react-native-audio-api
Version:
react-native-audio-api provides system for controlling audio in React Native environment compatible with Web Audio API specification
167 lines (136 loc) • 4.92 kB
text/typescript
import { ContextState, OfflineAudioContextOptions } from '../types';
import { InvalidAccessError, NotSupportedError } from '../errors';
import BaseAudioContext from './BaseAudioContext.web';
import AnalyserNode from './AnalyserNode.web';
import AudioDestinationNode from './AudioDestinationNode.web';
import AudioBuffer from './AudioBuffer.web';
import AudioBufferSourceNode from './AudioBufferSourceNode.web';
import BiquadFilterNode from './BiquadFilterNode.web';
import IIRFilterNode from './IIRFilterNode.web';
import GainNode from './GainNode.web';
import OscillatorNode from './OscillatorNode.web';
import PeriodicWave from './PeriodicWave.web';
import StereoPannerNode from './StereoPannerNode.web';
import ConstantSourceNode from './ConstantSourceNode.web';
import WaveShaperNode from './WaveShaperNode.web';
import ConvolverNode from './ConvolverNode.web';
import DelayNode from './DelayNode.web';
export default class OfflineAudioContext implements BaseAudioContext {
readonly context: globalThis.OfflineAudioContext;
readonly destination: AudioDestinationNode;
readonly sampleRate: number;
constructor(options: OfflineAudioContextOptions);
constructor(numberOfChannels: number, length: number, sampleRate: number);
constructor(
arg0: OfflineAudioContextOptions | number,
arg1?: number,
arg2?: number
) {
if (typeof arg0 === 'object') {
this.context = new window.OfflineAudioContext(arg0);
} else if (
typeof arg0 === 'number' &&
typeof arg1 === 'number' &&
typeof arg2 === 'number'
) {
this.context = new window.OfflineAudioContext(arg0, arg1, arg2);
} else {
throw new NotSupportedError('Invalid constructor arguments');
}
this.sampleRate = this.context.sampleRate;
this.destination = new AudioDestinationNode(this, this.context.destination);
}
public get currentTime(): number {
return this.context.currentTime;
}
public get state(): ContextState {
return this.context.state as ContextState;
}
createOscillator(): OscillatorNode {
return new OscillatorNode(this);
}
createConstantSource(): ConstantSourceNode {
return new ConstantSourceNode(this);
}
createGain(): GainNode {
return new GainNode(this);
}
createDelay(maxDelayTime?: number): DelayNode {
return new DelayNode(this, { maxDelayTime });
}
createStereoPanner(): StereoPannerNode {
return new StereoPannerNode(this);
}
createBiquadFilter(): BiquadFilterNode {
return new BiquadFilterNode(this);
}
createConvolver(): ConvolverNode {
return new ConvolverNode(this);
}
createIIRFilter(feedforward: number[], feedback: number[]): IIRFilterNode {
return new IIRFilterNode(this, { feedforward, feedback });
}
createBufferSource(options?: {
pitchCorrection: boolean;
}): AudioBufferSourceNode {
return new AudioBufferSourceNode(this, options);
}
createBuffer(
numberOfChannels: number,
length: number,
sampleRate: number
): AudioBuffer {
if (numberOfChannels < 1 || numberOfChannels >= 32) {
throw new NotSupportedError(
`The number of channels provided (${numberOfChannels}) is outside the range [1, 32]`
);
}
if (length <= 0) {
throw new NotSupportedError(
`The number of frames provided (${length}) is less than or equal to the minimum bound (0)`
);
}
if (sampleRate < 8000 || sampleRate > 96000) {
throw new NotSupportedError(
`The sample rate provided (${sampleRate}) is outside the range [8000, 96000]`
);
}
return new AudioBuffer({ numberOfChannels, length, sampleRate });
}
createPeriodicWave(
real: Float32Array,
imag: Float32Array,
constraints?: PeriodicWaveConstraints
): PeriodicWave {
if (real.length !== imag.length) {
throw new InvalidAccessError(
`The lengths of the real (${real.length}) and imaginary (${imag.length}) arrays must match.`
);
}
return new PeriodicWave(this, { real, imag, ...constraints });
}
createAnalyser(): AnalyserNode {
return new AnalyserNode(this);
}
createWaveShaper(): WaveShaperNode {
return new WaveShaperNode(this, this.context.createWaveShaper());
}
async decodeAudioDataSource(source: string): Promise<AudioBuffer> {
const arrayBuffer = await fetch(source).then((response) =>
response.arrayBuffer()
);
return this.decodeAudioData(arrayBuffer);
}
async decodeAudioData(arrayBuffer: ArrayBuffer): Promise<AudioBuffer> {
return new AudioBuffer(await this.context.decodeAudioData(arrayBuffer));
}
async startRendering(): Promise<AudioBuffer> {
return new AudioBuffer(await this.context.startRendering());
}
async resume(): Promise<void> {
await this.context.resume();
}
async suspend(suspendTime: number): Promise<void> {
await this.context.suspend(suspendTime);
}
}