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react-native-audio-recorder-player

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# react-native-audio-recorder-player <img src="Logotype Primary.png" width="70%" /> [![yarn Version](http://img.shields.io/npm/v/react-native-audio-recorder-player.svg?style=flat-square)](https://npmjs.org/package/react-native-audio-recorder-player) [![Downloads](http://img.shields.io/npm/dm/react-native-audio-recorder-player.svg?style=flat-square)](https://npmjs.org/package/react-native-audio-recorder-player) [![CI](https://github.com/hyochan/react-native-audio-recorder-player/actions/workflows/ci.yml/badge.svg)](https://github.com/hyochan/react-native-audio-recorder-player/actions/workflows/ci.yml) [![publish-package](https://github.com/hyochan/react-native-audio-recorder-player/actions/workflows/publish-package.yml/badge.svg)](https://github.com/hyochan/react-native-audio-recorder-player/actions/workflows/publish-package.yml) ![License](http://img.shields.io/npm/l/react-native-audio-recorder-player.svg?style=flat-square) [![supports iOS](https://img.shields.io/badge/iOS-4630EB.svg?style=flat-square&logo=APPLE&labelColor=999999&logoColor=fff)](https://itunes.apple.com/app/apple-store/id982107779) [![supports Android](https://img.shields.io/badge/Android-4630EB.svg?style=flat-square&logo=ANDROID&labelColor=A4C639&logoColor=fff)](https://play.google.com/store/apps/details?id=host.exp.exponent&referrer=www) [![code style: prettier](https://img.shields.io/badge/code_style-prettier-ff69b4.svg?style=flat-square)](https://github.com/prettier/prettier) [![LICENSE](http://img.shields.io/npm/l/@react-native-seoul/masonry-list.svg?style=flat-square)](https://npmjs.org/package/@react-native-seoul/masonry-list) **๐ŸŽ‰ Version 4.1.0 Released with NitroModule Support!** > โš ๏ธ **Important**: Version 4.0.0 had issues with Nitro integration. Please install version 4.1.0 or later. > ๐Ÿ”ด **Critical for v4.x**: Recording operations now run in background threads. **You MUST implement loading states** to handle the async delays, or your UI may appear unresponsive. See [Component Examples](#component-based-implementation) for proper implementation. This is a high-performance React Native module for audio recording and playback, now powered by [NitroModules](https://github.com/mrousavy/nitro) for direct native module access without bridge overhead. The library provides simple recorder and player functionalities for both Android and iOS platforms with full TypeScript support and type safety. ## Preview <img src="https://user-images.githubusercontent.com/27461460/117547014-3fe52000-b068-11eb-9f34-2bfc1e5092fd.gif" width=300/> ## Documentation & Resources - ๐Ÿ“š [Migration Guide](./docs/MIGRATION.md) - For migrating from older versions - ๐Ÿ”ง [NitroModules Documentation](https://github.com/mrousavy/nitro) - Learn about the underlying technology - ๐Ÿ“ [Version 3 Release Note](https://medium.com/dooboolab/react-native-audio-player-and-recorder-v3-7697e25cd07) - ๐Ÿ“ฐ [Original Blog Post](https://medium.com/@dooboolab/react-native-audio-recorder-and-player-4aa5f26a666) ## What's New in 4.0.0 ๐Ÿš€ ### NitroModule Migration Version 4.0.0 introduces a complete rewrite using [NitroModules](https://github.com/mrousavy/nitro), offering: - **Zero Bridge Overhead**: Direct native module access for maximum performance - **Full Type Safety**: TypeScript definitions generated from native specs - **Synchronous Methods**: Where appropriate, for better developer experience - **Event Listeners**: Native callbacks with type-safe event payloads - **Cross-Platform Code Generation**: Automatic code generation for iOS (Swift) and Android (Kotlin) - **Background Processing**: Recording operations now run in background threads to prevent UI blocking, requiring loading state management ### Requirements - React Native >= 0.73.0 - iOS >= 13.0 - Android minSdk >= 24 - Expo SDK >= 50 (for Expo users) ## Migration from Older Versions If you're upgrading from version 3.x or earlier, please refer to our [Migration Guide](./docs/MIGRATION.md) for detailed instructions and breaking changes. ## Getting started > โš ๏ธ **Important**: Install version 4.1.0 or later to avoid Nitro integration issues from version 4.0.0. 1. **Install packages**: ```sh yarn add react-native-audio-recorder-player react-native-nitro-modules ``` Or using npm: ```sh npm install react-native-audio-recorder-player react-native-nitro-modules ``` ## Post Installation After installing the packages, follow these steps: 1. **iOS Setup**: ```sh cd ios && pod install ``` 2. **Android Setup**: No additional steps required. The module uses autolinking. > **Note**: The `nitro-codegen` command is already run during the library's build process. You don't need to run it in your application. ## Platform-specific Configuration ### iOS Configuration 1. **Microphone Permission**: Add to your `Info.plist`: ```xml <key>NSMicrophoneUsageDescription</key> <string>Give $(PRODUCT_NAME) permission to use your microphone. Your record wont be shared without your permission.</string> ``` 2. **Minimum iOS Version**: Ensure your minimum deployment target is iOS 13.0 or higher in your `Podfile`: ```ruby platform :ios, '13.0' ``` ### Android Configuration On _Android_ you need to add permissions to `AndroidManifest.xml`: ```xml <uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.RECORD_AUDIO" /> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> <uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" /> ``` Also, android above `Marshmallow` needs runtime permission to record audio. Below are two approaches: **Minimal Approach (Recommended for Android 13+):** ```ts if (Platform.OS === 'android') { try { const granted = await PermissionsAndroid.request( PermissionsAndroid.PERMISSIONS.RECORD_AUDIO, { title: 'Audio Recording Permission', message: 'This app needs access to your microphone to record audio.', buttonNeutral: 'Ask Me Later', buttonNegative: 'Cancel', buttonPositive: 'OK', } ); if (granted === PermissionsAndroid.RESULTS.GRANTED) { console.log('Recording permission granted'); } else { console.log('Recording permission denied'); return; } } catch (err) { console.warn(err); return; } } ``` **Full Permissions Approach (For older Android versions):** ```ts if (Platform.OS === 'android') { try { const grants = await PermissionsAndroid.requestMultiple([ PermissionsAndroid.PERMISSIONS.WRITE_EXTERNAL_STORAGE, PermissionsAndroid.PERMISSIONS.READ_EXTERNAL_STORAGE, PermissionsAndroid.PERMISSIONS.RECORD_AUDIO, ]); if ( grants['android.permission.WRITE_EXTERNAL_STORAGE'] === PermissionsAndroid.RESULTS.GRANTED && grants['android.permission.READ_EXTERNAL_STORAGE'] === PermissionsAndroid.RESULTS.GRANTED && grants['android.permission.RECORD_AUDIO'] === PermissionsAndroid.RESULTS.GRANTED ) { console.log('All permissions granted'); } else { console.log('All required permissions not granted'); return; } } catch (err) { console.warn(err); return; } } ``` ## Methods | Method | Param | Return | Description | | :----------------------- | :----------------------------------------------: | :---------------: | :---------------------------------------------------- | | mmss | `number` seconds | `string` | Convert seconds to `minute:second` string | | mmssss | `number` seconds | `string` | Convert seconds to `minute:second:millisecond` string | | setSubscriptionDuration | `number` duration | `void` | Set callback interval in ms (default 500ms) | | startRecorder | `string?` uri, `AudioSet?` audioSet, | `Promise<string>` | Start recording with optional path and audio settings | | | `boolean?` meteringEnabled | | | | pauseRecorder | | `Promise<string>` | Pause recording | | resumeRecorder | | `Promise<string>` | Resume recording | | stopRecorder | | `Promise<string>` | Stop recording and return file path | | startPlayer | `string?` uri, `Record<string, string>?` headers | `Promise<string>` | Start playback with optional URI and HTTP headers | | stopPlayer | | `Promise<string>` | Stop playback | | pausePlayer | | `Promise<string>` | Pause playback | | resumePlayer | | `Promise<string>` | Resume playback | | seekToPlayer | `number` milliseconds | `Promise<string>` | Seek to position in milliseconds | | setVolume | `number` value | `Promise<string>` | Set volume (0.0 - 1.0) | | setPlaybackSpeed | `number` speed | `Promise<string>` | Set playback speed (0.5 - 2.0) | | addRecordBackListener | `Function` callback | `void` | Add recording progress listener | | removeRecordBackListener | | `void` | Remove recording progress listener | | addPlayBackListener | `Function` callback | `void` | Add playback progress listener | | removePlayBackListener | | `void` | Remove playback progress listener | ## Usage ### Basic Usage ```typescript import AudioRecorderPlayer, { AudioEncoderAndroidType, AudioSourceAndroidType, AVEncoderAudioQualityIOSType, AVEncodingOption, RecordBackType, PlayBackType, } from 'react-native-audio-recorder-player'; // AudioRecorderPlayer is a singleton instance, use directly // Recording const onStartRecord = async () => { // Set up recording progress listener AudioRecorderPlayer.addRecordBackListener((e: RecordBackType) => { console.log('Recording progress:', e.currentPosition, e.currentMetering); setRecordSecs(e.currentPosition); setRecordTime(AudioRecorderPlayer.mmssss(Math.floor(e.currentPosition))); }); const result = await AudioRecorderPlayer.startRecorder(); console.log('Recording started:', result); }; const onStopRecord = async () => { const result = await AudioRecorderPlayer.stopRecorder(); AudioRecorderPlayer.removeRecordBackListener(); console.log('Recording stopped:', result); }; // Pause/Resume Recording const onPauseRecord = async () => { await AudioRecorderPlayer.pauseRecorder(); console.log('Recording paused'); }; const onResumeRecord = async () => { await AudioRecorderPlayer.resumeRecorder(); console.log('Recording resumed'); }; // Playback const onStartPlay = async () => { // Set up playback progress listener AudioRecorderPlayer.addPlayBackListener((e: PlayBackType) => { console.log('Playback progress:', e.currentPosition, e.duration); setCurrentPosition(e.currentPosition); setTotalDuration(e.duration); setPlayTime(AudioRecorderPlayer.mmssss(Math.floor(e.currentPosition))); setDuration(AudioRecorderPlayer.mmssss(Math.floor(e.duration))); }); const result = await AudioRecorderPlayer.startPlayer(); console.log('Playback started:', result); }; const onPausePlay = async () => { await AudioRecorderPlayer.pausePlayer(); }; const onStopPlay = async () => { AudioRecorderPlayer.stopPlayer(); AudioRecorderPlayer.removePlayBackListener(); }; // Seeking const seekTo = async (milliseconds: number) => { await AudioRecorderPlayer.seekToPlayer(milliseconds); }; // Volume control const setVolume = async (volume: number) => { await AudioRecorderPlayer.setVolume(volume); // 0.0 - 1.0 }; // Speed control const setSpeed = async (speed: number) => { await AudioRecorderPlayer.setPlaybackSpeed(speed); // 0.5 - 2.0 }; ``` ### Audio Configuration ```typescript const audioSet: AudioSet = { // iOS Settings AVSampleRateKeyIOS: 44100, AVFormatIDKeyIOS: AVEncodingOption.aac, AVEncoderAudioQualityKeyIOS: AVEncoderAudioQualityIOSType.high, AVNumberOfChannelsKeyIOS: 2, // Android Settings AudioEncoderAndroid: AudioEncoderAndroidType.AAC, AudioSourceAndroid: AudioSourceAndroidType.MIC, }; const meteringEnabled = true; // Enable audio metering const uri = await AudioRecorderPlayer.startRecorder( undefined, // Use default path audioSet, meteringEnabled ); ``` ## Default Path - Default path for android uri is `{cacheDir}/sound.mp4`. - Default path for ios uri is `{cacheDir}/sound.m4a`. > **Tip**: Store the file path returned by `startRecorder()` immediately for later use in playback or file management. ## Component-Based Implementation For better code organization, consider separating recording and playback into separate components: ### Important: Loading States > **Note**: Starting from version 4.x, recording operations (start/stop) are processed in the background to prevent UI blocking. This means there's a slight delay between calling the method and the actual operation completing. **We strongly recommend implementing loading states** to provide better user experience. ### AudioRecorder Component with Loading States ```typescript import React, { useState } from 'react'; import { View, Button, Text, ActivityIndicator } from 'react-native'; import AudioRecorderPlayer from 'react-native-audio-recorder-player'; export const AudioRecorder = ({ onRecordingComplete }) => { const [isRecording, setIsRecording] = useState(false); const [isLoading, setIsLoading] = useState(false); const [recordTime, setRecordTime] = useState('00:00:00'); const onStartRecord = async () => { setIsLoading(true); try { const result = await AudioRecorderPlayer.startRecorder(); AudioRecorderPlayer.addRecordBackListener((e) => { setRecordTime(AudioRecorderPlayer.mmssss(Math.floor(e.currentPosition))); }); setIsRecording(true); } catch (error) { console.error('Failed to start recording:', error); } finally { setIsLoading(false); } }; const onStopRecord = async () => { setIsLoading(true); try { const result = await AudioRecorderPlayer.stopRecorder(); AudioRecorderPlayer.removeRecordBackListener(); setIsRecording(false); onRecordingComplete?.(result); } catch (error) { console.error('Failed to stop recording:', error); } finally { setIsLoading(false); } }; return ( <View> <Text>{recordTime}</Text> <Button title={isRecording ? 'Stop Recording' : 'Start Recording'} onPress={isRecording ? onStopRecord : onStartRecord} disabled={isLoading} /> {isLoading && <ActivityIndicator />} </View> ); }; ``` ### AudioPlayer Component with Loading States ```typescript import React, { useState } from 'react'; import { View, Button, Text, ActivityIndicator } from 'react-native'; import AudioRecorderPlayer from 'react-native-audio-recorder-player'; export const AudioPlayer = ({ audioPath }) => { const [isPlaying, setIsPlaying] = useState(false); const [isLoading, setIsLoading] = useState(false); const [playTime, setPlayTime] = useState('00:00:00'); const [duration, setDuration] = useState('00:00:00'); const onStartPlay = async () => { setIsLoading(true); try { const msg = await AudioRecorderPlayer.startPlayer(audioPath); AudioRecorderPlayer.addPlayBackListener((e) => { setPlayTime(AudioRecorderPlayer.mmssss(Math.floor(e.currentPosition))); setDuration(AudioRecorderPlayer.mmssss(Math.floor(e.duration))); // Auto-stop when playback completes if (e.duration > 0 && e.currentPosition >= e.duration - 100) { setIsPlaying(false); AudioRecorderPlayer.removePlayBackListener(); } }); setIsPlaying(true); } catch (error) { console.error('Failed to start playback:', error); } finally { setIsLoading(false); } }; const onStopPlay = async () => { setIsLoading(true); try { await AudioRecorderPlayer.stopPlayer(); AudioRecorderPlayer.removePlayBackListener(); setIsPlaying(false); setPlayTime('00:00:00'); setDuration('00:00:00'); } catch (error) { console.error('Failed to stop playback:', error); } finally { setIsLoading(false); } }; return ( <View> <Text>{playTime} / {duration}</Text> <Button title={isPlaying ? 'Stop' : 'Play'} onPress={isPlaying ? onStopPlay : onStartPlay} disabled={!audioPath || isLoading} /> {isLoading && <ActivityIndicator />} </View> ); }; ``` ## Example App ### Running the Example 1. Navigate to the example directory: ```sh cd example ``` 2. Install dependencies: ```sh yarn install ``` 3. Start the development server: ```sh yarn start ``` 4. Run on your platform: ```sh # iOS yarn ios # Android yarn android ``` ## Troubleshooting ### iOS Recording Error: "Unknown std::runtime_error" If you encounter this error when trying to record on iOS: 1. **Ensure microphone permissions are properly configured** in your `Info.plist`: ```xml <key>NSMicrophoneUsageDescription</key> <string>Your app needs microphone access to record audio</string> ``` 2. **Clean and rebuild your iOS project**: ```sh cd ios rm -rf build Pods pod install cd .. yarn ios ``` 3. **Make sure you're testing on a real device** if using the simulator doesn't work. Some audio features require real hardware. 4. **Verify the Nitro modules are properly linked** by checking that the `[NitroModules] ๐Ÿ”ฅ AudioRecorderPlayer is boosted by nitro!` message appears during `pod install`. ### Common Issues - **"nitro-codegen" command not found**: This command is only needed when developing the library itself, not when using it in your app. - **Module not found errors**: Make sure to run `pod install` after installing the package. - **Android build issues**: Ensure your `minSdkVersion` is 24 or higher in `android/build.gradle`. ### Clean Build Instructions If you're experiencing build issues or runtime errors after updating the library: #### iOS Clean Build ```sh cd ios rm -rf ~/Library/Caches/CocoaPods rm -rf Pods rm -rf ~/Library/Developer/Xcode/DerivedData/* pod cache clean --all pod install cd .. ``` Then in Xcode: 1. Product โ†’ Clean Build Folder (โ‡งโŒ˜K) 2. Product โ†’ Build (โŒ˜B) #### Android Clean Build ```sh cd android ./gradlew clean rm -rf ~/.gradle/caches/ cd .. ``` Then rebuild: ```sh yarn android # or npx react-native run-android ``` #### Both Platforms You can also try resetting Metro cache: ```sh npx react-native start --reset-cache ``` ## Contributing See the [contributing guide](CONTRIBUTING.md) to learn how to contribute to the repository and the development workflow. ## License MIT --- Made with [create-react-native-library](https://github.com/callstack/react-native-builder-bob)