react-native-audio-api
Version:
react-native-audio-api provides system for controlling audio in React Native environment compatible with Web Audio API specification
96 lines (92 loc) • 3.61 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.default = void 0;
var _events = require("../events");
var _specs = require("../specs");
var _errors = require("./errors");
class AudioManager {
constructor() {
this.audioEventEmitter = new _events.AudioEventEmitter(globalThis.AudioEventEmitter);
}
getDevicePreferredSampleRate() {
return _specs.NativeAudioAPIModule.getDevicePreferredSampleRate();
}
/**
* Activates or deactivates the audio session.
*
* Resolves when the session activity was set successfully. On failure it
* rejects with a {@link SessionActivationError} carrying the native error
* details (`nativeErrorInfo`) when available.
*/
async setAudioSessionActivity(enabled) {
try {
await _specs.NativeAudioAPIModule.setAudioSessionActivity(enabled);
} catch (error) {
throw (0, _errors.parseNativeError)(error);
}
}
setAudioSessionOptions(options) {
_specs.NativeAudioAPIModule.setAudioSessionOptions(options.iosCategory ?? '', options.iosMode ?? '', options.iosOptions ?? [], options.iosAllowHaptics ?? false, options.iosNotifyOthersOnDeactivation ?? true);
}
disableSessionManagement() {
_specs.NativeAudioAPIModule.disableSessionManagement();
}
observeAudioInterruptions(param) {
if (typeof param === 'string') {
_specs.NativeAudioAPIModule.observeAudioInterruptions(param, true);
} else {
// audiofocusgain as default value if not provided
_specs.NativeAudioAPIModule.observeAudioInterruptions('gain', param === true);
}
}
/**
* @param enabled - Whether to actively reclaim the session or not
* @experimental more aggressively try to reactivate the audio session during interruptions.
* It is subject to change in the future and might be removed.
*
* In some cases (depends on app session settings and other apps using audio) system may never
* send the `interruption ended` event. This method will check if any other audio is playing
* and try to reactivate the audio session, as soon as there is "silence".
* Although this might change the expected behavior.
*
* Internally method uses `AVAudioSessionSilenceSecondaryAudioHintNotification` as well as
* interval polling to check if other audio is playing.
*/
activelyReclaimSession(enabled) {
_specs.NativeAudioAPIModule.activelyReclaimSession(enabled);
}
observeVolumeChanges(enabled) {
_specs.NativeAudioAPIModule.observeVolumeChanges(enabled);
}
addSystemEventListener(name, callback) {
return this.audioEventEmitter.addAudioEventListener(name, callback);
}
async requestRecordingPermissions() {
return _specs.NativeAudioAPIModule.requestRecordingPermissions();
}
async checkRecordingPermissions() {
return _specs.NativeAudioAPIModule.checkRecordingPermissions();
}
async requestNotificationPermissions() {
return _specs.NativeAudioAPIModule.requestNotificationPermissions();
}
async checkNotificationPermissions() {
return _specs.NativeAudioAPIModule.checkNotificationPermissions();
}
async getDevicesInfo() {
return _specs.NativeAudioAPIModule.getDevicesInfo();
}
/**
* Selects the given device as the current audio input.
*
* Resolves when the input device was set successfully and rejects when the
* device cannot be found or the system fails to switch to it.
*/
async setInputDevice(deviceId) {
await _specs.NativeAudioAPIModule.setInputDevice(deviceId);
}
}
var _default = exports.default = new AudioManager();
//# sourceMappingURL=AudioManager.js.map