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react-native-audio-api

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react-native-audio-api provides system for controlling audio in React Native environment compatible with Web Audio API specification

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import { AudioEventCallback, AudioEventName } from './events/types'; import type { AnalyserOptions, AudioBufferSourceOptions, AudioRecorderCallbackOptions, AudioRecorderFileOptions, AutomationEventData, BaseAudioBufferSourceOptions, BiquadFilterOptions, BiquadFilterType, ChannelCountMode, ChannelInterpretation, ConstantSourceOptions, ConvolverOptions, ContextState, DelayOptions, FileInfo, GainOptions, IIRFilterOptions, OscillatorOptions, OscillatorType, OverSampleType, Result, StereoPannerOptions, StreamerOptions, WaveShaperOptions, AudioFileSourceOptions, } from './types'; // IMPORTANT: use only IClass, because it is a part of contract between cpp host object and js layer export type WorkletNodeCallback = ( audioData: Array<ArrayBuffer>, channelCount: number ) => void; export type WorkletSourceNodeCallback = ( audioData: Array<ArrayBuffer>, framesToProcess: number, currentTime: number, startOffset: number ) => void; export type WorkletProcessingNodeCallback = ( inputData: Array<ArrayBuffer>, outputData: Array<ArrayBuffer>, framesToProcess: number, currentTime: number ) => void; export type ShareableWorkletCallback = | WorkletNodeCallback | WorkletSourceNodeCallback | WorkletProcessingNodeCallback; export interface IBaseAudioContext { readonly destination: IAudioDestinationNode; readonly state: ContextState; readonly sampleRate: number; readonly currentTime: number; readonly decoder: IAudioDecoder; createRecorderAdapter(): IRecorderAdapterNode; createWorkletSourceNode( shareableWorklet: ShareableWorkletCallback, shouldUseUiRuntime: boolean ): IWorkletSourceNode; createWorkletNode( shareableWorklet: ShareableWorkletCallback, shouldUseUiRuntime: boolean, bufferLength: number, inputChannelCount: number ): IWorkletNode; createWorkletProcessingNode( shareableWorklet: ShareableWorkletCallback, shouldUseUiRuntime: boolean ): IWorkletProcessingNode; createOscillator(oscillatorOptions: OscillatorOptions): IOscillatorNode; createConstantSource( constantSourceOptions: ConstantSourceOptions ): IConstantSourceNode; createGain(gainOptions: GainOptions): IGainNode; createStereoPanner( stereoPannerOptions: StereoPannerOptions ): IStereoPannerNode; createBiquadFilter: ( biquadFilterOptions: BiquadFilterOptions ) => IBiquadFilterNode; createBufferSource: ( audioBufferSourceOptions: AudioBufferSourceOptions ) => IAudioBufferSourceNode; createDelay(delayOptions: DelayOptions): IDelayNode; createIIRFilter: (IIRFilterOptions: IIRFilterOptions) => IIIRFilterNode; createBufferQueueSource: ( audioBufferQueueSourceOptions: BaseAudioBufferSourceOptions ) => IAudioBufferQueueSourceNode; createPeriodicWave: ( real: Float32Array, imag: Float32Array, disableNormalization: boolean ) => IPeriodicWave; createAnalyser: (analyserOptions: AnalyserOptions) => IAnalyserNode; createConvolver: (convolverOptions: ConvolverOptions) => IConvolverNode; createStreamer: (streamerOptions: StreamerOptions) => IStreamerNode | null; // null when FFmpeg is not enabled createWaveShaper: (waveShaperOptions: WaveShaperOptions) => IWaveShaperNode; createFileSource: ( audioFileOptions: AudioFileSourceOptions ) => IAudioFileSourceNode | null; // null when FFmpeg is not enabled, but needed } export interface IAudioContext extends IBaseAudioContext { createMediaElementSource: ( mediaElement: IAudioFileSourceNode ) => IMediaElementAudioSourceNode; close(): Promise<void>; resume(): Promise<void>; suspend(): Promise<void>; } export interface IOfflineAudioContext extends IBaseAudioContext { resume(): Promise<void>; suspend(suspendTime: number): Promise<void>; startRendering(): Promise<IAudioBuffer>; } export interface IAudioNode { readonly context: BaseAudioContext; readonly numberOfInputs: number; readonly numberOfOutputs: number; readonly channelCount: number; readonly channelCountMode: ChannelCountMode; readonly channelInterpretation: ChannelInterpretation; connect: (destination: IAudioNode | IAudioParam) => void; disconnect: (destination?: IAudioNode | IAudioParam) => void; } export interface IDelayNode extends IAudioNode { readonly delayTime: IAudioParam; maxDelayTime: number; } export interface IGainNode extends IAudioNode { readonly gain: IAudioParam; } export interface IStereoPannerNode extends IAudioNode { readonly pan: IAudioParam; } export interface IBiquadFilterNode extends IAudioNode { readonly frequency: IAudioParam; readonly detune: IAudioParam; readonly Q: IAudioParam; readonly gain: IAudioParam; type: BiquadFilterType; getFrequencyResponse( frequencyArray: Float32Array, magResponseOutput: Float32Array, phaseResponseOutput: Float32Array ): void; } export interface IIIRFilterNode extends IAudioNode { getFrequencyResponse( frequencyArray: Float32Array, magResponseOutput: Float32Array, phaseResponseOutput: Float32Array ): void; } export interface IAudioDestinationNode extends IAudioNode {} export interface IAudioScheduledSourceNode extends IAudioNode { start(when: number): void; stop: (when: number) => void; // passing subscriptionId(uint_64 in cpp, string in js) to the cpp onEnded: string; } export interface IAudioBufferBaseSourceNode extends IAudioScheduledSourceNode { detune: IAudioParam; playbackRate: IAudioParam; getInputLatency: () => number; getOutputLatency: () => number; // passing subscriptionId(uint_64 in cpp, string in js) to the cpp onPositionChanged: string; // set how often the onPositionChanged event is called onPositionChangedInterval: number; } export interface IOscillatorNode extends IAudioScheduledSourceNode { readonly frequency: IAudioParam; readonly detune: IAudioParam; type: OscillatorType; setPeriodicWave(periodicWave: IPeriodicWave): void; } export interface IStreamerNode extends IAudioNode {} export interface IConstantSourceNode extends IAudioScheduledSourceNode { readonly offset: IAudioParam; } export interface IAudioBufferSourceNode extends IAudioBufferBaseSourceNode { buffer: IAudioBuffer | null; loop: boolean; loopSkip: boolean; loopStart: number; loopEnd: number; start: (when?: number, offset?: number, duration?: number) => void; setBuffer: (audioBuffer: IAudioBuffer | null) => void; // passing subscriptionId(uint_64 in cpp, string in js) to the cpp onLoopEnded: string; } export interface IAudioBufferQueueSourceNode extends IAudioBufferBaseSourceNode { dequeueBuffer: (bufferId: number) => void; clearBuffers: () => void; // returns bufferId enqueueBuffer: (audioBuffer: IAudioBuffer) => string; start: (when?: number, offset?: number) => void; pause: () => void; // passing subscriptionId(uint_64 in cpp, string in js) to the cpp onBufferEnded: string; } export interface IAudioFileSourceNode extends IAudioScheduledSourceNode { volume?: number; playbackRate: number; preservesPitch: boolean; loop: boolean; readonly currentTime: number; readonly duration: number; readonly routedThroughMediaElement: boolean; pause: () => void; seekToTime: (seconds: number) => void; // passing subscriptionId(uint_64 in cpp, string in js) to the cpp onPositionChanged: string; } export interface IMediaElementAudioSourceNode extends IAudioNode {} export interface IConvolverNode extends IAudioNode { readonly buffer: IAudioBuffer | null; normalize: boolean; setBuffer: (audioBuffer: IAudioBuffer | null) => void; } export interface IAudioBuffer { readonly length: number; readonly duration: number; readonly sampleRate: number; readonly numberOfChannels: number; getChannelData(channel: number): Float32Array<ArrayBuffer>; copyFromChannel( destination: Float32Array<ArrayBuffer>, channelNumber: number, startInChannel: number ): void; copyToChannel( source: Float32Array<ArrayBuffer>, channelNumber: number, startInChannel: number ): void; } export interface IAudioParam { value: number; defaultValue: number; minValue: number; maxValue: number; setValueAtTime: (value: number, startTime: number) => void; linearRampToValueAtTime: (value: number, endTime: number) => void; exponentialRampToValueAtTime: (value: number, endTime: number) => void; setTargetAtTime: ( target: number, startTime: number, timeConstant: number ) => void; setValueCurveAtTime: ( values: Float32Array, startTime: number, duration: number ) => void; cancelScheduledValues: (cancelTime: number) => void; cancelAndHoldAtTime: (cancelTime: number) => void; checkCurveExclusion: (eventData: AutomationEventData) => Result<void>; } export interface IPeriodicWave {} export interface IAnalyserNode extends IAudioNode { fftSize: number; readonly frequencyBinCount: number; minDecibels: number; maxDecibels: number; smoothingTimeConstant: number; getFloatFrequencyData: (array: Float32Array) => void; getByteFrequencyData: (array: Uint8Array) => void; getFloatTimeDomainData: (array: Float32Array) => void; getByteTimeDomainData: (array: Uint8Array) => void; } export interface IRecorderAdapterNode extends IAudioNode {} export interface IWorkletNode extends IAudioNode {} export interface IWorkletSourceNode extends IAudioScheduledSourceNode {} export interface IWorkletProcessingNode extends IAudioNode {} export interface IWaveShaperNode extends IAudioNode { readonly curve: Float32Array | null; oversample: OverSampleType; setCurve(curve: Float32Array | null): void; } export interface IAudioRecorderCallbackOptions extends AudioRecorderCallbackOptions { callbackId: string; } export interface IAudioRecorder { // default recorder methods start: (fileNameOverride?: string) => Promise<Result<{}>>; stop: () => Promise<Result<FileInfo>>; isRecording: () => boolean; isPaused: () => boolean; enableFileOutput: (options: AudioRecorderFileOptions) => Result<{}>; disableFileOutput: () => void; // pause and resume methods for file recording pause: () => void; resume: () => void; // Graph integration methods connect: (node: IRecorderAdapterNode) => void; disconnect: () => void; setOnAudioReady: (options: IAudioRecorderCallbackOptions) => Result<void>; clearOnAudioReady: () => void; setOnError: (options: { callbackId: string }) => void; clearOnError: () => void; getCurrentDuration: () => number; getFilePath: () => string | null; } export interface IAudioDecoder { decodeWithMemoryBlock: ( arrayBuffer: ArrayBuffer, sampleRate?: number ) => Promise<IAudioBuffer>; decodeWithFilePath: ( sourcePath: string, sampleRate?: number ) => Promise<IAudioBuffer>; decodeWithPCMInBase64: ( b64: string, inputSampleRate: number, inputChannelCount: number, interleaved?: boolean ) => Promise<IAudioBuffer>; } export interface IAudioFileUtils { concatAudioFiles: ( inputPaths: string[], outputPath: string ) => Promise<string>; probeDuration: ( input: ArrayBuffer | string, sampleRate?: number, headers?: Record<string, string> ) => Promise<number | null>; } export interface IAudioEventEmitter { addAudioEventListener<Name extends AudioEventName>( name: Name, callback: AudioEventCallback<Name> ): string; removeAudioEventListener<Name extends AudioEventName>( name: Name, subscriptionId: string ): void; }