react-native-audio-recorder-player
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React Native Audio Recorder and Player.
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# react-native-audio-recorder-player
<img src="Logotype Primary.png" width="70%" />
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[](https://developer.apple.com/ios/)
[](https://developer.android.com/)
[](https://reactnative.dev/docs/react-native-web)
**๐ Version 4.1.0 Released with NitroModule Support!**
> โ ๏ธ **Important**: Version 4.0.0 had issues with Nitro integration. Please install version 4.1.0 or later.
> ๐ด **Critical for v4.x**: Recording operations now run in background threads. **You MUST implement loading states** to handle the async delays, or your UI may appear unresponsive. See [Component Examples](#component-based-implementation) for proper implementation.
This is a high-performance React Native module for audio recording and playback, now powered by [NitroModules](https://github.com/mrousavy/nitro) for direct native module access without bridge overhead. The library provides simple recorder and player functionalities for iOS, Android, and Web platforms with full TypeScript support and type safety.
## Preview
<img src="https://user-images.githubusercontent.com/27461460/117547014-3fe52000-b068-11eb-9f34-2bfc1e5092fd.gif" width=300/>
## Documentation & Resources
- ๐ [Migration Guide](./docs/MIGRATION.md) - For migrating from older versions
- ๐ง [NitroModules Documentation](https://github.com/mrousavy/nitro) - Learn about the underlying technology
- ๐ [Version 3 Release Note](https://medium.com/dooboolab/react-native-audio-player-and-recorder-v3-7697e25cd07)
- ๐ฐ [Original Blog Post](https://medium.com/@dooboolab/react-native-audio-recorder-and-player-4aa5f26a666)
## What's New in 4.0.0 ๐
### NitroModule Migration
Version 4.0.0 introduces a complete rewrite using [NitroModules](https://github.com/mrousavy/nitro), offering:
- **Zero Bridge Overhead**: Direct native module access for maximum performance
- **Full Type Safety**: TypeScript definitions generated from native specs
- **Synchronous Methods**: Where appropriate, for better developer experience
- **Event Listeners**: Native callbacks with type-safe event payloads
- **Cross-Platform Code Generation**: Automatic code generation for iOS (Swift) and Android (Kotlin)
- **Background Processing**: Recording operations now run in background threads to prevent UI blocking, requiring loading state management
- **Web Platform Support**: Full support for web browsers using Web Audio API and MediaRecorder API
### Requirements
- React Native >= 0.73.0
- iOS >= 13.0
- Android minSdk >= 24
- Expo SDK >= 50 (for Expo users)
## Migration from Older Versions
If you're upgrading from version 3.x or earlier, please refer to our [Migration Guide](./docs/MIGRATION.md) for detailed instructions and breaking changes.
## Getting started
> โ ๏ธ **Important**: Install version 4.1.0 or later to avoid Nitro integration issues from version 4.0.0.
1. **Install packages**:
```sh
yarn add react-native-audio-recorder-player react-native-nitro-modules
```
Or using npm:
```sh
npm install react-native-audio-recorder-player react-native-nitro-modules
```
## Post Installation
After installing the packages, follow these steps:
1. **iOS Setup**:
```sh
cd ios && pod install
```
2. **Android Setup**:
No additional steps required. The module uses autolinking.
3. **Web Setup**:
For React Native Web, install the additional dependency:
```sh
yarn add react-native-web
```
Then configure your webpack to include the web-specific implementation:
```js
// webpack.config.js
module.exports = {
resolve: {
alias: {
'react-native': 'react-native-web'
}
}
};
```
> **Note**: The `nitro-codegen` command is already run during the library's build process. You don't need to run it in your application.
## Platform-specific Configuration
### iOS Configuration
1. **Microphone Permission**: Add to your `Info.plist`:
```xml
<key>NSMicrophoneUsageDescription</key>
<string>Give $(PRODUCT_NAME) permission to use your microphone. Your record wont be shared without your permission.</string>
```
2. **Minimum iOS Version**: Ensure your minimum deployment target is iOS 13.0 or higher in your `Podfile`:
```ruby
platform :ios, '13.0'
```
### Android Configuration
On _Android_ you need to add permissions to `AndroidManifest.xml`:
```xml
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.RECORD_AUDIO" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
```
Also, android above `Marshmallow` needs runtime permission to record audio. Below are two approaches:
**Minimal Approach (Recommended for Android 13+):**
```ts
if (Platform.OS === 'android') {
try {
const granted = await PermissionsAndroid.request(
PermissionsAndroid.PERMISSIONS.RECORD_AUDIO,
{
title: 'Audio Recording Permission',
message: 'This app needs access to your microphone to record audio.',
buttonNeutral: 'Ask Me Later',
buttonNegative: 'Cancel',
buttonPositive: 'OK',
}
);
if (granted === PermissionsAndroid.RESULTS.GRANTED) {
console.log('Recording permission granted');
} else {
console.log('Recording permission denied');
return;
}
} catch (err) {
console.warn(err);
return;
}
}
```
**Full Permissions Approach (For older Android versions):**
```ts
if (Platform.OS === 'android') {
try {
const grants = await PermissionsAndroid.requestMultiple([
PermissionsAndroid.PERMISSIONS.WRITE_EXTERNAL_STORAGE,
PermissionsAndroid.PERMISSIONS.READ_EXTERNAL_STORAGE,
PermissionsAndroid.PERMISSIONS.RECORD_AUDIO,
]);
if (
grants['android.permission.WRITE_EXTERNAL_STORAGE'] ===
PermissionsAndroid.RESULTS.GRANTED &&
grants['android.permission.READ_EXTERNAL_STORAGE'] ===
PermissionsAndroid.RESULTS.GRANTED &&
grants['android.permission.RECORD_AUDIO'] ===
PermissionsAndroid.RESULTS.GRANTED
) {
console.log('All permissions granted');
} else {
console.log('All required permissions not granted');
return;
}
} catch (err) {
console.warn(err);
return;
}
}
```
## Methods
| Method | Param | Return | Description |
| :----------------------- | :----------------------------------------------: | :---------------: | :---------------------------------------------------- |
| mmss | `number` seconds | `string` | Convert seconds to `minute:second` string |
| mmssss | `number` seconds | `string` | Convert seconds to `minute:second:millisecond` string |
| setSubscriptionDuration | `number` duration | `void` | Set callback interval in ms (default 500ms) |
| startRecorder | `string?` uri, `AudioSet?` audioSet, | `Promise<string>` | Start recording with optional path and audio settings |
| | `boolean?` meteringEnabled | | |
| pauseRecorder | | `Promise<string>` | Pause recording |
| resumeRecorder | | `Promise<string>` | Resume recording |
| stopRecorder | | `Promise<string>` | Stop recording and return file path |
| startPlayer | `string?` uri, `Record<string, string>?` headers | `Promise<string>` | Start playback with optional URI and HTTP headers |
| stopPlayer | | `Promise<string>` | Stop playback |
| pausePlayer | | `Promise<string>` | Pause playback |
| resumePlayer | | `Promise<string>` | Resume playback |
| seekToPlayer | `number` milliseconds | `Promise<string>` | Seek to position in milliseconds |
| setVolume | `number` value | `Promise<string>` | Set volume (0.0 - 1.0) |
| setPlaybackSpeed | `number` speed | `Promise<string>` | Set playback speed (0.5 - 2.0) |
| addRecordBackListener | `Function` callback | `void` | Add recording progress listener |
| removeRecordBackListener | | `void` | Remove recording progress listener |
| addPlayBackListener | `Function` callback | `void` | Add playback progress listener |
| removePlayBackListener | | `void` | Remove playback progress listener |
| addPlaybackEndListener | `Function` callback | `void` | Add playback completion listener |
| removePlaybackEndListener| | `void` | Remove playback completion listener |
## Usage
### Basic Usage
```typescript
import AudioRecorderPlayer, {
AudioEncoderAndroidType,
AudioSourceAndroidType,
AVEncoderAudioQualityIOSType,
AVEncodingOption,
RecordBackType,
PlayBackType,
} from 'react-native-audio-recorder-player';
// AudioRecorderPlayer is a singleton instance, use directly
// Recording
const onStartRecord = async () => {
// Set up recording progress listener
AudioRecorderPlayer.addRecordBackListener((e: RecordBackType) => {
console.log('Recording progress:', e.currentPosition, e.currentMetering);
setRecordSecs(e.currentPosition);
setRecordTime(AudioRecorderPlayer.mmssss(Math.floor(e.currentPosition)));
});
const result = await AudioRecorderPlayer.startRecorder();
console.log('Recording started:', result);
};
const onStopRecord = async () => {
const result = await AudioRecorderPlayer.stopRecorder();
AudioRecorderPlayer.removeRecordBackListener();
console.log('Recording stopped:', result);
};
// Pause/Resume Recording
const onPauseRecord = async () => {
await AudioRecorderPlayer.pauseRecorder();
console.log('Recording paused');
};
const onResumeRecord = async () => {
await AudioRecorderPlayer.resumeRecorder();
console.log('Recording resumed');
};
// Playback
const onStartPlay = async () => {
// Set up playback progress listener
AudioRecorderPlayer.addPlayBackListener((e: PlayBackType) => {
console.log('Playback progress:', e.currentPosition, e.duration);
setCurrentPosition(e.currentPosition);
setTotalDuration(e.duration);
setPlayTime(AudioRecorderPlayer.mmssss(Math.floor(e.currentPosition)));
setDuration(AudioRecorderPlayer.mmssss(Math.floor(e.duration)));
});
// Set up playback end listener
AudioRecorderPlayer.addPlaybackEndListener((e: PlaybackEndType) => {
console.log('Playback completed:', e);
// Handle playback completion
setIsPlaying(false);
setCurrentPosition(0);
});
const result = await AudioRecorderPlayer.startPlayer();
console.log('Playback started:', result);
};
const onPausePlay = async () => {
await AudioRecorderPlayer.pausePlayer();
};
const onStopPlay = async () => {
AudioRecorderPlayer.stopPlayer();
AudioRecorderPlayer.removePlayBackListener();
AudioRecorderPlayer.removePlaybackEndListener();
};
// Seeking
const seekTo = async (milliseconds: number) => {
await AudioRecorderPlayer.seekToPlayer(milliseconds);
};
// Volume control
const setVolume = async (volume: number) => {
await AudioRecorderPlayer.setVolume(volume); // 0.0 - 1.0
};
// Speed control
const setSpeed = async (speed: number) => {
await AudioRecorderPlayer.setPlaybackSpeed(speed); // 0.5 - 2.0
};
```
### Audio Configuration
```typescript
const audioSet: AudioSet = {
// iOS Settings
AVSampleRateKeyIOS: 44100,
AVFormatIDKeyIOS: AVEncodingOption.aac,
AVEncoderAudioQualityKeyIOS: AVEncoderAudioQualityIOSType.high,
AVNumberOfChannelsKeyIOS: 2,
// Android Settings
AudioEncoderAndroid: AudioEncoderAndroidType.AAC,
AudioSourceAndroid: AudioSourceAndroidType.MIC,
};
const meteringEnabled = true; // Enable audio metering
const uri = await AudioRecorderPlayer.startRecorder(
undefined, // Use default path
audioSet,
meteringEnabled
);
```
## Default Path
- Default path for android uri is `{cacheDir}/sound.mp4`.
- Default path for ios uri is `{cacheDir}/sound.m4a`.
- Default path for web: Files are stored as Blob URLs in memory.
> **Tip**: Store the file path returned by `startRecorder()` immediately for later use in playback or file management.
## Web Platform Support
### Features
- Audio recording using MediaRecorder API
- Audio playback using Web Audio API
- Support for common audio formats (depends on browser)
- Real-time playback progress updates
- Volume and speed control
### Limitations
- Recording format is browser-dependent (typically webm/opus)
- Some audio configuration options are not supported
- File paths are Blob URLs instead of file system paths
- Metering during recording is not currently supported
### Browser Compatibility
- Chrome/Edge: Full support
- Firefox: Full support
- Safari: Limited recording format support (may require polyfills)
## Component-Based Implementation
For better code organization, consider separating recording and playback into separate components:
### Important: Loading States
> **Note**: Starting from version 4.x, recording operations (start/stop) are processed in the background to prevent UI blocking. This means there's a slight delay between calling the method and the actual operation completing. **We strongly recommend implementing loading states** to provide better user experience.
### AudioRecorder Component with Loading States
```typescript
import React, { useState } from 'react';
import { View, Button, Text, ActivityIndicator } from 'react-native';
import AudioRecorderPlayer from 'react-native-audio-recorder-player';
export const AudioRecorder = ({ onRecordingComplete }) => {
const [isRecording, setIsRecording] = useState(false);
const [isLoading, setIsLoading] = useState(false);
const [recordTime, setRecordTime] = useState('00:00:00');
const onStartRecord = async () => {
setIsLoading(true);
try {
const result = await AudioRecorderPlayer.startRecorder();
AudioRecorderPlayer.addRecordBackListener((e) => {
setRecordTime(AudioRecorderPlayer.mmssss(Math.floor(e.currentPosition)));
});
setIsRecording(true);
} catch (error) {
console.error('Failed to start recording:', error);
} finally {
setIsLoading(false);
}
};
const onStopRecord = async () => {
setIsLoading(true);
try {
const result = await AudioRecorderPlayer.stopRecorder();
AudioRecorderPlayer.removeRecordBackListener();
setIsRecording(false);
onRecordingComplete?.(result);
} catch (error) {
console.error('Failed to stop recording:', error);
} finally {
setIsLoading(false);
}
};
return (
<View>
<Text>{recordTime}</Text>
<Button
title={isRecording ? 'Stop Recording' : 'Start Recording'}
onPress={isRecording ? onStopRecord : onStartRecord}
disabled={isLoading}
/>
{isLoading && <ActivityIndicator />}
</View>
);
};
```
### AudioPlayer Component with Loading States
```typescript
import React, { useState } from 'react';
import { View, Button, Text, ActivityIndicator } from 'react-native';
import AudioRecorderPlayer from 'react-native-audio-recorder-player';
export const AudioPlayer = ({ audioPath }) => {
const [isPlaying, setIsPlaying] = useState(false);
const [isLoading, setIsLoading] = useState(false);
const [playTime, setPlayTime] = useState('00:00:00');
const [duration, setDuration] = useState('00:00:00');
const onStartPlay = async () => {
setIsLoading(true);
try {
const msg = await AudioRecorderPlayer.startPlayer(audioPath);
AudioRecorderPlayer.addPlayBackListener((e) => {
setPlayTime(AudioRecorderPlayer.mmssss(Math.floor(e.currentPosition)));
setDuration(AudioRecorderPlayer.mmssss(Math.floor(e.duration)));
});
// Use the proper playback end listener
AudioRecorderPlayer.addPlaybackEndListener((e) => {
console.log('Playback completed', e);
setIsPlaying(false);
setPlayTime('00:00:00');
});
setIsPlaying(true);
} catch (error) {
console.error('Failed to start playback:', error);
} finally {
setIsLoading(false);
}
};
const onStopPlay = async () => {
setIsLoading(true);
try {
await AudioRecorderPlayer.stopPlayer();
AudioRecorderPlayer.removePlayBackListener();
AudioRecorderPlayer.removePlaybackEndListener();
setIsPlaying(false);
setPlayTime('00:00:00');
setDuration('00:00:00');
} catch (error) {
console.error('Failed to stop playback:', error);
} finally {
setIsLoading(false);
}
};
return (
<View>
<Text>{playTime} / {duration}</Text>
<Button
title={isPlaying ? 'Stop' : 'Play'}
onPress={isPlaying ? onStopPlay : onStartPlay}
disabled={!audioPath || isLoading}
/>
{isLoading && <ActivityIndicator />}
</View>
);
};
```
## Example App
### Running the Example
1. Navigate to the example directory:
```sh
cd example
```
2. Install dependencies:
```sh
yarn install
```
3. Start the development server:
```sh
yarn start
```
4. Run on your platform:
```sh
# iOS
yarn ios
# Android
yarn android
```
## Troubleshooting
### iOS Recording Error: "Unknown std::runtime_error"
If you encounter this error when trying to record on iOS:
1. **Ensure microphone permissions are properly configured** in your `Info.plist`:
```xml
<key>NSMicrophoneUsageDescription</key>
<string>Your app needs microphone access to record audio</string>
```
2. **Clean and rebuild your iOS project**:
```sh
cd ios
rm -rf build Pods
pod install
cd ..
yarn ios
```
3. **Make sure you're testing on a real device** if using the simulator doesn't work. Some audio features require real hardware.
4. **Verify the Nitro modules are properly linked** by checking that the `[NitroModules] ๐ฅ AudioRecorderPlayer is boosted by nitro!` message appears during `pod install`.
### Common Issues
- **"nitro-codegen" command not found**: This command is only needed when developing the library itself, not when using it in your app.
- **Module not found errors**: Make sure to run `pod install` after installing the package.
- **Android build issues**: Ensure your `minSdkVersion` is 24 or higher in `android/build.gradle`.
### Clean Build Instructions
If you're experiencing build issues or runtime errors after updating the library:
#### iOS Clean Build
```sh
cd ios
rm -rf ~/Library/Caches/CocoaPods
rm -rf Pods
rm -rf ~/Library/Developer/Xcode/DerivedData/*
pod cache clean --all
pod install
cd ..
```
Then in Xcode:
1. Product โ Clean Build Folder (โงโK)
2. Product โ Build (โB)
#### Android Clean Build
```sh
cd android
./gradlew clean
rm -rf ~/.gradle/caches/
cd ..
```
Then rebuild:
```sh
yarn android
# or
npx react-native run-android
```
#### Both Platforms
You can also try resetting Metro cache:
```sh
npx react-native start --reset-cache
```
## Contributing
See the [contributing guide](CONTRIBUTING.md) to learn how to contribute to the repository and the development workflow.
## License
MIT
---
Made with [create-react-native-library](https://github.com/callstack/react-native-builder-bob)