENS+ENOUGH_DISTS);

	var MAX_WBITS = 15;
	/* 32K LZ77 window */
	var DEF_WBITS = MAX_WBITS;


	function ZSWAP32(q) {
	  return  (((q >>> 24) & 0xff) +
	          ((q >>> 8) & 0xff00) +
	          ((q & 0xff00) << 8) +
	          ((q & 0xff) << 24));
	}


	function InflateState() {
	  this.mode = 0;             /* current inflate mode */
	  this.last = false;          /* true if processing last block */
	  this.wrap = 0;              /* bit 0 true for zlib, bit 1 true for gzip */
	  this.havedict = false;      /* true if dictionary provided */
	  this.flags = 0;             /* gzip header method and flags (0 if zlib) */
	  this.dmax = 0;              /* zlib header max distance (INFLATE_STRICT) */
	  this.check = 0;             /* protected copy of check value */
	  this.total = 0;             /* protected copy of output count */
	  // TODO: may be {}
	  this.head = null;           /* where to save gzip header information */

	  /* sliding window */
	  this.wbits = 0;             /* log base 2 of requested window size */
	  this.wsize = 0;             /* window size or zero if not using window */
	  this.whave = 0;             /* valid bytes in the window */
	  this.wnext = 0;             /* window write index */
	  this.window = null;         /* allocated sliding window, if needed */

	  /* bit accumulator */
	  this.hold = 0;              /* input bit accumulator */
	  this.bits = 0;              /* number of bits in "in" */

	  /* for string and stored block copying */
	  this.length = 0;            /* literal or length of data to copy */
	  this.offset = 0;            /* distance back to copy string from */

	  /* for table and code decoding */
	  this.extra = 0;             /* extra bits needed */

	  /* fixed and dynamic code tables */
	  this.lencode = null;          /* starting table for length/literal codes */
	  this.distcode = null;         /* starting table for distance codes */
	  this.lenbits = 0;           /* index bits for lencode */
	  this.distbits = 0;          /* index bits for distcode */

	  /* dynamic table building */
	  this.ncode = 0;             /* number of code length code lengths */
	  this.nlen = 0;              /* number of length code lengths */
	  this.ndist = 0;             /* number of distance code lengths */
	  this.have = 0;              /* number of code lengths in lens[] */
	  this.next = null;              /* next available space in codes[] */

	  this.lens = new utils.Buf16(320); /* temporary storage for code lengths */
	  this.work = new utils.Buf16(288); /* work area for code table building */

	  /*
	   because we don't have pointers in js, we use lencode and distcode directly
	   as buffers so we don't need codes
	  */
	  //this.codes = new utils.Buf32(ENOUGH);       /* space for code tables */
	  this.lendyn = null;              /* dynamic table for length/literal codes (JS specific) */
	  this.distdyn = null;             /* dynamic table for distance codes (JS specific) */
	  this.sane = 0;                   /* if false, allow invalid distance too far */
	  this.back = 0;                   /* bits back of last unprocessed length/lit */
	  this.was = 0;                    /* initial length of match */
	}

	function inflateResetKeep(strm) {
	  var state;

	  if (!strm || !strm.state) { return Z_STREAM_ERROR; }
	  state = strm.state;
	  strm.total_in = strm.total_out = state.total = 0;
	  strm.msg = ''; /*Z_NULL*/
	  if (state.wrap) {       /* to support ill-conceived Java test suite */
	    strm.adler = state.wrap & 1;
	  }
	  state.mode = HEAD;
	  state.last = 0;
	  state.havedict = 0;
	  state.dmax = 32768;
	  state.head = null/*Z_NULL*/;
	  state.hold = 0;
	  state.bits = 0;
	  //state.lencode = state.distcode = state.next = state.codes;
	  state.lencode = state.lendyn = new utils.Buf32(ENOUGH_LENS);
	  state.distcode = state.distdyn = new utils.Buf32(ENOUGH_DISTS);

	  state.sane = 1;
	  state.back = -1;
	  //Tracev((stderr, "inflate: reset\n"));
	  return Z_OK;
	}

	function inflateReset(strm) {
	  var state;

	  if (!strm || !strm.state) { return Z_STREAM_ERROR; }
	  state = strm.state;
	  state.wsize = 0;
	  state.whave = 0;
	  state.wnext = 0;
	  return inflateResetKeep(strm);

	}

	function inflateReset2(strm, windowBits) {
	  var wrap;
	  var state;

	  /* get the state */
	  if (!strm || !strm.state) { return Z_STREAM_ERROR; }
	  state = strm.state;

	  /* extract wrap request from windowBits parameter */
	  if (windowBits < 0) {
	    wrap = 0;
	    windowBits = -windowBits;
	  }
	  else {
	    wrap = (windowBits >> 4) + 1;
	    if (windowBits < 48) {
	      windowBits &= 15;
	    }
	  }

	  /* set number of window bits, free window if different */
	  if (windowBits && (windowBits < 8 || windowBits > 15)) {
	    return Z_STREAM_ERROR;
	  }
	  if (state.window !== null && state.wbits !== windowBits) {
	    state.window = null;
	  }

	  /* update state and reset the rest of it */
	  state.wrap = wrap;
	  state.wbits = windowBits;
	  return inflateReset(strm);
	}

	function inflateInit2(strm, windowBits) {
	  var ret;
	  var state;

	  if (!strm) { return Z_STREAM_ERROR; }
	  //strm.msg = Z_NULL;                 /* in case we return an error */

	  state = new InflateState();

	  //if (state === Z_NULL) return Z_MEM_ERROR;
	  //Tracev((stderr, "inflate: allocated\n"));
	  strm.state = state;
	  state.window = null/*Z_NULL*/;
	  ret = inflateReset2(strm, windowBits);
	  if (ret !== Z_OK) {
	    strm.state = null/*Z_NULL*/;
	  }
	  return ret;
	}

	function inflateInit(strm) {
	  return inflateInit2(strm, DEF_WBITS);
	}


	/*
	 Return state with length and distance decoding tables and index sizes set to
	 fixed code decoding.  Normally this returns fixed tables from inffixed.h.
	 If BUILDFIXED is defined, then instead this routine builds the tables the
	 first time it's called, and returns those tables the first time and
	 thereafter.  This reduces the size of the code by about 2K bytes, in
	 exchange for a little execution time.  However, BUILDFIXED should not be
	 used for threaded applications, since the rewriting of the tables and virgin
	 may not be thread-safe.
	 */
	var virgin = true;

	var lenfix, distfix; // We have no pointers in JS, so keep tables separate

	function fixedtables(state) {
	  /* build fixed huffman tables if first call (may not be thread safe) */
	  if (virgin) {
	    var sym;

	    lenfix = new utils.Buf32(512);
	    distfix = new utils.Buf32(32);

	    /* literal/length table */
	    sym = 0;
	    while (sym < 144) { state.lens[sym++] = 8; }
	    while (sym < 256) { state.lens[sym++] = 9; }
	    while (sym < 280) { state.lens[sym++] = 7; }
	    while (sym < 288) { state.lens[sym++] = 8; }

	    inflate_table(LENS,  state.lens, 0, 288, lenfix,   0, state.work, {bits: 9});

	    /* distance table */
	    sym = 0;
	    while (sym < 32) { state.lens[sym++] = 5; }

	    inflate_table(DISTS, state.lens, 0, 32,   distfix, 0, state.work, {bits: 5});

	    /* do this just once */
	    virgin = false;
	  }

	  state.lencode = lenfix;
	  state.lenbits = 9;
	  state.distcode = distfix;
	  state.distbits = 5;
	}


	/*
	 Update the window with the last wsize (normally 32K) bytes written before
	 returning.  If window does not exist yet, create it.  This is only called
	 when a window is already in use, or when output has been written during this
	 inflate call, but the end of the deflate stream has not been reached yet.
	 It is also called to create a window for dictionary data when a dictionary
	 is loaded.

	 Providing output buffers larger than 32K to inflate() should provide a speed
	 advantage, since only the last 32K of output is copied to the sliding window
	 upon return from inflate(), and since all distances after the first 32K of
	 output will fall in the output data, making match copies simpler and faster.
	 The advantage may be dependent on the size of the processor's data caches.
	 */
	function updatewindow(strm, src, end, copy) {
	  var dist;
	  var state = strm.state;

	  /* if it hasn't been done already, allocate space for the window */
	  if (state.window === null) {
	    state.wsize = 1 << state.wbits;
	    state.wnext = 0;
	    state.whave = 0;

	    state.window = new utils.Buf8(state.wsize);
	  }

	  /* copy state->wsize or less output bytes into the circular window */
	  if (copy >= state.wsize) {
	    utils.arraySet(state.window,src, end - state.wsize, state.wsize, 0);
	    state.wnext = 0;
	    state.whave = state.wsize;
	  }
	  else {
	    dist = state.wsize - state.wnext;
	    if (dist > copy) {
	      dist = copy;
	    }
	    //zmemcpy(state->window + state->wnext, end - copy, dist);
	    utils.arraySet(state.window,src, end - copy, dist, state.wnext);
	    copy -= dist;
	    if (copy) {
	      //zmemcpy(state->window, end - copy, copy);
	      utils.arraySet(state.window,src, end - copy, copy, 0);
	      state.wnext = copy;
	      state.whave = state.wsize;
	    }
	    else {
	      state.wnext += dist;
	      if (state.wnext === state.wsize) { state.wnext = 0; }
	      if (state.whave < state.wsize) { state.whave += dist; }
	    }
	  }
	  return 0;
	}

	function inflate(strm, flush) {
	  var state;
	  var input, output;          // input/output buffers
	  var next;                   /* next input INDEX */
	  var put;                    /* next output INDEX */
	  var have, left;             /* available input and output */
	  var hold;                   /* bit buffer */
	  var bits;                   /* bits in bit buffer */
	  var _in, _out;              /* save starting available input and output */
	  var copy;                   /* number of stored or match bytes to copy */
	  var from;                   /* where to copy match bytes from */
	  var from_source;
	  var here = 0;               /* current decoding table entry */
	  var here_bits, here_op, here_val; // paked "here" denormalized (JS specific)
	  //var last;                   /* parent table entry */
	  var last_bits, last_op, last_val; // paked "last" denormalized (JS specific)
	  var len;                    /* length to copy for repeats, bits to drop */
	  var ret;                    /* return code */
	  var hbuf = new utils.Buf8(4);    /* buffer for gzip header crc calculation */
	  var opts;

	  var n; // temporary var for NEED_BITS

	  var order = /* permutation of code lengths */
	    [16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15];


	  if (!strm || !strm.state || !strm.output ||
	      (!strm.input && strm.avail_in !== 0)) {
	    return Z_STREAM_ERROR;
	  }

	  state = strm.state;
	  if (state.mode === TYPE) { state.mode = TYPEDO; }    /* skip check */


	  //--- LOAD() ---
	  put = strm.next_out;
	  output = strm.output;
	  left = strm.avail_out;
	  next = strm.next_in;
	  input = strm.input;
	  have = strm.avail_in;
	  hold = state.hold;
	  bits = state.bits;
	  //---

	  _in = have;
	  _out = left;
	  ret = Z_OK;

	  inf_leave: // goto emulation
	  for (;;) {
	    switch (state.mode) {
	    case HEAD:
	      if (state.wrap === 0) {
	        state.mode = TYPEDO;
	        break;
	      }
	      //=== NEEDBITS(16);
	      while (bits < 16) {
	        if (have === 0) { break inf_leave; }
	        have--;
	        hold += input[next++] << bits;
	        bits += 8;
	      }
	      //===//
	      if ((state.wrap & 2) && hold === 0x8b1f) {  /* gzip header */
	        state.check = 0/*crc32(0L, Z_NULL, 0)*/;
	        //=== CRC2(state.check, hold);
	        hbuf[0] = hold & 0xff;
	        hbuf[1] = (hold >>> 8) & 0xff;
	        state.check = crc32(state.check, hbuf, 2, 0);
	        //===//

	        //=== INITBITS();
	        hold = 0;
	        bits = 0;
	        //===//
	        state.mode = FLAGS;
	        break;
	      }
	      state.flags = 0;           /* expect zlib header */
	      if (state.head) {
	        state.head.done = false;
	      }
	      if (!(state.wrap & 1) ||   /* check if zlib header allowed */
	        (((hold & 0xff)/*BITS(8)*/ << 8) + (hold >> 8)) % 31) {
	        strm.msg = 'incorrect header check';
	        state.mode = BAD;
	        break;
	      }
	      if ((hold & 0x0f)/*BITS(4)*/ !== Z_DEFLATED) {
	        strm.msg = 'unknown compression method';
	        state.mode = BAD;
	        break;
	      }
	      //--- DROPBITS(4) ---//
	      hold >>>= 4;
	      bits -= 4;
	      //---//
	      len = (hold & 0x0f)/*BITS(4)*/ + 8;
	      if (state.wbits === 0) {
	        state.wbits = len;
	      }
	      else if (len > state.wbits) {
	        strm.msg = 'invalid window size';
	        state.mode = BAD;
	        break;
	      }
	      state.dmax = 1 << len;
	      //Tracev((stderr, "inflate:   zlib header ok\n"));
	      strm.adler = state.check = 1/*adler32(0L, Z_NULL, 0)*/;
	      state.mode = hold & 0x200 ? DICTID : TYPE;
	      //=== INITBITS();
	      hold = 0;
	      bits = 0;
	      //===//
	      break;
	    case FLAGS:
	      //=== NEEDBITS(16); */
	      while (bits < 16) {
	        if (have === 0) { break inf_leave; }
	        have--;
	        hold += input[next++] << bits;
	        bits += 8;
	      }
	      //===//
	      state.flags = hold;
	      if ((state.flags & 0xff) !== Z_DEFLATED) {
	        strm.msg = 'unknown compression method';
	        state.mode = BAD;
	        break;
	      }
	      if (state.flags & 0xe000) {
	        strm.msg = 'unknown header flags set';
	        state.mode = BAD;
	        break;
	      }
	      if (state.head) {
	        state.head.text = ((hold >> 8) & 1);
	      }
	      if (state.flags & 0x0200) {
	        //=== CRC2(state.check, hold);
	        hbuf[0] = hold & 0xff;
	        hbuf[1] = (hold >>> 8) & 0xff;
	        state.check = crc32(state.check, hbuf, 2, 0);
	        //===//
	      }
	      //=== INITBITS();
	      hold = 0;
	      bits = 0;
	      //===//
	      state.mode = TIME;
	      /* falls through */
	    case TIME:
	      //=== NEEDBITS(32); */
	      while (bits < 32) {
	        if (have === 0) { break inf_leave; }
	        have--;
	        hold += input[next++] << bits;
	        bits += 8;
	      }
	      //===//
	      if (state.head) {
	        state.head.time = hold;
	      }
	      if (state.flags & 0x0200) {
	        //=== CRC4(state.check, hold)
	        hbuf[0] = hold & 0xff;
	        hbuf[1] = (hold >>> 8) & 0xff;
	        hbuf[2] = (hold >>> 16) & 0xff;
	        hbuf[3] = (hold >>> 24) & 0xff;
	        state.check = crc32(state.check, hbuf, 4, 0);
	        //===
	      }
	      //=== INITBITS();
	      hold = 0;
	      bits = 0;
	      //===//
	      state.mode = OS;
	      /* falls through */
	    case OS:
	      //=== NEEDBITS(16); */
	      while (bits < 16) {
	        if (have === 0) { break inf_leave; }
	        have--;
	        hold += input[next++] << bits;
	        bits += 8;
	      }
	      //===//
	      if (state.head) {
	        state.head.xflags = (hold & 0xff);
	        state.head.os = (hold >> 8);
	      }
	      if (state.flags & 0x0200) {
	        //=== CRC2(state.check, hold);
	        hbuf[0] = hold & 0xff;
	        hbuf[1] = (hold >>> 8) & 0xff;
	        state.check = crc32(state.check, hbuf, 2, 0);
	        //===//
	      }
	      //=== INITBITS();
	      hold = 0;
	      bits = 0;
	      //===//
	      state.mode = EXLEN;
	      /* falls through */
	    case EXLEN:
	      if (state.flags & 0x0400) {
	        //=== NEEDBITS(16); */
	        while (bits < 16) {
	          if (have === 0) { break inf_leave; }
	          have--;
	          hold += input[next++] << bits;
	          bits += 8;
	        }
	        //===//
	        state.length = hold;
	        if (state.head) {
	          state.head.extra_len = hold;
	        }
	        if (state.flags & 0x0200) {
	          //=== CRC2(state.check, hold);
	          hbuf[0] = hold & 0xff;
	          hbuf[1] = (hold >>> 8) & 0xff;
	          state.check = crc32(state.check, hbuf, 2, 0);
	          //===//
	        }
	        //=== INITBITS();
	        hold = 0;
	        bits = 0;
	        //===//
	      }
	      else if (state.head) {
	        state.head.extra = null/*Z_NULL*/;
	      }
	      state.mode = EXTRA;
	      /* falls through */
	    case EXTRA:
	      if (state.flags & 0x0400) {
	        copy = state.length;
	        if (copy > have) { copy = have; }
	        if (copy) {
	          if (state.head) {
	            len = state.head.extra_len - state.length;
	            if (!state.head.extra) {
	              // Use untyped array for more conveniend processing later
	              state.head.extra = new Array(state.head.extra_len);
	            }
	            utils.arraySet(
	              state.head.extra,
	              input,
	              next,
	              // extra field is limited to 65536 bytes
	              // - no need for additional size check
	              copy,
	              /*len + copy > state.head.extra_max - len ? state.head.extra_max : copy,*/
	              len
	            );
	            //zmemcpy(state.head.extra + len, next,
	            //        len + copy > state.head.extra_max ?
	            //        state.head.extra_max - len : copy);
	          }
	          if (state.flags & 0x0200) {
	            state.check = crc32(state.check, input, copy, next);
	          }
	          have -= copy;
	          next += copy;
	          state.length -= copy;
	        }
	        if (state.length) { break inf_leave; }
	      }
	      state.length = 0;
	      state.mode = NAME;
	      /* falls through */
	    case NAME:
	      if (state.flags & 0x0800) {
	        if (have === 0) { break inf_leave; }
	        copy = 0;
	        do {
	          // TODO: 2 or 1 bytes?
	          len = input[next + copy++];
	          /* use constant limit because in js we should not preallocate memory */
	          if (state.head && len &&
	              (state.length < 65536 /*state.head.name_max*/)) {
	            state.head.name += String.fromCharCode(len);
	          }
	        } while (len && copy < have);

	        if (state.flags & 0x0200) {
	          state.check = crc32(state.check, input, copy, next);
	        }
	        have -= copy;
	        next += copy;
	        if (len) { break inf_leave; }
	      }
	      else if (state.head) {
	        state.head.name = null;
	      }
	      state.length = 0;
	      state.mode = COMMENT;
	      /* falls through */
	    case COMMENT:
	      if (state.flags & 0x1000) {
	        if (have === 0) { break inf_leave; }
	        copy = 0;
	        do {
	          len = input[next + copy++];
	          /* use constant limit because in js we should not preallocate memory */
	          if (state.head && len &&
	              (state.length < 65536 /*state.head.comm_max*/)) {
	            state.head.comment += String.fromCharCode(len);
	          }
	        } while (len && copy < have);
	        if (state.flags & 0x0200) {
	          state.check = crc32(state.check, input, copy, next);
	        }
	        have -= copy;
	        next += copy;
	        if (len) { break inf_leave; }
	      }
	      else if (state.head) {
	        state.head.comment = null;
	      }
	      state.mode = HCRC;
	      /* falls through */
	    case HCRC:
	      if (state.flags & 0x0200) {
	        //=== NEEDBITS(16); */
	        while (bits < 16) {
	          if (have === 0) { break inf_leave; }
	          have--;
	          hold += input[next++] << bits;
	          bits += 8;
	        }
	        //===//
	        if (hold !== (state.check & 0xffff)) {
	          strm.msg = 'header crc mismatch';
	          state.mode = BAD;
	          break;
	        }
	        //=== INITBITS();
	        hold = 0;
	        bits = 0;
	        //===//
	      }
	      if (state.head) {
	        state.head.hcrc = ((state.flags >> 9) & 1);
	        state.head.done = true;
	      }
	      strm.adler = state.check = 0 /*crc32(0L, Z_NULL, 0)*/;
	      state.mode = TYPE;
	      break;
	    case DICTID:
	      //=== NEEDBITS(32); */
	      while (bits < 32) {
	        if (have === 0) { break inf_leave; }
	        have--;
	        hold += input[next++] << bits;
	        bits += 8;
	      }
	      //===//
	      strm.adler = state.check = ZSWAP32(hold);
	      //=== INITBITS();
	      hold = 0;
	      bits = 0;
	      //===//
	      state.mode = DICT;
	      /* falls through */
	    case DICT:
	      if (state.havedict === 0) {
	        //--- RESTORE() ---
	        strm.next_out = put;
	        strm.avail_out = left;
	        strm.next_in = next;
	        strm.avail_in = have;
	        state.hold = hold;
	        state.bits = bits;
	        //---
	        return Z_NEED_DICT;
	      }
	      strm.adler = state.check = 1/*adler32(0L, Z_NULL, 0)*/;
	      state.mode = TYPE;
	      /* falls through */
	    case TYPE:
	      if (flush === Z_BLOCK || flush === Z_TREES) { break inf_leave; }
	      /* falls through */
	    case TYPEDO:
	      if (state.last) {
	        //--- BYTEBITS() ---//
	        hold >>>= bits & 7;
	        bits -= bits & 7;
	        //---//
	        state.mode = CHECK;
	        break;
	      }
	      //=== NEEDBITS(3); */
	      while (bits < 3) {
	        if (have === 0) { break inf_leave; }
	        have--;
	        hold += input[next++] << bits;
	        bits += 8;
	      }
	      //===//
	      state.last = (hold & 0x01)/*BITS(1)*/;
	      //--- DROPBITS(1) ---//
	      hold >>>= 1;
	      bits -= 1;
	      //---//

	      switch ((hold & 0x03)/*BITS(2)*/) {
	      case 0:                             /* stored block */
	        //Tracev((stderr, "inflate:     stored block%s\n",
	        //        state.last ? " (last)" : ""));
	        state.mode = STORED;
	        break;
	      case 1:                             /* fixed block */
	        fixedtables(state);
	        //Tracev((stderr, "inflate:     fixed codes block%s\n",
	        //        state.last ? " (last)" : ""));
	        state.mode = LEN_;             /* decode codes */
	        if (flush === Z_TREES) {
	          //--- DROPBITS(2) ---//
	          hold >>>= 2;
	          bits -= 2;
	          //---//
	          break inf_leave;
	        }
	        break;
	      case 2:                             /* dynamic block */
	        //Tracev((stderr, "inflate:     dynamic codes block%s\n",
	        //        state.last ? " (last)" : ""));
	        state.mode = TABLE;
	        break;
	      case 3:
	        strm.msg = 'invalid block type';
	        state.mode = BAD;
	      }
	      //--- DROPBITS(2) ---//
	      hold >>>= 2;
	      bits -= 2;
	      //---//
	      break;
	    case STORED:
	      //--- BYTEBITS() ---// /* go to byte boundary */
	      hold >>>= bits & 7;
	      bits -= bits & 7;
	      //---//
	      //=== NEEDBITS(32); */
	      while (bits < 32) {
	        if (have === 0) { break inf_leave; }
	        have--;
	        hold += input[next++] << bits;
	        bits += 8;
	      }
	      //===//
	      if ((hold & 0xffff) !== ((hold >>> 16) ^ 0xffff)) {
	        strm.msg = 'invalid stored block lengths';
	        state.mode = BAD;
	        break;
	      }
	      state.length = hold & 0xffff;
	      //Tracev((stderr, "inflate:       stored length %u\n",
	      //        state.length));
	      //=== INITBITS();
	      hold = 0;
	      bits = 0;
	      //===//
	      state.mode = COPY_;
	      if (flush === Z_TREES) { break inf_leave; }
	      /* falls through */
	    case COPY_:
	      state.mode = COPY;
	      /* falls through */
	    case COPY:
	      copy = state.length;
	      if (copy) {
	        if (copy > have) { copy = have; }
	        if (copy > left) { copy = left; }
	        if (copy === 0) { break inf_leave; }
	        //--- zmemcpy(put, next, copy); ---
	        utils.arraySet(output, input, next, copy, put);
	        //---//
	        have -= copy;
	        next += copy;
	        left -= copy;
	        put += copy;
	        state.length -= copy;
	        break;
	      }
	      //Tracev((stderr, "inflate:       stored end\n"));
	      state.mode = TYPE;
	      break;
	    case TABLE:
	      //=== NEEDBITS(14); */
	      while (bits < 14) {
	        if (have === 0) { break inf_leave; }
	        have--;
	        hold += input[next++] << bits;
	        bits += 8;
	      }
	      //===//
	      state.nlen = (hold & 0x1f)/*BITS(5)*/ + 257;
	      //--- DROPBITS(5) ---//
	      hold >>>= 5;
	      bits -= 5;
	      //---//
	      state.ndist = (hold & 0x1f)/*BITS(5)*/ + 1;
	      //--- DROPBITS(5) ---//
	      hold >>>= 5;
	      bits -= 5;
	      //---//
	      state.ncode = (hold & 0x0f)/*BITS(4)*/ + 4;
	      //--- DROPBITS(4) ---//
	      hold >>>= 4;
	      bits -= 4;
	      //---//
	//#ifndef PKZIP_BUG_WORKAROUND
	      if (state.nlen > 286 || state.ndist > 30) {
	        strm.msg = 'too many length or distance symbols';
	        state.mode = BAD;
	        break;
	      }
	//#endif
	      //Tracev((stderr, "inflate:       table sizes ok\n"));
	      state.have = 0;
	      state.mode = LENLENS;
	      /* falls through */
	    case LENLENS:
	      while (state.have < state.ncode) {
	        //=== NEEDBITS(3);
	        while (bits < 3) {
	          if (have === 0) { break inf_leave; }
	          have--;
	          hold += input[next++] << bits;
	          bits += 8;
	        }
	        //===//
	        state.lens[order[state.have++]] = (hold & 0x07);//BITS(3);
	        //--- DROPBITS(3) ---//
	        hold >>>= 3;
	        bits -= 3;
	        //---//
	      }
	      while (state.have < 19) {
	        state.lens[order[state.have++]] = 0;
	      }
	      // We have separate tables & no pointers. 2 commented lines below not needed.
	      //state.next = state.codes;
	      //state.lencode = state.next;
	      // Switch to use dynamic table
	      state.lencode = state.lendyn;
	      state.lenbits = 7;

	      opts = {bits: state.lenbits};
	      ret = inflate_table(CODES, state.lens, 0, 19, state.lencode, 0, state.work, opts);
	      state.lenbits = opts.bits;

	      if (ret) {
	        strm.msg = 'invalid code lengths set';
	        state.mode = BAD;
	        break;
	      }
	      //Tracev((stderr, "inflate:       code lengths ok\n"));
	      state.have = 0;
	      state.mode = CODELENS;
	      /* falls through */
	    case CODELENS:
	      while (state.have < state.nlen + state.ndist) {
	        for (;;) {
	          here = state.lencode[hold & ((1 << state.lenbits) - 1)];/*BITS(state.lenbits)*/
	          here_bits = here >>> 24;
	          here_op = (here >>> 16) & 0xff;
	          here_val = here & 0xffff;

	          if ((here_bits) <= bits) { break; }
	          //--- PULLBYTE() ---//
	          if (have === 0) { break inf_leave; }
	          have--;
	          hold += input[next++] << bits;
	          bits += 8;
	          //---//
	        }
	        if (here_val < 16) {
	          //--- DROPBITS(here.bits) ---//
	          hold >>>= here_bits;
	          bits -= here_bits;
	          //---//
	          state.lens[state.have++] = here_val;
	        }
	        else {
	          if (here_val === 16) {
	            //=== NEEDBITS(here.bits + 2);
	            n = here_bits + 2;
	            while (bits < n) {
	              if (have === 0) { break inf_leave; }
	              have--;
	              hold += input[next++] << bits;
	              bits += 8;
	            }
	            //===//
	            //--- DROPBITS(here.bits) ---//
	            hold >>>= here_bits;
	            bits -= here_bits;
	            //---//
	            if (state.have === 0) {
	              strm.msg = 'invalid bit length repeat';
	              state.mode = BAD;
	              break;
	            }
	            len = state.lens[state.have - 1];
	            copy = 3 + (hold & 0x03);//BITS(2);
	            //--- DROPBITS(2) ---//
	            hold >>>= 2;
	            bits -= 2;
	            //---//
	          }
	          else if (here_val === 17) {
	            //=== NEEDBITS(here.bits + 3);
	            n = here_bits + 3;
	            while (bits < n) {
	              if (have === 0) { break inf_leave; }
	              have--;
	              hold += input[next++] << bits;
	              bits += 8;
	            }
	            //===//
	            //--- DROPBITS(here.bits) ---//
	            hold >>>= here_bits;
	            bits -= here_bits;
	            //---//
	            len = 0;
	            copy = 3 + (hold & 0x07);//BITS(3);
	            //--- DROPBITS(3) ---//
	            hold >>>= 3;
	            bits -= 3;
	            //---//
	          }
	          else {
	            //=== NEEDBITS(here.bits + 7);
	            n = here_bits + 7;
	            while (bits < n) {
	              if (have === 0) { break inf_leave; }
	              have--;
	              hold += input[next++] << bits;
	              bits += 8;
	            }
	            //===//
	            //--- DROPBITS(here.bits) ---//
	            hold >>>= here_bits;
	            bits -= here_bits;
	            //---//
	            len = 0;
	            copy = 11 + (hold & 0x7f);//BITS(7);
	            //--- DROPBITS(7) ---//
	            hold >>>= 7;
	            bits -= 7;
	            //---//
	          }
	          if (state.have + copy > state.nlen + state.ndist) {
	            strm.msg = 'invalid bit length repeat';
	            state.mode = BAD;
	            break;
	          }
	          while (copy--) {
	            state.lens[state.have++] = len;
	          }
	        }
	      }

	      /* handle error breaks in while */
	      if (state.mode === BAD) { break; }

	      /* check for end-of-block code (better have one) */
	      if (state.lens[256] === 0) {
	        strm.msg = 'invalid code -- missing end-of-block';
	        state.mode = BAD;
	        break;
	      }

	      /* build code tables -- note: do not change the lenbits or distbits
	         values here (9 and 6) without reading the comments in inftrees.h
	         concerning the ENOUGH constants, which depend on those values */
	      state.lenbits = 9;

	      opts = {bits: state.lenbits};
	      ret = inflate_table(LENS, state.lens, 0, state.nlen, state.lencode, 0, state.work, opts);
	      // We have separate tables & no pointers. 2 commented lines below not needed.
	      // state.next_index = opts.table_index;
	      state.lenbits = opts.bits;
	      // state.lencode = state.next;

	      if (ret) {
	        strm.msg = 'invalid literal/lengths set';
	        state.mode = BAD;
	        break;
	      }

	      state.distbits = 6;
	      //state.distcode.copy(state.codes);
	      // Switch to use dynamic table
	      state.distcode = state.distdyn;
	      opts = {bits: state.distbits};
	      ret = inflate_table(DISTS, state.lens, state.nlen, state.ndist, state.distcode, 0, state.work, opts);
	      // We have separate tables & no pointers. 2 commented lines below not needed.
	      // state.next_index = opts.table_index;
	      state.distbits = opts.bits;
	      // state.distcode = state.next;

	      if (ret) {
	        strm.msg = 'invalid distances set';
	        state.mode = BAD;
	        break;
	      }
	      //Tracev((stderr, 'inflate:       codes ok\n'));
	      state.mode = LEN_;
	      if (flush === Z_TREES) { break inf_leave; }
	      /* falls through */
	    case LEN_:
	      state.mode = LEN;
	      /* falls through */
	    case LEN:
	      if (have >= 6 && left >= 258) {
	        //--- RESTORE() ---
	        strm.next_out = put;
	        strm.avail_out = left;
	        strm.next_in = next;
	        strm.avail_in = have;
	        state.hold = hold;
	        state.bits = bits;
	        //---
	        inflate_fast(strm, _out);
	        //--- LOAD() ---
	        put = strm.next_out;
	        output = strm.output;
	        left = strm.avail_out;
	        next = strm.next_in;
	        input = strm.input;
	        have = strm.avail_in;
	        hold = state.hold;
	        bits = state.bits;
	        //---

	        if (state.mode === TYPE) {
	          state.back = -1;
	        }
	        break;
	      }
	      state.back = 0;
	      for (;;) {
	        here = state.lencode[hold & ((1 << state.lenbits) -1)];  /*BITS(state.lenbits)*/
	        here_bits = here >>> 24;
	        here_op = (here >>> 16) & 0xff;
	        here_val = here & 0xffff;

	        if (here_bits <= bits) { break; }
	        //--- PULLBYTE() ---//
	        if (have === 0) { break inf_leave; }
	        have--;
	        hold += input[next++] << bits;
	        bits += 8;
	        //---//
	      }
	      if (here_op && (here_op & 0xf0) === 0) {
	        last_bits = here_bits;
	        last_op = here_op;
	        last_val = here_val;
	        for (;;) {
	          here = state.lencode[last_val +
	                  ((hold & ((1 << (last_bits + last_op)) -1))/*BITS(last.bits + last.op)*/ >> last_bits)];
	          here_bits = here >>> 24;
	          here_op = (here >>> 16) & 0xff;
	          here_val = here & 0xffff;

	          if ((last_bits + here_bits) <= bits) { break; }
	          //--- PULLBYTE() ---//
	          if (have === 0) { break inf_leave; }
	          have--;
	          hold += input[next++] << bits;
	          bits += 8;
	          //---//
	        }
	        //--- DROPBITS(last.bits) ---//
	        hold >>>= last_bits;
	        bits -= last_bits;
	        //---//
	        state.back += last_bits;
	      }
	      //--- DROPBITS(here.bits) ---//
	      hold >>>= here_bits;
	      bits -= here_bits;
	      //---//
	      state.back += here_bits;
	      state.length = here_val;
	      if (here_op === 0) {
	        //Tracevv((stderr, here.val >= 0x20 && here.val < 0x7f ?
	        //        "inflate:         literal '%c'\n" :
	        //        "inflate:         literal 0x%02x\n", here.val));
	        state.mode = LIT;
	        break;
	      }
	      if (here_op & 32) {
	        //Tracevv((stderr, "inflate:         end of block\n"));
	        state.back = -1;
	        state.mode = TYPE;
	        break;
	      }
	      if (here_op & 64) {
	        strm.msg = 'invalid literal/length code';
	        state.mode = BAD;
	        break;
	      }
	      state.extra = here_op & 15;
	      state.mode = LENEXT;
	      /* falls through */
	    case LENEXT:
	      if (state.extra) {
	        //=== NEEDBITS(state.extra);
	        n = state.extra;
	        while (bits < n) {
	          if (have === 0) { break inf_leave; }
	          have--;
	          hold += input[next++] << bits;
	          bits += 8;
	        }
	        //===//
	        state.length += hold & ((1 << state.extra) -1)/*BITS(state.extra)*/;
	        //--- DROPBITS(state.extra) ---//
	        hold >>>= state.extra;
	        bits -= state.extra;
	        //---//
	        state.back += state.extra;
	      }
	      //Tracevv((stderr, "inflate:         length %u\n", state.length));
	      state.was = state.length;
	      state.mode = DIST;
	      /* falls through */
	    case DIST:
	      for (;;) {
	        here = state.distcode[hold & ((1 << state.distbits) -1)];/*BITS(state.distbits)*/
	        here_bits = here >>> 24;
	        here_op = (here >>> 16) & 0xff;
	        here_val = here & 0xffff;

	        if ((here_bits) <= bits) { break; }
	        //--- PULLBYTE() ---//
	        if (have === 0) { break inf_leave; }
	        have--;
	        hold += input[next++] << bits;
	        bits += 8;
	        //---//
	      }
	      if ((here_op & 0xf0) === 0) {
	        last_bits = here_bits;
	        last_op = here_op;
	        last_val = here_val;
	        for (;;) {
	          here = state.distcode[last_val +
	                  ((hold & ((1 << (last_bits + last_op)) -1))/*BITS(last.bits + last.op)*/ >> last_bits)];
	          here_bits = here >>> 24;
	          here_op = (here >>> 16) & 0xff;
	          here_val = here & 0xffff;

	          if ((last_bits + here_bits) <= bits) { break; }
	          //--- PULLBYTE() ---//
	          if (have === 0) { break inf_leave; }
	          have--;
	          hold += input[next++] << bits;
	          bits += 8;
	          //---//
	        }
	        //--- DROPBITS(last.bits) ---//
	        hold >>>= last_bits;
	        bits -= last_bits;
	        //---//
	        state.back += last_bits;
	      }
	      //--- DROPBITS(here.bits) ---//
	      hold >>>= here_bits;
	      bits -= here_bits;
	      //---//
	      state.back += here_bits;
	      if (here_op & 64) {
	        strm.msg = 'invalid distance code';
	        state.mode = BAD;
	        break;
	      }
	      state.offset = here_val;
	      state.extra = (here_op) & 15;
	      state.mode = DISTEXT;
	      /* falls through */
	    case DISTEXT:
	      if (state.extra) {
	        //=== NEEDBITS(state.extra);
	        n = state.extra;
	        while (bits < n) {
	          if (have === 0) { break inf_leave; }
	          have--;
	          hold += input[next++] << bits;
	          bits += 8;
	        }
	        //===//
	        state.offset += hold & ((1 << state.extra) -1)/*BITS(state.extra)*/;
	        //--- DROPBITS(state.extra) ---//
	        hold >>>= state.extra;
	        bits -= state.extra;
	        //---//
	        state.back += state.extra;
	      }
	//#ifdef INFLATE_STRICT
	      if (state.offset > state.dmax) {
	        strm.msg = 'invalid distance too far back';
	        state.mode = BAD;
	        break;
	      }
	//#endif
	      //Tracevv((stderr, "inflate:         distance %u\n", state.offset));
	      state.mode = MATCH;
	      /* falls through */
	    case MATCH:
	      if (left === 0) { break inf_leave; }
	      copy = _out - left;
	      if (state.offset > copy) {         /* copy from window */
	        copy = state.offset - copy;
	        if (copy > state.whave) {
	          if (state.sane) {
	            strm.msg = 'invalid distance too far back';
	            state.mode = BAD;
	            break;
	          }
	// (!) This block is disabled in zlib defailts,
	// don't enable it for binary compatibility
	//#ifdef INFLATE_ALLOW_INVALID_DISTANCE_TOOFAR_ARRR
	//          Trace((stderr, "inflate.c too far\n"));
	//          copy -= state.whave;
	//          if (copy > state.length) { copy = state.length; }
	//          if (copy > left) { copy = left; }
	//          left -= copy;
	//          state.length -= copy;
	//          do {
	//            output[put++] = 0;
	//          } while (--copy);
	//          if (state.length === 0) { state.mode = LEN; }
	//          break;
	//#endif
	        }
	        if (copy > state.wnext) {
	          copy -= state.wnext;
	          from = state.wsize - copy;
	        }
	        else {
	          from = state.wnext - copy;
	        }
	        if (copy > state.length) { copy = state.length; }
	        from_source = state.window;
	      }
	      else {                              /* copy from output */
	        from_source = output;
	        from = put - state.offset;
	        copy = state.length;
	      }
	      if (copy > left) { copy = left; }
	      left -= copy;
	      state.length -= copy;
	      do {
	        output[put++] = from_source[from++];
	      } while (--copy);
	      if (state.length === 0) { state.mode = LEN; }
	      break;
	    case LIT:
	      if (left === 0) { break inf_leave; }
	      output[put++] = state.length;
	      left--;
	      state.mode = LEN;
	      break;
	    case CHECK:
	      if (state.wrap) {
	        //=== NEEDBITS(32);
	        while (bits < 32) {
	          if (have === 0) { break inf_leave; }
	          have--;
	          // Use '|' insdead of '+' to make sure that result is signed
	          hold |= input[next++] << bits;
	          bits += 8;
	        }
	        //===//
	        _out -= left;
	        strm.total_out += _out;
	        state.total += _out;
	        if (_out) {
	          strm.adler = state.check =
	              /*UPDATE(state.check, put - _out, _out);*/
	              (state.flags ? crc32(state.check, output, _out, put - _out) : adler32(state.check, output, _out, put - _out));

	        }
	        _out = left;
	        // NB: crc32 stored as signed 32-bit int, ZSWAP32 returns signed too
	        if ((state.flags ? hold : ZSWAP32(hold)) !== state.check) {
	          strm.msg = 'incorrect data check';
	          state.mode = BAD;
	          break;
	        }
	        //=== INITBITS();
	        hold = 0;
	        bits = 0;
	        //===//
	        //Tracev((stderr, "inflate:   check matches trailer\n"));
	      }
	      state.mode = LENGTH;
	      /* falls through */
	    case LENGTH:
	      if (state.wrap && state.flags) {
	        //=== NEEDBITS(32);
	        while (bits < 32) {
	          if (have === 0) { break inf_leave; }
	          have--;
	          hold += input[next++] << bits;
	          bits += 8;
	        }
	        //===//
	        if (hold !== (state.total & 0xffffffff)) {
	          strm.msg = 'incorrect length check';
	          state.mode = BAD;
	          break;
	        }
	        //=== INITBITS();
	        hold = 0;
	        bits = 0;
	        //===//
	        //Tracev((stderr, "inflate:   length matches trailer\n"));
	      }
	      state.mode = DONE;
	      /* falls through */
	    case DONE:
	      ret = Z_STREAM_END;
	      break inf_leave;
	    case BAD:
	      ret = Z_DATA_ERROR;
	      break inf_leave;
	    case MEM:
	      return Z_MEM_ERROR;
	    case SYNC:
	      /* falls through */
	    default:
	      return Z_STREAM_ERROR;
	    }
	  }

	  // inf_leave <- here is real place for "goto inf_leave", emulated via "break inf_leave"

	  /*
	     Return from inflate(), updating the total counts and the check value.
	     If there was no progress during the inflate() call, return a buffer
	     error.  Call updatewindow() to create and/or update the window state.
	     Note: a memory error from inflate() is non-recoverable.
	   */

	  //--- RESTORE() ---
	  strm.next_out = put;
	  strm.avail_out = left;
	  strm.next_in = next;
	  strm.avail_in = have;
	  state.hold = hold;
	  state.bits = bits;
	  //---

	  if (state.wsize || (_out !== strm.avail_out && state.mode < BAD &&
	                      (state.mode < CHECK || flush !== Z_FINISH))) {
	    if (updatewindow(strm, strm.output, strm.next_out, _out - strm.avail_out)) {
	      state.mode = MEM;
	      return Z_MEM_ERROR;
	    }
	  }
	  _in -= strm.avail_in;
	  _out -= strm.avail_out;
	  strm.total_in += _in;
	  strm.total_out += _out;
	  state.total += _out;
	  if (state.wrap && _out) {
	    strm.adler = state.check = /*UPDATE(state.check, strm.next_out - _out, _out);*/
	      (state.flags ? crc32(state.check, output, _out, strm.next_out - _out) : adler32(state.check, output, _out, strm.next_out - _out));
	  }
	  strm.data_type = state.bits + (state.last ? 64 : 0) +
	                    (state.mode === TYPE ? 128 : 0) +
	                    (state.mode === LEN_ || state.mode === COPY_ ? 256 : 0);
	  if (((_in === 0 && _out === 0) || flush === Z_FINISH) && ret === Z_OK) {
	    ret = Z_BUF_ERROR;
	  }
	  return ret;
	}

	function inflateEnd(strm) {

	  if (!strm || !strm.state /*|| strm->zfree == (free_func)0*/) {
	    return Z_STREAM_ERROR;
	  }

	  var state = strm.state;
	  if (state.window) {
	    state.window = null;
	  }
	  strm.state = null;
	  return Z_OK;
	}

	function inflateGetHeader(strm, head) {
	  var state;

	  /* check state */
	  if (!strm || !strm.state) { return Z_STREAM_ERROR; }
	  state = strm.state;
	  if ((state.wrap & 2) === 0) { return Z_STREAM_ERROR; }

	  /* save header structure */
	  state.head = head;
	  head.done = false;
	  return Z_OK;
	}


	exports.inflateReset = inflateReset;
	exports.inflateReset2 = inflateReset2;
	exports.inflateResetKeep = inflateResetKeep;
	exports.inflateInit = inflateInit;
	exports.inflateInit2 = inflateInit2;
	exports.inflate = inflate;
	exports.inflateEnd = inflateEnd;
	exports.inflateGetHeader = inflateGetHeader;
	exports.inflateInfo = 'pako inflate (from Nodeca project)';

	/* Not implemented
	exports.inflateCopy = inflateCopy;
	exports.inflateGetDictionary = inflateGetDictionary;
	exports.inflateMark = inflateMark;
	exports.inflatePrime = inflatePrime;
	exports.inflateSetDictionary = inflateSetDictionary;
	exports.inflateSync = inflateSync;
	exports.inflateSyncPoint = inflateSyncPoint;
	exports.inflateUndermine = inflateUndermine;
	*/


/***/ },
/* 34 */
/***/ function(module, exports) {

	'use strict';

	// See state defs from inflate.js
	var BAD = 30;       /* got a data error -- remain here until reset */
	var TYPE = 12;      /* i: waiting for type bits, including last-flag bit */

	/*
	   Decode literal, length, and distance codes and write out the resulting
	   literal and match bytes until either not enough input or output is
	   available, an end-of-block is encountered, or a data error is encountered.
	   When large enough input and output buffers are supplied to inflate(), for
	   example, a 16K input buffer and a 64K output buffer, more than 95% of the
	   inflate execution time is spent in this routine.

	   Entry assumptions:

	        state.mode === LEN
	        strm.avail_in >= 6
	        strm.avail_out >= 258
	        start >= strm.avail_out
	        state.bits < 8

	   On return, state.mode is one of:

	        LEN -- ran out of enough output space or enough available input
	        TYPE -- reached end of block code, inflate() to interpret next block
	        BAD -- error in block data

	   Notes:

	    - The maximum input bits used by a length/distance pair is 15 bits for the
	      length code, 5 bits for the length extra, 15 bits for the distance code,
	      and 13 bits for the distance extra.  This totals 48 bits, or six bytes.
	      Therefore if strm.avail_in >= 6, then there is enough input to avoid
	      checking for available input while decoding.

	    - The maximum bytes that a single length/distance pair can output is 258
	      bytes, which is the maximum length that can be coded.  inflate_fast()
	      requires strm.avail_out >= 258 for each loop to avoid checking for
	      output space.
	 */
	module.exports = function inflate_fast(strm, start) {
	  var state;
	  var _in;                    /* local strm.input */
	  var last;                   /* have enough input while in < last */
	  var _out;                   /* local strm.output */
	  var beg;                    /* inflate()'s initial strm.output */
	  var end;                    /* while out < end, enough space available */
	//#ifdef INFLATE_STRICT
	  var dmax;                   /* maximum distance from zlib header */
	//#endif
	  var wsize;                  /* window size or zero if not using window */
	  var whave;                  /* valid bytes in the window */
	  var wnext;                  /* window write index */
	  // Use `s_window` instead `window`, avoid conflict with instrumentation tools
	  var s_window;               /* allocated sliding window, if wsize != 0 */
	  var hold;                   /* local strm.hold */
	  var bits;                   /* local strm.bits */
	  var lcode;                  /* local strm.lencode */
	  var dcode;                  /* local strm.distcode */
	  var lmask;                  /* mask for first level of length codes */
	  var dmask;                  /* mask for first level of distance codes */
	  var here;                   /* retrieved table entry */
	  var op;                     /* code bits, operation, extra bits, or */
	                              /*  window position, window bytes to copy */
	  var len;                    /* match length, unused bytes */
	  var dist;                   /* match distance */
	  var from;                   /* where to copy match from */
	  var from_source;


	  var input, output; // JS specific, because we have no pointers

	  /* copy state to local variables */
	  state = strm.state;
	  //here = state.here;
	  _in = strm.next_in;
	  input = strm.input;
	  last = _in + (strm.avail_in - 5);
	  _out = strm.next_out;
	  output = strm.output;
	  beg = _out - (start - strm.avail_out);
	  end = _out + (strm.avail_out - 257);
	//#ifdef INFLATE_STRICT
	  dmax = state.dmax;
	//#endif
	  wsize = state.wsize;
	  whave = state.whave;
	  wnext = state.wnext;
	  s_window = state.window;
	  hold = state.hold;
	  bits = state.bits;
	  lcode = state.lencode;
	  dcode = state.distcode;
	  lmask = (1 << state.lenbits) - 1;
	  dmask = (1 << state.distbits) - 1;


	  /* decode literals and length/distances until end-of-block or not enough
	     input data or output space */

	  top:
	  do {
	    if (bits < 15) {
	      hold += input[_in++] << bits;
	      bits += 8;
	      hold += input[_in++] << bits;
	      bits += 8;
	    }

	    here = lcode[hold & lmask];

	    dolen:
	    for (;;) { // Goto emulation
	      op = here >>> 24/*here.bits*/;
	      hold >>>= op;
	      bits -= op;
	      op = (here >>> 16) & 0xff/*here.op*/;
	      if (op === 0) {                          /* literal */
	        //Tracevv((stderr, here.val >= 0x20 && here.val < 0x7f ?
	        //        "inflate:         literal '%c'\n" :
	        //        "inflate:         literal 0x%02x\n", here.val));
	        output[_out++] = here & 0xffff/*here.val*/;
	      }
	      else if (op & 16) {                     /* length base */
	        len = here & 0xffff/*here.val*/;
	        op &= 15;                           /* number of extra bits */
	        if (op) {
	          if (bits < op) {
	            hold += input[_in++] << bits;
	            bits += 8;
	          }
	          len += hold & ((1 << op) - 1);
	          hold >>>= op;
	          bits -= op;
	        }
	        //Tracevv((stderr, "inflate:         length %u\n", len));
	        if (bits < 15) {
	          hold += input[_in++] << bits;
	          bits += 8;
	          hold += input[_in++] << bits;
	          bits += 8;
	        }
	        here = dcode[hold & dmask];

	        dodist:
	        for (;;) { // goto emulation
	          op = here >>> 24/*here.bits*/;
	          hold >>>= op;
	          bits -= op;
	          op = (here >>> 16) & 0xff/*here.op*/;

	          if (op & 16) {                      /* distance base */
	            dist = here & 0xffff/*here.val*/;
	            op &= 15;                       /* number of extra bits */
	            if (bits < op) {
	              hold += input[_in++] << bits;
	              bits += 8;
	              if (bits < op) {
	                hold += input[_in++] << bits;
	                bits += 8;
	              }
	            }
	            dist += hold & ((1 << op) - 1);
	//#ifdef INFLATE_STRICT
	            if (dist > dmax) {
	              strm.msg = 'invalid distance too far back';
	              state.mode = BAD;
	              break top;
	            }
	//#endif
	            hold >>>= op;
	            bits -= op;
	            //Tracevv((stderr, "inflate:         distance %u\n", dist));
	            op = _out - beg;                /* max distance in output */
	            if (dist > op) {                /* see if copy from window */
	              op = dist - op;               /* distance back in window */
	              if (op > whave) {
	                if (state.sane) {
	                  strm.msg = 'invalid distance too far back';
	                  state.mode = BAD;
	                  break top;
	                }

	// (!) This block is disabled in zlib defailts,
	// don't enable it for binary compatibility
	//#ifdef INFLATE_ALLOW_INVALID_DISTANCE_TOOFAR_ARRR
	//                if (len <= op - whave) {
	//                  do {
	//                    output[_out++] = 0;
	//                  } while (--len);
	//                  continue top;
	//                }
	//                len -= op - whave;
	//                do {
	//                  output[_out++] = 0;
	//                } while (--op > whave);
	//                if (op === 0) {
	//                  from = _out - dist;
	//                  do {
	//                    output[_out++] = output[from++];
	//                  } while (--len);
	//                  continue top;
	//                }
	//#endif
	              }
	              from = 0; // window index
	              from_source = s_window;
	              if (wnext === 0) {           /* very common case */
	                from += wsize - op;
	                if (op < len) {         /* some from window */
	                  len -= op;
	                  do {
	                    output[_out++] = s_window[from++];
	                  } while (--op);
	                  from = _out - dist;  /* rest from output */
	                  from_source = output;
	                }
	              }
	              else if (wnext < op) {      /* wrap around window */
	                from += wsize + wnext - op;
	                op -= wnext;
	                if (op < len) {         /* some from end of window */
	                  len -= op;
	                  do {
	                    output[_out++] = s_window[from++];
	                  } while (--op);
	                  from = 0;
	                  if (wnext < len) {  /* some from start of window */
	                    op = wnext;
	                    len -= op;
	                    do {
	                      output[_out++] = s_window[from++];
	                    } while (--op);
	                    from = _out - dist;      /* rest from output */
	                    from_source = output;
	                  }
	                }
	              }
	              else {                      /* contiguous in window */
	                from += wnext - op;
	                if (op < len) {         /* some from window */
	                  len -= op;
	                  do {
	                    output[_out++] = s_window[from++];
	                  } while (--op);
	                  from = _out - dist;  /* rest from output */
	                  from_source = output;
	                }
	              }
	              while (len > 2) {
	                output[_out++] = from_source[from++];
	                output[_out++] = from_source[from++];
	                output[_out++] = from_source[from++];
	                len -= 3;
	              }
	              if (len) {
	                output[_out++] = from_source[from++];
	                if (len > 1) {
	                  output[_out++] = from_source[from++];
	                }
	              }
	            }
	            else {
	              from = _out - dist;          /* copy direct from output */
	              do {                        /* minimum length is three */
	                output[_out++] = output[from++];
	                output[_out++] = output[from++];
	                output[_out++] = output[from++];
	                len -= 3;
	              } while (len > 2);
	              if (len) {
	                output[_out++] = output[from++];
	                if (len > 1) {
	                  output[_out++] = output[from++];
	                }
	              }
	            }
	          }
	          else if ((op & 64) === 0) {          /* 2nd level distance code */
	            here = dcode[(here & 0xffff)/*here.val*/ + (hold & ((1 << op) - 1))];
	            continue dodist;
	          }
	          else {
	            strm.msg = 'invalid distance code';
	            state.mode = BAD;
	            break top;
	          }

	          break; // need to emulate goto via "continue"
	        }
	      }
	      else if ((op & 64) === 0) {              /* 2nd level length code */
	        here = lcode[(here & 0xffff)/*here.val*/ + (hold & ((1 << op) - 1))];
	        continue dolen;
	      }
	      else if (op & 32) {                     /* end-of-block */
	        //Tracevv((stderr, "inflate:         end of block\n"));
	        state.mode = TYPE;
	        break top;
	      }
	      else {
	        strm.msg = 'invalid literal/length code';
	        state.mode = BAD;
	        break top;
	      }

	      break; // need to emulate goto via "continue"
	    }
	  } while (_in < last && _out < end);

	  /* return unused bytes (on entry, bits < 8, so in won't go too far back) */
	  len = bits >> 3;
	  _in -= len;
	  bits -= len << 3;
	  hold &= (1 << bits) - 1;

	  /* update state and return */
	  strm.next_in = _in;
	  strm.next_out = _out;
	  strm.avail_in = (_in < last ? 5 + (last - _in) : 5 - (_in - last));
	  strm.avail_out = (_out < end ? 257 + (end - _out) : 257 - (_out - end));
	  state.hold = hold;
	  state.bits = bits;
	  return;
	};


/***/ },
/* 35 */
/***/ function(module, exports, __webpack_require__) {

	'use strict';


	var utils = __webpack_require__(29);

	var MAXBITS = 15;
	var ENOUGH_LENS = 852;
	var ENOUGH_DISTS = 592;
	//var ENOUGH = (ENOUGH_LENS+ENOUGH_DISTS);

	var CODES = 0;
	var LENS = 1;
	var DISTS = 2;

	var lbase = [ /* Length codes 257..285 base */
	  3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31,
	  35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 0, 0
	];

	var lext = [ /* Length codes 257..285 extra */
	  16, 16, 16, 16, 16, 16, 16, 16, 17, 17, 17, 17, 18, 18, 18, 18,
	  19, 19, 19, 19, 20, 20, 20, 20, 21, 21, 21, 21, 16, 72, 78
	];

	var dbase = [ /* Distance codes 0..29 base */
	  1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193,
	  257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145,
	  8193, 12289, 16385, 24577, 0, 0
	];

	var dext = [ /* Distance codes 0..29 extra */
	  16, 16, 16, 16, 17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22,
	  23, 23, 24, 24, 25, 25, 26, 26, 27, 27,
	  28, 28, 29, 29, 64, 64
	];

	module.exports = function inflate_table(type, lens, lens_index, codes, table, table_index, work, opts)
	{
	  var bits = opts.bits;
	      //here = opts.here; /* table entry for duplication */

	  var len = 0;               /* a code's length in bits */
	  var sym = 0;               /* index of code symbols */
	  var min = 0, max = 0;          /* minimum and maximum code lengths */
	  var root = 0;              /* number of index bits for root table */
	  var curr = 0;              /* number of index bits for current table */
	  var drop = 0;              /* code bits to drop for sub-table */
	  var left = 0;                   /* number of prefix codes available */
	  var used = 0;              /* code entries in table used */
	  var huff = 0;              /* Huffman code */
	  var incr;              /* for incrementing code, index */
	  var fill;              /* index for replicating entries */
	  var low;               /* low bits for current root entry */
	  var mask;              /* mask for low root bits */
	  var next;             /* next available space in table */
	  var base = null;     /* base value table to use */
	  var base_index = 0;
	//  var shoextra;    /* extra bits table to use */
	  var end;                    /* use base and extra for symbol > end */
	  var count = new utils.Buf16(MAXBITS+1); //[MAXBITS+1];    /* number of codes of each length */
	  var offs = new utils.Buf16(MAXBITS+1); //[MAXBITS+1];     /* offsets in table for each length */
	  var extra = null;
	  var extra_index = 0;

	  var here_bits, here_op, here_val;

	  /*
	   Process a set of code lengths to create a canonical Huffman code.  The
	   code lengths are lens[0..codes-1].  Each length corresponds to the
	   symbols 0..codes-1.  The Huffman code is generated by first sorting the
	   symbols by length from short to long, and retaining the symbol order
	   for codes with equal lengths.  Then the code starts with all zero bits
	   for the first code of the shortest length, and the codes are integer
	   increments for the same length, and zeros are appended as the length
	   increases.  For the deflate format, these bits are stored backwards
	   from their more natural integer increment ordering, and so when the
	   decoding tables are built in the large loop below, the integer codes
	   are incremented backwards.

	   This routine assumes, but does not check, that all of the entries in
	   lens[] are in the range 0..MAXBITS.  The caller must assure this.
	   1..MAXBITS is interpreted as that code length.  zero means that that
	   symbol does not occur in this code.

	   The codes are sorted by computing a count of codes for each length,
	   creating from that a table of starting indices for each length in the
	   sorted table, and then entering the symbols in order in the sorted
	   table.  The sorted table is work[], with that space being provided by
	   the caller.

	   The length counts are used for other purposes as well, i.e. finding
	   the minimum and maximum length codes, determining if there are any
	   codes at all, checking for a valid set of lengths, and looking ahead
	   at length counts to determine sub-table sizes when building the
	   decoding tables.
	   */

	  /* accumulate lengths for codes (assumes lens[] all in 0..MAXBITS) */
	  for (len = 0; len <= MAXBITS; len++) {
	    count[len] = 0;
	  }
	  for (sym = 0; sym < codes; sym++) {
	    count[lens[lens_index + sym]]++;
	  }

	  /* bound code lengths, force root to be within code lengths */
	  root = bits;
	  for (max = MAXBITS; max >= 1; max--) {
	    if (count[max] !== 0) { break; }
	  }
	  if (root > max) {
	    root = max;
	  }
	  if (max === 0) {                     /* no symbols to code at all */
	    //table.op[opts.table_index] = 64;  //here.op = (var char)64;    /* invalid code marker */
	    //table.bits[opts.table_index] = 1;   //here.bits = (var char)1;
	    //table.val[opts.table_index++] = 0;   //here.val = (var short)0;
	    table[table_index++] = (1 << 24) | (64 << 16) | 0;


	    //table.op[opts.table_index] = 64;
	    //table.bits[opts.table_index] = 1;
	    //table.val[opts.table_index++] = 0;
	    table[table_index++] = (1 << 24) | (64 << 16) | 0;

	    opts.bits = 1;
	    return 0;     /* no symbols, but wait for decoding to report error */
	  }
	  for (min = 1; min < max; min++) {
	    if (count[min] !== 0) { break; }
	  }
	  if (root < min) {
	    root = min;
	  }

	  /* check for an over-subscribed or incomplete set of lengths */
	  left = 1;
	  for (len = 1; len <= MAXBITS; len++) {
	    left <<= 1;
	    left -= count[len];
	    if (left < 0) {
	      return -1;
	    }        /* over-subscribed */
	  }
	  if (left > 0 && (type === CODES || max !== 1)) {
	    return -1;                      /* incomplete set */
	  }

	  /* generate offsets into symbol table for each length for sorting */
	  offs[1] = 0;
	  for (len = 1; len < MAXBITS; len++) {
	    offs[len + 1] = offs[len] + count[len];
	  }

	  /* sort symbols by length, by symbol order within each length */
	  for (sym = 0; sym < codes; sym++) {
	    if (lens[lens_index + sym] !== 0) {
	      work[offs[lens[lens_index + sym]]++] = sym;
	    }
	  }

	  /*
	   Create and fill in decoding tables.  In this loop, the table being
	   filled is at next and has curr index bits.  The code being used is huff
	   with length len.  That code is converted to an index by dropping drop
	   bits off of the bottom.  For codes where len is less than drop + curr,
	   those top drop + curr - len bits are incremented through all values to
	   fill the table with replicated entries.

	   root is the number of index bits for the root table.  When len exceeds
	   root, sub-tables are created pointed to by the root entry with an index
	   of the low root bits of huff.  This is saved in low to check for when a
	   new sub-table should be started.  drop is zero when the root table is
	   being filled, and drop is root when sub-tables are being filled.

	   When a new sub-table is needed, it is necessary to look ahead in the
	   code lengths to determine what size sub-table is needed.  The length
	   counts are used for this, and so count[] is decremented as codes are
	   entered in the tables.

	   used keeps track of how many table entries have been allocated from the
	   provided *table space.  It is checked for LENS and DIST tables against
	   the constants ENOUGH_LENS and ENOUGH_DISTS to guard against changes in
	   the initial root table size constants.  See the comments in inftrees.h
	   for more information.

	   sym increments through all symbols, and the loop terminates when
	   all codes of length max, i.e. all codes, have been processed.  This
	   routine permits incomplete codes, so another loop after this one fills
	   in the rest of the decoding tables with invalid code markers.
	   */

	  /* set up for code type */
	  // poor man optimization - use if-else instead of switch,
	  // to avoid deopts in old v8
	  if (type === CODES) {
	    base = extra = work;    /* dummy value--not used */
	    end = 19;

	  } else if (type === LENS) {
	    base = lbase;
	    base_index -= 257;
	    extra = lext;
	    extra_index -= 257;
	    end = 256;

	  } else {                    /* DISTS */
	    base = dbase;
	    extra = dext;
	    end = -1;
	  }

	  /* initialize opts for loop */
	  huff = 0;                   /* starting code */
	  sym = 0;                    /* starting code symbol */
	  len = min;                  /* starting code length */
	  next = table_index;              /* current table to fill in */
	  curr = root;                /* current table index bits */
	  drop = 0;                   /* current bits to drop from code for index */
	  low = -1;                   /* trigger new sub-table when len > root */
	  used = 1 << root;          /* use root table entries */
	  mask = used - 1;            /* mask for comparing low */

	  /* check available table space */
	  if ((type === LENS && used > ENOUGH_LENS) ||
	    (type === DISTS && used > ENOUGH_DISTS)) {
	    return 1;
	  }

	  var i=0;
	  /* process all codes and make table entries */
	  for (;;) {
	    i++;
	    /* create table entry */
	    here_bits = len - drop;
	    if (work[sym] < end) {
	      here_op = 0;
	      here_val = work[sym];
	    }
	    else if (work[sym] > end) {
	      here_op = extra[extra_index + work[sym]];
	      here_val = base[base_index + work[sym]];
	    }
	    else {
	      here_op = 32 + 64;         /* end of block */
	      here_val = 0;
	    }

	    /* replicate for those indices with low len bits equal to huff */
	    incr = 1 << (len - drop);
	    fill = 1 << curr;
	    min = fill;                 /* save offset to next table */
	    do {
	      fill -= incr;
	      table[next + (huff >> drop) + fill] = (here_bits << 24) | (here_op << 16) | here_val |0;
	    } while (fill !== 0);

	    /* backwards increment the len-bit code huff */
	    incr = 1 << (len - 1);
	    while (huff & incr) {
	      incr >>= 1;
	    }
	    if (incr !== 0) {
	      huff &= incr - 1;
	      huff += incr;
	    } else {
	      huff = 0;
	    }

	    /* go to next symbol, update count, len */
	    sym++;
	    if (--count[len] === 0) {
	      if (len === max) { break; }
	      len = lens[lens_index + work[sym]];
	    }

	    /* create new sub-table if needed */
	    if (len > root && (huff & mask) !== low) {
	      /* if first time, transition to sub-tables */
	      if (drop === 0) {
	        drop = root;
	      }

	      /* increment past last table */
	      next += min;            /* here min is 1 << curr */

	      /* determine length of next table */
	      curr = len - drop;
	      left = 1 << curr;
	      while (curr + drop < max) {
	        left -= count[curr + drop];
	        if (left <= 0) { break; }
	        curr++;
	        left <<= 1;
	      }

	      /* check for enough space */
	      used += 1 << curr;
	      if ((type === LENS && used > ENOUGH_LENS) ||
	        (type === DISTS && used > ENOUGH_DISTS)) {
	        return 1;
	      }

	      /* point entry in root table to sub-table */
	      low = huff & mask;
	      /*table.op[low] = curr;
	      table.bits[low] = root;
	      table.val[low] = next - opts.table_index;*/
	      table[low] = (root << 24) | (curr << 16) | (next - table_index) |0;
	    }
	  }

	  /* fill in remaining table entry if code is incomplete (guaranteed to have
	   at most one remaining entry, since if the code is incomplete, the
	   maximum code length that was allowed to get this far is one bit) */
	  if (huff !== 0) {
	    //table.op[next + huff] = 64;            /* invalid code marker */
	    //table.bits[next + huff] = len - drop;
	    //table.val[next + huff] = 0;
	    table[next + huff] = ((len - drop) << 24) | (64 << 16) |0;
	  }

	  /* set return parameters */
	  //opts.table_index += used;
	  opts.bits = root;
	  return 0;
	};


/***/ },
/* 36 */
/***/ function(module, exports) {

	module.exports = {

	  /* Allowed flush values; see deflate() and inflate() below for details */
	  Z_NO_FLUSH:         0,
	  Z_PARTIAL_FLUSH:    1,
	  Z_SYNC_FLUSH:       2,
	  Z_FULL_FLUSH:       3,
	  Z_FINISH:           4,
	  Z_BLOCK:            5,
	  Z_TREES:            6,

	  /* Return codes for the compression/decompression functions. Negative values
	  * are errors, positive values are used for special but normal events.
	  */
	  Z_OK:               0,
	  Z_STREAM_END:       1,
	  Z_NEED_DICT:        2,
	  Z_ERRNO:           -1,
	  Z_STREAM_ERROR:    -2,
	  Z_DATA_ERROR:      -3,
	  //Z_MEM_ERROR:     -4,
	  Z_BUF_ERROR:       -5,
	  //Z_VERSION_ERROR: -6,

	  /* compression levels */
	  Z_NO_COMPRESSION:         0,
	  Z_BEST_SPEED:             1,
	  Z_BEST_COMPRESSION:       9,
	  Z_DEFAULT_COMPRESSION:   -1,


	  Z_FILTERED:               1,
	  Z_HUFFMAN_ONLY:           2,
	  Z_RLE:                    3,
	  Z_FIXED:                  4,
	  Z_DEFAULT_STRATEGY:       0,

	  /* Possible values of the data_type field (though see inflate()) */
	  Z_BINARY:                 0,
	  Z_TEXT:                   1,
	  //Z_ASCII:                1, // = Z_TEXT (deprecated)
	  Z_UNKNOWN:                2,

	  /* The deflate compression method */
	  Z_DEFLATED:               8
	  //Z_NULL:                 null // Use -1 or null inline, depending on var type
	};


/***/ },
/* 37 */
/***/ function(module, exports, __webpack_require__) {

	/* WEBPACK VAR INJECTION */(function(global) {'use strict';

	// compare and isBuffer taken from https://github.com/feross/buffer/blob/680e9e5e488f22aac27599a57dc844a6315928dd/index.js
	// original notice:

	/*!
	 * The buffer module from node.js, for the browser.
	 *
	 * @author   Feross Aboukhadijeh <feross@feross.org> <http://feross.org>
	 * @license  MIT
	 */
	function compare(a, b) {
	  if (a === b) {
	    return 0;
	  }

	  var x = a.length;
	  var y = b.length;

	  for (var i = 0, len = Math.min(x, y); i < len; ++i) {
	    if (a[i] !== b[i]) {
	      x = a[i];
	      y = b[i];
	      break;
	    }
	  }

	  if (x < y) {
	    return -1;
	  }
	  if (y < x) {
	    return 1;
	  }
	  return 0;
	}
	function isBuffer(b) {
	  if (global.Buffer && typeof global.Buffer.isBuffer === 'function') {
	    return global.Buffer.isBuffer(b);
	  }
	  return !!(b != null && b._isBuffer);
	}

	// based on node assert, original notice:

	// http://wiki.commonjs.org/wiki/Unit_Testing/1.0
	//
	// THIS IS NOT TESTED NOR LIKELY TO WORK OUTSIDE V8!
	//
	// Originally from narwhal.js (http://narwhaljs.org)
	// Copyright (c) 2009 Thomas Robinson <280north.com>
	//
	// Permission is hereby granted, free of charge, to any person obtaining a copy
	// of this software and associated documentation files (the 'Software'), to
	// deal in the Software without restriction, including without limitation the
	// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
	// sell copies of the Software, and to permit persons to whom the Software is
	// furnished to do so, subject to the following conditions:
	//
	// The above copyright notice and this permission notice shall be included in
	// all copies or substantial portions of the Software.
	//
	// THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
	// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
	// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
	// AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
	// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
	// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

	var util = __webpack_require__(9);
	var hasOwn = Object.prototype.hasOwnProperty;
	var pSlice = Array.prototype.slice;
	var functionsHaveNames = (function () {
	  return function foo() {}.name === 'foo';
	}());
	function pToString (obj) {
	  return Object.prototype.toString.call(obj);
	}
	function isView(arrbuf) {
	  if (isBuffer(arrbuf)) {
	    return false;
	  }
	  if (typeof global.ArrayBuffer !== 'function') {
	    return false;
	  }
	  if (typeof ArrayBuffer.isView === 'function') {
	    return ArrayBuffer.isView(arrbuf);
	  }
	  if (!arrbuf) {
	    return false;
	  }
	  if (arrbuf instanceof DataView) {
	    return true;
	  }
	  if (arrbuf.buffer && arrbuf.buffer instanceof ArrayBuffer) {
	    return true;
	  }
	  return false;
	}
	// 1. The assert module provides functions that throw
	// AssertionError's when particular conditions are not met. The
	// assert module must conform to the following interface.

	var assert = module.exports = ok;

	// 2. The AssertionError is defined in assert.
	// new assert.AssertionError({ message: message,
	//                             actual: actual,
	//                             expected: expected })

	var regex = /\s*function\s+([^\(\s]*)\s*/;
	// based on https://github.com/ljharb/function.prototype.name/blob/adeeeec8bfcc6068b187d7d9fb3d5bb1d3a30899/implementation.js
	function getName(func) {
	  if (!util.isFunction(func)) {
	    return;
	  }
	  if (functionsHaveNames) {
	    return func.name;
	  }
	  var str = func.toString();
	  var match = str.match(regex);
	  return match && match[1];
	}
	assert.AssertionError = function AssertionError(options) {
	  this.name = 'AssertionError';
	  this.actual = options.actual;
	  this.expected = options.expected;
	  this.operator = options.operator;
	  if (options.message) {
	    this.message = options.message;
	    this.generatedMessage = false;
	  } else {
	    this.message = getMessage(this);
	    this.generatedMessage = true;
	  }
	  var stackStartFunction = options.stackStartFunction || fail;
	  if (Error.captureStackTrace) {
	    Error.captureStackTrace(this, stackStartFunction);
	  } else {
	    // non v8 browsers so we can have a stacktrace
	    var err = new Error();
	    if (err.stack) {
	      var out = err.stack;

	      // try to strip useless frames
	      var fn_name = getName(stackStartFunction);
	      var idx = out.indexOf('\n' + fn_name);
	      if (idx >= 0) {
	        // once we have located the function frame
	        // we need to strip out everything before it (and its line)
	        var next_line = out.indexOf('\n', idx + 1);
	        out = out.substring(next_line + 1);
	      }

	      this.stack = out;
	    }
	  }
	};

	// assert.AssertionError instanceof Error
	util.inherits(assert.AssertionError, Error);

	function truncate(s, n) {
	  if (typeof s === 'string') {
	    return s.length < n ? s : s.slice(0, n);
	  } else {
	    return s;
	  }
	}
	function inspect(something) {
	  if (functionsHaveNames || !util.isFunction(something)) {
	    return util.inspect(something);
	  }
	  var rawname = getName(something);
	  var name = rawname ? ': ' + rawname : '';
	  return '[Function' +  name + ']';
	}
	function getMessage(self) {
	  return truncate(inspect(self.actual), 128) + ' ' +
	         self.operator + ' ' +
	         truncate(inspect(self.expected), 128);
	}

	// At present only the three keys mentioned above are used and
	// understood by the spec. Implementations or sub modules can pass
	// other keys to the AssertionError's constructor - they will be
	// ignored.

	// 3. All of the following functions must throw an AssertionError
	// when a corresponding condition is not met, with a message that
	// may be undefined if not provided.  All assertion methods provide
	// both the actual and expected values to the assertion error for
	// display purposes.

	function fail(actual, expected, message, operator, stackStartFunction) {
	  throw new assert.AssertionError({
	    message: message,
	    actual: actual,
	    expected: expected,
	    operator: operator,
	    stackStartFunction: stackStartFunction
	  });
	}

	// EXTENSION! allows for well behaved errors defined elsewhere.
	assert.fail = fail;

	// 4. Pure assertion tests whether a value is truthy, as determined
	// by !!guard.
	// assert.ok(guard, message_opt);
	// This statement is equivalent to assert.equal(true, !!guard,
	// message_opt);. To test strictly for the value true, use
	// assert.strictEqual(true, guard, message_opt);.

	function ok(value, message) {
	  if (!value) fail(value, true, message, '==', assert.ok);
	}
	assert.ok = ok;

	// 5. The equality assertion tests shallow, coercive equality with
	// ==.
	// assert.equal(actual, expected, message_opt);

	assert.equal = function equal(actual, expected, message) {
	  if (actual != expected) fail(actual, expected, message, '==', assert.equal);
	};

	// 6. The non-equality assertion tests for whether two objects are not equal
	// with != assert.notEqual(actual, expected, message_opt);

	assert.notEqual = function notEqual(actual, expected, message) {
	  if (actual == expected) {
	    fail(actual, expected, message, '!=', assert.notEqual);
	  }
	};

	// 7. The equivalence assertion tests a deep equality relation.
	// assert.deepEqual(actual, expected, message_opt);

	assert.deepEqual = function deepEqual(actual, expected, message) {
	  if (!_deepEqual(actual, expected, false)) {
	    fail(actual, expected, message, 'deepEqual', assert.deepEqual);
	  }
	};

	assert.deepStrictEqual = function deepStrictEqual(actual, expected, message) {
	  if (!_deepEqual(actual, expected, true)) {
	    fail(actual, expected, message, 'deepStrictEqual', assert.deepStrictEqual);
	  }
	};

	function _deepEqual(actual, expected, strict, memos) {
	  // 7.1. All identical values are equivalent, as determined by ===.
	  if (actual === expected) {
	    return true;
	  } else if (isBuffer(actual) && isBuffer(expected)) {
	    return compare(actual, expected) === 0;

	  // 7.2. If the expected value is a Date object, the actual value is
	  // equivalent if it is also a Date object that refers to the same time.
	  } else if (util.isDate(actual) && util.isDate(expected)) {
	    return actual.getTime() === expected.getTime();

	  // 7.3 If the expected value is a RegExp object, the actual value is
	  // equivalent if it is also a RegExp object with the same source and
	  // properties (`global`, `multiline`, `lastIndex`, `ignoreCase`).
	  } else if (util.isRegExp(actual) && util.isRegExp(expected)) {
	    return actual.source === expected.source &&
	           actual.global === expected.global &&
	           actual.multiline === expected.multiline &&
	           actual.lastIndex === expected.lastIndex &&
	           actual.ignoreCase === expected.ignoreCase;

	  // 7.4. Other pairs that do not both pass typeof value == 'object',
	  // equivalence is determined by ==.
	  } else if ((actual === null || typeof actual !== 'object') &&
	             (expected === null || typeof expected !== 'object')) {
	    return strict ? actual === expected : actual == expected;

	  // If both values are instances of typed arrays, wrap their underlying
	  // ArrayBuffers in a Buffer each to increase performance
	  // This optimization requires the arrays to have the same type as checked by
	  // Object.prototype.toString (aka pToString). Never perform binary
	  // comparisons for Float*Arrays, though, since e.g. +0 === -0 but their
	  // bit patterns are not identical.
	  } else if (isView(actual) && isView(expected) &&
	             pToString(actual) === pToString(expected) &&
	             !(actual instanceof Float32Array ||
	               actual instanceof Float64Array)) {
	    return compare(new Uint8Array(actual.buffer),
	                   new Uint8Array(expected.buffer)) === 0;

	  // 7.5 For all other Object pairs, including Array objects, equivalence is
	  // determined by having the same number of owned properties (as verified
	  // with Object.prototype.hasOwnProperty.call), the same set of keys
	  // (although not necessarily the same order), equivalent values for every
	  // corresponding key, and an identical 'prototype' property. Note: this
	  // accounts for both named and indexed properties on Arrays.
	  } else if (isBuffer(actual) !== isBuffer(expected)) {
	    return false;
	  } else {
	    memos = memos || {actual: [], expected: []};

	    var actualIndex = memos.actual.indexOf(actual);
	    if (actualIndex !== -1) {
	      if (actualIndex === memos.expected.indexOf(expected)) {
	        return true;
	      }
	    }

	    memos.actual.push(actual);
	    memos.expected.push(expected);

	    return objEquiv(actual, expected, strict, memos);
	  }
	}

	function isArguments(object) {
	  return Object.prototype.toString.call(object) == '[object Arguments]';
	}

	function objEquiv(a, b, strict, actualVisitedObjects) {
	  if (a === null || a === undefined || b === null || b === undefined)
	    return false;
	  // if one is a primitive, the other must be same
	  if (util.isPrimitive(a) || util.isPrimitive(b))
	    return a === b;
	  if (strict && Object.getPrototypeOf(a) !== Object.getPrototypeOf(b))
	    return false;
	  var aIsArgs = isArguments(a);
	  var bIsArgs = isArguments(b);
	  if ((aIsArgs && !bIsArgs) || (!aIsArgs && bIsArgs))
	    return false;
	  if (aIsArgs) {
	    a = pSlice.call(a);
	    b = pSlice.call(b);
	    return _deepEqual(a, b, strict);
	  }
	  var ka = objectKeys(a);
	  var kb = objectKeys(b);
	  var key, i;
	  // having the same number of owned properties (keys incorporates
	  // hasOwnProperty)
	  if (ka.length !== kb.length)
	    return false;
	  //the same set of keys (although not necessarily the same order),
	  ka.sort();
	  kb.sort();
	  //~~~cheap key test
	  for (i = ka.length - 1; i >= 0; i--) {
	    if (ka[i] !== kb[i])
	      return false;
	  }
	  //equivalent values for every corresponding key, and
	  //~~~possibly expensive deep test
	  for (i = ka.length - 1; i >= 0; i--) {
	    key = ka[i];
	    if (!_deepEqual(a[key], b[key], strict, actualVisitedObjects))
	      return false;
	  }
	  return true;
	}

	// 8. The non-equivalence assertion tests for any deep inequality.
	// assert.notDeepEqual(actual, expected, message_opt);

	assert.notDeepEqual = function notDeepEqual(actual, expected, message) {
	  if (_deepEqual(actual, expected, false)) {
	    fail(actual, expected, message, 'notDeepEqual', assert.notDeepEqual);
	  }
	};

	assert.notDeepStrictEqual = notDeepStrictEqual;
	function notDeepStrictEqual(actual, expected, message) {
	  if (_deepEqual(actual, expected, true)) {
	    fail(actual, expected, message, 'notDeepStrictEqual', notDeepStrictEqual);
	  }
	}


	// 9. The strict equality assertion tests strict equality, as determined by ===.
	// assert.strictEqual(actual, expected, message_opt);

	assert.strictEqual = function strictEqual(actual, expected, message) {
	  if (actual !== expected) {
	    fail(actual, expected, message, '===', assert.strictEqual);
	  }
	};

	// 10. The strict non-equality assertion tests for strict inequality, as
	// determined by !==.  assert.notStrictEqual(actual, expected, message_opt);

	assert.notStrictEqual = function notStrictEqual(actual, expected, message) {
	  if (actual === expected) {
	    fail(actual, expected, message, '!==', assert.notStrictEqual);
	  }
	};

	function expectedException(actual, expected) {
	  if (!actual || !expected) {
	    return false;
	  }

	  if (Object.prototype.toString.call(expected) == '[object RegExp]') {
	    return expected.test(actual);
	  }

	  try {
	    if (actual instanceof expected) {
	      return true;
	    }
	  } catch (e) {
	    // Ignore.  The instanceof check doesn't work for arrow functions.
	  }

	  if (Error.isPrototypeOf(expected)) {
	    return false;
	  }

	  return expected.call({}, actual) === true;
	}

	function _tryBlock(block) {
	  var error;
	  try {
	    block();
	  } catch (e) {
	    error = e;
	  }
	  return error;
	}

	function _throws(shouldThrow, block, expected, message) {
	  var actual;

	  if (typeof block !== 'function') {
	    throw new TypeError('"block" argument must be a function');
	  }

	  if (typeof expected === 'string') {
	    message = expected;
	    expected = null;
	  }

	  actual = _tryBlock(block);

	  message = (expected && expected.name ? ' (' + expected.name + ').' : '.') +
	            (message ? ' ' + message : '.');

	  if (shouldThrow && !actual) {
	    fail(actual, expected, 'Missing expected exception' + message);
	  }

	  var userProvidedMessage = typeof message === 'string';
	  var isUnwantedException = !shouldThrow && util.isError(actual);
	  var isUnexpectedException = !shouldThrow && actual && !expected;

	  if ((isUnwantedException &&
	      userProvidedMessage &&
	      expectedException(actual, expected)) ||
	      isUnexpectedException) {
	    fail(actual, expected, 'Got unwanted exception' + message);
	  }

	  if ((shouldThrow && actual && expected &&
	      !expectedException(actual, expected)) || (!shouldThrow && actual)) {
	    throw actual;
	  }
	}

	// 11. Expected to throw an error:
	// assert.throws(block, Error_opt, message_opt);

	assert.throws = function(block, /*optional*/error, /*optional*/message) {
	  _throws(true, block, error, message);
	};

	// EXTENSION! This is annoying to write outside this module.
	assert.doesNotThrow = function(block, /*optional*/error, /*optional*/message) {
	  _throws(false, block, error, message);
	};

	assert.ifError = function(err) { if (err) throw err; };

	var objectKeys = Object.keys || function (obj) {
	  var keys = [];
	  for (var key in obj) {
	    if (hasOwn.call(obj, key)) keys.push(key);
	  }
	  return keys;
	};

	/* WEBPACK VAR INJECTION */}.call(exports, (function() { return this; }())))

/***/ },
/* 38 */
/***/ function(module, exports, __webpack_require__) {

	/* jshint node: true */

	// TODO: Explore making `MessageEmitter` a writable stream, and
	// `MessageListener` a readable stream. The main inconsistency is w.r.t.
	// watermarks (the standard stream behavior doesn't support waiting for the
	// callbacks, without also preventing concurrent requests).
	// TODO: See whether it is worth it to remove listeners from readable and
	// writable streams when stateless emitters and listeners are destroyed.
	// TODO: Add protocol "discover" method?

	'use strict';

	/**
	 * This module implements Avro's IPC/RPC logic.
	 *
	 * This is done the Node.js way, mimicking the `EventEmitter` class.
	 *
	 */

	var types = __webpack_require__(5),
	    utils = __webpack_require__(6),
	    events = __webpack_require__(39),
	    stream = __webpack_require__(12),
	    util = __webpack_require__(9);


	// Various useful types. We instantiate options once, to share the registry.

	var OPTS = {};

	var BOOLEAN_TYPE = types.createType('boolean', OPTS);
	var MAP_BYTES_TYPE = types.createType({type: 'map', values: 'bytes'}, OPTS);
	var STRING_TYPE = types.createType('string', OPTS);

	var HANDSHAKE_REQUEST_TYPE = types.createType({
	  name: 'org.apache.avro.ipc.HandshakeRequest',
	  type: 'record',
	  fields: [
	    {name: 'clientHash', type: {name: 'MD5', type: 'fixed', size: 16}},
	    {name: 'clientProtocol', type: ['null', 'string'], 'default': null},
	    {name: 'serverHash', type: 'MD5'},
	    {name: 'meta', type: ['null', MAP_BYTES_TYPE], 'default': null}
	  ]
	}, OPTS);

	var HANDSHAKE_RESPONSE_TYPE = types.createType({
	  name: 'org.apache.avro.ipc.HandshakeResponse',
	  type: 'record',
	  fields: [
	    {
	      name: 'match',
	      type: {
	        name: 'HandshakeMatch',
	        type: 'enum',
	        symbols: ['BOTH', 'CLIENT', 'NONE']
	      }
	    },
	    {name: 'serverProtocol', type: ['null', 'string'], 'default': null},
	    {name: 'serverHash', type: ['null', 'MD5'], 'default': null},
	    {name: 'meta', type: ['null', MAP_BYTES_TYPE], 'default': null}
	  ]
	}, OPTS);

	// A few convenience imports.

	var Tap = utils.Tap;
	var f = util.format;

	/**
	 * Protocol generation function.
	 *
	 * This should be used instead of the protocol constructor. The protocol's
	 * constructor performs no logic to better support efficient protocol copy.
	 *
	 */
	function createProtocol(attrs, opts) {
	  opts = opts || {};

	  var name = attrs.protocol;
	  if (!name) {
	    throw new Error('missing protocol name');
	  }
	  if (attrs.namespace !== undefined) {
	    opts.namespace = attrs.namespace;
	  } else {
	    var match = /^(.*)\.[^.]+$/.exec(name);
	    if (match) {
	      opts.namespace = match[1];
	    }
	  }
	  name = types.qualify(name, opts.namespace);
	  if (attrs.types) {
	    attrs.types.forEach(function (obj) { types.createType(obj, opts); });
	  }
	  var messages = {};
	  if (attrs.messages) {
	    Object.keys(attrs.messages).forEach(function (key) {
	      messages[key] = new Message(key, attrs.messages[key], opts);
	    });
	  }
	  return new Protocol(name, messages, opts.registry || {});
	}

	/**
	 * An Avro protocol.
	 *
	 */
	function Protocol(name, messages, types, handlers) {
	  if (types === undefined) {
	    // Let's be helpful in case this class is instantiated directly.
	    return createProtocol(name, messages);
	  }

	  this._name = name;
	  this._messages = messages;
	  this._types = types;
	  // Shared with subprotocols (via the prototype chain, overwriting is safe).
	  this._handlers = handlers || {};
	  // We cache a string rather than a buffer to not retain an entire slab. This
	  // also lets us more use hashes as keys inside maps (e.g. for resolvers).
	  this._hs = utils.getHash(this.getSchema()).toString('binary');
	}

	Protocol.prototype.subprotocol = function () {
	  // Return a copy of the protocol, but a separate namespace for handlers which
	  // inherits from the parent protocol. This can be useful for organizing
	  // protocols when there are many handlers.
	  return new Protocol(
	    this._name,
	    this._messages,
	    this._types,
	    Object.create(this._handlers)
	  );
	};

	Protocol.prototype.createEmitter = function (transport, opts) {
	  var objectMode = opts && opts.objectMode;
	  if (typeof transport == 'function') {
	    var writableFactory;
	    if (objectMode) {
	      writableFactory = transport;
	    } else {
	      // We provide a default standard-compliant codec. This should support
	      // most use-cases (for example when speaking to the official Java and
	      // Python implementations over HTTP, or when this library is used for
	      // both the emitting and listening sides).
	      writableFactory = function (cb) {
	        var encoder = new FrameEncoder(opts);
	        encoder.pipe(transport(function (err, readable) {
	          if (err) {
	            cb(err);
	            return;
	          }
	          cb(null, readable.pipe(new FrameDecoder()));
	        }));
	        return encoder;
	      };
	    }
	    return new StatelessEmitter(this, writableFactory, opts);
	  } else {
	    var readable, writable;
	    if (isStream(transport)) {
	      readable = writable = transport;
	    } else {
	      readable = transport.readable;
	      writable = transport.writable;
	    }
	    if (!objectMode) {
	      // To ease communication with Java servers, we provide a non-standard
	      // default codec here (but compatible with Java servers'
	      // `NettyTransportCodec`'s implementation). This is unfortunate but
	      // probably a good compromise in practice.
	      readable = readable.pipe(new NettyDecoder());
	      var encoder = new NettyEncoder();
	      encoder.pipe(writable);
	      writable = encoder;
	    }
	    return new StatefulEmitter(this, readable, writable, opts);
	  }
	};

	Protocol.prototype.createListener = function (transport, opts) {
	  // See `createEmitter` for `objectMode` motivations.
	  var objectMode = opts && opts.objectMode;
	  if (typeof transport == 'function') {
	    var readableFactory;
	    if (objectMode) {
	      readableFactory = transport;
	    } else {
	      readableFactory = function (cb) {
	        return transport(function (err, writable) {
	          if (err) {
	            cb(err);
	            return;
	          }
	          var encoder = new FrameEncoder(opts);
	          encoder.pipe(writable);
	          cb(null, encoder);
	        }).pipe(new FrameDecoder());
	      };
	    }
	    return new StatelessListener(this, readableFactory, opts);
	  } else {
	    var readable, writable;
	    if (isStream(transport)) {
	      readable = writable = transport;
	    } else {
	      readable = transport.readable;
	      writable = transport.writable;
	    }
	    if (!objectMode) {
	      readable = readable.pipe(new NettyDecoder());
	      var encoder = new NettyEncoder();
	      encoder.pipe(writable);
	      writable = encoder;
	    }
	    return new StatefulListener(this, readable, writable, opts);
	  }
	};

	Protocol.prototype.emit = function (name, req, emitter, cb) {
	  if (!emitter || !this.equals(emitter.getProtocol())) {
	    throw new Error('invalid emitter');
	  }
	  var message = this._messages[name];
	  if (!message) {
	    throw new Error('unknown message: ' + name);
	  }
	  var self = this;
	  emitter.emitMessage(name, {request: req}, function (err, resEnv) {
	    var errType = message.getErrorType();
	    // System error, likely the message wasn't sent (or an error occurred while
	    // decoding the response).
	    if (err) {
	      if (this._strict) {
	        err = errType.clone(err.message, {wrapUnions: true});
	      }
	      done(err);
	      return;
	    }
	    // Message transmission succeeded, we transmit the message data; massaging
	    // any error strings into actual `Error` objects in non-strict mode.
	    err = resEnv.error;
	    if (!this._strict) {
	      if (err === undefined) {
	        err = null;
	      } else if (types.Type.isType(errType, 'union:unwrapped')) {
	        if (typeof err == 'string') {
	          err = new Error(err);
	        }
	      } else if (err && err.string) {
	        err = new Error(err.string);
	      }
	    }
	    done(err, resEnv.response);
	  });
	  return emitter.getPending();

	  function done(err, res) {
	    if (cb) {
	      cb.call(self, err, res);
	    } else if (err) {
	      emitter.emit('error', err);
	    }
	  }
	};

	Protocol.prototype.on = function (name, handler) {
	  if (!this._messages[name]) {
	    throw new Error(f('unknown message: %s', name));
	  }
	  this._handlers[name] = handler;
	  return this;
	};

	Protocol.prototype.getHandler = function (name) {
	  return this._handlers[name];
	};

	Protocol.prototype.getName = function () { return this._name; };

	Protocol.prototype.getType = function (name) { return this._types[name]; };

	Protocol.prototype.getMessage = function (name) {
	  return this._messages[name];
	};

	Protocol.prototype.getMessages = function () {
	  var messages = this._messages;
	  return Object.keys(messages).map(function (name) { return messages[name]; });
	};

	Protocol.prototype.getSchema = function (opts) {
	  var namedTypes = [];
	  Object.keys(this._types).forEach(function (name) {
	    var type = this._types[name];
	    if (type.getName()) { // Skip primitives.
	      namedTypes.push(type);
	    }
	  }, this);
	  return types.stringify({
	    protocol: this._name,
	    types: namedTypes.length ? namedTypes : undefined,
	    messages: Object.keys(this._messages).length ? this._messages : undefined
	  }, opts);
	};

	Protocol.prototype.getFingerprint = function (algorithm) {
	  if (!algorithm) {
	    // We can use the cached hash.
	    return new Buffer(this._hs, 'binary');
	  } else {
	    return utils.getHash(this.getSchema());
	  }
	};

	Protocol.prototype.equals = function (ptcl) {
	  return !!ptcl && this._hs === ptcl._hs;
	};

	Protocol.prototype.toString = function () {
	  return this.getSchema({noDeref: true});
	};

	Protocol.prototype.inspect = function () {
	  return f('<Protocol %j>', this._name);
	};

	Protocol.MessageEmitter = MessageEmitter;
	Protocol.MessageListener = MessageListener;

	/**
	 * Base message emitter class.
	 *
	 * See below for the two available variants.
	 *
	 */
	function MessageEmitter(ptcl, opts) {
	  opts = opts || {};
	  events.EventEmitter.call(this);

	  this._ptcl = ptcl;
	  this._strict = !!opts.strictErrors;
	  this._endWritable = !!utils.getOption(opts, 'endWritable', true);
	  this._timeout = utils.getOption(opts, 'timeout', 10000);

	  this._cache = opts.cache || {};
	  var fgpt = opts.serverFingerprint;
	  var adapter;
	  if (fgpt) {
	    adapter = this._cache[fgpt];
	  }
	  if (!adapter) {
	    // This might happen even if the server fingerprint option was set, in
	    // cases where the cache doesn't contain the corresponding adapter.
	    fgpt = ptcl.getFingerprint();
	    adapter = this._cache[fgpt] = new Adapter(ptcl, ptcl, fgpt);
	  }
	  this._adapter = adapter;

	  this._registry = new Registry(this);
	  this._destroyed = false;
	  this._interrupted = false;
	  this.once('_eot', function (pending) { this.emit('eot', pending); });
	}
	util.inherits(MessageEmitter, events.EventEmitter);

	MessageEmitter.prototype.getCache = function () { return this._cache; };

	MessageEmitter.prototype.getProtocol = function () { return this._ptcl; };

	MessageEmitter.prototype.getTimeout = function () { return this._timeout; };

	MessageEmitter.prototype.isDestroyed = function () { return this._destroyed; };

	MessageEmitter.prototype.getPending = function () {
	  return this._registry.size();
	};

	MessageEmitter.prototype.emitMessage = function (name, reqEnv, opts, cb) {
	  if (cb === undefined && typeof opts == 'function') {
	    cb = opts;
	    opts = undefined;
	  }
	  if (!cb) {
	    throw new Error('missing callback');
	  }

	  // Serialize the message.
	  var err, msg, reqBuf;
	  if (this._destroyed) {
	    err = new Error('destroyed');
	  } else if (name === '') {
	    // This is a ping request.
	    reqBuf = new Buffer([0, 0]); // No header, empty message name.
	  } else {
	    msg = this._ptcl.getMessage(name);
	    if (!msg) {
	      err = new Error('missing message');
	    } else {
	      try {
	        reqBuf = Buffer.concat([
	          MAP_BYTES_TYPE.toBuffer(reqEnv.header || {}),
	          STRING_TYPE.toBuffer(name),
	          msg.getRequestType().toBuffer(reqEnv.request)
	        ]);
	      } catch (cause) {
	        err = wrapError('invalid request', cause);
	      }
	    }
	  }

	  // Return now if a serialization error occurred.
	  var self = this;
	  if (err) {
	    process.nextTick(function () { cb.call(self, err); });
	    return true;
	  }

	  // Generate the response callback.
	  var timeout = (opts && opts.timeout !== undefined) ?
	    opts.timeout :
	    this._timeout;
	  var id = this._registry.add(timeout, function (err, resBuf, adapter) {
	    var resEnv;
	    if (!err) {
	      if (name === '') {
	        resEnv = {};
	      } else {
	        try {
	          resEnv = adapter.decodeResponse(resBuf, name).envelope;
	        } catch (cause) {
	          err = wrapError('invalid response', cause);
	        }
	      }
	    }
	    var meta;
	    if (adapter) {
	      meta = {
	        serverFingerprint: adapter._fingerprint,
	        serverProtocol: adapter.getServerProtocol()
	      };
	    }
	    cb.call(this, err, resEnv, meta);
	    if (this._destroyed && !this._interrupted && !this._registry.size()) {
	      this.destroy();
	    }
	  });

	  return this._send(id, reqBuf, !!msg && msg.isOneWay());
	};

	MessageEmitter.prototype.destroy = function (noWait) {
	  this._destroyed = true;
	  var registry = this._registry;
	  var pending = registry.size();
	  if (noWait && pending) {
	    this._interrupted = true;
	    registry.clear();
	  }
	  if (noWait || !pending) {
	    this.emit('_eot', pending);
	  }
	};

	MessageEmitter.prototype._send = utils.abstractFunction;

	MessageEmitter.prototype._createHandshakeRequest = function (adapter, noPtcl) {
	  var ptcl = this._ptcl;
	  return {
	    clientHash: ptcl.getFingerprint(),
	    clientProtocol: noPtcl ? null : ptcl.getSchema({exportAttrs: true}),
	    serverHash: adapter._fingerprint
	  };
	};

	MessageEmitter.prototype._getAdapter = function (hres) {
	  var serverBuf = hres.serverHash;
	  var adapter = this._cache[serverBuf];
	  if (adapter) {
	    return adapter;
	  }
	  var serverPtcl = createProtocol(
	    JSON.parse(hres.serverProtocol),
	    {wrapUnions: true}
	    // Wrapping is required to support all schemas, but has no effect on the
	    // final output (controlled by the server's protocol) since resolution
	    // is independent of whether unions are wrapped or not.
	  );
	  adapter = new Adapter(this._ptcl, serverPtcl, serverBuf);
	  return this._cache[serverBuf] = adapter;
	};

	/**
	 * Factory-based emitter.
	 *
	 * This emitter doesn't keep a persistent connection to the server and requires
	 * prepending a handshake to each message emitted. Usage examples include
	 * talking to an HTTP server (where the factory returns an HTTP request).
	 *
	 * Since each message will use its own writable/readable stream pair, the
	 * advantage of this emitter is that it is able to keep track of which response
	 * corresponds to each request without relying on transport ordering. In
	 * particular, this means these emitters are compatible with any server
	 * implementation.
	 *
	 */
	function StatelessEmitter(ptcl, writableFactory, opts) {
	  MessageEmitter.call(this, ptcl, opts);
	  this._writableFactory = writableFactory;

	  if (!opts || !opts.noPing) {
	    // Ping the server to check whether the remote protocol is compatible.
	    this.emitMessage('', {}, function (err) {
	      if (err) {
	        this.emit('error', err);
	      }
	    });
	  }
	}
	util.inherits(StatelessEmitter, MessageEmitter);

	StatelessEmitter.prototype._send = function (id, reqBuf) {
	  var cb = this._registry.get(id);
	  var adapter = this._adapter;
	  var self = this;
	  process.nextTick(emit);
	  return true; // Each writable is only used once, no risk of buffering.

	  function emit(retry) {
	    var hreq = self._createHandshakeRequest(adapter, !retry);

	    var writable = self._writableFactory.call(self, function (err, readable) {
	      if (err) {
	        cb(err);
	        return;
	      }
	      readable.on('data', function (obj) {
	        var buf = Buffer.concat(obj.payload);
	        try {
	          var parts = readHead(HANDSHAKE_RESPONSE_TYPE, buf);
	          var hres = parts.head;
	          if (hres.serverHash) {
	            adapter = self._getAdapter(hres);
	          }
	          self.emit('handshake', hreq, hres);
	          if (hres.match === 'NONE') {
	            emit(true);
	            return;
	          }
	          // Change the default adapter.
	          self._adapter = adapter;
	        } catch (err) {
	          cb(err);
	          return;
	        }
	        cb(null, parts.tail, adapter);
	      });
	    });

	    writable.write({
	      id: id,
	      payload: [HANDSHAKE_REQUEST_TYPE.toBuffer(hreq), reqBuf]
	    });
	    if (self._endWritable) {
	      writable.end();
	    }
	  }
	};

	/**
	 * Multiplexing emitter.
	 *
	 * These emitters reuse the same streams (both readable and writable) for all
	 * messages. This avoids a lot of overhead (e.g. creating new connections,
	 * re-issuing handshakes) but requires the underlying transport to support
	 * forwarding message IDs.
	 *
	 */
	function StatefulEmitter(ptcl, readable, writable, opts) {
	  MessageEmitter.call(this, ptcl, opts);
	  this._readable = readable;
	  this._writable = writable;
	  this._connected = !!(opts && opts.noPing);
	  this._readable.on('end', function () { self.destroy(true); });
	  this._writable.on('finish', function () { self.destroy(); });

	  this.on('eot', function () {
	    // Remove references to this emitter to avoid potential memory leaks.
	    if (this._endWritable) {
	      this._writable.end();
	    }
	    this._readable
	      .removeListener('data', onPing)
	      .removeListener('data', onMessage);
	  });

	  var self = this;
	  var hreq; // For handshake events.
	  if (this._connected) {
	    this._readable.on('data', onMessage);
	  } else {
	    this._readable.on('data', onPing);
	    process.nextTick(ping);
	  }

	  function ping(retry) {
	    if (self._destroyed) {
	      return;
	    }
	    hreq = self._createHandshakeRequest(self._adapter, !retry);
	    var payload = [
	      HANDSHAKE_REQUEST_TYPE.toBuffer(hreq),
	      new Buffer([0, 0]) // No header, no data (empty message name).
	    ];
	    self._writable.write({id: 0, payload: payload});
	  }

	  function onPing(obj) {
	    var buf = Buffer.concat(obj.payload);
	    try {
	      var hres = readHead(HANDSHAKE_RESPONSE_TYPE, buf).head;
	      if (hres.serverHash) {
	        self._adapter = self._getAdapter(hres);
	      }
	    } catch (err) {
	      self.destroy(true); // Not a recoverable error.
	      self.emit('error', wrapError('handshake error', err));
	      return;
	    }
	    self.emit('handshake', hreq, hres);
	    if (hres.match === 'NONE') {
	      ping(true);
	    } else {
	      self._readable.removeListener('data', onPing).on('data', onMessage);
	      self._connected = true;
	      self.emit('_connected');
	      hreq = null; // Release reference.
	    }
	  }

	  // Callback used after a connection has been established.
	  function onMessage(obj) {
	    var cb = self._registry.get(obj.id);
	    if (cb) {
	      process.nextTick(function () {
	        // Ensure that the initial callback gets called asynchronously, even
	        // for completely synchronous transports (otherwise the number of
	        // pending requests will sometimes be inconsistent between stateful and
	        // stateless transports).
	        cb(null, Buffer.concat(obj.payload), self._adapter);
	      });
	    }
	  }
	}
	util.inherits(StatefulEmitter, MessageEmitter);

	StatefulEmitter.prototype._send = function (id, reqBuf, isOneWay) {
	  if (!this._connected) {
	    this.once('_connected', function () { this._send(id, reqBuf, isOneWay); });
	    return false; // Call is being buffered.
	  }
	  if (isOneWay) {
	    var self = this;
	    // Clear the callback, passing in an empty header.
	    process.nextTick(function () {
	      self._registry.get(id)(null, new Buffer([0, 0, 0]), self._adapter);
	    });
	  }
	  return this._writable.write({id: id, payload: [reqBuf]});
	};

	/**
	 * The server-side emitter equivalent.
	 *
	 */
	function MessageListener(ptcl, opts) {
	  opts = opts || {};
	  events.EventEmitter.call(this);

	  this._ptcl = ptcl;
	  this._strict = !!opts.strictErrors;
	  this._endWritable = !!utils.getOption(opts, 'endWritable', true);

	  this._cache = opts.cache || {};
	  var fgpt = this._ptcl.getFingerprint();
	  if (!this._cache[fgpt]) {
	    // Add the listener's protocol to the cache if it isn't already there. This
	    // will save a handshake the first time on emitters with the same protocol.
	    this._cache[fgpt] = new Adapter(this._ptcl, this._ptcl, fgpt);
	  }

	  this._adapter = null;
	  this._hook = null;

	  this._pending = 0;
	  this._destroyed = false;
	  this._interrupted = false;
	  this.once('_eot', function (pending) { this.emit('eot', pending); });
	}
	util.inherits(MessageListener, events.EventEmitter);

	MessageListener.prototype.getCache = function () { return this._cache; };

	MessageListener.prototype.getPending = function () { return this._pending; };

	MessageListener.prototype.getProtocol = function () { return this._ptcl; };

	MessageListener.prototype.isDestroyed = function () {
	  return this._destroyed;
	};

	MessageListener.prototype.onMessage = function (fn) {
	  this._hook = fn;
	  return this;
	};

	MessageListener.prototype.destroy = function (noWait) {
	  this._destroyed = true;
	  if (noWait || !this._pending) {
	    this._interrupted = true;
	    this.emit('_eot', this._pending);
	  }
	};

	MessageListener.prototype._receive = function (reqBuf, adapter, cb) {
	  var ptcl = this._ptcl;
	  var self = this;
	  try {
	    var decoded = adapter.decodeRequest(reqBuf);
	  } catch (err) {
	    cb(encodeError(err));
	    return;
	  }

	  var clientMsg = decoded.message;
	  if (!clientMsg) {
	    // Ping request, return an empty response.
	    cb(new Buffer(0));
	    return;
	  }

	  var name = clientMsg.getName();
	  var serverMsg = ptcl.getMessage(name);
	  var handler = ptcl._handlers[name];
	  var reqEnv = decoded.envelope;
	  var isDone = false;
	  this._pending++;
	  if (this._hook) {
	    // Custom hook.
	    var meta = {
	      clientFingerprint: adapter._fingerprint,
	      clientProtocol: adapter.getClientProtocol()
	    };
	    this._hook.call(this, name, reqEnv, meta, done);
	  } else if (handler) {
	    if (serverMsg.isOneWay()) {
	      handler.call(ptcl, reqEnv.request);
	      done(null, {error: undefined, response: null});
	    } else {
	      try {
	        handler.call(ptcl, reqEnv.request, this, function (err, res) {
	          done(null, {error: err, response: res});
	        });
	      } catch (err) {
	        // We catch synchronous failures (same as express) and return the
	        // failure. Note that the server process can still crash if an error is
	        // thrown after the handler returns but before the response is sent
	        // (again, same as express). We don't do this for one-way messages
	        // because potential errors would then easily pass unnoticed.
	        done(err);
	      }
	    }
	  } else {
	    // The underlying protocol hasn't implemented a handler for this message.
	    done(new Error(f('unhandled message: %s', name)));
	  }

	  function done(err, resEnv) {
	    if (isDone) {
	      self.emit('error', new Error('message callback called multiple times'));
	      return;
	    }
	    isDone = true;
	    self._pending--;
	    var resBuf;
	    if (!err) {
	      var errType = serverMsg.getErrorType();
	      var resErr = resEnv.error;
	      if (!self._strict) {
	        if (isError(resErr)) {
	          resErr = errType.clone(resErr.message, {wrapUnions: true});
	        } else if (resErr === null) {
	          resErr = undefined;
	        }
	      }
	      var noError = resErr === undefined;
	      try {
	        var header = MAP_BYTES_TYPE.toBuffer(resEnv.header || {});
	        resBuf = Buffer.concat([
	          header,
	          BOOLEAN_TYPE.toBuffer(!noError),
	          noError ?
	            serverMsg.getResponseType().toBuffer(resEnv.response) :
	            errType.toBuffer(resErr)
	        ]);
	      } catch (cause) {
	        err = wrapError('invalid response', cause);
	      }
	    }
	    if (err) {
	      resBuf = encodeError(err, header);
	    }
	    if (!self._interrupted) {
	      cb(resBuf, serverMsg.isOneWay());
	    }
	    if (self._destroyed && !self._pending) {
	      self.destroy();
	    }
	  }
	};

	MessageListener.prototype._createHandshakeResponse = function (err, hreq) {
	  var ptcl = this._ptcl;
	  var buf = ptcl.getFingerprint();
	  var serverMatch = hreq && hreq.serverHash.equals(buf);
	  return {
	    match: err ? 'NONE' : (serverMatch ? 'BOTH' : 'CLIENT'),
	    serverProtocol: serverMatch ? null : ptcl.getSchema({exportAttrs: true}),
	    serverHash: serverMatch ? null : buf
	  };
	};

	MessageListener.prototype._getAdapter = function (hreq) {
	  var clientBuf = hreq.clientHash;
	  var adapter = this._cache[clientBuf];
	  if (adapter) {
	    return adapter;
	  }
	  if (!hreq.clientProtocol) {
	    throw new Error('unknown protocol');
	  }
	  var clientPtcl = createProtocol(
	    JSON.parse(hreq.clientProtocol),
	    {wrapUnions: true} // See `MessageEmitter._getAdapter`.
	  );
	  adapter = new Adapter(clientPtcl, this._ptcl, clientBuf);
	  return this._cache[clientBuf] = adapter;
	};

	/**
	 * MessageListener for stateless transport.
	 *
	 * This listener expect a handshake to precede each message.
	 *
	 */
	function StatelessListener(ptcl, readableFactory, opts) {
	  MessageListener.call(this, ptcl, opts);
	  var self = this;
	  var readable;

	  process.nextTick(function () {
	    // Delay listening to allow handlers to be attached even if the factory is
	    // purely synchronous.
	    readable = readableFactory.call(this, function (err, writable) {
	      if (err) {
	        self.emit('error', err);
	        // Since stateless listeners are only used once, it is safe to destroy.
	        onFinish();
	        return;
	      }
	      self._writable = writable.on('finish', onFinish);
	      self.emit('_writable');
	    }).on('data', onRequest)
	      .on('end', onEnd);
	  });

	  function onRequest(obj) {
	    var id = obj.id;
	    var buf = Buffer.concat(obj.payload);
	    var err = null;
	    try {
	      var parts = readHead(HANDSHAKE_REQUEST_TYPE, buf);
	      var hreq = parts.head;
	      var adapter = self._getAdapter(hreq);
	    } catch (cause) {
	      err = wrapError('invalid handshake request', cause);
	    }

	    if (err) {
	      done(encodeError(err));
	    } else {
	      self._receive(parts.tail, adapter, done);
	    }

	    function done(resBuf) {
	      if (!self._writable) {
	        self.once('_writable', function () { done(resBuf); });
	        return;
	      }
	      var hres = self._createHandshakeResponse(err, hreq);
	      self.emit('handshake', hreq, hres);
	      var payload = [
	        HANDSHAKE_RESPONSE_TYPE.toBuffer(hres),
	        resBuf
	      ];
	      self._writable.write({id: id, payload: payload});
	      if (self._endWritable) {
	        self._writable.end();
	      }
	    }
	  }

	  function onEnd() { self.destroy(); }

	  function onFinish() {
	    if (readable) {
	      readable
	        .removeListener('data', onRequest)
	        .removeListener('end', onEnd);
	    }
	    self.destroy(true);
	  }
	}
	util.inherits(StatelessListener, MessageListener);

	/**
	 * Stateful transport listener.
	 *
	 * A handshake is done when the listener is first opened, then all messages are
	 * sent without.
	 *
	 */
	function StatefulListener(ptcl, readable, writable, opts) {
	  MessageListener.call(this, ptcl, opts);
	  this._adapter = undefined;
	  this._writable = writable.on('finish', onFinish);
	  this._readable = readable.on('data', onHandshake).on('end', onEnd);

	  this.on('eot', function () {
	    if (this._endWritable) {
	      this._writable.end();
	    }
	    // Also clean up any references to the listener on the underlying streams.
	    this._writable.removeListener('finish', onFinish);
	    this._readable
	      .removeListener('data', onHandshake)
	      .removeListener('data', onRequest)
	      .removeListener('end', onEnd);
	  });

	  var self = this;

	  function onHandshake(obj) {
	    var id = obj.id;
	    var buf = Buffer.concat(obj.payload);
	    var err;
	    try {
	      var parts = readHead(HANDSHAKE_REQUEST_TYPE, buf);
	      var hreq = parts.head;
	      self._adapter = self._getAdapter(hreq);
	    } catch (cause) {
	      err = wrapError('invalid handshake request', cause);
	    }
	    if (err) {
	      // Either the client's protocol was unknown or it isn't compatible.
	      done(encodeError(err));
	    } else {
	      self._readable
	        .removeListener('data', onHandshake)
	        .on('data', onRequest);
	      self._receive(parts.tail, self._adapter, done);
	    }

	    function done(resBuf) {
	      var hres = self._createHandshakeResponse(err, hreq);
	      self.emit('handshake', hreq, hres);
	      var payload = [
	        HANDSHAKE_RESPONSE_TYPE.toBuffer(hres),
	        resBuf
	      ];
	      self._writable.write({id: id, payload: payload});
	    }
	  }

	  function onRequest(obj) {
	    // These requests are not prefixed with handshakes.
	    var id = obj.id;
	    var reqBuf = Buffer.concat(obj.payload);
	    self._receive(reqBuf, self._adapter, function (resBuf, isOneWay) {
	      if (!isOneWay) {
	        self._writable.write({id: id, payload: [resBuf]});
	      }
	    });
	  }

	  function onEnd() { self.destroy(); }

	  function onFinish() { self.destroy(true); }
	}
	util.inherits(StatefulListener, MessageListener);

	/**
	 * An Avro message.
	 *
	 * It contains the various types used to send it (request, error, response).
	 *
	 */
	function Message(name, attrs, opts) {
	  opts = opts || {};

	  if (!types.isValidName(name)) {
	    throw new Error(f('invalid message name: %s', name));
	  }
	  this._name = name;

	  var recordName = f('org.apache.avro.ipc.%sRequest', name);
	  this._requestType = types.createType({
	    name: recordName,
	    type: 'record',
	    namespace: opts.namespace || '', // Don't leak request namespace.
	    fields: attrs.request
	  }, opts);
	  // We remove the record from the registry to prevent it from being exported
	  // in the protocol's schema.
	  delete opts.registry[recordName];

	  if (!attrs.response) {
	    throw new Error('missing response');
	  }
	  this._responseType = types.createType(attrs.response, opts);

	  var errors = attrs.errors || [];
	  errors.unshift('string');
	  this._errorType = types.createType(errors, opts);

	  this._oneWay = !!attrs['one-way'];
	  if (this._oneWay) {
	    if (this._responseType.getTypeName() !== 'null' || errors.length > 1) {
	      throw new Error('unapplicable one-way parameter');
	    }
	  }
	}

	Message.prototype.getName = function () { return this._name; };

	Message.prototype.getRequestType = function () { return this._requestType; };

	Message.prototype.getResponseType = function () { return this._responseType; };

	Message.prototype.getErrorType = function () { return this._errorType; };

	Message.prototype.isOneWay = function () { return this._oneWay; };

	Message.prototype.inspect = Message.prototype.toJSON = function () {
	  var obj = {
	    request: this._requestType.getFields(),
	    response: this._responseType
	  };
	  var errorTypes = this._errorType.getTypes();
	  if (errorTypes.length > 1) {
	    obj.errors = types.createType(errorTypes.slice(1));
	  }
	  if (this._oneWay) {
	    obj['one-way'] = true;
	  }
	  return obj;
	};

	// Helpers.

	/**
	 * Callback registry.
	 *
	 * Callbacks added must accept an error as first argument. This is used by
	 * message emitters to store pending calls.
	 *
	 */
	function Registry(ctx) {
	  this._ctx = ctx; // Context for all callbacks.
	  this._id = 0; // Unique integer ID for each call.
	  this._n = 0; // Number of pending calls.
	  this._cbs = {};
	}

	Registry.prototype.size = function () { return this._n; };

	Registry.prototype.get = function (id) { return this._cbs[id]; };

	Registry.prototype.add = function (timeout, fn) {
	  this._id = (this._id + 1) | 0;

	  var self = this;
	  var id = this._id;
	  var timer;
	  if (timeout > 0) {
	    timer = setTimeout(function () { cb(new Error('timeout')); }, timeout);
	  }

	  this._cbs[id] = cb;
	  this._n++;
	  return id;

	  function cb() {
	    if (!self._cbs[id]) {
	      // The callback has already run.
	      return;
	    }
	    delete self._cbs[id];
	    self._n--;
	    if (timer) {
	      clearTimeout(timer);
	    }
	    fn.apply(self._ctx, arguments);
	  }
	};

	Registry.prototype.clear = function () {
	  Object.keys(this._cbs).forEach(function (id) {
	    this._cbs[id](new Error('interrupted'));
	  }, this);
	};

	/**
	 * Protocol resolution helper.
	 *
	 * It is used both by emitters and listeners, to respectively decode errors and
	 * responses, or requests.
	 *
	 */
	function Adapter(clientPtcl, serverPtcl, fingerprint) {
	  this._clientPtcl = clientPtcl;
	  this._serverPtcl = serverPtcl;
	  this._fingerprint = fingerprint; // Convenience.
	  this._rsvs = clientPtcl.equals(serverPtcl) ? null : this._createResolvers();
	}

	Adapter.prototype.getClientProtocol = function () { return this._clientPtcl; };

	Adapter.prototype.getServerProtocol = function () { return this._serverPtcl; };

	Adapter.prototype._createResolvers = function () {
	  var rsvs = {};
	  this._clientPtcl.getMessages().forEach(function (c) {
	    var n = c.getName();
	    var s = this._serverPtcl.getMessage(n);
	    if (!s) {
	      throw new Error(f('missing server message: %s', n));
	    }
	    if (s.isOneWay() !== c.isOneWay()) {
	      throw new Error(f('inconsistent one-way parameter for message: %s', n));
	    }
	    try {
	      rsvs[n + '?'] = s.getRequestType().createResolver(c.getRequestType());
	      rsvs[n + '*'] = c.getErrorType().createResolver(s.getErrorType());
	      rsvs[n + '!'] = c.getResponseType().createResolver(s.getResponseType());
	    } catch (err) {
	      throw wrapError('incompatible message ' + n, err);
	    }
	  }, this);
	  return rsvs;
	};

	Adapter.prototype._getReader = function (name, qualifier) {
	  if (this._rsvs) {
	    return this._rsvs[name + qualifier];
	  } else {
	    var msg = this._serverPtcl.getMessage(name);
	    switch (qualifier) {
	      case '?': return msg.getRequestType();
	      case '*': return msg.getErrorType();
	      case '!': return msg.getResponseType();
	    }
	  }
	};

	Adapter.prototype.decodeRequest = function (buf) {
	  var tap = new Tap(buf);
	  var hdr = MAP_BYTES_TYPE._read(tap);
	  var name = STRING_TYPE._read(tap);
	  if (name) {
	    var req = this._getReader(name, '?')._read(tap);
	  }
	  if (!tap.isValid()) {
	    throw new Error('truncated request');
	  }
	  return {
	    message: this._clientPtcl.getMessage(name),
	    envelope: {header: hdr, request: req}
	  };
	};

	Adapter.prototype.decodeResponse = function (buf, name) {
	  var tap = new Tap(buf);
	  var hdr = MAP_BYTES_TYPE._read(tap);
	  var isError = BOOLEAN_TYPE._read(tap);
	  var reader = this._getReader(name, isError ? '*' : '!');
	  if (isError) {
	    var err = reader._read(tap);
	  } else {
	    var res = reader._read(tap);
	  }
	  if (!tap.isValid()) {
	    throw new Error('truncated response');
	  }
	  return {
	    message: this._serverPtcl.getMessage(name),
	    envelope: {header: hdr, error: err, response: res}
	  };
	};

	/**
	 * Standard "un-framing" stream.
	 *
	 */
	function FrameDecoder() {
	  stream.Transform.call(this, {readableObjectMode: true});
	  this._id = undefined;
	  this._buf = new Buffer(0);
	  this._bufs = [];

	  this.on('finish', function () { this.push(null); });
	}
	util.inherits(FrameDecoder, stream.Transform);

	FrameDecoder.prototype._transform = function (buf, encoding, cb) {
	  buf = Buffer.concat([this._buf, buf]);
	  var frameLength;
	  while (
	    buf.length >= 4 &&
	    buf.length >= (frameLength = buf.readInt32BE(0)) + 4
	  ) {
	    if (frameLength) {
	      this._bufs.push(buf.slice(4, frameLength + 4));
	    } else {
	      var bufs = this._bufs;
	      this._bufs = [];
	      this.push({id: null, payload: bufs});
	    }
	    buf = buf.slice(frameLength + 4);
	  }
	  this._buf = buf;
	  cb();
	};

	FrameDecoder.prototype._flush = function () {
	  if (this._buf.length || this._bufs.length) {
	    this.emit('error', new Error('trailing data'));
	  }
	};

	/**
	 * Standard framing stream.
	 *
	 * @param `frameSize` {Number} (Maximum) size in bytes of each frame. The last
	 * frame might be shorter. Defaults to 4096.
	 *
	 */
	function FrameEncoder() {
	  stream.Transform.call(this, {writableObjectMode: true});
	  this.on('finish', function () { this.push(null); });
	}
	util.inherits(FrameEncoder, stream.Transform);

	FrameEncoder.prototype._transform = function (obj, encoding, cb) {
	  var bufs = obj.payload;
	  var i, l, buf;
	  for (i = 0, l = bufs.length; i < l; i++) {
	    buf = bufs[i];
	    this.push(intBuffer(buf.length));
	    this.push(buf);
	  }
	  this.push(intBuffer(0));
	  cb();
	};

	/**
	 * Netty-compatible decoding stream.
	 *
	 */
	function NettyDecoder() {
	  stream.Transform.call(this, {readableObjectMode: true});
	  this._id = undefined;
	  this._frameCount = 0;
	  this._buf = new Buffer(0);
	  this._bufs = [];

	  this.on('finish', function () { this.push(null); });
	}
	util.inherits(NettyDecoder, stream.Transform);

	NettyDecoder.prototype._transform = function (buf, encoding, cb) {
	  buf = Buffer.concat([this._buf, buf]);

	  while (true) {
	    if (this._id === undefined) {
	      if (buf.length < 8) {
	        this._buf = buf;
	        cb();
	        return;
	      }
	      this._id = buf.readInt32BE(0);
	      this._frameCount = buf.readInt32BE(4);
	      buf = buf.slice(8);
	    }

	    var frameLength;
	    while (
	      this._frameCount &&
	      buf.length >= 4 &&
	      buf.length >= (frameLength = buf.readInt32BE(0)) + 4
	    ) {
	      this._frameCount--;
	      this._bufs.push(buf.slice(4, frameLength + 4));
	      buf = buf.slice(frameLength + 4);
	    }

	    if (this._frameCount) {
	      this._buf = buf;
	      cb();
	      return;
	    } else {
	      var obj = {id: this._id, payload: this._bufs};
	      this._bufs = [];
	      this._id = undefined;
	      this.push(obj);
	    }
	  }
	};

	NettyDecoder.prototype._flush = function () {
	  if (this._buf.length || this._bufs.length) {
	    this.emit('error', new Error('trailing data'));
	  }
	};

	/**
	 * Netty-compatible encoding stream.
	 *
	 */
	function NettyEncoder() {
	  stream.Transform.call(this, {writableObjectMode: true});
	  this.on('finish', function () { this.push(null); });
	}
	util.inherits(NettyEncoder, stream.Transform);

	NettyEncoder.prototype._transform = function (obj, encoding, cb) {
	  var bufs = obj.payload;
	  var l = bufs.length;
	  var buf;
	  // Header: [ ID, number of frames ]
	  buf = new Buffer(8);
	  buf.writeInt32BE(obj.id, 0);
	  buf.writeInt32BE(l, 4);
	  this.push(buf);
	  // Frames, each: [ length, bytes ]
	  var i;
	  for (i = 0; i < l; i++) {
	    buf = bufs[i];
	    this.push(intBuffer(buf.length));
	    this.push(buf);
	  }
	  cb();
	};

	/**
	 * Returns a buffer containing an integer's big-endian representation.
	 *
	 * @param n {Number} Integer.
	 *
	 */
	function intBuffer(n) {
	  var buf = new Buffer(4);
	  buf.writeInt32BE(n);
	  return buf;
	}

	/**
	 * Decode a type used as prefix inside a buffer.
	 *
	 * @param type {Type} The type of the prefix.
	 * @param buf {Buffer} Encoded bytes.
	 *
	 * This function will return an object `{head, tail}` where head contains the
	 * decoded value and tail the rest of the buffer. An error will be thrown if
	 * the prefix cannot be decoded.
	 *
	 */
	function readHead(type, buf) {
	  var tap = new Tap(buf);
	  var head = type._read(tap);
	  if (!tap.isValid()) {
	    throw new Error(f('truncated %s', type));
	  }
	  return {head: head, tail: tap.buf.slice(tap.pos)};
	}

	/**
	 * Wrap something in an error.
	 *
	 * @param message {String} The new error's message.
	 * @param cause {Error} The cause of the error. It is available as `cause`
	 * field on the outer error.
	 *
	 * This is used to keep the argument of emitters' `'error'` event errors.
	 *
	 */
	function wrapError(message, cause) {
	  var err = new Error(f('%s: %s', message, cause.message));
	  err.cause = cause;
	  return err;
	}

	/**
	 * Check whether something is an error.
	 *
	 * @param any {Object} Any object.
	 *
	 */
	function isError(any) {
	  // Also not ideal, but avoids brittle `instanceof` checks.
	  return !!any && Object.prototype.toString.call(any) === '[object Error]';
	}

	/**
	 * Encode an error and optional header into a valid Avro response.
	 *
	 * @param err {Error} Error to encode.
	 * @param header {Object} Optional response header.
	 *
	 */
	function encodeError(err, header) {
	  return Buffer.concat([
	    header || new Buffer([0]), // Recover the header if possible.
	    new Buffer([1, 0]), // Error flag and first union index.
	    STRING_TYPE.toBuffer(err.message)
	  ]);
	}

	/**
	 * Check whether something is a stream.
	 *
	 * @param any {Object} Any object.
	 *
	 */
	function isStream(any) {
	  // This is a hacky way of checking that the transport is a stream-like
	  // object. We unfortunately can't use `instanceof Stream` checks since
	  // some libraries (e.g. websocket-stream) return streams which don't
	  // inherit from it.
	  return !!any.pipe;
	}


	module.exports = {
	  HANDSHAKE_REQUEST_TYPE: HANDSHAKE_REQUEST_TYPE,
	  HANDSHAKE_RESPONSE_TYPE: HANDSHAKE_RESPONSE_TYPE,
	  Message: Message,
	  Protocol: Protocol,
	  Registry: Registry,
	  createProtocol: createProtocol,
	  streams: {
	    FrameDecoder: FrameDecoder,
	    FrameEncoder: FrameEncoder,
	    NettyDecoder: NettyDecoder,
	    NettyEncoder: NettyEncoder
	  }
	};


/***/ },
/* 39 */
/***/ function(module, exports) {

	// Copyright Joyent, Inc. and other Node contributors.
	//
	// Permission is hereby granted, free of charge, to any person obtaining a
	// copy of this software and associated documentation files (the
	// "Software"), to deal in the Software without restriction, including
	// without limitation the rights to use, copy, modify, merge, publish,
	// distribute, sublicense, and/or sell copies of the Software, and to permit
	// persons to whom the Software is furnished to do so, subject to the
	// following conditions:
	//
	// The above copyright notice and this permission notice shall be included
	// in all copies or substantial portions of the Software.
	//
	// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
	// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
	// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
	// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
	// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
	// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
	// USE OR OTHER DEALINGS IN THE SOFTWARE.

	function EventEmitter() {
	  this._events = this._events || {};
	  this._maxListeners = this._maxListeners || undefined;
	}
	module.exports = EventEmitter;

	// Backwards-compat with node 0.10.x
	EventEmitter.EventEmitter = EventEmitter;

	EventEmitter.prototype._events = undefined;
	EventEmitter.prototype._maxListeners = undefined;

	// By default EventEmitters will print a warning if more than 10 listeners are
	// added to it. This is a useful default which helps finding memory leaks.
	EventEmitter.defaultMaxListeners = 10;

	// Obviously not all Emitters should be limited to 10. This function allows
	// that to be increased. Set to zero for unlimited.
	EventEmitter.prototype.setMaxListeners = function(n) {
	  if (!isNumber(n) || n < 0 || isNaN(n))
	    throw TypeError('n must be a positive number');
	  this._maxListeners = n;
	  return this;
	};

	EventEmitter.prototype.emit = function(type) {
	  var er, handler, len, args, i, listeners;

	  if (!this._events)
	    this._events = {};

	  // If there is no 'error' event listener then throw.
	  if (type === 'error') {
	    if (!this._events.error ||
	        (isObject(this._events.error) && !this._events.error.length)) {
	      er = arguments[1];
	      if (er instanceof Error) {
	        throw er; // Unhandled 'error' event
	      } else {
	        // At least give some kind of context to the user
	        var err = new Error('Uncaught, unspecified "error" event. (' + er + ')');
	        err.context = er;
	        throw err;
	      }
	    }
	  }

	  handler = this._events[type];

	  if (isUndefined(handler))
	    return false;

	  if (isFunction(handler)) {
	    switch (arguments.length) {
	      // fast cases
	      case 1:
	        handler.call(this);
	        break;
	      case 2:
	        handler.call(this, arguments[1]);
	        break;
	      case 3:
	        handler.call(this, arguments[1], arguments[2]);
	        break;
	      // slower
	      default:
	        args = Array.prototype.slice.call(arguments, 1);
	        handler.apply(this, args);
	    }
	  } else if (isObject(handler)) {
	    args = Array.prototype.slice.call(arguments, 1);
	    listeners = handler.slice();
	    len = listeners.length;
	    for (i = 0; i < len; i++)
	      listeners[i].apply(this, args);
	  }

	  return true;
	};

	EventEmitter.prototype.addListener = function(type, listener) {
	  var m;

	  if (!isFunction(listener))
	    throw TypeError('listener must be a function');

	  if (!this._events)
	    this._events = {};

	  // To avoid recursion in the case that type === "newListener"! Before
	  // adding it to the listeners, first emit "newListener".
	  if (this._events.newListener)
	    this.emit('newListener', type,
	              isFunction(listener.listener) ?
	              listener.listener : listener);

	  if (!this._events[type])
	    // Optimize the case of one listener. Don't need the extra array object.
	    this._events[type] = listener;
	  else if (isObject(this._events[type]))
	    // If we've already got an array, just append.
	    this._events[type].push(listener);
	  else
	    // Adding the second element, need to change to array.
	    this._events[type] = [this._events[type], listener];

	  // Check for listener leak
	  if (isObject(this._events[type]) && !this._events[type].warned) {
	    if (!isUndefined(this._maxListeners)) {
	      m = this._maxListeners;
	    } else {
	      m = EventEmitter.defaultMaxListeners;
	    }

	    if (m && m > 0 && this._events[type].length > m) {
	      this._events[type].warned = true;
	      console.error('(node) warning: possible EventEmitter memory ' +
	                    'leak detected. %d listeners added. ' +
	                    'Use emitter.setMaxListeners() to increase limit.',
	                    this._events[type].length);
	      if (typeof console.trace === 'function') {
	        // not supported in IE 10
	        console.trace();
	      }
	    }
	  }

	  return this;
	};

	EventEmitter.prototype.on = EventEmitter.prototype.addListener;

	EventEmitter.prototype.once = function(type, listener) {
	  if (!isFunction(listener))
	    throw TypeError('listener must be a function');

	  var fired = false;

	  function g() {
	    this.removeListener(type, g);

	    if (!fired) {
	      fired = true;
	      listener.apply(this, arguments);
	    }
	  }

	  g.listener = listener;
	  this.on(type, g);

	  return this;
	};

	// emits a 'removeListener' event iff the listener was removed
	EventEmitter.prototype.removeListener = function(type, listener) {
	  var list, position, length, i;

	  if (!isFunction(listener))
	    throw TypeError('listener must be a function');

	  if (!this._events || !this._events[type])
	    return this;

	  list = this._events[type];
	  length = list.length;
	  position = -1;

	  if (list === listener ||
	      (isFunction(list.listener) && list.listener === listener)) {
	    delete this._events[type];
	    if (this._events.removeListener)
	      this.emit('removeListener', type, listener);

	  } else if (isObject(list)) {
	    for (i = length; i-- > 0;) {
	      if (list[i] === listener ||
	          (list[i].listener && list[i].listener === listener)) {
	        position = i;
	        break;
	      }
	    }

	    if (position < 0)
	      return this;

	    if (list.length === 1) {
	      list.length = 0;
	      delete this._events[type];
	    } else {
	      list.splice(position, 1);
	    }

	    if (this._events.removeListener)
	      this.emit('removeListener', type, listener);
	  }

	  return this;
	};

	EventEmitter.prototype.removeAllListeners = function(type) {
	  var key, listeners;

	  if (!this._events)
	    return this;

	  // not listening for removeListener, no need to emit
	  if (!this._events.removeListener) {
	    if (arguments.length === 0)
	      this._events = {};
	    else if (this._events[type])
	      delete this._events[type];
	    return this;
	  }

	  // emit removeListener for all listeners on all events
	  if (arguments.length === 0) {
	    for (key in this._events) {
	      if (key === 'removeListener') continue;
	      this.removeAllListeners(key);
	    }
	    this.removeAllListeners('removeListener');
	    this._events = {};
	    return this;
	  }

	  listeners = this._events[type];

	  if (isFunction(listeners)) {
	    this.removeListener(type, listeners);
	  } else if (listeners) {
	    // LIFO order
	    while (listeners.length)
	      this.removeListener(type, listeners[listeners.length - 1]);
	  }
	  delete this._events[type];

	  return this;
	};

	EventEmitter.prototype.listeners = function(type) {
	  var ret;
	  if (!this._events || !this._events[type])
	    ret = [];
	  else if (isFunction(this._events[type]))
	    ret = [this._events[type]];
	  else
	    ret = this._events[type].slice();
	  return ret;
	};

	EventEmitter.prototype.listenerCount = function(type) {
	  if (this._events) {
	    var evlistener = this._events[type];

	    if (isFunction(evlistener))
	      return 1;
	    else if (evlistener)
	      return evlistener.length;
	  }
	  return 0;
	};

	EventEmitter.listenerCount = function(emitter, type) {
	  return emitter.listenerCount(type);
	};

	function isFunction(arg) {
	  return typeof arg === 'function';
	}

	function isNumber(arg) {
	  return typeof arg === 'number';
	}

	function isObject(arg) {
	  return typeof arg === 'object' && arg !== null;
	}

	function isUndefined(arg) {
	  return arg === void 0;
	}


/***/ },
/* 40 */
/***/ function(module, exports, __webpack_require__) {

	/* jshint node: true */

	'use strict';

	/**
	 * IDL to schema parsing logic.
	 *
	 */

	var files = __webpack_require__(3),
	    utils = __webpack_require__(6),
	    path = __webpack_require__(41),
	    util = __webpack_require__(9);


	var f = util.format;

	/**
	 * Assemble an IDL file into a decoded schema.
	 *
	 */
	function assemble(fpath, opts, cb) {
	  if (!cb && typeof opts == 'function') {
	    cb = opts;
	    opts = undefined;
	  }

	  opts = opts || {};
	  if (!opts.importHook) {
	    opts.importHook = files.createImportHook();
	  }

	  var attrs = {types: [], messages: {}}; // Final result.
	  var importedTypes = []; // Imported types, kept separate for ordering.
	  var imports = []; // List of paths inside this file to import.
	  var tk; // Tokenizer.

	  opts.importHook(fpath, 'idl', function (err, str) {
	    if (err) {
	      cb(err);
	      return;
	    }

	    if (!str) {
	      // Skipped import (likely already imported).
	      cb(null, {});
	      return;
	    }

	    try {
	      tk = new Tokenizer(str);
	      tk.next(); // Prime tokenizer.
	      readProtocol();
	    } catch (err) {
	      err.path = fpath; // To help debug which file caused the error.
	      cb(err);
	      return;
	    }

	    assembleImports();
	  });

	  function assembleImports(err, importAttrs) {
	    if (err) {
	      cb(err);
	      return;
	    }

	    if (importAttrs) {
	      // Merge in any imported attributes, first the types (where we don't need
	      // to check for duplicates since `parse` will take care of it), then the
	      // messages (where we need to, as duplicates will overwrite each other).
	      (importAttrs.types || []).forEach(function (typeAttrs) {
	        // Ensure the imported protocol's namespace is inherited correctly (it
	        // might be different from the current one).
	        if (typeAttrs.namespace === undefined) {
	          var namespace = importAttrs.namespace;
	          if (!namespace) {
	            var match = /^(.*)\.[^.]+$/.exec(importAttrs.protocol);
	            if (match) {
	              namespace = match[1];
	            }
	          }
	          typeAttrs.namespace = namespace || '';
	        }
	        importedTypes.push(typeAttrs);
	      });
	      try {
	        Object.keys(importAttrs.messages || {}).forEach(function (name) {
	          if (attrs.messages[name]) {
	            throw new Error(f('duplicate message: %s', name));
	          }
	          attrs.messages[name] = importAttrs.messages[name];
	        });
	      } catch (err) {
	        cb(err);
	        return;
	      }
	    }

	    var info = imports.shift();
	    if (!info) {
	      // We are done with this file. We prepend all imported types to this
	      // file's and we can return the final result. We also perform a JSON
	      // serialization rountrip to remove non-numerical attributes from unions
	      // and transform Javadocs into strings.
	      attrs.types = importedTypes.concat(attrs.types);
	      cb(null, JSON.parse(JSON.stringify(attrs)));
	    } else if (info.kind === 'idl') {
	      assemble(info.path, opts, assembleImports);
	    } else {
	      // We are importing a protocol or schema file.
	      opts.importHook(info.path, info.kind, function (err, str) {
	        if (err) {
	          cb(err);
	          return;
	        }
	        switch (info.kind) {
	        case 'protocol':
	        case 'schema':
	          try {
	            var obj = JSON.parse(str);
	          } catch (err) {
	            err.path = info.path;
	            cb(err);
	            return;
	          }
	          assembleImports(null, info.kind === 'schema' ? {types: [obj]} : obj);
	          break;
	        default:
	          assembleImports(new Error(f('invalid import kind: %s', info.kind)));
	        }
	      });
	    }
	  }

	  function readProtocol() {
	    while (tk.get().val === 'import') {
	      readImport();
	    }
	    while (tk.get().val === '@') {
	      readAnnotation(attrs);
	    }
	    tk.addJavadoc(attrs);
	    tk.get({val: 'protocol'});
	    attrs.protocol = tk.next({id: 'name'}).val;
	    tk.next({val: '{'});
	    tk.next();
	    while (tk.get().val !== '}') {
	      if (tk.get().val === 'import') {
	        readImport();
	      } else {
	        var typeAttrs = readType();
	        if (typeAttrs.name) {
	          // This was a named type declaration. Not very clean to rely on this,
	          // but since the IDL spec doesn't consistently delimit type
	          // declaration (e.g. fixed end with `;` but other bracketed types
	          // don't) we aren't able to tell whether this is the start of a
	          // message otherwise.
	          attrs.types.push(typeAttrs);
	        } else {
	          var oneWay = false;
	          if (typeAttrs === 'void' || typeAttrs.type === 'void') {
	            if (opts.oneWayVoid) {
	              oneWay = true;
	            }
	            if (typeAttrs === 'void') {
	              typeAttrs = 'null';
	            } else {
	              typeAttrs.type = 'null';
	            }
	          }
	          readMessage(attrs, typeAttrs, oneWay);
	        }
	      }
	    }
	    tk.next({id: '(eof)'});
	  }

	  function readImport() {
	    tk.get({val: 'import'});
	    var kind = tk.next({id: 'name'}).val;
	    var fname = JSON.parse(tk.next({id: 'string'}).val);
	    imports.push({kind: kind, path: path.join(path.dirname(fpath), fname)});
	    tk.next({val: ';'});
	    tk.next();
	  }

	  function readAnnotation(attrs) {
	    tk.get({val: '@'});
	    // Annotations are allowed to have names which aren't valid Avro names,
	    // we must advance until we hit the first left parenthesis.
	    var parts = [];
	    while (tk.next().val !== '(') {
	      parts.push(tk.get().val);
	    }
	    attrs[parts.join('')] = tk.next({id: 'json'}).val;
	    tk.next({val: ')'});
	    tk.next();
	  }

	  function readMessage(protocolAttrs, responseAttrs, oneWay) {
	    var messageAttrs;
	    if (opts.reassignJavadoc) {
	      messageAttrs = {};
	      messageAttrs.response = reassignJavadoc(responseAttrs, messageAttrs);
	    } else {
	      messageAttrs = {response: responseAttrs};
	    }
	    if (oneWay) {
	      messageAttrs['one-way'] = true;
	    }
	    while (tk.get().val === '@') {
	      readAnnotation(messageAttrs);
	    }

	    var name = tk.get({id: 'name'}).val;
	    if (protocolAttrs.messages[name]) {
	      // We have to do this check here otherwise the duplicate will be
	      // overwritten (and `parse` won't be able to catch it).
	      throw new Error(f('duplicate message: %s', name));
	    }

	    messageAttrs.request = [];
	    tk.next({val: '('});
	    if (tk.next().val !== ')') {
	      tk.prev();
	      do {
	        tk.next(); // Skip `(` or `,`.
	        messageAttrs.request.push(readField());
	      } while (tk.get().val !== ')');
	    }
	    if (tk.next().val === 'throws') {
	      // It doesn't seem like the IDL allows multiple error types, even though
	      // the spec always prescribes a union (or they don't indicate which
	      // syntax to use). To be safe, we'll only allow one custom error type.
	      tk.next();
	      messageAttrs.errors = [readType()];
	    } else if (tk.get().val === 'oneway') {
	      tk.next();
	      messageAttrs['one-way'] = true;
	    }
	    tk.get({val: ';'});
	    protocolAttrs.messages[name] = messageAttrs;
	    tk.next();
	  }

	  function readField() {
	    var attrs = {type: readType()};
	    if (opts.reassignJavadoc) {
	      attrs.type = reassignJavadoc(attrs.type, attrs);
	    }
	    while (tk.get().val === '@') {
	      readAnnotation(attrs);
	    }
	    tk.addJavadoc(attrs);
	    attrs.name = tk.get({id: 'name'}).val;
	    if (tk.next().val === '=') {
	      attrs['default'] = tk.next({id: 'json'}).val;
	      tk.next();
	    }
	    return attrs;
	  }

	  function readType() {
	    var attrs = {};
	    while (tk.get().val === '@') {
	      readAnnotation(attrs);
	    }
	    tk.addJavadoc(attrs);

	    switch (tk.get().val) {
	    case 'record':
	    case 'error':
	      return readRecord(attrs);
	    case 'fixed':
	      return readFixed(attrs);
	    case 'enum':
	      return readEnum(attrs);
	    case 'map':
	      return readMap(attrs);
	    case 'array':
	      return readArray(attrs);
	    case 'union':
	      return readUnion(attrs);
	    default:
	      var type = tk.get().val;
	      tk.next();
	      if (Object.keys(attrs).length) {
	        attrs.type = type;
	        return attrs;
	      } else {
	        return type;
	      }
	    }
	  }

	  function readFixed(attrs) {
	    attrs.type = tk.get({val: 'fixed'}).val;
	    attrs.name = tk.next({id: 'name'}).val;
	    tk.next({val: '('});
	    attrs.size = parseInt(tk.next({id: 'number'}).val);
	    tk.next({val: ')'});
	    if (tk.next().val === ';') {
	      tk.next();
	    }
	    return attrs;
	  }

	  function readMap(attrs) {
	    attrs.type = tk.get({val: 'map'}).val;
	    tk.next({val: '<'});
	    tk.next();
	    attrs.values = readType();
	    tk.get({val: '>'});
	    tk.next();
	    return attrs;
	  }

	  function readArray(attrs) {
	    attrs.type = tk.get({val: 'array'}).val;
	    tk.next({val: '<'});
	    tk.next();
	    attrs.items = readType();
	    tk.get({val: '>'});
	    tk.next();
	    return attrs;
	  }

	  function readEnum(attrs) {
	    attrs.type = tk.get({val: 'enum'}).val;
	    attrs.name = tk.next({id: 'name'}).val;
	    tk.next({val: '{'});
	    attrs.symbols = [];
	    do {
	      attrs.symbols.push(tk.next().val);
	    } while (tk.next().val !== '}');
	    tk.next();
	    return attrs;
	  }

	  function readUnion(attrs) {
	    var arr = [];
	    tk.get({val: 'union'});
	    tk.next({val: '{'});
	    do {
	      tk.next();
	      arr.push(readType());
	    } while (tk.get().val !== '}');
	    tk.next();
	    Object.keys(attrs).forEach(function (name) {
	      // We can do this since `JSON.stringify` will ignore non-numeric keys on
	      // array objects. This lets us be consistent with field and message
	      // attribute transfer (e.g. for `doc` and `order`).
	      arr[name] = attrs[name];
	    });
	    return arr;
	  }

	  function readRecord(attrs) {
	    attrs.type = tk.get({id: 'name'}).val;
	    attrs.name = tk.next({id: 'name'}).val;
	    attrs.fields = [];
	    tk.next({val: '{'});
	    while (tk.next().val !== '}') {
	      attrs.fields.push(readField());
	      tk.get({val: ';'});
	    }
	    tk.next();
	    return attrs;
	  }
	}

	// Helpers.

	/**
	 * Simple class to split an input string into tokens.
	 *
	 * There are different types of tokens, characterized by their `id`:
	 *
	 * + `number` numbers.
	 * + `name` references.
	 * + `string` double-quoted.
	 * + `operator`, anything else, always single character.
	 * + `json`, special, must be asked for (the tokenizer doesn't have enough
	 *   context to predict these).
	 *
	 * This tokenizer also handles Javadoc extraction, via the `addJavadoc` method.
	 *
	 */
	function Tokenizer(str) {
	  this._str = str;
	  this._pos = 0;
	  this._queue = new BoundedQueue(3); // Bounded queue of last emitted tokens.
	  this._token = undefined; // Current token.
	  this._doc = undefined; // Javadoc.
	}

	Tokenizer.prototype.get = function (opts) {
	  if (opts && opts.id && opts.id !== this._token.id) {
	    throw this.error(f('expected %s but got %s', opts.id, this._token.val));
	  } else if (opts && opts.val && opts.val !== this._token.val) {
	    throw this.error(f('expected %s but got %s', opts.val, this._token.val));
	  } else {
	    return this._token;
	  }
	};

	Tokenizer.prototype.next = function (opts) {
	  this._skip();
	  this._queue.push(this._pos);
	  var pos = this._pos;
	  var str = this._str;
	  var c = str.charAt(pos);
	  var id;

	  if (!c) {
	    if (opts && opts.id === '(eof)') {
	      return {id: '(eof)'};
	    } else {
	      throw this.error('unexpected end of input');
	    }
	  }

	  if (opts && opts.id === 'json') {
	    id = 'json';
	    this._pos = this._endOfJson();
	  } else if (c === '"') {
	    id = 'string';
	    this._pos = this._endOfString();
	  } else if (/[0-9]/.test(c)) {
	    id = 'number';
	    this._pos = this._endOf(/[0-9]/);
	  } else if (/[`A-Za-z_.]/.test(c)) {
	    id = 'name';
	    this._pos = this._endOf(/[`A-Za-z0-9_.]/);
	  } else {
	    id = 'operator';
	    this._pos = pos + 1;
	  }

	  this._token = {id: id, val: str.slice(pos, this._pos)};
	  if (id === 'json') {
	    // Let's be nice and give a more helpful error message when this occurs
	    // (JSON parsing errors wouldn't let us find the location otherwise).
	    try {
	      this._token.val = JSON.parse(this._token.val);
	    } catch (err) {
	      throw this.error('invalid JSON');
	    }
	  } else if (id === 'name') {
	    // Unescape names (our parser doesn't need them).
	    this._token.val = this._token.val.replace(/`/g, '');
	  }
	  return this.get(opts);
	};

	Tokenizer.prototype.prev = function (opts) {
	  var pos = this._queue.pop();
	  if (pos === undefined) {
	    throw new Error('cannot backtrack more');
	  }
	  this._pos = pos;
	  return this.get(opts);
	};

	Tokenizer.prototype.error = function (msg) {
	  var pos = this._queue.peek() || 1; // Use after whitespace position.
	  var str = this._str;
	  var lineNum = 1;
	  var lineStart = 0;
	  var i;
	  for (i = 0; i < pos; i++) {
	    if (str.charAt(i) === '\n') {
	      lineNum++;
	      lineStart = i;
	    }
	  }
	  var err = new Error(msg);
	  err.lineNum = lineNum;
	  err.colNum = pos - lineStart;
	  return err;
	};

	Tokenizer.prototype.addJavadoc = function (attrs) {
	  if (this._doc === undefined || attrs.doc !== undefined) {
	    return;
	  }
	  attrs.doc = this._doc;
	  this._doc = undefined;
	};

	/**
	 * Skip whitespace and comments.
	 *
	 */
	Tokenizer.prototype._skip = function () {
	  var str = this._str;
	  var pos, c; // `pos` used for javadocs.

	  while ((c = str.charAt(this._pos)) && /\s/.test(c)) {
	    this._pos++;
	  }
	  if (c === '/') {
	    switch (str.charAt(this._pos + 1)) {
	    case '/':
	      this._pos += 2;
	      while ((c = str.charAt(this._pos)) && c !== '\n') {
	        this._pos++;
	      }
	      return this._skip();
	    case '*':
	      this._pos += 2;
	      if (str.charAt(this._pos) === '*') {
	        pos = this._pos + 1;
	      }
	      while ((c = str.charAt(this._pos++))) {
	        if (c === '*' && str.charAt(this._pos) === '/') {
	          this._pos++;
	          if (pos !== undefined) {
	            this._doc = new Javadoc(str.slice(pos, this._pos - 2));
	          }
	          return this._skip();
	        }
	      }
	      throw this.error('unterminated comment');
	    }
	  }
	};

	/**
	 * Generic end of method.
	 *
	 */
	Tokenizer.prototype._endOf = function (pat) {
	  var pos = this._pos;
	  var str = this._str;
	  while (pat.test(str.charAt(pos))) {
	    pos++;
	  }
	  return pos;
	};

	/**
	 * Find end of a string.
	 *
	 * The specification doesn't explicitly say so, but IDLs likely only allow
	 * double quotes for strings (C- and Java-style).
	 *
	 */
	Tokenizer.prototype._endOfString = function () {
	  var pos = this._pos + 1; // Skip first double quote.
	  var str = this._str;
	  var c;
	  while ((c = str.charAt(pos))) {
	    if (c === '"') {
	      return pos + 1;
	    }
	    if (c === '\\') {
	      pos += 2;
	    } else {
	      pos++;
	    }
	  }
	  throw this.error('unterminated string');
	};

	/**
	 * Returns end of JSON object, throwing an error if the end is reached first.
	 *
	 */
	Tokenizer.prototype._endOfJson = function () {
	  var pos = utils.jsonEnd(this._str, this._pos);
	  if (pos < 0) {
	    throw new Error('invalid JSON at ' + this._pos);
	  }
	  return pos;
	};

	/**
	 * Simple bounded queue.
	 *
	 * Not the fastest, but will definitely do.
	 *
	 */
	function BoundedQueue(length) {
	  this._length = length | 0;
	  this._data = [];
	}

	BoundedQueue.prototype.push = function (val) {
	  this._data.push(val);
	  if (this._data.length > this._length) {
	    this._data.shift();
	  }
	};

	BoundedQueue.prototype.peek = function () {
	  return this._data[this._data.length - 1];
	};

	BoundedQueue.prototype.pop = function () { return this._data.pop(); };

	/**
	 * Javadoc wrapper class.
	 *
	 * This is used to be able to distinguish between normal `doc` annotations and
	 * Javadoc comments, to correctly support the `reassignJavadoc` option.
	 *
	 * The parsing done is very simple and simply removes the line prefixes and
	 * leading / trailing empty lines. It's better to be conservative with
	 * formatting rather than risk losing information.
	 *
	 */
	function Javadoc(str) {
	  str = str.replace(/^[ \t]+|[ \t]+$/g, ''); // Trim whitespace.
	  var lines = str.split('\n').map(function (line, i) {
	    return i ? line.replace(/^\s*\*\s?/, '') : line;
	  });
	  while (!lines[0]) {
	    lines.shift();
	  }
	  while (!lines[lines.length - 1]) {
	    lines.pop();
	  }
	  this._str = lines.join('\n');
	}

	Javadoc.prototype.toJSON = function () { return this._str; };

	/**
	 * Transfer a key from an object to another and return the new source.
	 *
	 * If the source becomes an object with a single type attribute set, its `type`
	 * attribute is returned instead.
	 *
	 */
	function reassignJavadoc(from, to) {
	  if (!(from.doc instanceof Javadoc)) {
	    // Nothing to transfer.
	    return from;
	  }
	  to.doc = from.doc;
	  delete from.doc;
	  return Object.keys(from).length === 1 ? from.type : from;
	}


	module.exports = {
	  BoundedQueue: BoundedQueue,
	  Tokenizer: Tokenizer,
	  assemble: assemble
	};


/***/ },
/* 41 */
/***/ function(module, exports) {

	// Copyright Joyent, Inc. and other Node contributors.
	//
	// Permission is hereby granted, free of charge, to any person obtaining a
	// copy of this software and associated documentation files (the
	// "Software"), to deal in the Software without restriction, including
	// without limitation the rights to use, copy, modify, merge, publish,
	// distribute, sublicense, and/or sell copies of the Software, and to permit
	// persons to whom the Software is furnished to do so, subject to the
	// following conditions:
	//
	// The above copyright notice and this permission notice shall be included
	// in all copies or substantial portions of the Software.
	//
	// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
	// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
	// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
	// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
	// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
	// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
	// USE OR OTHER DEALINGS IN THE SOFTWARE.

	// resolves . and .. elements in a path array with directory names there
	// must be no slashes, empty elements, or device names (c:\) in the array
	// (so also no leading and trailing slashes - it does not distinguish
	// relative and absolute paths)
	function normalizeArray(parts, allowAboveRoot) {
	  // if the path tries to go above the root, `up` ends up > 0
	  var up = 0;
	  for (var i = parts.length - 1; i >= 0; i--) {
	    var last = parts[i];
	    if (last === '.') {
	      parts.splice(i, 1);
	    } else if (last === '..') {
	      parts.splice(i, 1);
	      up++;
	    } else if (up) {
	      parts.splice(i, 1);
	      up--;
	    }
	  }

	  // if the path is allowed to go above the root, restore leading ..s
	  if (allowAboveRoot) {
	    for (; up--; up) {
	      parts.unshift('..');
	    }
	  }

	  return parts;
	}

	// Split a filename into [root, dir, basename, ext], unix version
	// 'root' is just a slash, or nothing.
	var splitPathRe =
	    /^(\/?|)([\s\S]*?)((?:\.{1,2}|[^\/]+?|)(\.[^.\/]*|))(?:[\/]*)$/;
	var splitPath = function(filename) {
	  return splitPathRe.exec(filename).slice(1);
	};

	// path.resolve([from ...], to)
	// posix version
	exports.resolve = function() {
	  var resolvedPath = '',
	      resolvedAbsolute = false;

	  for (var i = arguments.length - 1; i >= -1 && !resolvedAbsolute; i--) {
	    var path = (i >= 0) ? arguments[i] : process.cwd();

	    // Skip empty and invalid entries
	    if (typeof path !== 'string') {
	      throw new TypeError('Arguments to path.resolve must be strings');
	    } else if (!path) {
	      continue;
	    }

	    resolvedPath = path + '/' + resolvedPath;
	    resolvedAbsolute = path.charAt(0) === '/';
	  }

	  // At this point the path should be resolved to a full absolute path, but
	  // handle relative paths to be safe (might happen when process.cwd() fails)

	  // Normalize the path
	  resolvedPath = normalizeArray(filter(resolvedPath.split('/'), function(p) {
	    return !!p;
	  }), !resolvedAbsolute).join('/');

	  return ((resolvedAbsolute ? '/' : '') + resolvedPath) || '.';
	};

	// path.normalize(path)
	// posix version
	exports.normalize = function(path) {
	  var isAbsolute = exports.isAbsolute(path),
	      trailingSlash = substr(path, -1) === '/';

	  // Normalize the path
	  path = normalizeArray(filter(path.split('/'), function(p) {
	    return !!p;
	  }), !isAbsolute).join('/');

	  if (!path && !isAbsolute) {
	    path = '.';
	  }
	  if (path && trailingSlash) {
	    path += '/';
	  }

	  return (isAbsolute ? '/' : '') + path;
	};

	// posix version
	exports.isAbsolute = function(path) {
	  return path.charAt(0) === '/';
	};

	// posix version
	exports.join = function() {
	  var paths = Array.prototype.slice.call(arguments, 0);
	  return exports.normalize(filter(paths, function(p, index) {
	    if (typeof p !== 'string') {
	      throw new TypeError('Arguments to path.join must be strings');
	    }
	    return p;
	  }).join('/'));
	};


	// path.relative(from, to)
	// posix version
	exports.relative = function(from, to) {
	  from = exports.resolve(from).substr(1);
	  to = exports.resolve(to).substr(1);

	  function trim(arr) {
	    var start = 0;
	    for (; start < arr.length; start++) {
	      if (arr[start] !== '') break;
	    }

	    var end = arr.length - 1;
	    for (; end >= 0; end--) {
	      if (arr[end] !== '') break;
	    }

	    if (start > end) return [];
	    return arr.slice(start, end - start + 1);
	  }

	  var fromParts = trim(from.split('/'));
	  var toParts = trim(to.split('/'));

	  var length = Math.min(fromParts.length, toParts.length);
	  var samePartsLength = length;
	  for (var i = 0; i < length; i++) {
	    if (fromParts[i] !== toParts[i]) {
	      samePartsLength = i;
	      break;
	    }
	  }

	  var outputParts = [];
	  for (var i = samePartsLength; i < fromParts.length; i++) {
	    outputParts.push('..');
	  }

	  outputParts = outputParts.concat(toParts.slice(samePartsLength));

	  return outputParts.join('/');
	};

	exports.sep = '/';
	exports.delimiter = ':';

	exports.dirname = function(path) {
	  var result = splitPath(path),
	      root = result[0],
	      dir = result[1];

	  if (!root && !dir) {
	    // No dirname whatsoever
	    return '.';
	  }

	  if (dir) {
	    // It has a dirname, strip trailing slash
	    dir = dir.substr(0, dir.length - 1);
	  }

	  return root + dir;
	};


	exports.basename = function(path, ext) {
	  var f = splitPath(path)[2];
	  // TODO: make this comparison case-insensitive on windows?
	  if (ext && f.substr(-1 * ext.length) === ext) {
	    f = f.substr(0, f.length - ext.length);
	  }
	  return f;
	};


	exports.extname = function(path) {
	  return splitPath(path)[3];
	};

	function filter (xs, f) {
	    if (xs.filter) return xs.filter(f);
	    var res = [];
	    for (var i = 0; i < xs.length; i++) {
	        if (f(xs[i], i, xs)) res.push(xs[i]);
	    }
	    return res;
	}

	// String.prototype.substr - negative index don't work in IE8
	var substr = 'ab'.substr(-1) === 'b'
	    ? function (str, start, len) { return str.substr(start, len) }
	    : function (str, start, len) {
	        if (start < 0) start = str.length + start;
	        return str.substr(start, len);
	    }
	;


/***/ },
/* 42 */
/***/ function(module, exports, __webpack_require__) {

	/* jshint node: true */

	'use strict';

	// TODO: Add a few built-in logical types to help inference (e.g. dates)?

	/**
	 * From values to types.
	 *
	 * This file also contains the (very related) logic to combine types.
	 *
	 */

	var types = __webpack_require__(5),
	    utils = __webpack_require__(6);


	// Convenience imports.
	var f = utils.format;
	var createType = types.createType;
	var getTypeBucket = types.getTypeBucket;

	// Placeholder type used when inferring the type of an empty array.
	var EMPTY_ARRAY_TYPE = createType({type: 'array', items: 'null'});

	/**
	 * Infer a type from a value.
	 *
	 */
	function infer(val, opts) {
	  opts = opts || {};

	  // Optional custom inference hook.
	  if (opts.valueHook) {
	    var type = opts.valueHook(val, opts);
	    if (type !== undefined) {
	      if (!types.Type.isType(type)) {
	        throw new Error(f('invalid value hook return value: %j', type));
	      }
	      return type;
	    }
	  }

	  // Default inference logic.
	  switch (typeof val) {
	    case 'string':
	      return createType('string', opts);
	    case 'boolean':
	      return createType('boolean', opts);
	    case 'number':
	      if ((val | 0) === val) {
	        return createType('int', opts);
	      } else if (Math.abs(val) < 9007199254740991) {
	        return createType('float', opts);
	      }
	      return createType('double', opts);
	    case 'object':
	      if (val === null) {
	        return createType('null', opts);
	      } else if (Array.isArray(val)) {
	        if (!val.length) {
	          return EMPTY_ARRAY_TYPE;
	        }
	        return createType({
	          type: 'array',
	          items: combine(val.map(function (v) { return infer(v, opts); }))
	        }, opts);
	      } else if (Buffer.isBuffer(val)) {
	        return createType('bytes', opts);
	      }
	      var fieldNames = Object.keys(val);
	      if (fieldNames.some(function (s) { return !types.isValidName(s); })) {
	        // We have to fall back to a map.
	        return createType({
	          type: 'map',
	          values: combine(fieldNames.map(function (s) {
	            return infer(val[s], opts);
	          }), opts)
	        }, opts);
	      }
	      return createType({
	        type: 'record',
	        fields: fieldNames.map(function (s) {
	          return {name: s, type: infer(val[s], opts)};
	        })
	      }, opts);
	    default:
	      throw new Error(f('cannot infer type from: %j', val));
	  }
	}

	/**
	 * Combine types into one.
	 *
	 */
	function combine(types, opts) {
	  if (!types.length) {
	    throw new Error('no types to combine');
	  }
	  if (types.length === 1) {
	    return types[0]; // Nothing to do.
	  }

	  // Extract any union types.
	  var expanded = [];
	  types.forEach(function (type) {
	    switch (type.getTypeName()) {
	      case 'union:wrapped':
	        throw new Error('wrapped unions cannot be combined');
	      case 'union:unwrapped':
	        expanded = expanded.concat(type.getTypes());
	        break;
	      default:
	        expanded.push(type);
	    }
	  });

	  // Group types by category, similar to the logic for unwrapped unions.
	  var bucketized = {};
	  expanded.forEach(function (type) {
	    var bucket = getTypeBucket(type);
	    var bucketTypes = bucketized[bucket];
	    if (!bucketTypes) {
	      bucketized[bucket] = bucketTypes = [];
	    }
	    bucketTypes.push(type);
	  });

	  // Generate the "augmented" type for each group.
	  var buckets = Object.keys(bucketized);
	  var augmented = buckets.map(function (bucket) {
	    var bucketTypes = bucketized[bucket];
	    if (bucketTypes.length === 1) {
	      return bucketTypes[0];
	    } else {
	      switch (bucket) {
	        case 'null':
	        case 'boolean':
	          return bucketTypes[0];
	        case 'number':
	          return combineNumbers(bucketTypes);
	        case 'string':
	          return combineStrings(bucketTypes, opts);
	        case 'buffer':
	          return combineBuffers(bucketTypes, opts);
	        case 'array':
	          // Remove any sentinel arrays (used when inferring from empty arrays)
	          // to avoid making things nullable when they shouldn't be.
	          bucketTypes = bucketTypes.filter(function (t) {
	            return t !== EMPTY_ARRAY_TYPE;
	          });
	          if (!bucketTypes.length) {
	            // We still don't have a real type, just return the sentinel.
	            return EMPTY_ARRAY_TYPE;
	          }
	          return createType({
	            type: 'array',
	            items: combine(bucketTypes.map(function (t) {
	              return t.getItemsType();
	            }))
	          }, opts);
	        default:
	          return combineObjects(bucketTypes, opts);
	      }
	    }
	  });

	  if (augmented.length === 1) {
	    return augmented[0];
	  } else {
	    // We return an (unwrapped) union of all augmented types.
	    return createType(augmented, opts);
	  }
	}

	/**
	 * Combine number types.
	 *
	 * Note that never have to create a new type here, we are guaranteed to be able
	 * to reuse one of the input types as super-type.
	 *
	 */
	function combineNumbers(types) {
	  var typeNames = ['int', 'long', 'float', 'double'];
	  var superIndex = -1;
	  var superType = null;
	  var i, l, type, index;
	  for (i = 0, l = types.length; i < l; i++) {
	    type = types[i];
	    index = typeNames.indexOf(type.getTypeName());
	    if (index > superIndex) {
	      superIndex = index;
	      superType = type;
	    }
	  }
	  return superType;
	}

	/**
	 * Combine enums and strings.
	 *
	 * The order of the returned symbols is undefined and the returned enum is
	 * anonymous.
	 *
	 */
	function combineStrings(types, opts) {
	  var symbols = {};
	  var i, l, type, typeSymbols;
	  for (i = 0, l = types.length; i < l; i++) {
	    type = types[i];
	    if (type.getTypeName() === 'string') {
	      // If at least one of the types is a string, it will be the supertype.
	      return type;
	    }
	    typeSymbols = type.getSymbols();
	    var j, m;
	    for (j = 0, m = typeSymbols.length; j < m; j++) {
	      symbols[typeSymbols[j]] = true;
	    }
	  }
	  return createType({type: 'enum', symbols: Object.keys(symbols)}, opts);
	}

	/**
	 * Combine bytes and fixed.
	 *
	 * This function is optimized to avoid creating new types when possible: in
	 * case of a size mismatch between fixed types, it will continue looking
	 * through the array to find an existing bytes type (rather than exit early by
	 * creating one eagerly).
	 *
	 */
	function combineBuffers(types, opts) {
	  var size = -1;
	  var i, l, type;
	  for (i = 0, l = types.length; i < l; i++) {
	    type = types[i];
	    if (type.getTypeName() === 'bytes') {
	      return type;
	    }
	    if (size === -1) {
	      size = type.getSize();
	    } else if (type.getSize() !== size) {
	      // Don't create a bytes type right away, we might be able to reuse one
	      // later on in the types array. Just mark this for now.
	      size = -2;
	    }
	  }
	  return size < 0 ? createType('bytes', opts) : types[0];
	}

	/**
	 * Combine maps and records.
	 *
	 * Field defaults are kept when possible (i.e. when no coercion to a map
	 * happens), with later definitions overriding previous ones.
	 *
	 */
	function combineObjects(types, opts) {
	  opts = opts || {};

	  var allTypes = []; // Field and value types.
	  var fieldTypes = {}; // Record field types grouped by field name.
	  var fieldDefaults = {};
	  var isValidRecord = true;

	  // Check whether the final type will be a map or a record.
	  var i, l, type, fields;
	  for (i = 0, l = types.length; i < l; i++) {
	    type = types[i];
	    if (type.getTypeName() === 'map') {
	      isValidRecord = false;
	      allTypes.push(type.getValuesType());
	    } else {
	      fields = type.getFields();
	      var j, m, field, fieldDefault, fieldName, fieldType;
	      for (j = 0, m = fields.length; j < m; j++) {
	        field = fields[j];
	        fieldName = field.getName();
	        fieldType = field.getType();
	        allTypes.push(fieldType);
	        if (isValidRecord) {
	          if (!fieldTypes[fieldName]) {
	            fieldTypes[fieldName] = [];
	          }
	          fieldTypes[fieldName].push(fieldType);
	          fieldDefault = field.getDefault();
	          if (fieldDefault !== undefined) {
	            // Later defaults will override any previous ones.
	            fieldDefaults[fieldName] = fieldDefault;
	          }
	        }
	      }
	    }
	  }

	  if (isValidRecord) {
	    // Check that no fields are missing and that we have the approriate
	    // defaults for those which are.
	    var fieldNames = Object.keys(fieldTypes);
	    for (i = 0, l = fieldNames.length; i < l; i++) {
	      fieldName = fieldNames[i];
	      if (
	        fieldTypes[fieldName].length < types.length &&
	        fieldDefaults[fieldName] === undefined
	      ) {
	        // At least one of the records is missing a field with no default.
	        if (opts && opts.strictDefaults) {
	          isValidRecord = false;
	        } else {
	          fieldTypes[fieldName].unshift(createType('null', opts));
	          fieldDefaults[fieldName] = null;
	        }
	      }
	    }
	  }

	  var attrs;
	  if (isValidRecord) {
	    attrs = {
	      type: 'record',
	      fields: fieldNames.map(function (s) {
	        var fieldType = combine(fieldTypes[s], opts);
	        var fieldDefault = fieldDefaults[s];
	        if (
	          fieldDefault !== undefined &&
	          ~fieldType.getTypeName().indexOf('union')
	        ) {
	          // Ensure that the default's corresponding type is first.
	          var unionTypes = fieldType.getTypes();
	          var i, l;
	          for (i = 0, l = unionTypes.length; i < l; i++) {
	            if (unionTypes[i].isValid(fieldDefault)) {
	              break;
	            }
	          }
	          if (i > 0) {
	            var unionType = unionTypes[0];
	            unionTypes[0] = unionTypes[i];
	            unionTypes[i] = unionType;
	            fieldType = createType(unionTypes, opts);
	          }
	        }
	        return {
	          name: s,
	          type: fieldType,
	          'default': fieldDefaults[s]
	        };
	      })
	    };
	  } else {
	    attrs = {
	      type: 'map',
	      values: combine(allTypes, opts)
	    };
	  }
	  return createType(attrs, opts);
	}


	module.exports = {
	  combine: combine,
	  infer: infer
	};


/***/ }
/******/ ])
});
;